Classes/Ranger
From Laima

Summary
[edit | edit source]Rangers are specialized archers who excel at dealing continuous damage from a distance. They excel in mobility while maintaining high damage output through their specialized archery skills.

Skills
[edit | edit source]| Type | Active | Active | Active | Active | Active | Active | Active |
| Property | Missile - Arrow | Missile - Arrow | None | Missile - Arrow | Physical | Missile - Arrow | Missile - Arrow - Fire |
| Description | Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. | When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. | Focuses your aim to increases Critical Damage. | Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target's defense. | Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster's accuracy. | Can be used once during 3 seconds after [Barrage], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character's evasion. | Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile's force. The push back distance depends on skill level and character's evasion. |
| Effects | Skill Factor: 18% + 1.8% * SkillLv x 3 Targets: 7 |
Skill Factor: 90% + 9% * SkillLv x 2 Bonus Critical Chance: +50% |
Critical Damage Increase: +10% * 2% * SkillLv | Skill Factor: 48% + 4.8% * SkillLv x 3~8 Ignores enemy Defense by 50% Increase Hits Buff Duration: 3 second(s) |
Duration: 60 seconds Enemy Critical Resistance: 20 + 0.05 * SkillLv * Accuracy |
Strafe Range: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv Skill Factor: 100% + 10% * SkillLv Cannot use skill when wearing [Plate] type armor |
Skill Factor: 400% + 40% * SkillLv x 4 [Burn] Damage: Same as Skill Factor per 1 second(s) [Burn] Duration: 4 seconds Push Back Distance: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv Will not be pushed back when wearing [Plate] type armor |
| Cooldown | None | 3 Seconds | 10 Seconds | 8 Seconds | None | 3 Seconds | 9 Seconds |
| Overheats | - | - | - | 5 | - | - | - |
| Max Level | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Unlock Level | 1 | 16 | 1 | 1 | 1 | 16 | 31 |






