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	<id>https://laimawiki.servegame.com/index.php?action=history&amp;feed=atom&amp;title=Classes%2FSapper</id>
	<title>Classes/Sapper - Revision history</title>
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	<updated>2026-05-06T00:08:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Sapper&amp;diff=1568&amp;oldid=prev</id>
		<title>Laima: Reduced all damage skill factors by 30%</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Sapper&amp;diff=1568&amp;oldid=prev"/>
		<updated>2026-04-07T02:20:28Z</updated>

		<summary type="html">&lt;p&gt;Reduced all damage skill factors by 30%&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:20, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Detonates all Claymore traps, dealing damage to enemies. Level 2+: Knocks down enemies. Level 5+: Inflicts Burn on enemies. || Set up a trap that explodes when detonated. || Set up a trap that activates when enemies step on it. When triggered, knocks back and immobilizes enemies hit. || Install a spring trap that shoots back whoever steps on it. || Set up a rotating trap that inflicts damage to ground-type enemies within a radius. || Throw a trap in front of you that prevents the enemy from moving. || Set up a trap in front of you that shoots arrows in regular intervals.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Detonates all Claymore traps, dealing damage to enemies. Level 2+: Knocks down enemies. Level 5+: Inflicts Burn on enemies. || Set up a trap that explodes when detonated. || Set up a trap that activates when enemies step on it. When triggered, knocks back and immobilizes enemies hit. || Install a spring trap that shoots back whoever steps on it. || Set up a rotating trap that inflicts damage to ground-type enemies within a radius. || Throw a trap in front of you that prevents the enemy from moving. || Set up a trap in front of you that shoots arrows in regular intervals.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Lv 2+&amp;lt;/b&amp;gt;: [Knockdown] &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Lv 5+ [Burn] Damage&amp;lt;/b&amp;gt;: 10% * (SkillLv - 4) of Claymore damage &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;375&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;37&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% * SkillLv x 3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;200&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/del&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Immobilize] Duration&amp;lt;/b&amp;gt;: 2 + 0.3 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;80&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/del&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.8 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Activation Delay&amp;lt;/b&amp;gt;: 1 second&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hold] Duration&amp;lt;/b&amp;gt;: 1 second || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;90&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/del&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;70&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;35&lt;/ins&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Lv 2+&amp;lt;/b&amp;gt;: [Knockdown] &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Lv 5+ [Burn] Damage&amp;lt;/b&amp;gt;: 10% * (SkillLv - 4) of Claymore damage &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;263&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;26&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt;% * SkillLv x 3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;140&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14&lt;/ins&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Immobilize] Duration&amp;lt;/b&amp;gt;: 2 + 0.3 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;56&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5.6&lt;/ins&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.8 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Activation Delay&amp;lt;/b&amp;gt;: 1 second&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hold] Duration&amp;lt;/b&amp;gt;: 1 second || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;63&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6.3&lt;/ins&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Max Installations&amp;#039;&amp;#039;&amp;#039;: 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Max Installations&amp;#039;&amp;#039;&amp;#039;: 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;525&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;52&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.8 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;368&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;36&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/ins&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.8 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Activation Delay&amp;#039;&amp;#039;&amp;#039;: 3 seconds&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hold] Duration&amp;lt;/b&amp;gt;: Scales with level&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Activation Delay&amp;#039;&amp;#039;&amp;#039;: 3 seconds&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hold] Duration&amp;lt;/b&amp;gt;: Scales with level&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/del&gt;% * SkillLv per 1s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;42&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4.2&lt;/ins&gt;% * SkillLv per 1s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 1 Second || 8 Seconds || 10 Seconds || 8 Seconds || 12 Seconds || 10 Seconds || 8 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 1 Second || 8 Seconds || 10 Seconds || 8 Seconds || 12 Seconds || 10 Seconds || 8 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Sapper&amp;diff=1382&amp;oldid=prev</id>
		<title>Laima at 22:58, 16 March 2026</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Sapper&amp;diff=1382&amp;oldid=prev"/>
