Classes/Bokor: Difference between revisions

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| '''Property''' || Magic - Dark || Magic - Dark || None || None || Magic - Dark || None || Magic - Dark
| '''Property''' || Magic - Dark || Magic - Dark || None || None || Magic - Dark || None || Magic - Dark
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| '''Description''' || Apply [Hexing] to the enemy, weakening their offensive power and ability to recover from healing spells. || Affects cursed targets around the caster, dealing damage and causing them to flee in fear. || Summon zombies that attack enemies and grant [Dark Force] stacks to the caster. Zombies prioritize cursed targets. Switching zombie types kills all previously summoned zombies. || Install a Samedi pattern that represents death noir on the ground. Increases movement speed of allied summons in range and causes buffed summons to apply [Decomposition] debuff to nearby enemies. || Zombies form a circular pattern around you, causing damage and applying [Pollution] to nearby enemies. || Temporarily grants all zombie summons a regeneration aura. || Explode all your summons with dark energy, dealing damage to enemies around each summon.
| '''Description''' || Apply [Hexing] to the enemy, weakening their offensive power and ability to recover from healing spells. Zombies will attack cursed targets. || Affects cursed targets around the caster, dealing damage and causing them to flee in fear. Generates threat towards your zombies. || Summon zombies that attack enemies and grant [Dark Force] stacks to the caster. Zombies prioritize cursed targets. Switching zombie types kills all previously summoned zombies. || Install a Samedi pattern that represents death noir on the ground. Increases movement speed of allied summons in range and causes buffed summons to apply [Decomposition] debuff to nearby enemies. || Zombies form a circular pattern around you, causing damage and applying [Pollution] to nearby enemies. || Apply buff that redirects damage received to your summons. Duration is proportional to the number of [Dark Force] stacks, and can't exceed 10 seconds. || Explode all your summons with dark energy, dealing damage to enemies around each summon.
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| '''Effects''' || <b>Cast Time</b>: 0.5 seconds <br> <b>Cast uninterruptible</b> <br> <b>[Hexing] Duration</b>: 20 seconds <br> <b>Physical Attack</b>: -20% - 2% * SkillLv <br> <b>Magical Attack</b>: -20% - 2% * SkillLv <br> <b>Healing Received</b>: -30% - 3% * SkillLv || <b>Skill Factor</b>: 480% + 48% * SkillLv <br> <b>Targets</b>: 3 <br> <b>[Fear] Duration</b>: 6 seconds <br> <b>[Pollution]</b>: -50% movement speed || <b>Cast Time</b>: 4 seconds <br> <b>Zombie Duration</b>: 5 minutes <br> <b>Maximum Zombies</b>: 6 <br> <b>Zombies grant [Dark Force] stacks</b> <br> <b>Cannot use in towns</b> || <b>Movement Speed Bonus</b>: +20 + 3 * SkillLv <br> <b>Duration</b>: 5 minutes <br> <b>[Decomposition]</b>: Increases target's threat against summon by 50% * SkillLv || <b>Requires 10 [Dark Force] stacks</b> <br> <b>Skill Factor</b>: 40% + 4% * SkillLv <br> <b>Channeling Time</b>: 10 seconds <br> <b>Cast uninterruptible</b> <br> <b>[Pollution] Duration</b>: 3 seconds <br> <b>[Pollution]</b>: -50% movement speed || <b>Duration</b>: 5 * SkillLv seconds <br> <b>Zombie Healing</b>: 40% + 3% * SkillLv || <b>Requires 10 [Dark Force] stacks</b> <br> <b>Skill Factor</b>: 290% + 29% * SkillLv <br> <b>Maximum Targets</b>: 5 per summon <br> <b>All summons are destroyed</b>
| '''Effects''' || <b>Cast Time</b>: 0.5 seconds <br> <b>Cast uninterruptible</b> <br> <b>[Hexing] Duration</b>: 20 seconds <br> <b>Physical Attack</b>: -20% - 2% * SkillLv <br> <b>Magical Attack</b>: -20% - 2% * SkillLv <br> <b>Healing Received</b>: -30% - 3% * SkillLv || <b>Skill Factor</b>: 480% + 48% * SkillLv <br> <b>Targets</b>: 3 <br> <b>[Fear] Duration</b>: 6 seconds <br> <b>[Pollution]</b>: -50% movement speed || <b>Cast Time</b>: 4 seconds <br> <b>Zombie Duration</b>: 5 minutes <br> <b>Maximum Zombies</b>: 6 <br> <b>Zombies grant [Dark Force] stacks</b> <br> <b>Cannot use in towns</b> || <b>Movement Speed Bonus</b>: +20 + 3 * SkillLv <br> <b>Duration</b>: 5 minutes <br> <b>[Decomposition]</b>: Increases target's threat against summon by 50% * SkillLv || <b>Requires 10 [Dark Force] stacks</b> <br> <b>Skill Factor</b>: 40% + 4% * SkillLv <br> <b>Channeling Time</b>: 10 seconds <br> <b>Cast uninterruptible</b> <br> <b>[Pollution] Duration</b>: 3 seconds <br> <b>[Pollution]</b>: -50% movement speed || <b>Duration</b>: 0.5 * '''[Dark Force]''' stacks seconds <br>'''Damage Redirection''': 40% + 3% * SkillLv || <b>Requires 10 [Dark Force] stacks</b> <br> <b>Skill Factor</b>: 290% + 29% * SkillLv <br> <b>Maximum Targets</b>: 5 per summon <br> <b>All summons are destroyed</b>
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| '''Cooldown''' || 6 Seconds || 5 Seconds || 12 Seconds || 5 Seconds || 10 Seconds || 12 Seconds || 15 Seconds
| '''Cooldown''' || 6 Seconds || 5 Seconds || 12 Seconds || 5 Seconds || 10 Seconds || 12 Seconds || 15 Seconds
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| '''Max Count''' || 6 || 4 || 2
| '''Max Count''' || 6 || 4 || 2
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| '''Attack''' || MATK × (90% + 9% × SkillLv) || MATK × (60% + 6% × SkillLv) || MATK × (120% + 12% × SkillLv)
| '''Attack''' || MATK × (90% + 9% × SkillLv) || MATK × (70% + 7% × SkillLv) || MATK × (120% + 12% × SkillLv)
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| '''Max HP''' || 1500 + (150 × SPR) + (Level × 10) || 500 + (50 × SPR) + (Level × 10) || 2000 + (200 × SPR) + (Level × 10)
| '''Max HP''' || 1500 + (150 × SPR) + (Level × 10) || 1000 + (100 × SPR) + (Level × 10) || 2000 + (200 × SPR) + (Level × 10)
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| '''Defense''' || 20 + (3 × SPR) + Level || 20 + (2 × SPR) + Level || 20 + (5 × SPR) + Level
| '''Defense''' || 20 + (3 × SPR) + Level || 20 + (2 × SPR) + Level || 20 + (5 × SPR) + Level

