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		<title>Laima  - Recent changes [en]</title>
		<link>https://laimawiki.servegame.com/index.php/Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
		<language>en</language>
		<generator>MediaWiki 1.44.2</generator>
		<lastBuildDate>Wed, 06 May 2026 01:32:51 GMT</lastBuildDate>
		<item>
			<title>User:IAmbb8</title>
			<link>https://laimawiki.servegame.com/index.php/User:IAmbb8</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php/User:IAmbb8</guid>
			<description>&lt;p&gt;User account &lt;a href=&quot;/index.php?title=User:IAmbb8&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;mw-userlink new&quot; title=&quot;User:IAmbb8 (page does not exist)&quot;&gt;&lt;bdi&gt;IAmbb8&lt;/bdi&gt;&lt;/a&gt; was created&lt;/p&gt;
</description>
			<pubDate>Tue, 05 May 2026 21:22:07 GMT</pubDate>
			<dc:creator>IAmbb8</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/User_talk:IAmbb8</comments>
		</item>
		<item>
			<title>Classes/Linker</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Linker&amp;diff=1631&amp;oldid=1594</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Linker&amp;diff=1631&amp;oldid=1594</guid>
			<description>&lt;p&gt;Fix Max Level + Changed Effect&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:02, 5 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Removes all ally links created by you (Physical Link, Lifeline). || Link the caster and nearby party members to share damage received. Can be removed with [Unbind]. || Links enemies together. Damage dealt to any linked enemy is shared among all linked enemies. || Gathers the targets linked with Joint Penalty into one area by tightening the link, and damages them. Damage increases per linked target. Does not affect stationary or boss monsters. || Connect to a single target to deal constant Lightning damage. || Shares the highest stats among linked party members. Does not stack with Physical Link. Can be removed with [Unbind].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Removes all ally links created by you (Physical Link, Lifeline). || Link the caster and nearby party members to share damage received. Can be removed with [Unbind]. || Links enemies together. Damage dealt to any linked enemy is shared among all linked enemies. || Gathers the targets linked with Joint Penalty into one area by tightening the link, and damages them. Damage increases per linked target. Does not affect stationary or boss monsters. || Connect to a single target to deal constant Lightning damage. || Shares the highest stats among linked party members. Does not stack with Physical Link. Can be removed with [Unbind].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || Removes [Physical Link], [Lifeline] links from party || &amp;lt;b&amp;gt;Damage Taken&amp;lt;/b&amp;gt;: 130% - 3% * SkillLv&amp;lt;br&amp;gt; Shared among linked members &amp;lt;br&amp;gt; Link breaks if member drops below 25% HP || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 105% + 10.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 12 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Linked Damage&amp;lt;/b&amp;gt;: 70% + 3% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 140% + 14% * SkillLv per Linked Target &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bind] Duration&amp;lt;/b&amp;gt;: 1 + 0.2 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 49% + 4.9% * SkillLv per 0.5s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 12 seconds || &amp;lt;b&amp;gt;Stats Shared&amp;lt;/b&amp;gt;: STR, DEX, CON, INT, MNA &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Stat Share Rate&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || Removes [Physical Link], [Lifeline] links from party || &amp;lt;b&amp;gt;Damage Taken&amp;lt;/b&amp;gt;: 130% - 3% * SkillLv&amp;lt;br&amp;gt; Shared among linked members &amp;lt;br&amp;gt; Link breaks if member drops below 25% HP || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 105% + 10.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+ SkillLv&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 12 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Linked Damage&amp;lt;/b&amp;gt;: 70% + 3% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 140% + 14% * SkillLv per Linked Target &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bind] Duration&amp;lt;/b&amp;gt;: 1 + 0.2 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 49% + 4.9% * SkillLv per 0.5s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 12 seconds || &amp;lt;b&amp;gt;Stats Shared&amp;lt;/b&amp;gt;: STR, DEX, CON, INT, MNA &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Stat Share Rate&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 8 Seconds || 8 Seconds || 8 Seconds || 7 Seconds || 8 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 8 Seconds || 8 Seconds || 8 Seconds || 7 Seconds || 8 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Overheats&amp;#039;&amp;#039;&amp;#039; || - || - || 2 || 2 || 2 || -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Overheats&amp;#039;&amp;#039;&amp;#039; || - || - || 2 || 2 || 2 || -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 1 || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/del&gt;|| 10 || 10 || 5&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 1 || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;|| 10 || 10 || 5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Unlock Level&amp;#039;&amp;#039;&amp;#039; || 1 || 1 || 1 || 16 || 16 || 31&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Unlock Level&amp;#039;&amp;#039;&amp;#039; || 1 || 1 || 1 || 16 || 16 || 31&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 05 May 2026 18:02:44 GMT</pubDate>
			<dc:creator>Akinue</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Linker</comments>
		</item>
		<item>
			<title>Commands</title>
