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	<id>https://laimawiki.servegame.com/index.php?action=history&amp;feed=atom&amp;title=Classes%2FQuarrelShooter</id>
	<title>Classes/QuarrelShooter - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://laimawiki.servegame.com/index.php?action=history&amp;feed=atom&amp;title=Classes%2FQuarrelShooter"/>
	<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/QuarrelShooter&amp;action=history"/>
	<updated>2026-05-06T00:09:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/QuarrelShooter&amp;diff=1567&amp;oldid=prev</id>
		<title>Laima: Reduced all damage skill factors by 30%</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/QuarrelShooter&amp;diff=1567&amp;oldid=prev"/>
		<updated>2026-04-07T02:20:27Z</updated>

		<summary type="html">&lt;p&gt;Reduced all damage skill factors by 30%&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:20, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Set up an upright shield to protect yourself from enemy attacks. The shield has health and block based on Quarrel Shooter&amp;#039;s physical defense and block respectively. The shield is also immune to critical hits. || Scatter Caltrops in targeted area. Enemies in Caltrop area get continuous damage and move slower. || Fire Stone Bullet applying a knockback and a chance to stun the target. || Charges a powerful explosive attack at the targeted area. || Dismantles statues and other obstacles in front of you. Allows you to tear down Ice Wall, Pavise, Stockade, and Traps summoned by boss monsters. || Increases basic attack damage, adds an additional hit, and allows character to move quickly while attacking. Character&amp;#039;s evasion will affect how fast they can move while attacking. || Take a defensive stance and damage the target in front. Increases Block according to character&amp;#039;s Physical Defense while casting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Set up an upright shield to protect yourself from enemy attacks. The shield has health and block based on Quarrel Shooter&amp;#039;s physical defense and block respectively. The shield is also immune to critical hits. || Scatter Caltrops in targeted area. Enemies in Caltrop area get continuous damage and move slower. || Fire Stone Bullet applying a knockback and a chance to stun the target. || Charges a powerful explosive attack at the targeted area. || Dismantles statues and other obstacles in front of you. Allows you to tear down Ice Wall, Pavise, Stockade, and Traps summoned by boss monsters. || Increases basic attack damage, adds an additional hit, and allows character to move quickly while attacking. Character&amp;#039;s evasion will affect how fast they can move while attacking. || Take a defensive stance and damage the target in front. Increases Block according to character&amp;#039;s Physical Defense while casting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Pavise Health&amp;lt;/b&amp;gt;: 500 + 1.5 * P.Def * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Pavise Block&amp;lt;/b&amp;gt;: 100 + 0.5 * Block * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Pavise Duration&amp;lt;/b&amp;gt;: 30 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 197% + 10.8% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;40&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/del&gt;% * SkillLv per second&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Caltrop Duration&amp;lt;/b&amp;gt;: 20 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Movement Speed Decrease&amp;lt;/b&amp;gt;: -15 - 5*SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Does not damage flying enemies&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;160&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16&lt;/del&gt;% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stun Chance&amp;lt;/b&amp;gt;: 30% + 5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stun Duration&amp;lt;/b&amp;gt;: 4 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 90 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;145&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% * SkillLv x 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 220 || &amp;lt;b&amp;gt;Maximum Level&amp;lt;/b&amp;gt;: 1&amp;lt;br&amp;gt;&#039;&#039;&#039;Stun Chance&#039;&#039;&#039;: 100%&amp;lt;br&amp;gt;&#039;&#039;&#039;Stun Duration&#039;&#039;&#039;: 2 second(s) || &amp;lt;b&amp;gt;Additional Damage&amp;lt;/b&amp;gt;: 2% + 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Additional Hits&amp;lt;/b&amp;gt;: 1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Speed Multiplier while Attacking&amp;lt;/b&amp;gt;: 0.2 + 0.1 * SkillLv * Evasion/100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;120&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/del&gt;% * SkillLv per 0.5 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Block Bonus&amp;lt;/b&amp;gt;: 100 + 10 * SkillLv + 0.02 * SkillLv * P.Def&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Pavise Health&amp;lt;/b&amp;gt;: 500 + 1.5 * P.Def * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Pavise Block&amp;lt;/b&amp;gt;: 100 + 0.5 * Block * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Pavise Duration&amp;lt;/b&amp;gt;: 30 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 197% + 10.8% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;28&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2.8&lt;/ins&gt;% * SkillLv per second&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Caltrop Duration&amp;lt;/b&amp;gt;: 20 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Movement Speed Decrease&amp;lt;/b&amp;gt;: -15 - 5*SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Does not damage flying enemies&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;112&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11.2&lt;/ins&gt;% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stun Chance&amp;lt;/b&amp;gt;: 30% + 5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stun Duration&amp;lt;/b&amp;gt;: 4 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 90 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;102&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;% * SkillLv x 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 220 || &amp;lt;b&amp;gt;Maximum Level&amp;lt;/b&amp;gt;: 1&amp;lt;br&amp;gt;&#039;&#039;&#039;Stun Chance&#039;&#039;&#039;: 100%&amp;lt;br&amp;gt;&#039;&#039;&#039;Stun Duration&#039;&#039;&#039;: 2 second(s) || &amp;lt;b&amp;gt;Additional Damage&amp;lt;/b&amp;gt;: 2% + 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Additional Hits&amp;lt;/b&amp;gt;: 1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Speed Multiplier while Attacking&amp;lt;/b&amp;gt;: 0.2 + 0.1 * SkillLv * Evasion/100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;84&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8.4&lt;/ins&gt;% * SkillLv per 0.5 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Block Bonus&amp;lt;/b&amp;gt;: 100 + 10 * SkillLv + 0.02 * SkillLv * P.Def&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 12 Seconds || 8 Seconds || None || 6 Seconds || None || 30 Seconds || 4 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 12 Seconds || 8 Seconds || None || 6 Seconds || None || 30 Seconds || 4 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/QuarrelShooter&amp;diff=1161&amp;oldid=prev</id>
		<title>179.218.125.28 at 19:45, 11 December 2025</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/QuarrelShooter&amp;diff=1161&amp;oldid=prev"/>
		<updated>2025-12-11T19:45:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:45, 11 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Set up an upright shield to protect yourself from enemy attacks. The shield has health and block based on Quarrel Shooter&amp;#039;s physical defense and block respectively. The shield is also immune to critical hits. || Scatter Caltrops in targeted area. Enemies in Caltrop area get continuous damage and move slower. || Fire Stone Bullet applying a knockback and a chance to stun the target. || Charges a powerful explosive attack at the targeted area. || Dismantles statues and other obstacles in front of you. Allows you to tear down Ice Wall, Pavise, Stockade, and Traps summoned by boss monsters. || Increases basic attack damage, adds an additional hit, and allows character to move quickly while attacking. Character&amp;#039;s evasion will affect how fast they can move while attacking. || Take a defensive stance and damage the target in front. Increases Block according to character&amp;#039;s Physical Defense while casting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Set up an upright shield to protect yourself from enemy attacks. The shield has health and block based on Quarrel Shooter&amp;#039;s physical defense and block respectively. The shield is also immune to critical hits. || Scatter Caltrops in targeted area. Enemies in Caltrop area get continuous damage and move slower. || Fire Stone Bullet applying a knockback and a chance to stun the target. || Charges a powerful explosive attack at the targeted area. || Dismantles statues and other obstacles in front of you. Allows you to tear down Ice Wall, Pavise, Stockade, and Traps summoned by boss monsters. || Increases basic attack damage, adds an additional hit, and allows character to move quickly while attacking. Character&amp;#039;s evasion will affect how fast they can move while attacking. || Take a defensive stance and damage the target in front. Increases Block according to character&amp;#039;s Physical Defense while casting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Pavise Health&amp;lt;/b&amp;gt;: 500 + 1.5 * P.Def * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Pavise Block&amp;lt;/b&amp;gt;: 100 + 0.5 * Block * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Pavise Duration&amp;lt;/b&amp;gt;: 30 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 197% + 10.8% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv per second&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Caltrop Duration&amp;lt;/b&amp;gt;: 