Classes/Sapper: Difference between revisions

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Created page with "frameless|left == Summary == Sappers are trap specialists who control the battlefield by deploying various explosive and mechanical devices. They set up deadly traps that damage, immobilize, and knock back enemies. Sappers excel at area denial and can detonate their claymores for massive burst damage. frameless|right <div style="clear: both"></div> == Skills == {| class="wikitable" |- ! !! Detonate Traps <br> File:Sapper Det..."
 
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| '''Description''' || Detonates all Claymore traps, dealing damage to enemies. Level 2+: Knocks down enemies. Level 5+: Inflicts Burn on enemies. || Set up a trap that explodes when detonated. || Set up a trap that activates when enemies step on it. When triggered, knocks back and immobilizes enemies hit. || Install a spring trap that shoots back whoever steps on it. || Set up a rotating trap that inflicts damage to ground-type enemies within a radius. || Throw a trap in front of you that prevents the enemy from moving. || Set up a trap in front of you that shoots arrows in regular intervals.
| '''Description''' || Detonates all Claymore traps, dealing damage to enemies. Level 2+: Knocks down enemies. Level 5+: Inflicts Burn on enemies. || Set up a trap that explodes when detonated. || Set up a trap that activates when enemies step on it. When triggered, knocks back and immobilizes enemies hit. || Install a spring trap that shoots back whoever steps on it. || Set up a rotating trap that inflicts damage to ground-type enemies within a radius. || Throw a trap in front of you that prevents the enemy from moving. || Set up a trap in front of you that shoots arrows in regular intervals.
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| '''Effects''' || <b>Skill Factor</b>: 100% + 50% * SkillLv <br> <b>Lv 2+</b>: [Knockdown] <br> <b>Lv 5+ [Burn] Damage</b>: 10% * (SkillLv - 4) of Claymore damage <br> <b>[Burn] Duration</b>: 4 seconds || <b>Skill Factor</b>: 375% + 37.5% * SkillLv x 3 <br> <b>Targets</b>: 5 <br> <b>Cast Time</b>: 3 seconds (unaffected by DEX) <br> <b>Trap Duration</b>: 2 minutes || <b>Skill Factor</b>: 200% + 20% * SkillLv <br> <b>Targets</b>: 8 <br> <b>Cast Time</b>: 1.5 seconds (unaffected by DEX) <br> <b>Trap Duration</b>: 2 minutes <br> <b>[Immobilize] Duration</b>: 2 + 0.3 * SkillLv seconds || <b>Skill Factor</b>: 80% + 8% * SkillLv <br> <b>Cast Time</b>: 0.8 seconds (unaffected by DEX) <br> <b>Trap Duration</b>: 2 minutes <br> <b>Max Hit Count</b>: 8 + 1.2 * SkillLv <br> <b>[Hold] Duration</b>: 1 second || <b>Skill Factor</b>: 90% + 9% * SkillLv <br> <b>Targets</b>: 8 <br> <b>Cast Time</b>: 2.5 seconds (unaffected by DEX) <br> <b>Trap Duration</b>: 15 + SkillLv seconds || <b>Skill Factor</b>: 525% + 52.5% * SkillLv <br> <b>Targets</b>: 1 <br> <b>Cast Time</b>: 0.8 seconds (unaffected by DEX) <br> <b>Trap Duration</b>: 2 minutes <br> <b>[Hold] Duration</b>: Scales with level || <b>Skill Factor</b>: 60% + 6% * SkillLv per 1s <br> <b>Targets</b>: 1 <br> <b>Cast Time</b>: 1.5 seconds (unaffected by DEX) <br> <b>Trap Duration</b>: 40 + 4 * SkillLv seconds
| '''Effects''' || <b>Skill Factor</b>: 100% + 50% * SkillLv <br> <b>Lv 2+</b>: [Knockdown] <br> <b>Lv 5+ [Burn] Damage</b>: 10% * (SkillLv - 4) of Claymore damage <br> <b>[Burn] Duration</b>: 4 seconds || <b>Skill Factor</b>: 375% + 37.5% * SkillLv x 3 <br> <b>Targets</b>: 5 <br> <b>Cast Time</b>: 3 seconds (unaffected by DEX) <br> <b>Trap Duration</b>: 2 minutes || <b>Skill Factor</b>: 200% + 20% * SkillLv <br> <b>Targets</b>: 8 <br> <b>Cast Time</b>: 1.5 seconds (unaffected by DEX) <br> <b>Trap Duration</b>: 2 minutes <br> <b>[Immobilize] Duration</b>: 2 + 0.3 * SkillLv seconds || <b>Skill Factor</b>: 80% + 8% * SkillLv <br> <b>Cast Time</b>: 0.8 seconds (unaffected by DEX) <br> <b>Trap Duration</b>: 2 minutes <br> <b>Activation Delay</b>: 1 second<br> <b>[Hold] Duration</b>: 1 second || <b>Skill Factor</b>: 90% + 9% * SkillLv <br> <b>Targets</b>: 8 <br> <b>Cast Time</b>: 2.5 seconds (unaffected by DEX) <br> <b>Trap Duration</b>: 2 minutes
'''Max Installations''': 1
| <b>Skill Factor</b>: 525% + 52.5% * SkillLv <br> <b>Targets</b>: 1 <br> <b>Cast Time</b>: 0.8 seconds (unaffected by DEX) <br> <b>Trap Duration</b>: 2 minutes
'''Activation Delay''': 3 seconds<br> <b>[Hold] Duration</b>: Scales with level
| <b>Skill Factor</b>: 60% + 6% * SkillLv per 1s <br> <b>Targets</b>: 1 <br> <b>Cast Time</b>: 1.5 seconds (unaffected by DEX) <br> <b>Trap Duration</b>: 2 minutes
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|-
| '''Cooldown''' || 1 Second || 8 Seconds || 10 Seconds || 8 Seconds || 12 Seconds || 10 Seconds || 8 Seconds
| '''Cooldown''' || 1 Second || 8 Seconds || 10 Seconds || 8 Seconds || 12 Seconds || 10 Seconds || 8 Seconds

