Classes/Archer: Difference between revisions
From Laima
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Reduced all damage skill factors by 30% |
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| '''Description''' || Quickly fires a number of arrows at the targeted area. || Allows you to attack while moving quickly and slightly increasing evasion. Character's evasion will affect how fast they can move while attacking. || Fires an arrow that bounces off of the target to hit up to 3 adjacent enemies. The arrow only bounces if it deals damage to the target. || Shoot 2 arrows to enemy at once. || Concentrate to momentarily increase your accuracy. While active, will detect [Cloaked] enemies nearby. || Perform a backward leap. You are immune to damage while leaping. Jump distance depends on skill level and character's evasion. | | '''Description''' || Quickly fires a number of arrows at the targeted area. || Allows you to attack while moving quickly and slightly increasing evasion. Character's evasion will affect how fast they can move while attacking. || Fires an arrow that bounces off of the target to hit up to 3 adjacent enemies. The arrow only bounces if it deals damage to the target. || Shoot 2 arrows to enemy at once. || Concentrate to momentarily increase your accuracy. While active, will detect [Cloaked] enemies nearby. || Perform a backward leap. You are immune to damage while leaping. Jump distance depends on skill level and character's evasion. | ||
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| '''Effects''' || <b>Skill Factor</b>: | | '''Effects''' || <b>Skill Factor</b>: 46% + 9.1% * SkillLv<br><b>Range</b>: 250 || <b>Evasion</b>: +5% + 1% * SkillLv<br><b>Speed Multiplier while Attacking</b>: 0.2 + 0.1 * SkillLv * Evasion/100<br><b>Duration</b>: 60 seconds<br>Cannot use skill when wearing [Plate] type armor. || <b>Skill Factor</b>: 35% + 7% * SkillLv x 2<br><b>Targets</b>: 4<br><b>Bounce Range</b>: 100<br><b>Range</b>: 250 || <b>Skill Factor</b>: 49% + 9.8% * SkillLv x 2<br><b>Range</b>: 250 || <b>Accuracy</b>: +10% * SkillLv<br><b>Detection Range</b>: 100<br><b>Duration</b>: 30 minutes || <b>Base Leap Range</b>: 60<br><b>% of Evasion added to Leap Range</b>: 20% + 4% * SkillLv<br>Cannot use skill when wearing [Plate] type armor.<br>Jump range cannot exceed 240. | ||
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| '''Cooldown''' || 4 Seconds || 30 Seconds || None || None || 15 Seconds || 5 Seconds | | '''Cooldown''' || 4 Seconds || 30 Seconds || None || None || 15 Seconds || 5 Seconds | ||
Latest revision as of 02:20, 7 April 2026

Summary
Archers are ranged specialists who excel at dealing sustained damage from a distance. They combine precise shooting skills with mobility and utility abilities.

Skills
| Type | Active | Active | Active | Active | Active | Active |
| Property | Missile - Arrow | None | Missile - Arrow | Missile - Arrow | None | None |
| Description | Quickly fires a number of arrows at the targeted area. | Allows you to attack while moving quickly and slightly increasing evasion. Character's evasion will affect how fast they can move while attacking. | Fires an arrow that bounces off of the target to hit up to 3 adjacent enemies. The arrow only bounces if it deals damage to the target. | Shoot 2 arrows to enemy at once. | Concentrate to momentarily increase your accuracy. While active, will detect [Cloaked] enemies nearby. | Perform a backward leap. You are immune to damage while leaping. Jump distance depends on skill level and character's evasion. |
| Effects | Skill Factor: 46% + 9.1% * SkillLv Range: 250 |
Evasion: +5% + 1% * SkillLv Speed Multiplier while Attacking: 0.2 + 0.1 * SkillLv * Evasion/100 Duration: 60 seconds Cannot use skill when wearing [Plate] type armor. |
Skill Factor: 35% + 7% * SkillLv x 2 Targets: 4 Bounce Range: 100 Range: 250 |
Skill Factor: 49% + 9.8% * SkillLv x 2 Range: 250 |
Accuracy: +10% * SkillLv Detection Range: 100 Duration: 30 minutes |
Base Leap Range: 60 % of Evasion added to Leap Range: 20% + 4% * SkillLv Cannot use skill when wearing [Plate] type armor. Jump range cannot exceed 240. |
| Cooldown | 4 Seconds | 30 Seconds | None | None | 15 Seconds | 5 Seconds |
| Overheats | - | - | - | - | - | - |
| Max Level | 5 | 5 | 5 | 5 | 5 | 5 |
| Unlock Level | 1 | 1 | 1 | 1 | 1 | 1 |