Latest revision as of 21:35, 21 January 2026

Summary

Bokors are dark practitioners who command the forces of death and decay. They summon zombies to fight alongside them, curse their enemies to weaken them, and can detonate their undead minions for devastating explosions. Bokors excel at debuffing enemies and controlling the battlefield with their army of the dead.

Skills

Curse of Debility

Effigy

Zombify

Samediveve

Bwa Kayiman

Mackangdal

Damballa

Type Active Active Active Active Active Active Active
Property Magic - Dark Magic - Dark None None Magic - Dark None Magic - Dark
Description Apply [Hexing] to the enemy, weakening their offensive power and ability to recover from healing spells. Zombies will attack cursed targets. Affects cursed targets around the caster, dealing damage and causing them to flee in fear. Generates threat towards your zombies. Summon zombies that attack enemies and grant [Dark Force] stacks to the caster. Zombies prioritize cursed targets. Switching zombie types kills all previously summoned zombies. Install a Samedi pattern that represents death noir on the ground. Increases movement speed of allied summons in range and causes buffed summons to apply [Decomposition] debuff to nearby enemies. Zombies form a circular pattern around you, causing damage and applying [Pollution] to nearby enemies. Apply buff that redirects damage received to your summons. Duration is proportional to the number of [Dark Force] stacks, and can't exceed 10 seconds. Explode all your summons with dark energy, dealing damage to enemies around each summon.
Effects Cast Time: 0.5 seconds
Cast uninterruptible
[Hexing] Duration: 20 seconds
Physical Attack: -20% - 2% * SkillLv
Magical Attack: -20% - 2% * SkillLv
Healing Received: -30% - 3% * SkillLv
Skill Factor: 480% + 48% * SkillLv
Targets: 3
[Fear] Duration: 6 seconds
[Pollution]: -50% movement speed
Cast Time: 4 seconds
Zombie Duration: 5 minutes
Maximum Zombies: 6
Zombies grant [Dark Force] stacks
Cannot use in towns
Movement Speed Bonus: +20 + 3 * SkillLv
Duration: 5 minutes
[Decomposition]: Increases target's threat against summon by 50% * SkillLv
Requires 10 [Dark Force] stacks
Skill Factor: 40% + 4% * SkillLv
Channeling Time: 10 seconds
Cast uninterruptible
[Pollution] Duration: 3 seconds
[Pollution]: -50% movement speed
Duration: 0.5 * [Dark Force] stacks seconds
Damage Redirection: 40% + 3% * SkillLv
Requires 10 [Dark Force] stacks
Skill Factor: 290% + 29% * SkillLv
Maximum Targets: 5 per summon
All summons are destroyed
Cooldown 6 Seconds 5 Seconds 12 Seconds 5 Seconds 10 Seconds 12 Seconds 15 Seconds
Overheats - 2 - - - - -
Max Level 10 10 10 10 10 10 10
Unlock Level 1 1 1 16 16 31 31

Zombie Stats

Zombie stats are dynamically calculated based on your character's Magic Attack, Spirit, and Character Level. The zombie type determines the stat multipliers and maximum summon count.

Stat Default Zombie Wheelchair Zombie Large Zombie
Max Count 6 4 2
Attack MATK × (90% + 9% × SkillLv) MATK × (70% + 7% × SkillLv) MATK × (120% + 12% × SkillLv)
Max HP 1500 + (150 × SPR) + (Level × 10) 1000 + (100 × SPR) + (Level × 10) 2000 + (200 × SPR) + (Level × 10)
Defense 20 + (3 × SPR) + Level 20 + (2 × SPR) + Level 20 + (5 × SPR) + Level
Magic Defense 20 + (3 × SPR) + Level 20 + (2 × SPR) + Level 20 + (5 × SPR) + Level
Accuracy 20 + (5 × SPR) + Level/2 30 + (8 × SPR) + Level/2 20 + (5 × SPR) + Level/2
Block Penetration 20 + (5 × SPR) + Level/2 20 + (5 × SPR) + Level/2 30 + (8 × SPR) + Level/2
Block - - 20 + (5 × SPR) + Level/2
Can Block No No Yes

Notes:

  • SkillLv = Level of Zombify skill
  • Level = Character level
  • Wheelchair Zombie requires Wheelchair Zombie ability
  • Large Zombie requires Large Zombie ability