<?xml version="1.0"?>
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	<id>https://laimawiki.servegame.com/index.php?action=history&amp;feed=atom&amp;title=Classes%2FArcher</id>
	<title>Classes/Archer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://laimawiki.servegame.com/index.php?action=history&amp;feed=atom&amp;title=Classes%2FArcher"/>
	<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Archer&amp;action=history"/>
	<updated>2026-05-06T00:07:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Archer&amp;diff=1584&amp;oldid=prev</id>
		<title>Laima: Reduced all damage skill factors by 30%</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Archer&amp;diff=1584&amp;oldid=prev"/>
		<updated>2026-04-07T02:20:58Z</updated>

		<summary type="html">&lt;p&gt;Reduced all damage skill factors by 30%&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:20, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Quickly fires a number of arrows at the targeted area. || Allows you to attack while moving quickly and slightly increasing evasion. Character&amp;#039;s evasion will affect how fast they can move while attacking. || Fires an arrow that bounces off of the target to hit up to 3 adjacent enemies. The arrow only bounces if it deals damage to the target. || Shoot 2 arrows to enemy at once. || Concentrate to momentarily increase your accuracy. While active, will detect [Cloaked] enemies nearby. || Perform a backward leap. You are immune to damage while leaping. Jump distance depends on skill level and character&amp;#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Quickly fires a number of arrows at the targeted area. || Allows you to attack while moving quickly and slightly increasing evasion. Character&amp;#039;s evasion will affect how fast they can move while attacking. || Fires an arrow that bounces off of the target to hit up to 3 adjacent enemies. The arrow only bounces if it deals damage to the target. || Shoot 2 arrows to enemy at once. || Concentrate to momentarily increase your accuracy. While active, will detect [Cloaked] enemies nearby. || Perform a backward leap. You are immune to damage while leaping. Jump distance depends on skill level and character&amp;#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;66&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13&lt;/del&gt;% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Evasion&amp;lt;/b&amp;gt;: +5% + 1% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Speed Multiplier while Attacking&amp;lt;/b&amp;gt;: 0.2 + 0.1 * SkillLv * Evasion/100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;Cannot use skill when wearing [Plate] type armor. || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt;% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bounce Range&amp;lt;/b&amp;gt;: 100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;70&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14&lt;/del&gt;% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Accuracy&amp;lt;/b&amp;gt;: +10% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Detection Range&amp;lt;/b&amp;gt;: 100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 30 minutes || &amp;lt;b&amp;gt;Base Leap Range&amp;lt;/b&amp;gt;: 60&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;% of Evasion added to Leap Range&amp;lt;/b&amp;gt;: 20% + 4% * SkillLv&amp;lt;br&amp;gt;Cannot use skill when wearing [Plate] type armor.&amp;lt;br&amp;gt;Jump range cannot exceed 240.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;46&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9.1&lt;/ins&gt;% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Evasion&amp;lt;/b&amp;gt;: +5% + 1% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Speed Multiplier while Attacking&amp;lt;/b&amp;gt;: 0.2 + 0.1 * SkillLv * Evasion/100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;Cannot use skill when wearing [Plate] type armor. || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;35&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/ins&gt;% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bounce Range&amp;lt;/b&amp;gt;: 100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;49&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9.8&lt;/ins&gt;% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Accuracy&amp;lt;/b&amp;gt;: +10% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Detection Range&amp;lt;/b&amp;gt;: 100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 30 minutes || &amp;lt;b&amp;gt;Base Leap Range&amp;lt;/b&amp;gt;: 60&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;% of Evasion added to Leap Range&amp;lt;/b&amp;gt;: 20% + 4% * SkillLv&amp;lt;br&amp;gt;Cannot use skill when wearing [Plate] type armor.&amp;lt;br&amp;gt;Jump range cannot exceed 240.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 4 Seconds || 30 Seconds || None || None || 15 Seconds || 5 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 4 Seconds || 30 Seconds || None || None || 15 Seconds || 5 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Archer&amp;diff=1386&amp;oldid=prev</id>
