Items: Difference between revisions
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| Normal || 100% (default) | | Normal || 100% (default) | ||
|- | |- | ||
| Magic || | | Magic || 25% | ||
|- | |- | ||
| Rare || | | Rare || 5% | ||
|- | |- | ||
| Unique || | | Unique || 1% | ||
|- | |- | ||
| Legend || 0. | | Legend || 0.2% | ||
|- | |- | ||
| Goddess || 0. | | Goddess || 0.04% | ||
|} | |} | ||
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! Monster Level || Multiplier || Magic || Rare || Unique || Legend || Goddess | ! Monster Level || Multiplier || Magic || Rare || Unique || Legend || Goddess | ||
|- | |- | ||
| 10 || 1.00x || | | 10 || 1.00x || 25.00% || 5.00% || 1.000% || 0.200% || 0.040% | ||
|- | |- | ||
| 30 || 1.00x || | | 30 || 1.00x || 25.00% || 5.00% || 1.000% || 0.200% || 0.040% | ||
|- | |- | ||
| 60 || 1.33x || 6.65% || 1. | | 60 || 1.33x || 33.25% || 6.65% || 1.330% || 0.266% || 0.053% | ||
|- | |- | ||
| 90 || 2.03x || | | 90 || 2.03x || 50.75% || 10.15% || 2.030% || 0.405% || 0.080% | ||
|- | |- | ||
| 120 || 2.97x || | | 120 || 2.97x || 74.25% || 14.85% || 2.970% || 0.595% || 0.120% | ||
|} | |} | ||
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[[File:RecipeIcon.png|frameless]] | [[File:RecipeIcon.png|frameless]] | ||
Crafting an item | Crafting an item has the following bonuses: | ||
* Crafted items may receive Random Stats normally. | * Crafted items may receive Random Stats normally. | ||
* Crafted items will never be '''lower''' grade than their recipe. | * Crafted items will never be '''lower''' grade than their recipe. | ||
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=== Random Stats === | === Random Stats === | ||
The equipment type defines what random stats they can get. | The equipment type defines what random stats they can get. Please see the page below for more information on Item Random Stats. | ||
'''[[Item_Random_Stats|Item Random Stats]]''' | |||
=== Trading === | === Trading === | ||
Latest revision as of 20:09, 5 February 2026
Global Drops
The game uses a Global Drop System in addition to normal drops for Equipment, Gems, and Recipes which are not tied to specific monsters. These Global Drops are rarer but can provide almost any item (within mentioned categories) in the game.
- Monsters will not provide Global Drop items higher than their own level.
- Higher level monsters will drop rarer items more often.
Equipment Grade
Equipment have 6 different grades:
- Normal
- Magic
- Rare
- Unique
- Legendary
- Goddess
Grades affects the item's attack/defense, the value of random stats upon Item Identification, and how many random stats a single item can have at once.
| Grade | Max number of Random Stats | Attack/Defense Modifier |
|---|---|---|
| Normal | - | - |
| Magic | 2 | +5% |
| Rare | 2 | +10% |
| Unique | 3 | +15% |
| Legend | 4 | +20% |
| Goddess | 4 | +25% |
Dropped equipment may also receive a random Equipment Grade.
Monster Drop Grade Chances
When equipment drops from monsters, it has a chance to be upgraded to a higher grade. The system rolls from highest grade (Goddess) to lowest (Normal), and the first successful roll determines the final grade.
Base Grade Chances
| Grade | Base Chance |
|---|---|
| Normal | 100% (default) |
| Magic | 25% |
| Rare | 5% |
| Unique | 1% |
| Legend | 0.2% |
| Goddess | 0.04% |
Monster Level Multiplier
Higher level monsters have increased chances to drop higher grade equipment. The multiplier only begins increasing after level 40.
Formula: multiplier = 1 + (max(0, monsterLevel - 40))^1.4 / 200
| Monster Level | Multiplier | Magic | Rare | Unique | Legend | Goddess |
|---|---|---|---|---|---|---|
| 10 | 1.00x | 25.00% | 5.00% | 1.000% | 0.200% | 0.040% |
| 30 | 1.00x | 25.00% | 5.00% | 1.000% | 0.200% | 0.040% |
| 60 | 1.33x | 33.25% | 6.65% | 1.330% | 0.266% | 0.053% |
| 90 | 2.03x | 50.75% | 10.15% | 2.030% | 0.405% | 0.080% |
| 120 | 2.97x | 74.25% | 14.85% | 2.970% | 0.595% | 0.120% |
Random Stats on Drops
- Normal grade equipment dropped from monsters will never receive random stats.
