Classes/Sadhu: Difference between revisions
From Laima
Created page with "frameless|left == Summary == Sadhus are mystical clerics who project their spirit from their body to fight in astral form. While in spirit form, they gain access to powerful psychokinesis-type attacks and take reduced physical damage. Their unique Out of Body mechanic creates a high-risk, high-reward playstyle where the spirit fights independently while the body remains vulnerable. Sadhus can also support allies by transmitting prana to enhance party..." |
Reduced all damage skill factors by 30% |
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| '''Description''' || Separate your spirit from your body. While in spirit form, you take reduced physical damage and can use Sadhu skills. Cast again to return to body. || Teleports your body to the spirit's current location and ends spirit form. Partially recovers SP lost during spirit form and reduces magical damage taken while in spirit form. || The spirit blows a wave of soul energy, damaging enemies on contact. Requires Spirit Form. || Create a barrier around the spirit. Bind and damage enemies inside. Requires Spirit Form. || Enchants non-elemental attacks with [Psychokinesis] Element and additionally increases damage. Applies to party members. || Chains emerge from the spirit to attack surrounding enemies with a chance to pull them in. Requires Spirit Form. || The spirit causes a powerful impact, damaging enemies with a chance to knock them down. Requires Spirit Form. || The spirit absorbs surrounding energy, pulling in and dealing continuous damage to nearby enemies. When absorption ends, the spirit explodes for massive damage. Requires Spirit Form. | | '''Description''' || Separate your spirit from your body. While in spirit form, you take reduced physical damage and can use Sadhu skills. Cast again to return to body. || Teleports your body to the spirit's current location and ends spirit form. Partially recovers SP lost during spirit form and reduces magical damage taken while in spirit form. || The spirit blows a wave of soul energy, damaging enemies on contact. Requires Spirit Form. || Create a barrier around the spirit. Bind and damage enemies inside. Requires Spirit Form. || Enchants non-elemental attacks with [Psychokinesis] Element and additionally increases damage. Applies to party members. || Chains emerge from the spirit to attack surrounding enemies with a chance to pull them in. Requires Spirit Form. || The spirit causes a powerful impact, damaging enemies with a chance to knock them down. Requires Spirit Form. || The spirit absorbs surrounding energy, pulling in and dealing continuous damage to nearby enemies. When absorption ends, the spirit explodes for massive damage. Requires Spirit Form. | ||
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| '''Effects''' || <b>Physical Damage Reduction</b>: 80% <br> <b>Max Spirit Range</b>: 180 + 20 * SkillLv <br> <b>SP Drain</b>: | | '''Effects''' || <b>Physical Damage Reduction</b>: 80% <br> <b>Max Spirit Range</b>: 180 + 20 * SkillLv <br> <b>SP Drain</b>: 15 - SkillLv per 0.5s <br> <b>Movement Speed</b>: +20 || <b>SP Recovery</b>: 40% + 4% * SkillLv<br> <b>Magical Damage Reduction</b>: 40% + 3% * SkillLv || <b>Skill Factor</b>: 76% + 7.6% * SkillLv x 3 <br> <b>Targets</b>: 3 || <b>Skill Factor</b>: 147% + 14.7% * SkillLv x 8 <br> <b>[Hold] Duration</b>: 3 + 0.3 * SkillLv seconds <br> <b>Targets</b>: 7 <br> <b>Cast Time</b>: 1.5 seconds <br> <b>Cast uninterruptible</b> || <b>Damage Increase</b>: 10% + 2% * SkillLv <br> <b>Psychokinesis Attack</b>: +50 + 5 * SkillLv <br> <b>Duration</b>: 300 seconds <br> <b>Enchants non-elemental attacks with Psychokinesis</b> <br> <b>Applies to nearby party members</b> || <b>Skill Factor</b>: 98% + 9.8% * SkillLv x 4 <br> <b>Targets</b>: 9 <br> <b>Pull Chance</b>: 35% + 4.5% * SkillLv <br> <b>Cast Time</b>: 1 second <br> <b>Cast uninterruptible</b> || <b>Skill Factor</b>: 88% + 8.8% * SkillLv x 6 <br> <b>Targets</b>: 7 <br> <b>Knockdown Chance</b>: 35% + 4.5% * SkillLv <br> <b>Cast Time</b>: 1 second <br> <b>Cast uninterruptible</b> || <b>Skill Factor</b>: 109% + 10.9% * SkillLv x 15 <br> <b>Targets</b>: 9 <br> <b>Pulls enemies towards the center</b> <br> <b>Cast Time</b>: 2.4 seconds <br> <b>Cast uninterruptible</b> | ||
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| '''Cooldown''' || None || None || 6 Seconds || 9 Seconds || 30 Seconds || 8 Seconds || 9 Seconds || 14 Seconds | | '''Cooldown''' || None || None || 6 Seconds || 9 Seconds || 30 Seconds || 8 Seconds || 9 Seconds || 14 Seconds | ||
Latest revision as of 02:20, 7 April 2026

Summary
Sadhus are mystical clerics who project their spirit from their body to fight in astral form. While in spirit form, they gain access to powerful psychokinesis-type attacks and take reduced physical damage. Their unique Out of Body mechanic creates a high-risk, high-reward playstyle where the spirit fights independently while the body remains vulnerable. Sadhus can also support allies by transmitting prana to enhance party damage.

