Classes/Bokor: Difference between revisions
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| '''Property''' || Magic - Dark || Magic - Dark || None || None || Magic - Dark || None || Magic - Dark | | '''Property''' || Magic - Dark || Magic - Dark || None || None || Magic - Dark || None || Magic - Dark | ||
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| '''Description''' || Apply [Hexing] to the enemy, weakening their offensive power and ability to recover from healing spells. || Affects cursed targets around the caster, dealing damage and causing them to flee in fear. || Summon zombies that attack enemies and grant [Dark Force] stacks to the caster. Zombies prioritize cursed targets. Switching zombie types kills all previously summoned zombies. || Install a Samedi pattern that represents death noir on the ground. Increases movement speed of allied summons in range and causes buffed summons to apply [Decomposition] debuff to nearby enemies. || Zombies form a | | '''Description''' || Apply [Hexing] to the enemy, weakening their offensive power and ability to recover from healing spells. Zombies will attack cursed targets. || Affects cursed targets around the caster, dealing damage and causing them to flee in fear. Generates threat towards your zombies. || Summon zombies that attack enemies and grant [Dark Force] stacks to the caster. Zombies prioritize cursed targets. Switching zombie types kills all previously summoned zombies. || Install a Samedi pattern that represents death noir on the ground. Increases movement speed and damage of allied summons in range and causes buffed summons to apply [Decomposition] debuff to nearby enemies. || Zombies form a conga line behind you, causing damage and applying [Pollution] to nearby enemies. Damage increased by [Samdiveve]. || Apply buff that redirects damage received to your summons. Duration is proportional to the number of [Dark Force] stacks, and can't exceed 10 seconds. || Explode all your summons with dark energy, dealing damage to enemies around each summon. Zombies respawn after use. | ||
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| '''Effects''' || <b>Cast Time</b>: 0.5 seconds <br> <b>Cast uninterruptible</b> <br> <b>[Hexing] Duration</b>: 20 seconds <br> <b>Physical Attack</b>: -20% - 2% * SkillLv <br> <b>Magical Attack</b>: -20% - 2% * SkillLv <br> <b>Healing Received</b>: -30% - 3% * SkillLv || <b>Skill Factor</b>: | | '''Effects''' || <b>Cast Time</b>: 0.5 seconds <br> <b>Cast uninterruptible</b> <br> <b>[Hexing] Duration</b>: 20 seconds <br> <b>Targets</b>: 2 + SkillLv <br> <b>Physical Attack</b>: -20% - 2% * SkillLv <br> <b>Magical Attack</b>: -20% - 2% * SkillLv <br> <b>Healing Received</b>: -30% - 3% * SkillLv || <b>Skill Factor</b>: 80% + 8% * SkillLv <br> <b>Targets</b>: 14 <br> <b>[Pollution] Chance</b>: 5% <br> <b>[Pollution] Duration</b>: 6 seconds <br> <b>[Pollution]</b>: -75% movement speed <br> <b>Heals Zombies for 100% Damage Dealt</b> || <b>Cast Time</b>: 4 seconds <br> <b>Zombie Duration</b>: 5 minutes <br> <b>Maximum Zombies</b>: 6 <br> <b>Zombies grant [Dark Force] stacks</b> <br> <b>Cannot use in towns</b> || <b>Movement Speed Bonus</b>: +20 + 3 * SkillLv <br> <b>Zombie Damage</b>: +10% * SkillLv <br> <b>Duration</b>: 5 minutes <br> <b>[Decomposition]</b>: Increases target's threat against summon by 50% * SkillLv || <b>Requires 10 [Dark Force] stacks</b> <br> <b>Skill Factor</b>: 28% + 2.8% * SkillLv <br> <b>Channeling Time</b>: 10 seconds <br> <b>Cast uninterruptible</b> <br> <b>[Pollution] Duration</b>: 3 seconds <br> <b>[Pollution]</b>: -75% movement speed <br> <b>Damage increased by [Samdiveve]</b> <br> <b>Large summons hit further</b> || <b>Damage Redirection</b>: 40% + 3% * SkillLv <br> <b>Duration</b>: 0.5 seconds per [Dark Force] stack consumed (maximum 10 seconds) <br> <b>Redirected damage is distributed among your summons</b> || <b>Requires 10 [Dark Force] stacks</b> <br> <b>Skill Factor</b>: 203% + 20.3% * SkillLv <br> <b>Maximum Targets</b>: 5 per summon <br> <b>Zombies respawn on killed enemies</b> | ||
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| '''Cooldown''' || 6 Seconds || | | '''Cooldown''' || 6 Seconds || None || 12 Seconds || 5 Seconds || 10 Seconds || 12 Seconds || 15 Seconds | ||
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| '''Overheats''' || - || | | '''Overheats''' || - || - || - || - || - || - || - | ||
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| '''Max Level''' || 10 || 10 || 10 || 10 || 10 || 10 || 10 | | '''Max Level''' || 10 || 10 || 10 || 10 || 10 || 10 || 10 | ||
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| '''Max Count''' || 6 || 4 || 2 | | '''Max Count''' || 6 || 4 || 2 | ||
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| '''Attack''' || MATK × (90% + 9% × SkillLv) || MATK × ( | | '''Attack''' || MATK × (90% + 9% × SkillLv) || MATK × (70% + 7% × SkillLv) || MATK × (120% + 12% × SkillLv) | ||
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| '''Max HP''' || 1500 + (150 × SPR) + (Level × 10) || | | '''Max HP''' || 1500 + (150 × SPR) + (Level × 10) || 1000 + (100 × SPR) + (Level × 10) || 2000 + (200 × SPR) + (Level × 10) | ||
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| '''Defense''' || 20 + (3 × SPR) + Level || 20 + (2 × SPR) + Level || 20 + (5 × SPR) + Level | | '''Defense''' || 20 + (3 × SPR) + Level || 20 + (2 × SPR) + Level || 20 + (5 × SPR) + Level | ||
Latest revision as of 12:29, 21 April 2026

Summary
Bokors are dark practitioners who command the forces of death and decay. They summon zombies to fight alongside them, curse their enemies to weaken them, and can detonate their undead minions for devastating explosions. Bokors excel at debuffing enemies and controlling the battlefield with their army of the dead.

