Classes/Monk: Difference between revisions
From Laima
Created page with "frameless|left == Summary == Monks are martial artist clerics who channel divine energy through their fists. They specialize in powerful strike-type melee attacks that excel against single targets and enemies with knockdown status. Their combat style combines rapid punches with devastating finishing blows, enhanced by their Iron Skin defensive stance and Golden Bell Shield energy absorption techniques. frameless|right <div style="c..." |
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| '''Description''' || Temper your skin to become hard as steel, greatly increasing Physical Defense and granting immunity to Knockback/Knockdown. Drains SP while active. || Use your trained fists to attack an enemy in quick succession. Each use increases your damage for 10 seconds, stacking up to 10 times. || Use your trained fingertips to attack the enemy by inflicting an internal injury. Knocks down enemies on hit. || Strike with a powerful hand knife to deal damage on an enemy. Hand Knife can be used after Palm Strike. || Extend your fist from a close distance, disrupting the enemy's internal energy flow. Deals extra damage according to the enemy's SP or SPR stat. || Throw a coin by using the tip of your finger to inflict damage and knock back an enemy. Increases the damage of your next attack. || Gather force then shoot forward a continuous blast of energy for 6 seconds. || Channel your inner energy into a protective golden bell. Drains SP over time to protect you from damage and empower your next [Energy Blast]. | | '''Description''' || Temper your skin to become hard as steel, greatly increasing Physical Defense and granting immunity to Knockback/Knockdown. Drains SP while active. || Use your trained fists to attack an enemy in quick succession. Each use increases your damage for 10 seconds, stacking up to 10 times. || Use your trained fingertips to attack the enemy by inflicting an internal injury. Knocks down enemies on hit. || Strike with a powerful hand knife to deal damage on an enemy. Hand Knife can be used after Palm Strike. || Extend your fist from a close distance, disrupting the enemy's internal energy flow. Deals extra damage according to the enemy's SP or SPR stat. || Throw a coin by using the tip of your finger to inflict damage and knock back an enemy. Increases the damage of your next attack. || Gather force then shoot forward a continuous blast of energy for 6 seconds. || Channel your inner energy into a protective golden bell. Drains SP over time to protect you from damage and empower your next [Energy Blast]. | ||
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| '''Effects''' || <b>Physical Defense</b>: +100 + 10 * SkillLv <br> <b>Physical Defense</b>: +50% + 5% * SkillLv <br> <b>Immune to Knockback/Knockdown</b> <br> <b>Duration</b>: 5 minutes <br> <b>Drains SP every second</b> <br> <b>Restriction</b>: [Cloth] armor only || <b>Skill Factor</b>: | | '''Effects''' || <b>Physical Defense</b>: +100 + 10 * SkillLv <br> <b>Physical Defense</b>: +50% + 5% * SkillLv <br> <b>Immune to Knockback/Knockdown</b> <br> <b>Duration</b>: 5 minutes <br> <b>Drains SP every second</b> <br> <b>Restriction</b>: [Cloth] armor only || <b>Skill Factor</b>: 28% + 2.8% * SkillLv x 2 per 0.3s <br> <b>Maximum Duration</b>: 3.5 seconds <br> <b>Drains SP every 0.2 seconds</b> <br> <b>Damage per stack</b>: +2% <br> <b>Maximum Stacks</b>: 10 || <b>Skill Factor</b>: 308% + 30.8% * SkillLv<br> <b>AoE Atk Ratio</b>: +6 <br> <b>[Knockdown] on hit</b> || <b>Skill Factor</b>: 259% + 25.9% * SkillLv x 3<br> <b>AoE Atk Ratio</b>: +6 <br> <b>+100% damage to [Knockdown] targets</b> <br> <b>Ignores Defense</b>: 10% + 1% * SkillLv || <b>Skill Factor</b>: 392% + 39.2% * SkillLv <br> <b>AoE Atk Ratio</b>: +2 <br> <b>Depletes 25% of target's SP as extra damage</b> <br> <b>Bonus damage vs monsters</b>: +100 per SPR <br> <b>[SP Recovery Block]</b>: 15 + 1 * SkillLv seconds || <b>Skill Factor</b>: 476% + 47.6% * SkillLv<br> <b>AoE Atk Ratio</b>: +2 <br> <b>Next Attack Damage</b>: +20% + 2% * SkillLv <br> <b>+100% damage to [One Inch Punch] targets</b> || <b>Skill Factor</b>: 70% + 7% * SkillLv x 60 <br> <b>Targets</b>: 15 <br> <b>Cast Time</b>: 3 seconds <br> <b>Cast uninterruptible</b> || <b>Duration</b>: 15 seconds <br> <b>SP Drain</b>: 65 per second <br> <b>Damage Reduction</b>: 40% + 2% * SkillLv <br> <b>[Energy Blast] Bonus Damage</b>: Total SP consumed x 150% + 15% * SkillLv <br> <b>Buff consumed when [Energy Blast] is used</b> | ||
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| '''Cooldown''' || 5 Seconds || None || 7 Seconds || 6 Seconds || 8 Seconds || 9 Seconds || 15 Seconds || 25 Seconds | | '''Cooldown''' || 5 Seconds || None || 7 Seconds || 6 Seconds || 8 Seconds || 9 Seconds || 15 Seconds || 25 Seconds | ||
Latest revision as of 20:12, 7 April 2026

Summary
Monks are martial artist clerics who channel divine energy through their fists. They specialize in powerful strike-type melee attacks that excel against single targets and enemies with knockdown status. Their combat style combines rapid punches with devastating finishing blows, enhanced by their Iron Skin defensive stance and Golden Bell Shield energy absorption techniques.

