Items

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Revision as of 19:29, 15 January 2026 by Laima (talk | contribs)

Global Drops

The game uses a Global Drop System in addition to normal drops for Equipment, Gems, and Recipes which are not tied to specific monsters. These Global Drops are rarer but can provide almost any item (within mentioned categories) in the game.

  • Monsters will not provide Global Drop items higher than their own level.
  • Higher level monsters will drop rarer items more often.

Equipment Grade

Equipment have 6 different grades:

  • Normal
  • Magic
  • Rare
  • Unique
  • Legendary
  • Goddess

Grades affects the item's attack/defense, the value of random stats upon Item Identification, and how many random stats a single item can have at once.

Grade Max number of Random Stats Attack/Defense Modifier
Normal - -
Magic 2 +5%
Rare 2 +10%
Unique 3 +15%
Legend 4 +20%
Goddess 4 +25%

Dropped equipment may also receive a random Equipment Grade.

Monster Drop Grade Chances

When equipment drops from monsters, it has a chance to be upgraded to a higher grade. The system rolls from highest grade (Goddess) to lowest (Normal), and the first successful roll determines the final grade.

Base Grade Chances

Grade Base Chance
Normal 100% (default)
Magic 5%
Rare 1%
Unique 0.2%
Legend 0.04%
Goddess 0.008%

Monster Level Multiplier

Higher level monsters have increased chances to drop higher grade equipment. The multiplier only begins increasing after level 40.

Formula: multiplier = 1 + (max(0, monsterLevel - 40))^1.4 / 200

Monster Level Multiplier Magic Rare Unique Legend Goddess
10 1.00x 5.00% 1.00% 0.200% 0.040% 0.008%
30 1.00x 5.00% 1.00% 0.200% 0.040% 0.008%
60 1.33x 6.65% 1.33% 0.266% 0.053% 0.011%
90 2.03x 10.15% 2.03% 0.406% 0.081% 0.016%
120 2.97x 14.85% 2.97% 0.594% 0.119% 0.024%

Random Stats on Drops

  • Normal grade equipment dropped from monsters will never receive random stats.
  • Magic grade and above will always receive at least 1 random stat.
  • The number of random stats depends on the grade (see Equipment Grade table above).

Crafting

Crafting an item have the following bonuses:

  • Crafted items may receive Random Stats normally.
  • Crafted items will never be lower grade than their recipe.
  • Crafted items have a chance to have their grade increased, as defined by the table below:
Grade Chance to Increase Grade
Normal 50%
Magic 25%
Rare 16.6%
Unique 12.5%
Legend 10.0%
Goddess -

Example: A recipe for a Normal Grade item will have:

  • 0.5 = 50% to become Magic Grade
  • 0.5 * 0.25 = 12.5% to become Rare Grade
  • 0.5 * 0.25 * 0.166 = 2.0% to become Unique Grade
  • 0.5 * 0.25 * 0.166 * 0.125 = 0.259% to become Legend Grade

Random Stats

The equipment type defines what random stats they can get.

Equipment Type STR DEX CON INT SPR HP Regen SP Regen Critical Hit Rate Critical Resistance Critical Attack Accuracy Dodge Rate Block Block Penetration Physical Attack Magical Attack Defense M. Defense Max HP Max SP Slash Slash Defense Piercing Piercing Defense Strike Strike Defense Small Size Attack Medium Size Attack Large Size Attack Demon Attack Beast Attack Mutant Attack Plant Attack Insect Attack Fire Attack Ice Attack Lightning Attack Poison Attack Earth Attack Holy Attack Dark Attack Soul Attack Fire Resist Ice Resist Lightning Resist Poison Resist Earth Resist Holy Resist Dark Resist Soul Resist
Rings & Necklaces X X X X X - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Shields X X X X X X X - X - - - X - - - X X X X - X - X - X - - - - - - - - - - - - - - - - X X X X X X X X
Swords (1H/2H) X X X X X - - X - X - X X - - - X - X - X - - - - - - X - - - - - - - - - - - - - - - - - - - - - -
Daggers X X X X X - - X - X X X - - - X - - - - - - X - - - X - - - - - - - - - - - - - - - - - - - - - - -
Rods/Staves (1H/2H) X X X X X - X - - - - - - - - X - X - X - - - - - - - - - - - - - - X X X X X X X X - - - - - - - -
Crossbows/Bows (1H/2H) X X X X X - - X - X X X - - X - - - - - - - - - - - - - - X X X X X - - - - - - - - - - - - - - - -
Maces (1H/2H) X X X X X - X - - - - - X X - X X X X - - - - - X - - - - - - - - - - - - - - - - - - - - - - - - -
Spears (1H/2H) X X X X X - - X - X X - - X - - X - X - - - X - - - - - X - - - - - - - - - - - - - - - - - - - - -
Rapiers X X X X X - - X X X X X - - - - - - - - - - X - - - - X - - - - - - - - - - - - - - - - - - - - - -
Guns X X X X X - - X - X - X - X X - - - - - - - - - - - X X X - - - - - - - - - - - - - - - - - - - - -
Cannons X X X X X - - - - - - - - X X - X - X - - - - - - - X X X - - - - - - - - - - - - - - - - - - - - -
Trinkets X X X X X X X X X X X X - X X X X X X X - - - - - - - - - - - - - - X X X X X X X X - - - - - - - -
Armor X X X X X X X - X - - X - - - - X X X X - X - X - X - - - - - - - - - - - - - - - - X X X X X X X X

Trading

There is no restriction to what items can be traded and trading does not lower an equipment's potential value.

Skill Gems

Skill Gems can be used to either enhance the level of an existing skill or learn a completely new skill. When equipping a Skill Gem for a skill you do not normally have, you can find the new skill under the 'Common' class tab in your skill window.

  • Skill Gems can only provide skills from your own class tree. As an example, a Peltasta can gain skills from Peltasta, Highlander or Swordsman but not from Pyromancer, Cryomancer or Wizard.
  • There is no limit to how many Skill Gems you can stack on a single skill. Each Skill Gem will provide +1 Skill Level. Certain Skills do have limits to the effects they can provide, however.