		<updated>2026-03-16T22:58:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:58, 16 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Detonates all Claymore traps, dealing damage to enemies. Level 2+: Knocks down enemies. Level 5+: Inflicts Burn on enemies. || Set up a trap that explodes when detonated. || Set up a trap that activates when enemies step on it. When triggered, knocks back and immobilizes enemies hit. || Install a spring trap that shoots back whoever steps on it. || Set up a rotating trap that inflicts damage to ground-type enemies within a radius. || Throw a trap in front of you that prevents the enemy from moving. || Set up a trap in front of you that shoots arrows in regular intervals.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Detonates all Claymore traps, dealing damage to enemies. Level 2+: Knocks down enemies. Level 5+: Inflicts Burn on enemies. || Set up a trap that explodes when detonated. || Set up a trap that activates when enemies step on it. When triggered, knocks back and immobilizes enemies hit. || Install a spring trap that shoots back whoever steps on it. || Set up a rotating trap that inflicts damage to ground-type enemies within a radius. || Throw a trap in front of you that prevents the enemy from moving. || Set up a trap in front of you that shoots arrows in regular intervals.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 100% + 50% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Lv 2+&amp;lt;/b&amp;gt;: [Knockdown] &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Lv 5+ [Burn] Damage&amp;lt;/b&amp;gt;: 10% * (SkillLv - 4) of Claymore damage &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 375% + 37.5% * SkillLv x 3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 200% + 20% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Immobilize] Duration&amp;lt;/b&amp;gt;: 2 + 0.3 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 80% + 8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.8 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Activation Delay&amp;lt;/b&amp;gt;: 1 second&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hold] Duration&amp;lt;/b&amp;gt;: 1 second || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 90% + 9% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 100% + 50% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Lv 2+&amp;lt;/b&amp;gt;: [Knockdown] &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Lv 5+ [Burn] Damage&amp;lt;/b&amp;gt;: 10% * (SkillLv - 4) of Claymore damage &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 375% + 37.5% * SkillLv x 3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 200% + 20% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Immobilize] Duration&amp;lt;/b&amp;gt;: 2 + 0.3 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 80% + 8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.8 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Activation Delay&amp;lt;/b&amp;gt;: 1 second&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hold] Duration&amp;lt;/b&amp;gt;: 1 second || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 90% + 9% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Max Installations&amp;#039;&amp;#039;&amp;#039;: 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Max Installations&amp;#039;&amp;#039;&amp;#039;: 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 525% + 52.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.8 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 525% + 52.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.8 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Sapper&amp;diff=1369&amp;oldid=prev</id>
		<title>Laima at 23:25, 6 February 2026</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Sapper&amp;diff=1369&amp;oldid=prev"/>
		<updated>2026-02-06T23:25:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:25, 6 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Detonates all Claymore traps, dealing damage to enemies. Level 2+: Knocks down enemies. Level 5+: Inflicts Burn on enemies. || Set up a trap that explodes when detonated. || Set up a trap that activates when enemies step on it. When triggered, knocks back and immobilizes enemies hit. || Install a spring trap that shoots back whoever steps on it. || Set up a rotating trap that inflicts damage to ground-type enemies within a radius. || Throw a trap in front of you that prevents the enemy from moving. || Set up a trap in front of you that shoots arrows in regular intervals.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Detonates all Claymore traps, dealing damage to enemies. Level 2+: Knocks down enemies. Level 5+: Inflicts Burn on enemies. || Set up a trap that explodes when detonated. || Set up a trap that activates when enemies step on it. When triggered, knocks back and immobilizes enemies hit. || Install a spring trap that shoots back whoever steps on it. || Set up a rotating trap that inflicts damage to ground-type enemies within a radius. || Throw a trap in front of you that prevents the enemy from moving. || Set up a trap in front of you that shoots arrows in regular intervals.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 100% + 50% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Lv 2+&amp;lt;/b&amp;gt;: [Knockdown] &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Lv 5+ [Burn] Damage&amp;lt;/b&amp;gt;: 10% * (SkillLv - 4) of Claymore damage &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 375% + 37.5% * SkillLv x 3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 5 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 200% + 20% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Immobilize] Duration&amp;lt;/b&amp;gt;: 2 + 0.3 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 80% + 8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.8 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Max Hit Count&lt;/del&gt;&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 + &lt;/del&gt;1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.2 * SkillLv &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hold] Duration&amp;lt;/b&amp;gt;: 1 second || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 90% + 9% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 + SkillLv seconds |&lt;/del&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 525% + 52.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.8 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hold] Duration&amp;lt;/b&amp;gt;: Scales with level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 60% + 6% * SkillLv per 1s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;40 + 4 * SkillLv seconds&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 100% + 50% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Lv 2+&amp;lt;/b&amp;gt;: [Knockdown] &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Lv 5+ [Burn] Damage&amp;lt;/b&amp;gt;: 10% * (SkillLv - 4) of Claymore damage &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 375% + 37.5% * SkillLv x 3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 5 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 200% + 20% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Immobilize] Duration&amp;lt;/b&amp;gt;: 2 + 0.3 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 80% + 8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.8 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activation Delay&lt;/ins&gt;&amp;lt;/b&amp;gt;: 1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hold] Duration&amp;lt;/b&amp;gt;: 1 second || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 90% + 9% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 minutes&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Max Installations&#039;&#039;&#039;: 1&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 525% + 52.