Skills
| Type | Active | Active | Active | Active | Active | Active | Active |
| Property | Magic - Dark | Magic - Dark | None | None | Magic - Dark | None | Magic - Dark |
| Description | Apply [Hexing] to the enemy, weakening their offensive power and ability to recover from healing spells. Zombies will attack cursed targets. | Affects cursed targets around the caster, dealing damage and causing them to flee in fear. Generates threat towards your zombies. | Summon zombies that attack enemies and grant [Dark Force] stacks to the caster. Zombies prioritize cursed targets. Switching zombie types kills all previously summoned zombies. | Install a Samedi pattern that represents death noir on the ground. Increases movement speed and damage of allied summons in range and causes buffed summons to apply [Decomposition] debuff to nearby enemies. | Zombies form a conga line behind you, causing damage and applying [Pollution] to nearby enemies. Damage increased by [Samdiveve]. | Apply buff that redirects damage received to your summons. Duration is proportional to the number of [Dark Force] stacks, and can't exceed 10 seconds. | Explode all your summons with dark energy, dealing damage to enemies around each summon. Zombies respawn after use. |
| Effects | Cast Time: 0.5 seconds Cast uninterruptible [Hexing] Duration: 20 seconds Targets: 2 + SkillLv Physical Attack: -20% - 2% * SkillLv Magical Attack: -20% - 2% * SkillLv Healing Received: -30% - 3% * SkillLv |
Skill Factor: 80% + 8% * SkillLv Targets: 14 [Pollution] Chance: 5% [Pollution] Duration: 6 seconds [Pollution]: -75% movement speed Heals Zombies for 100% Damage Dealt |
Cast Time: 4 seconds Zombie Duration: 5 minutes Maximum Zombies: 6 Zombies grant [Dark Force] stacks Cannot use in towns |
Movement Speed Bonus: +20 + 3 * SkillLv Zombie Damage: +10% * SkillLv Duration: 5 minutes [Decomposition]: Increases target's threat against summon by 50% * SkillLv |
Requires 10 [Dark Force] stacks Skill Factor: 28% + 2.8% * SkillLv Channeling Time: 10 seconds Cast uninterruptible [Pollution] Duration: 3 seconds [Pollution]: -75% movement speed Damage increased by [Samdiveve] Large summons hit further |
Damage Redirection: 40% + 3% * SkillLv Duration: 0.5 seconds per [Dark Force] stack consumed (maximum 10 seconds) Redirected damage is distributed among your summons |
Requires 10 [Dark Force] stacks Skill Factor: 203% + 20.3% * SkillLv Maximum Targets: 5 per summon Zombies respawn on killed enemies |
| Cooldown | 6 Seconds | None | 12 Seconds | 5 Seconds | 10 Seconds | 12 Seconds | 15 Seconds |
| Overheats | - | - | - | - | - | - | - |
| Max Level | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Unlock Level | 1 | 1 | 1 | 16 | 16 | 31 | 31 |
Zombie Stats
Zombie stats are dynamically calculated based on your character's Magic Attack, Spirit, and Character Level. The zombie type determines the stat multipliers and maximum summon count.
| Stat | Default Zombie | Wheelchair Zombie | Large Zombie |
|---|---|---|---|
| Max Count | 6 | 4 | 2 |
| Attack | MATK × (90% + 9% × SkillLv) | MATK × (70% + 7% × SkillLv) | MATK × (120% + 12% × SkillLv) |
| Max HP | 1500 + (150 × SPR) + (Level × 10) | 1000 + (100 × SPR) + (Level × 10) | 2000 + (200 × SPR) + (Level × 10) |
| Defense | 20 + (3 × SPR) + Level | 20 + (2 × SPR) + Level | 20 + (5 × SPR) + Level |
| Magic Defense | 20 + (3 × SPR) + Level | 20 + (2 × SPR) + Level | 20 + (5 × SPR) + Level |
| Accuracy | 20 + (5 × SPR) + Level/2 | 30 + (8 × SPR) + Level/2 | 20 + (5 × SPR) + Level/2 |
| Block Penetration | 20 + (5 × SPR) + Level/2 | 20 + (5 × SPR) + Level/2 | 30 + (8 × SPR) + Level/2 |
| Block | - | - | 20 + (5 × SPR) + Level/2 |
| Can Block | No | No | Yes |
Notes:
- SkillLv = Level of Zombify skill
- Level = Character level
- Wheelchair Zombie requires Wheelchair Zombie ability
- Large Zombie requires Large Zombie ability






