Classes/Hunter: Difference between revisions
From Laima
Created page with "frameless|left == Summary == Hunters are beast masters who fight alongside their loyal companion. They command their pet to attack, debuff, and control enemies while supporting it with buffs and healing. Hunters excel at sustained damage through their companion and can immobilize groups of enemies with traps and howls. frameless|right <div style="clear: both"></div> == Skills == {| class="wikitable" |- ! !! Come Back! <br> F..." |
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Hunters are beast masters who fight alongside their loyal companion. They command their pet to attack, debuff, and control enemies while supporting it with buffs and healing. Hunters excel at sustained damage through their companion and can immobilize groups of enemies with traps and howls. | Hunters are beast masters who fight alongside their loyal companion. They command their pet to attack, debuff, and control enemies while supporting it with buffs and healing. Hunters excel at sustained damage through their companion and can immobilize groups of enemies with traps and howls. | ||
[[File: | [[File:Hunter_f.gif|frameless|right]] | ||
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== Skills == | == Skills == | ||
Latest revision as of 23:11, 12 January 2026

Summary
Hunters are beast masters who fight alongside their loyal companion. They command their pet to attack, debuff, and control enemies while supporting it with buffs and healing. Hunters excel at sustained damage through their companion and can immobilize groups of enemies with traps and howls.

Skills
| Type | Active | Active | Passive | Active | Active | Active | Active | Active |
| Property | None | Physical - Strike | None | None | Physical - Missile | Physical - Strike | None | None |
| Description | Stop the companion's attack and call it back to the Hunter's side. Applies healing regeneration to the companion, followed by a movement speed boost. | Charge the companion to the designated target, causing damage to the target and its surroundings. Companions will automatically use this skill when attacking. | The companion becomes more aggressive, increasing its attack damage. In addition, the companion growls and applies fear to nearby enemies every few seconds. | Throw bolas at the target point to immobilize enemies in the area. | Fire a sharp projection in a straight line that causes bleeding to enemies. | Summon the companions you have in your companion list to the designated location. Summoned companions randomly attack enemies within range. | The Companion threatens the enemy with a howl. The stats of the threatened enemies are reduced. | Makes the companion enter a frenzied attack state, dramatically increasing its attack power. The companion's attacks inflict bleeding on enemies. |
| Effects | [Pet Heal] Duration: 8 seconds [Pet Heal] Power: 2% HP per 0.2s [Pet Heal After] Duration: 5 minutes Movement Speed: +10 + 2 * SkillLv |
Skill Factor: 120% + 12% * SkillLv x 2 Targets: 3 + SkillLv |
Companion Damage: +100% + 10% * SkillLv Growling Cycle: 10 - 0.5 * SkillLv seconds (min 3s) [Fear] Duration: 3 seconds Targets: 1~3 |
Targets: 3 + SkillLv / 2 [Shackle] Duration: 2 + 0.4 * SkillLv seconds |
Skill Factor per tick: 90% + 9% * SkillLv Targets: 8 [Bleeding] Duration: 7 + 0.3 * SkillLv seconds |
Skill Factor: 170% + 17% * SkillLv per 1s Targets: 10 |
Evasion, Accuracy, Critical Defense: -10% - 3% * SkillLv Targets: 10 Duration: 15 seconds |
Companion Attack: +200 + 20% + 3% * SkillLv Companion AoE Attack Ratio: +3 + SkillLv / 2 [Bleeding]: 100% damage over 8 seconds Duration: 10 seconds |
| Cooldown | 1 Second | 4 Seconds | None | 8 Seconds | 8 Seconds | 15 Seconds | 10 Seconds | 20 Seconds |
| Overheats | - | - | - | - | 2 | - | - | - |
| Max Level | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Unlock Level | 1 | 1 | 1 | 1 | 16 | 16 | 16 | 31 |