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.8 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Activation Delay&#039;&#039;&#039;: 3 seconds&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hold] Duration&amp;lt;/b&amp;gt;: Scales with level&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 60% + 6% * SkillLv per 1s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 minutes&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 1 Second || 8 Seconds || 10 Seconds || 8 Seconds || 12 Seconds || 10 Seconds || 8 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 1 Second || 8 Seconds || 10 Seconds || 8 Seconds || 12 Seconds || 10 Seconds || 8 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Sapper&amp;diff=1230&amp;oldid=prev</id>
		<title>Laima: Created page with &quot;left == Summary ==  Sappers are trap specialists who control the battlefield by deploying various explosive and mechanical devices. They set up deadly traps that damage, immobilize, and knock back enemies. Sappers excel at area denial and can detonate their claymores for massive burst damage.  right &lt;div style=&quot;clear: both&quot;&gt;&lt;/div&gt; == Skills ==  {| class=&quot;wikitable&quot; |- ! !! Detonate Traps &lt;br&gt; File:Sapper Det...&quot;</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Sapper&amp;diff=1230&amp;oldid=prev"/>
		<updated>2026-01-12T23:15:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:Sapper.png&quot; title=&quot;File:Sapper.png&quot;&gt;frameless|left&lt;/a&gt; == Summary ==  Sappers are trap specialists who control the battlefield by deploying various explosive and mechanical devices. They set up deadly traps that damage, immobilize, and knock back enemies. Sappers excel at area denial and can detonate their claymores for massive burst damage.  &lt;a href=&quot;/index.php/File:Sapper_m.gif&quot; title=&quot;File:Sapper m.gif&quot;&gt;frameless|right&lt;/a&gt; &amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; == Skills ==  {| class=&amp;quot;wikitable&amp;quot; |- ! !! Detonate Traps &amp;lt;br&amp;gt; File:Sapper Det...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Sapper.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Sappers are trap specialists who control the battlefield by deploying various explosive and mechanical devices. They set up deadly traps that damage, immobilize, and knock back enemies. Sappers excel at area denial and can detonate their claymores for massive burst damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Sapper_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Detonate Traps &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sapper DetonateTraps.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Claymore &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sapper Claymore.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Punji Stake&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sapper PunjiStake.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Spring Trap&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sapper SpringTrap.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Broom Trap &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sapper BroomTrap.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Leghold Trap&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sapper LegholdTrap.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Spike Shooter&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sapper SpikeShooter.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Property&amp;#039;&amp;#039;&amp;#039; || Physical - Missile || Physical - Missile || Physical - Missile || Physical - Missile || Physical - Missile || Physical - Missile || Physical - Missile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Detonates all Claymore traps, dealing damage to enemies. Level 2+: Knocks down enemies. Level 5+: Inflicts Burn on enemies. || Set up a trap that explodes when detonated. || Set up a trap that activates when enemies step on it. When triggered, knocks back and immobilizes enemies hit. || Install a spring trap that shoots back whoever steps on it. || Set up a rotating trap that inflicts damage to ground-type enemies within a radius. || Throw a trap in front of you that prevents the enemy from moving. || Set up a trap in front of you that shoots arrows in regular intervals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 100% + 50% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Lv 2+&amp;lt;/b&amp;gt;: [Knockdown] &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Lv 5+ [Burn] Damage&amp;lt;/b&amp;gt;: 10% * (SkillLv - 4) of Claymore damage &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 375% + 37.5% * SkillLv x 3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 5 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 200% + 20% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Immobilize] Duration&amp;lt;/b&amp;gt;: 2 + 0.3 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 80% + 8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.8 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max Hit Count&amp;lt;/b&amp;gt;: 8 + 1.2 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hold] Duration&amp;lt;/b&amp;gt;: 1 second || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 90% + 9% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 15 + SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 525% + 52.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.8 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 2 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hold] Duration&amp;lt;/b&amp;gt;: Scales with level || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 60% + 6% * SkillLv per 1s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Trap Duration&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv seconds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 1 Second || 8 Seconds || 10 Seconds || 8 Seconds || 12 Seconds || 10 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Overheats&amp;#039;&amp;#039;&amp;#039; || - || 2 || 2 || 3 || - || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Max Level&amp;#039;&amp;#039;&amp;#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Unlock Level&amp;#039;&amp;#039;&amp;#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
</feed>