- Magic grade and above will always receive at least 1 random stat.
- The number of random stats depends on the grade (see Equipment Grade table above).
Crafting
Crafting an item has the following bonuses:
- Crafted items may receive Random Stats normally.
- Crafted items will never be lower grade than their recipe.
- Crafted items have a chance to have their grade increased, as defined by the table below:
| Grade | Chance to Increase Grade |
|---|---|
| Normal | 50% |
| Magic | 25% |
| Rare | 16.6% |
| Unique | 12.5% |
| Legend | 10.0% |
| Goddess | - |
Example: A recipe for a Normal Grade item will have:
- 0.5 = 50% to become Magic Grade
- 0.5 * 0.25 = 12.5% to become Rare Grade
- 0.5 * 0.25 * 0.166 = 2.0% to become Unique Grade
- 0.5 * 0.25 * 0.166 * 0.125 = 0.259% to become Legend Grade
Random Stats
The equipment type defines what random stats they can get. Please see the page below for more information on Item Random Stats.
Trading
There is no restriction to what items can be traded and trading does not lower an equipment's potential value.
Skill Gems
Skill Gems can be used to either enhance the level of an existing skill or learn a completely new skill. When equipping a Skill Gem for a skill you do not normally have, you can find the new skill under the 'Common' class tab in your skill window.
- Skill Gems can only provide skills from your own class tree. As an example, a Peltasta can gain skills from Peltasta, Highlander or Swordsman but not from Pyromancer, Cryomancer or Wizard.
- There is no limit to how many Skill Gems you can stack on a single skill. Each Skill Gem will provide +1 Skill Level. Certain Skills do have limits to the effects they can provide, however.
Dungeon Themed Drops
Certain dungeons have themed bonus drops that provide additional rewards when defeating monsters. These drops are independent of normal monster loot tables.
| Dungeon | Theme | Items |
|---|---|---|
| Crystal Mine | Precious Jewels | Amber, Fossilized Lizard Amber, Topaz, Opal, Garnet, Obsidian, Peridot, Zircon, Pyrite, Bloodstone, Cryorite, Pyrostone, Cryostone, Pyranium, Cryonium, Diamond, Sapphire, Ruby |
| Royal Mausoleum | Attribute Points | Attribute Point Scroll (500), Attribute Point Scroll (1000), Attribute Point Scroll (10,000) |
| Tenet Church | Headgear Enchant | Enchant Scroll |
| Mage Tower | Monster Cards | Monster Card Album: Red, Monster Card Album: Blue, Monster Card Album: Green, Monster Card Album: Purple, Enhancement Card Lv1 |
| Demon Prison | Crafting Powder | Nucle Powder, Sierra Powder |
| Tevhrin Stalactite Cave | Rare Ores | Phydecium, Ferinium, Portium |
| Kalejimas Detention Camp | Status Potions | Status Increase Potion |
| Monasteries | Skill Gems | Skill Gem Fragment |
| Underfortress | Gem Abrasives | 2-Star Gem Abrasive, 3-Star Gem Abrasive, 4-Star Gem Abrasive, 5-Star Gem Abrasive |
| Ashaq Underground Prison | Metal Ores | Copper Ore, Iron Ore, Steel Ore, Titanium Ore, Mithril Ore, Orichalcum Ore |
| Graveyards | Elemental Resistance | Fire Property Resistance Potion, Ice Property Resistance Potion, Poison Property Resistance Potion, Earth Property Resistance Potion, Lightning Property Resistance Potion |
| Rancid Labyrinth | HP Increase | HP Increase Potion |
| Novaha Abbey | SP Increase | SP Increase Potion |
- Drop rates increase with higher dungeon floors
- Status Increase Potion is capped at 100 total stat points
- HP Increase Potion is capped at 20 uses (+1000 HP total)
- SP Increase Potion is capped at 20 uses (+400 SP total)
- Drops only apply to Non-Boss monsters