Classes/Sadhu

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Revision as of 00:50, 19 March 2026 by Laima (talk | contribs) (Created page with "frameless|left == Summary == Sadhus are mystical clerics who project their spirit from their body to fight in astral form. While in spirit form, they gain access to powerful psychokinesis-type attacks and take reduced physical damage. Their unique Out of Body mechanic creates a high-risk, high-reward playstyle where the spirit fights independently while the body remains vulnerable. Sadhus can also support allies by transmitting prana to enhance party...")
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Summary

Sadhus are mystical clerics who project their spirit from their body to fight in astral form. While in spirit form, they gain access to powerful psychokinesis-type attacks and take reduced physical damage. Their unique Out of Body mechanic creates a high-risk, high-reward playstyle where the spirit fights independently while the body remains vulnerable. Sadhus can also support allies by transmitting prana to enhance party damage.

Skills

Out of Body

Prakriti

Enira

Possession

Transmit Prana

Tanoti

Patati

Moksha

Type Active Passive Active Active Active Active Active Active
Property None None Magic - Psychokinesis Magic - Psychokinesis None Magic - Psychokinesis Magic - Psychokinesis Magic - Psychokinesis
Description Separate your spirit from your body. While in spirit form, you take reduced physical damage and can use Sadhu skills. Cast again to return to body. Teleports your body to the spirit's current location and ends spirit form. Partially recovers SP lost during spirit form and reduces magical damage taken while in spirit form. The spirit blows a wave of soul energy, damaging enemies on contact. Requires Spirit Form. Create a barrier around the spirit. Bind and damage enemies inside. Requires Spirit Form. Enchants non-elemental attacks with [Psychokinesis] Element and additionally increases damage. Applies to party members. Chains emerge from the spirit to attack surrounding enemies with a chance to pull them in. Requires Spirit Form. The spirit causes a powerful impact, damaging enemies with a chance to knock them down. Requires Spirit Form. The spirit absorbs surrounding energy, pulling in and dealing continuous damage to nearby enemies. When absorption ends, the spirit explodes for massive damage. Requires Spirit Form.
Effects Physical Damage Reduction: 80%
Max Spirit Range: 180 + 20 * SkillLv
SP Drain: max(5, 15 - SkillLv) per 0.5s
Movement Speed: +20
SP Recovery: min(100%, 40% + 4% * SkillLv)
Magical Damage Reduction: min(80%, 40% + 3% * SkillLv)
Skill Factor: 109% + 10.9% * SkillLv x 3
Targets: 3
Skill Factor: 210% + 21% * SkillLv x 8
[Hold] Duration: 3 + 0.3 * SkillLv seconds
Targets: 7
Cast Time: 1.5 seconds
Cast uninterruptible
Damage Increase: 10% + 2% * SkillLv
Psychokinesis Attack: +50 + 5 * SkillLv
Duration: 300 seconds
Enchants non-elemental attacks with Psychokinesis
Applies to nearby party members
Skill Factor: 140% + 14% * SkillLv x 4
Targets: 9
Pull Chance: min(80%, 35% + 4.5% * SkillLv)
Cast Time: 1 second
Cast uninterruptible
Skill Factor: 125% + 12.5% * SkillLv x 6
Targets: 7
Knockdown Chance: min(80%, 35% + 4.5% * SkillLv)
Cast Time: 1 second
Cast uninterruptible
Skill Factor: 155% + 15.5% * SkillLv x 15
Targets: 9
Pulls enemies towards the center
Cast Time: 2.4 seconds
Cast uninterruptible
Cooldown None None 6 Seconds 9 Seconds 30 Seconds 8 Seconds 9 Seconds 14 Seconds
Overheats - - 2 - - - - -
Max Level 10 10 10 10 10 10 10 10
Unlock Level 1 1 1 1 16 16 16 31