Classes/Ranger

From Laima

Summary

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Rangers are specialized archers who excel at dealing continuous damage from a distance. They excel in mobility while maintaining high damage output through their specialized archery skills.

Skills

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Barrage

Double Take

Steady Aim

Spiral Arrow

Scan

Strafe

Blazing Arrow

Type Active Active Active Active Active Active Active
Property Missile - Arrow Missile - Arrow None Missile - Arrow Physical Missile - Arrow Missile - Arrow - Fire
Description Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. Focuses your aim to increases Critical Damage. Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target's defense. Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster's accuracy. Can be used once during 3 seconds after [Barrage], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character's evasion. Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile's force. The push back distance depends on skill level and character's evasion.
Effects Skill Factor: 18% + 1.8% * SkillLv x 3
Targets: 7
Skill Factor: 90% + 9% * SkillLv x 2
Bonus Critical Chance: +50%
Critical Damage Increase: +10% * 2% * SkillLv Skill Factor: 48% + 4.8% * SkillLv x 3~8
Ignores enemy Defense by 50%
Increase Hits Buff Duration: 3 second(s)
Duration: 60 seconds
Enemy Critical Resistance: 20 + 0.05 * SkillLv * Accuracy
Strafe Range: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv
Skill Factor: 100% + 10% * SkillLv
Cannot use skill when wearing [Plate] type armor
Skill Factor: 400% + 40% * SkillLv x 4
[Burn] Damage: Same as Skill Factor per 1 second(s)
[Burn] Duration: 4 seconds
Push Back Distance: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv
Will not be pushed back when wearing [Plate] type armor
Cooldown None 3 Seconds 10 Seconds 8 Seconds None 3 Seconds 9 Seconds
Overheats - - - 5 - - -
Max Level 10 10 10 10 10 10 10
Unlock Level 1 16 1 1 1 16 31