20 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Movement Speed Decrease&amp;lt;/b&amp;gt;: -15 - 5*SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Does not damage flying enemies&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 160% + 16% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stun Chance&amp;lt;/b&amp;gt;: 30% + 5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stun Duration&amp;lt;/b&amp;gt;: 4 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 90 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;180&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;18&lt;/del&gt;% * SkillLv x 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 220 || &amp;lt;b&amp;gt;Maximum Level&amp;lt;/b&amp;gt;: 1&amp;lt;br&amp;gt;&#039;&#039;&#039;Stun Chance&#039;&#039;&#039;: 100%&amp;lt;br&amp;gt;&#039;&#039;&#039;Stun Duration&#039;&#039;&#039;: 2 second(s) || &amp;lt;b&amp;gt;Additional Damage&amp;lt;/b&amp;gt;: 2% + 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Additional Hits&amp;lt;/b&amp;gt;: 1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Speed Multiplier while Attacking&amp;lt;/b&amp;gt;: 0.2 + 0.1 * SkillLv * Evasion/100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 120% + 12% * SkillLv per 0.5 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Block Bonus&amp;lt;/b&amp;gt;: 100 + 10 * SkillLv + 0.02 * SkillLv * P.Def&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Pavise Health&amp;lt;/b&amp;gt;: 500 + 1.5 * P.Def * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Pavise Block&amp;lt;/b&amp;gt;: 100 + 0.5 * Block * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Pavise Duration&amp;lt;/b&amp;gt;: 30 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 197% + 10.8% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv per second&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Caltrop Duration&amp;lt;/b&amp;gt;: 20 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Movement Speed Decrease&amp;lt;/b&amp;gt;: -15 - 5*SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Does not damage flying enemies&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 160% + 16% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stun Chance&amp;lt;/b&amp;gt;: 30% + 5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stun Duration&amp;lt;/b&amp;gt;: 4 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 90 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;145&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14.5&lt;/ins&gt;% * SkillLv x 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 220 || &amp;lt;b&amp;gt;Maximum Level&amp;lt;/b&amp;gt;: 1&amp;lt;br&amp;gt;&#039;&#039;&#039;Stun Chance&#039;&#039;&#039;: 100%&amp;lt;br&amp;gt;&#039;&#039;&#039;Stun Duration&#039;&#039;&#039;: 2 second(s) || &amp;lt;b&amp;gt;Additional Damage&amp;lt;/b&amp;gt;: 2% + 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Additional Hits&amp;lt;/b&amp;gt;: 1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Speed Multiplier while Attacking&amp;lt;/b&amp;gt;: 0.2 + 0.1 * SkillLv * Evasion/100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 120% + 12% * SkillLv per 0.5 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Block Bonus&amp;lt;/b&amp;gt;: 100 + 10 * SkillLv + 0.02 * SkillLv * P.Def&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 12 Seconds || 8 Seconds || None || 6 Seconds || None || 30 Seconds || 4 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 12 Seconds || 8 Seconds || None || 6 Seconds || None || 30 Seconds || 4 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>179.218.125.28</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/QuarrelShooter&amp;diff=45&amp;oldid=prev</id>
		<title>Akinue: Created page with &quot;left == Summary == Quarrel Shooters are specialized archers who excel at defending themselves while attacking. They can deploy protective shields, set up traps, and execute powerful shots while maintaining a defensive stance. right &lt;div style=&quot;clear: both&quot;&gt;&lt;/div&gt; == Skills == {| class=&quot;wikitable&quot; |- ! !! Deploy Pavise &lt;br&gt; frameless ! Scatter Caltrops &lt;b...&quot;</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/QuarrelShooter&amp;diff=45&amp;oldid=prev"/>
		<updated>2025-11-05T19:15:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:QuarrelShooter.png&quot; title=&quot;File:QuarrelShooter.png&quot;&gt;frameless|left&lt;/a&gt; == Summary == Quarrel Shooters are specialized archers who excel at defending themselves while attacking. They can deploy protective shields, set up traps, and execute powerful shots while maintaining a defensive stance. &lt;a href=&quot;/index.php/File:Quarrelshooter_m.gif&quot; title=&quot;File:Quarrelshooter m.gif&quot;&gt;frameless|right&lt;/a&gt; &amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; == Skills == {| class=&amp;quot;wikitable&amp;quot; |- ! !! Deploy Pavise &amp;lt;br&amp;gt; &lt;a href=&quot;/index.php/File:QuarrelShooter_DeployPavise.png&quot; title=&quot;File:QuarrelShooter DeployPavise.png&quot;&gt;frameless&lt;/a&gt; ! Scatter Caltrops &amp;lt;b...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:QuarrelShooter.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