Skills
| Type | Active | Active | Active | Active | Active | Active | Active | Active |
| Property | None | Physical - Strike | Physical - Strike | Physical - Strike | Physical - Strike | Physical - Strike | Physical - Strike | None |
| Description | Temper your skin to become hard as steel, greatly increasing Physical Defense and granting immunity to Knockback/Knockdown. Drains SP while active. | Use your trained fists to attack an enemy in quick succession. Each use increases your damage for 10 seconds, stacking up to 10 times. | Use your trained fingertips to attack the enemy by inflicting an internal injury. Knocks down enemies on hit. | Strike with a powerful hand knife to deal damage on an enemy. Hand Knife can be used after Palm Strike. | Extend your fist from a close distance, disrupting the enemy's internal energy flow. Deals extra damage according to the enemy's SP or SPR stat. | Throw a coin by using the tip of your finger to inflict damage and knock back an enemy. Increases the damage of your next attack. | Gather force then shoot forward a continuous blast of energy for 6 seconds. | Channel your inner energy into a protective golden bell. Drains SP over time to protect you from damage and empower your next [Energy Blast]. |
| Effects | Physical Defense: +100 + 10 * SkillLv Physical Defense: +50% + 5% * SkillLv Immune to Knockback/Knockdown Duration: 5 minutes Drains SP every second Restriction: [Cloth] armor only |
Skill Factor: 28% + 2.8% * SkillLv x 2 per 0.3s Maximum Duration: 3.5 seconds Drains SP every 0.2 seconds Damage per stack: +2% Maximum Stacks: 10 |
Skill Factor: 308% + 30.8% * SkillLv AoE Atk Ratio: +6 [Knockdown] on hit |
Skill Factor: 259% + 25.9% * SkillLv x 3 AoE Atk Ratio: +6 +100% damage to [Knockdown] targets Ignores Defense: 10% + 1% * SkillLv |
Skill Factor: 392% + 39.2% * SkillLv AoE Atk Ratio: +2 Depletes 25% of target's SP as extra damage Bonus damage vs monsters: +100 per SPR [SP Recovery Block]: 15 + 1 * SkillLv seconds |
Skill Factor: 476% + 47.6% * SkillLv AoE Atk Ratio: +2 Next Attack Damage: +20% + 2% * SkillLv +100% damage to [One Inch Punch] targets |
Skill Factor: 70% + 7% * SkillLv x 60 Targets: 15 Cast Time: 3 seconds Cast uninterruptible |
Duration: 15 seconds SP Drain: 65 per second Damage Reduction: 40% + 2% * SkillLv [Energy Blast] Bonus Damage: Total SP consumed x 150% + 15% * SkillLv Buff consumed when [Energy Blast] is used |
| Cooldown | 5 Seconds | None | 7 Seconds | 6 Seconds | 8 Seconds | 9 Seconds | 15 Seconds | 25 Seconds |
| Overheats | - | - | 2 | 2 | 2 | - | - | - |
| Max Level | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Unlock Level | 1 | 1 | 1 | 16 | 16 | 16 | 31 | 31 |