		<title>Laima at 02:06, 18 March 2026</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Archer&amp;diff=1386&amp;oldid=prev"/>
		<updated>2026-03-18T02:06:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:06, 18 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Quickly fires a number of arrows at the targeted area. || Allows you to attack while moving quickly and slightly increasing evasion. Character&amp;#039;s evasion will affect how fast they can move while attacking. || Fires an arrow that bounces off of the target to hit up to 3 adjacent enemies. The arrow only bounces if it deals damage to the target. || Shoot 2 arrows to enemy at once. || Concentrate to momentarily increase your accuracy. While active, will detect [Cloaked] enemies nearby. || Perform a backward leap. You are immune to damage while leaping. Jump distance depends on skill level and character&amp;#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Quickly fires a number of arrows at the targeted area. || Allows you to attack while moving quickly and slightly increasing evasion. Character&amp;#039;s evasion will affect how fast they can move while attacking. || Fires an arrow that bounces off of the target to hit up to 3 adjacent enemies. The arrow only bounces if it deals damage to the target. || Shoot 2 arrows to enemy at once. || Concentrate to momentarily increase your accuracy. While active, will detect [Cloaked] enemies nearby. || Perform a backward leap. You are immune to damage while leaping. Jump distance depends on skill level and character&amp;#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 66% + 13% * &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;SkillLv &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- 1)&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Evasion&amp;lt;/b&amp;gt;: +5% + 1% * &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;SkillLv &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- 1)&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Speed Multiplier while Attacking&amp;lt;/b&amp;gt;: 0.2 + 0.1 * &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;SkillLv &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- 1) &lt;/del&gt;* Evasion/100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;Cannot use skill when wearing [Plate] type armor. || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 50% + 10% * &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;SkillLv &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- 1) &lt;/del&gt;x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bounce Range&amp;lt;/b&amp;gt;: 100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 14% * &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;SkillLv &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- 1) &lt;/del&gt;x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Accuracy&amp;lt;/b&amp;gt;: +10% * &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;SkillLv &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- 1)&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Detection Range&amp;lt;/b&amp;gt;: 100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 30 minutes || &amp;lt;b&amp;gt;Base Leap Range&amp;lt;/b&amp;gt;: 60&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;% of Evasion added to Leap Range&amp;lt;/b&amp;gt;: 20% + 4% * &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;SkillLv &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- 1)&lt;/del&gt;&amp;lt;br&amp;gt;Cannot use skill when wearing [Plate] type armor.&amp;lt;br&amp;gt;Jump range cannot exceed 240.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 66% + 13% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Evasion&amp;lt;/b&amp;gt;: +5% + 1% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Speed Multiplier while Attacking&amp;lt;/b&amp;gt;: 0.2 + 0.1 * SkillLv * Evasion/100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;Cannot use skill when wearing [Plate] type armor. || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 50% + 10% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bounce Range&amp;lt;/b&amp;gt;: 100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 14% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Accuracy&amp;lt;/b&amp;gt;: +10% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Detection Range&amp;lt;/b&amp;gt;: 100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 30 minutes || &amp;lt;b&amp;gt;Base Leap Range&amp;lt;/b&amp;gt;: 60&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;% of Evasion added to Leap Range&amp;lt;/b&amp;gt;: 20% + 4% * SkillLv&amp;lt;br&amp;gt;Cannot use skill when wearing [Plate] type armor.&amp;lt;br&amp;gt;Jump range cannot exceed 240.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 4 Seconds || 30 Seconds || None || None || 15 Seconds || 5 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 4 Seconds || 30 Seconds || None || None || 15 Seconds || 5 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Archer&amp;diff=38&amp;oldid=prev</id>
