Revision as of 20:05, 5 February 2026 by Laima(talk | contribs)(Created page with "=== Equipment Random Stats === When equipment drops from monsters at Magic grade or higher, random bonus stats are generated based on the item's '''grade''' and '''level'''. Higher grades grant more stats and slightly higher values. The table below lists all of the available random stats based on item type. {| class="wikitable" style="text-align:center;" ! Equipment Type || STR || DEX || CON || INT || SPR || HP Regen || SP Regen || Critical Hit Rate || Critical Resista...")
When equipment drops from monsters at Magic grade or higher, random bonus stats are generated based on the item's grade and level. Higher grades grant more stats and slightly higher values. The table below lists all of the available random stats based on item type.
Equipment Type
STR
DEX
CON
INT
SPR
HP Regen
SP Regen
Critical Hit Rate
Critical Resistance
Critical Attack
Accuracy
Dodge Rate
Block
Block Penetration
Physical Attack
Magical Attack
Defense
M. Defense
Max HP
Max SP
Slash
Slash Defense
Piercing
Piercing Defense
Strike
Strike Defense
Small Size Attack
Medium Size Attack
Large Size Attack
Demon Attack
Beast Attack
Mutant Attack
Plant Attack
Insect Attack
Fire Attack
Ice Attack
Lightning Attack
Poison Attack
Earth Attack
Holy Attack
Dark Attack
Soul Attack
Fire Resist
Ice Resist
Lightning Resist
Poison Resist
Earth Resist
Holy Resist
Dark Resist
Soul Resist
Rings & Necklaces
X
X
X
X
X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Shields
X
X
X
X
X
X
X
-
X
-
-
-
X
-
-
-
X
X
X
X
-
X
-
X
-
X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
X
X
X
X
X
X
X
X
Swords (1H/2H)
X
X
X
X
X
-
-
X
-
X
-
X
X
-
-
-
X
-
X
-
X
-
-
-
-
-
-
X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Daggers
X
X
X
X
X
-
-
X
-
X
X
X
-
-
-
X
-
-
-
-
-
-
X
-
-
-
X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Rods/Staves (1H/2H)
X
X
X
X
X
-
X
-
-
-
-
-
-
-
-
X
-
X
-
X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
X
X
X
X
X
X
X
X
-
-
-
-
-
-
-
-
Crossbows/Bows (1H/2H)
X
X
X
X
X
-
-
X
-
X
X
X
-
-
X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
X
X
X
X
X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Maces (1H/2H)
X
X
X
X
X
-
X
-
-
-
-
-
X
X
-
X
X
X
X
-
-
-
-
-
X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Spears (1H/2H)
X
X
X
X
X
-
-
X
-
X
X
-
-
X
-
-
X
-
X
-
-
-
X
-
-
-
-
-
X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Rapiers
X
X
X
X
X
-
-
X
X
X
X
X
-
-
-
-
-
-
-
-
-
-
X
-
-
-
-
X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Guns
X
X
X
X
X
-
-
X
-
X
-
X
-
X
X
-
-
-
-
-
-
-
-
-
-
-
X
X
X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Cannons
X
X
X
X
X
-
-
-
-
-
-
-
-
X
X
-
X
-
X
-
-
-
-
-
-
-
X
X
X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Trinkets
X
X
X
X
X
X
X
X
X
X
X
X
-
X
X
X
X
X
X
X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
X
X
X
X
X
X
X
X
-
-
-
-
-
-
-
-
Armor
X
X
X
X
X
X
X
-
X
-
-
X
-
-
-
-
X
X
X
X
-
X
-
X
-
X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
X
X
X
X
X
X
X
X
Number of Random Stats
Items can get up to 4 random stats, depending on their grade. The probability of gaining multiple random stats is shown in the table below.
Grade
1 Stat
2 Stats
3 Stats
4 Stats
Magic
80%
20%
—
—
Rare
20%
80%
—
—
Unique
—
50%
50%
—
Legend
—
—
80%
20%
Goddess
—
—
20%
80%
Grade Modifier
Each grade above Normal also provides a small bonus to stat values:
Where rng is a random multiplier between 0.8 and 1.2 (±20% variance). All values in the tables below show the average roll (rng = 1.0) for weapons (no equip slot modifier).
Equip Slot Modifiers
Final stat values are adjusted based on equipment slot:
Equipment Slot
Modifier
Weapons / Shield
×1.0 (full value)
Trinket
×2.0 (doubled)
Top Armor / Pants
×0.5 (halved)
Gloves / Boots
×0.33 (one-third)
Ring / Necklace / Hat / Armband
×0.2 (one-fifth)
Ring / Necklace (Resistance stats only)
×0.4
Stat Tables
Below are examples of how high each of the random stats values can be according to item level.