Latest revision as of 23:25, 6 February 2026

Summary

Sappers are trap specialists who control the battlefield by deploying various explosive and mechanical devices. They set up deadly traps that damage, immobilize, and knock back enemies. Sappers excel at area denial and can detonate their claymores for massive burst damage.

Skills

Detonate Traps

Claymore

Punji Stake

Spring Trap

Broom Trap

Leghold Trap

Spike Shooter

Type Active Active Active Active Active Active Active
Property Physical - Missile Physical - Missile Physical - Missile Physical - Missile Physical - Missile Physical - Missile Physical - Missile
Description Detonates all Claymore traps, dealing damage to enemies. Level 2+: Knocks down enemies. Level 5+: Inflicts Burn on enemies. Set up a trap that explodes when detonated. Set up a trap that activates when enemies step on it. When triggered, knocks back and immobilizes enemies hit. Install a spring trap that shoots back whoever steps on it. Set up a rotating trap that inflicts damage to ground-type enemies within a radius. Throw a trap in front of you that prevents the enemy from moving. Set up a trap in front of you that shoots arrows in regular intervals.
Effects Skill Factor: 100% + 50% * SkillLv
Lv 2+: [Knockdown]
Lv 5+ [Burn] Damage: 10% * (SkillLv - 4) of Claymore damage
[Burn] Duration: 4 seconds
Skill Factor: 375% + 37.5% * SkillLv x 3
Targets: 5
Cast Time: 3 seconds (unaffected by DEX)
Trap Duration: 2 minutes
Skill Factor: 200% + 20% * SkillLv
Targets: 8
Cast Time: 1.5 seconds (unaffected by DEX)
Trap Duration: 2 minutes
[Immobilize] Duration: 2 + 0.3 * SkillLv seconds
Skill Factor: 80% + 8% * SkillLv
Cast Time: 0.8 seconds (unaffected by DEX)
Trap Duration: 2 minutes
Activation Delay: 1 second
[Hold] Duration: 1 second
Skill Factor: 90% + 9% * SkillLv
Targets: 8
Cast Time: 2.5 seconds (unaffected by DEX)
Trap Duration: 2 minutes

Max Installations: 1

Skill Factor: 525% + 52.5% * SkillLv
Targets: 1
Cast Time: 0.8 seconds (unaffected by DEX)
Trap Duration: 2 minutes

Activation Delay: 3 seconds
[Hold] Duration: Scales with level

Skill Factor: 60% + 6% * SkillLv per 1s
Targets: 1
Cast Time: 1.5 seconds (unaffected by DEX)
Trap Duration: 2 minutes
Cooldown 1 Second 8 Seconds 10 Seconds 8 Seconds 12 Seconds 10 Seconds 8 Seconds
Overheats - 2 2 3 - 3 2
Max Level 10 10 10 10 10 10 10
Unlock Level 1 1 1 1 16 16 31