<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://laimawiki.servegame.com/index.php?action=history&amp;feed=atom&amp;title=Classes%2FRanger</id>
	<title>Classes/Ranger - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://laimawiki.servegame.com/index.php?action=history&amp;feed=atom&amp;title=Classes%2FRanger"/>
	<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;action=history"/>
	<updated>2026-05-06T00:09:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1616&amp;oldid=prev</id>
		<title>Laima at 18:28, 15 April 2026</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1616&amp;oldid=prev"/>
		<updated>2026-04-15T18:28:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:28, 15 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&amp;#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&amp;#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Spiral Arrow], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&amp;#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&amp;#039;s force. The push back distance depends on skill level and character&amp;#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&amp;#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&amp;#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Spiral Arrow], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&amp;#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&amp;#039;s force. The push back distance depends on skill level and character&amp;#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 18% + 1.8% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 34% + 3.4% * SkillLv x 3~&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 280% + 28% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 18% + 1.8% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 34% + 3.4% * SkillLv x 3~&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 280% + 28% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1615&amp;oldid=prev</id>
		<title>Laima at 18:19, 15 April 2026</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1615&amp;oldid=prev"/>
		<updated>2026-04-15T18:19:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:19, 15 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Property&amp;#039;&amp;#039;&amp;#039; || Missile - Arrow || Missile - Arrow || None || Missile - Arrow || Physical || Missile - Arrow || Missile - Arrow - Fire&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Property&amp;#039;&amp;#039;&amp;#039; || Missile - Arrow || Missile - Arrow || None || Missile - Arrow || Physical || Missile - Arrow || Missile - Arrow - Fire&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Description&#039;&#039;&#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&#039;s force. The push back distance depends on skill level and character&#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Description&#039;&#039;&#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&#039;s accuracy. || Can be used once during 3 seconds after [Barrage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;], [Spiral Arrow&lt;/ins&gt;], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&#039;s force. The push back distance depends on skill level and character&#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 18% + 1.8% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 34% + 3.4% * SkillLv x 3~8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 280% + 28% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 18% + 1.8% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 34% + 3.4% * SkillLv x 3~8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 280% + 28% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1593&amp;oldid=prev</id>
		<title>Laima at 12:40, 7 April 2026</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1593&amp;oldid=prev"/>
		<updated>2026-04-07T12:40:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:40, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&amp;#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&amp;#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&amp;#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&amp;#039;s force. The push back distance depends on skill level and character&amp;#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&amp;#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&amp;#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&amp;#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&amp;#039;s force. The push back distance depends on skill level and character&amp;#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13&lt;/del&gt;% + 1.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 34% + 3.4% * SkillLv x 3~8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 280% + 28% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;18&lt;/ins&gt;% + 1.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/ins&gt;% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 34% + 3.4% * SkillLv x 3~8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 280% + 28% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1566&amp;oldid=prev</id>
		<title>Laima: Reduced all damage skill factors by 30%</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1566&amp;oldid=prev"/>
		<updated>2026-04-07T02:20:25Z</updated>

		<summary type="html">&lt;p&gt;Reduced all damage skill factors by 30%&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:20, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&amp;#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&amp;#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&amp;#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&amp;#039;s force. The push back distance depends on skill level and character&amp;#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&amp;#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&amp;#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&amp;#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&amp;#039;s force. The push back distance depends on skill level and character&amp;#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;18&lt;/del&gt;% + 1.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/del&gt;% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;90&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/del&gt;% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;48&lt;/del&gt;% + 4&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.8&lt;/del&gt;% * SkillLv x 3~8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt;% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;400&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;40&lt;/del&gt;% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13&lt;/ins&gt;% + 1.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt;% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;63&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6.3&lt;/ins&gt;% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;34&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3.&lt;/ins&gt;4% * SkillLv x 3~8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;70&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/ins&gt;% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;280&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;28&lt;/ins&gt;% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1160&amp;oldid=prev</id>
		<title>179.218.125.28 at 19:33, 11 December 2025</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1160&amp;oldid=prev"/>
		<updated>2025-12-11T19:33:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:33, 11 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&amp;#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&amp;#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&amp;#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&amp;#039;s force. The push back distance depends on skill level and character&amp;#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&amp;#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&amp;#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&amp;#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&amp;#039;s force. The push back distance depends on skill level and character&amp;#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 18% + 1.8% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 90% + 9% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;78&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/del&gt;.8% * SkillLv x 3~8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 100% + 10% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 400% + 40% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 18% + 1.8% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 90% + 9% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;48&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/ins&gt;.8% * SkillLv x 3~8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 100% + 10% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 400% + 40% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>179.218.125.28</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=46&amp;oldid=prev</id>
		<title>Akinue: Created page with &quot;left == Summary == Rangers are specialized archers who excel at dealing continuous damage from a distance. They excel in mobility while maintaining high damage output through their specialized archery skills. right &lt;div style=&quot;clear: both&quot;&gt;&lt;/div&gt; == Skills == {| class=&quot;wikitable&quot; |- ! !! Barrage &lt;br&gt; frameless ! Double Take &lt;br&gt; frameless ! Steady Ai...&quot;</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=46&amp;oldid=prev"/>
		<updated>2025-11-05T19:15:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:Ranger.png&quot; title=&quot;File:Ranger.png&quot;&gt;frameless|left&lt;/a&gt; == Summary == Rangers are specialized archers who excel at dealing continuous damage from a distance. They excel in mobility while maintaining high damage output through their specialized archery skills. &lt;a href=&quot;/index.php/File:Ranger_m.gif&quot; title=&quot;File:Ranger m.gif&quot;&gt;frameless|right&lt;/a&gt; &amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; == Skills == {| class=&amp;quot;wikitable&amp;quot; |- ! !! Barrage &amp;lt;br&amp;gt; &lt;a href=&quot;/index.php/File:Ranger_Barrage.png&quot; title=&quot;File:Ranger Barrage.png&quot;&gt;frameless&lt;/a&gt; ! Double Take &amp;lt;br&amp;gt; &lt;a href=&quot;/index.php/File:Ranger_CriticalShot.png&quot; title=&quot;File:Ranger CriticalShot.png&quot;&gt;frameless&lt;/a&gt; ! Steady Ai...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Ranger.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
Rangers are specialized archers who excel at dealing continuous damage from a distance. They excel in mobility while maintaining high damage output through their specialized archery skills.&lt;br /&gt;
[[File:Ranger_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Barrage &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger Barrage.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Double Take &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger CriticalShot.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Steady Aim&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger SteadyAim.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Spiral Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger SpiralArrow.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Scan&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger Scan.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Strafe&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger Strafe.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Blazing Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger BlazingArrow.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Property&amp;#039;&amp;#039;&amp;#039; || Missile - Arrow || Missile - Arrow || None || Missile - Arrow || Physical || Missile - Arrow || Missile - Arrow - Fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&amp;#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&amp;#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&amp;#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&amp;#039;s force. The push back distance depends on skill level and character&amp;#039;s evasion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 18% + 1.8% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 90% + 9% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 78% + 7.8% * SkillLv x 3~8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 100% + 10% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 400% + 40% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Overheats&amp;#039;&amp;#039;&amp;#039; || - || - || - || 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Max Level&amp;#039;&amp;#039;&amp;#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Unlock Level&amp;#039;&amp;#039;&amp;#039; || 1 || 16 || 1 || 1 || 1 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Akinue</name></author>
	</entry>
</feed>