Skills
| Type | Active | Passive | Active | Active | Active | Active | Active | Active |
| Property | None | None | Magic - Psychokinesis | Magic - Psychokinesis | None | Magic - Psychokinesis | Magic - Psychokinesis | Magic - Psychokinesis |
| Description | Separate your spirit from your body. While in spirit form, you take reduced physical damage and can use Sadhu skills. Cast again to return to body. | Teleports your body to the spirit's current location and ends spirit form. Partially recovers SP lost during spirit form and reduces magical damage taken while in spirit form. | The spirit blows a wave of soul energy, damaging enemies on contact. Requires Spirit Form. | Create a barrier around the spirit. Bind and damage enemies inside. Requires Spirit Form. | Enchants non-elemental attacks with [Psychokinesis] Element and additionally increases damage. Applies to party members. | Chains emerge from the spirit to attack surrounding enemies with a chance to pull them in. Requires Spirit Form. | The spirit causes a powerful impact, damaging enemies with a chance to knock them down. Requires Spirit Form. | The spirit absorbs surrounding energy, pulling in and dealing continuous damage to nearby enemies. When absorption ends, the spirit explodes for massive damage. Requires Spirit Form. |
| Effects | Physical Damage Reduction: 80% Max Spirit Range: 180 + 20 * SkillLv SP Drain: 15 - SkillLv per 0.5s Movement Speed: +20 |
SP Recovery: 40% + 4% * SkillLv Magical Damage Reduction: 40% + 3% * SkillLv |
Skill Factor: 76% + 7.6% * SkillLv x 3 Targets: 3 |
Skill Factor: 147% + 14.7% * SkillLv x 8 [Hold] Duration: 3 + 0.3 * SkillLv seconds Targets: 7 Cast Time: 1.5 seconds Cast uninterruptible |
Damage Increase: 10% + 2% * SkillLv Psychokinesis Attack: +50 + 5 * SkillLv Duration: 300 seconds Enchants non-elemental attacks with Psychokinesis Applies to nearby party members |
Skill Factor: 98% + 9.8% * SkillLv x 4 Targets: 9 Pull Chance: 35% + 4.5% * SkillLv Cast Time: 1 second Cast uninterruptible |
Skill Factor: 88% + 8.8% * SkillLv x 6 Targets: 7 Knockdown Chance: 35% + 4.5% * SkillLv Cast Time: 1 second Cast uninterruptible |
Skill Factor: 109% + 10.9% * SkillLv x 15 Targets: 9 Pulls enemies towards the center Cast Time: 2.4 seconds Cast uninterruptible |
| Cooldown | None | None | 6 Seconds | 9 Seconds | 30 Seconds | 8 Seconds | 9 Seconds | 14 Seconds |
| Overheats | - | - | 2 | - | - | - | - | - |
| Max Level | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Unlock Level | 1 | 1 | 1 | 1 | 16 | 16 | 16 | 31 |