Quarrel Shooters are specialized archers who excel at defending themselves while attacking. They can deploy protective shields, set up traps, and execute powerful shots while maintaining a defensive stance.&lt;br /&gt;
[[File:Quarrelshooter_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Deploy Pavise &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:QuarrelShooter DeployPavise.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Scatter Caltrops &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:QuarrelShooter ScatterCaltrop.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Stone Shot&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:QuarrelShooter StoneShot.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Rapid Fire&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:QuarrelShooter RapidFire.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Teardown&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:QuarrelShooter Teardown.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Running Shot&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:QuarrelShooter RunningShot.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Block and Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:QuarrelShooter BlockAndShoot.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Property&amp;#039;&amp;#039;&amp;#039; || Installation || Physical - Pierce || Missile - Arrow || Missile - Arrow || None || None || Missile - Arrow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Set up an upright shield to protect yourself from enemy attacks. The shield has health and block based on Quarrel Shooter&amp;#039;s physical defense and block respectively. The shield is also immune to critical hits. || Scatter Caltrops in targeted area. Enemies in Caltrop area get continuous damage and move slower. || Fire Stone Bullet applying a knockback and a chance to stun the target. || Charges a powerful explosive attack at the targeted area. || Dismantles statues and other obstacles in front of you. Allows you to tear down Ice Wall, Pavise, Stockade, and Traps summoned by boss monsters. || Increases basic attack damage, adds an additional hit, and allows character to move quickly while attacking. Character&amp;#039;s evasion will affect how fast they can move while attacking. || Take a defensive stance and damage the target in front. Increases Block according to character&amp;#039;s Physical Defense while casting.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;Pavise Health&amp;lt;/b&amp;gt;: 500 + 1.5 * P.Def * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Pavise Block&amp;lt;/b&amp;gt;: 100 + 0.5 * Block * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Pavise Duration&amp;lt;/b&amp;gt;: 30 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 197% + 10.8% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv per second&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Caltrop Duration&amp;lt;/b&amp;gt;: 20 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Movement Speed Decrease&amp;lt;/b&amp;gt;: -15 - 5*SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Does not damage flying enemies&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 160% + 16% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stun Chance&amp;lt;/b&amp;gt;: 30% + 5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stun Duration&amp;lt;/b&amp;gt;: 4 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 90 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 180% + 18% * SkillLv x 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 220 || &amp;lt;b&amp;gt;Maximum Level&amp;lt;/b&amp;gt;: 1&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Stun Chance&amp;#039;&amp;#039;&amp;#039;: 100%&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Stun Duration&amp;#039;&amp;#039;&amp;#039;: 2 second(s) || &amp;lt;b&amp;gt;Additional Damage&amp;lt;/b&amp;gt;: 2% + 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Additional Hits&amp;lt;/b&amp;gt;: 1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Speed Multiplier while Attacking&amp;lt;/b&amp;gt;: 0.2 + 0.1 * SkillLv * Evasion/100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 120% + 12% * SkillLv per 0.5 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Block Bonus&amp;lt;/b&amp;gt;: 100 + 10 * SkillLv + 0.02 * SkillLv * P.Def&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 12 Seconds || 8 Seconds || None || 6 Seconds || None || 30 Seconds || 4 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Overheats&amp;#039;&amp;#039;&amp;#039; || 2 || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Max Level&amp;#039;&amp;#039;&amp;#039; || 10 || 10 || 10 || 10 || 1 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Unlock Level&amp;#039;&amp;#039;&amp;#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Akinue</name></author>
	</entry>
</feed>