		<title>Akinue: Created page with &quot;left == Summary == Archers are ranged specialists who excel at dealing sustained damage from a distance. They combine precise shooting skills with mobility and utility abilities. right &lt;div style=&quot;clear: both&quot;&gt;&lt;/div&gt; == Skills == {| class=&quot;wikitable&quot; |- ! !! Multi Shot &lt;br&gt; frameless ! Swift Step &lt;br&gt; frameless ! Oblique Shot&lt;br&gt; File:Archer Oblique...&quot;</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Archer&amp;diff=38&amp;oldid=prev"/>
		<updated>2025-11-05T19:12:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:Archer.png&quot; title=&quot;File:Archer.png&quot;&gt;frameless|left&lt;/a&gt; == Summary == Archers are ranged specialists who excel at dealing sustained damage from a distance. They combine precise shooting skills with mobility and utility abilities. &lt;a href=&quot;/index.php/File:Archer_f.gif&quot; title=&quot;File:Archer f.gif&quot;&gt;frameless|right&lt;/a&gt; &amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; == Skills == {| class=&amp;quot;wikitable&amp;quot; |- ! !! Multi Shot &amp;lt;br&amp;gt; &lt;a href=&quot;/index.php/File:Archer_Multishot.png&quot; title=&quot;File:Archer Multishot.png&quot;&gt;frameless&lt;/a&gt; ! Swift Step &amp;lt;br&amp;gt; &lt;a href=&quot;/index.php/File:Archer_SwiftStep.png&quot; title=&quot;File:Archer SwiftStep.png&quot;&gt;frameless&lt;/a&gt; ! Oblique Shot&amp;lt;br&amp;gt; File:Archer Oblique...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Archer.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
Archers are ranged specialists who excel at dealing sustained damage from a distance. They combine precise shooting skills with mobility and utility abilities.&lt;br /&gt;
[[File:Archer_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Multi Shot &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archer Multishot.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Swift Step &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archer SwiftStep.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Oblique Shot&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archer ObliqueShot.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Twin Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archer TwinArrows.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Concentration&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archer Concentration.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Leap&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archer Jump.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Property&amp;#039;&amp;#039;&amp;#039; || Missile - Arrow || None || Missile - Arrow || Missile - Arrow || None || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Quickly fires a number of arrows at the targeted area. || Allows you to attack while moving quickly and slightly increasing evasion. Character&amp;#039;s evasion will affect how fast they can move while attacking. || Fires an arrow that bounces off of the target to hit up to 3 adjacent enemies. The arrow only bounces if it deals damage to the target. || Shoot 2 arrows to enemy at once. || Concentrate to momentarily increase your accuracy. While active, will detect [Cloaked] enemies nearby. || Perform a backward leap. You are immune to damage while leaping. Jump distance depends on skill level and character&amp;#039;s evasion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 66% + 13% * (SkillLv - 1)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Evasion&amp;lt;/b&amp;gt;: +5% + 1% * (SkillLv - 1)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Speed Multiplier while Attacking&amp;lt;/b&amp;gt;: 0.2 + 0.1 * (SkillLv - 1) * Evasion/100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;Cannot use skill when wearing [Plate] type armor. || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 50% + 10% * (SkillLv - 1) x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bounce Range&amp;lt;/b&amp;gt;: 100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 14% * (SkillLv - 1) x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Accuracy&amp;lt;/b&amp;gt;: +10% * (SkillLv - 1)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Detection Range&amp;lt;/b&amp;gt;: 100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 30 minutes || &amp;lt;b&amp;gt;Base Leap Range&amp;lt;/b&amp;gt;: 60&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;% of Evasion added to Leap Range&amp;lt;/b&amp;gt;: 20% + 4% * (SkillLv - 1)&amp;lt;br&amp;gt;Cannot use skill when wearing [Plate] type armor.&amp;lt;br&amp;gt;Jump range cannot exceed 240.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 4 Seconds || 30 Seconds || None || None || 15 Seconds || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Overheats&amp;#039;&amp;#039;&amp;#039; || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Max Level&amp;#039;&amp;#039;&amp;#039; || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Unlock Level&amp;#039;&amp;#039;&amp;#039; || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Akinue</name></author>
	</entry>
</feed>