			<link>https://laimawiki.servegame.com/index.php?title=Commands&amp;diff=1630&amp;oldid=1518</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Commands&amp;diff=1630&amp;oldid=1518</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:00, 4 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| cubeinfo || Displays possible items obtained from cube drops.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| cubeinfo || Displays possible items obtained from cube drops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|togglebell&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Enables/Disables the bell sound effect on daytime changes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 04 May 2026 15:00:34 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Commands</comments>
		</item>
		<item>
			<title>Headgear Quests</title>
			<link>https://laimawiki.servegame.com/index.php?title=Headgear_Quests&amp;diff=1629&amp;oldid=1607</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Headgear_Quests&amp;diff=1629&amp;oldid=1607</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:31, 3 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Christmas_Tree_Snowglobe.png|50px]] Christmas Tree Snowglobe || [Tinkerer] Holvir || Vedas Plateau || 60 Groll Horns, 80 White Chains&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Christmas_Tree_Snowglobe.png|50px]] Christmas Tree Snowglobe || [Tinkerer] Holvir || Vedas Plateau || 60 Groll Horns, 80 White Chains&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Cloud.png|50px]] Cloud || [Dreamer] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tomas &lt;/del&gt;|| Dina Bee Farm || 120 Siaulamb Fur Leaves&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Cloud.png|50px]] Cloud || [Dreamer] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saulius &lt;/ins&gt;|| Dina Bee Farm || 120 Siaulamb Fur Leaves&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Cozy_Polar_Bear_Ears.png|50px]] Cozy Polar Bear Ears || [Mountain Ranger] Valdis || Ibre Plateau || 100 Blue Cronewt Leather, 30 Blue Hohen Mane&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Cozy_Polar_Bear_Ears.png|50px]] Cozy Polar Bear Ears || [Mountain Ranger] Valdis || Ibre Plateau || 100 Blue Cronewt Leather, 30 Blue Hohen Mane&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 03 May 2026 03:31:27 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Headgear_Quests</comments>
		</item>
		<item>
			<title>User:Cuchuffly</title>
			<link>https://laimawiki.servegame.com/index.php/User:Cuchuffly</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php/User:Cuchuffly</guid>
			<description>&lt;p&gt;User account &lt;a href=&quot;/index.php?title=User:Cuchuffly&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;mw-userlink new&quot; title=&quot;User:Cuchuffly (page does not exist)&quot;&gt;&lt;bdi&gt;Cuchuffly&lt;/bdi&gt;&lt;/a&gt; was created&lt;/p&gt;
</description>
			<pubDate>Fri, 01 May 2026 22:26:31 GMT</pubDate>
			<dc:creator>Cuchuffly</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/User_talk:Cuchuffly</comments>
		</item>
		<item>
			<title>Classes/Chronomancer</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Chronomancer&amp;diff=1628&amp;oldid=1590</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Chronomancer&amp;diff=1628&amp;oldid=1590</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:26, 28 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;Reincarnate Chance&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Reincarnated Monster HP&amp;lt;/b&amp;gt;: 100% - 3% * SkillLv || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 9 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 4 + 0.4 * SkillLv seconds || &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: -8 - 1.5 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 9 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magic Circle Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Slow] Duration&amp;lt;/b&amp;gt;: 10 + 1 * SkillLv seconds || &amp;lt;b&amp;gt;Cooldown Increase&amp;lt;/b&amp;gt;: +2 + 0.2 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Debuff Duration&amp;lt;/b&amp;gt;: 10 + 1 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 || &amp;lt;b&amp;gt;Maximum Affected Magic Circles&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;: 40 - 2 * SkillLv seconds || &amp;lt;b&amp;gt;Cast Time Reduction&amp;lt;/b&amp;gt;: -30% - 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies to caster and nearby party members&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Consumed on first casted skill&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Cooldown Reduction&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv  &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies [Time Travel Sickness]&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;Reincarnate Chance&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Reincarnated Monster HP&amp;lt;/b&amp;gt;: 100% - 3% * SkillLv || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 9 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 4 + 0.4 * SkillLv seconds || &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: -8 - 1.5 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 9 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magic Circle Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Slow] Duration&amp;lt;/b&amp;gt;: 10 + 1 * SkillLv seconds || &amp;lt;b&amp;gt;Cooldown Increase&amp;lt;/b&amp;gt;: +2 + 0.2 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Debuff Duration&amp;lt;/b&amp;gt;: 10 + 1 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 || &amp;lt;b&amp;gt;Maximum Affected Magic Circles&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;: 40 - 2 * SkillLv seconds || &amp;lt;b&amp;gt;Cast Time Reduction&amp;lt;/b&amp;gt;: -30% - 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies to caster and nearby party members&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Consumed on first casted skill&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Cooldown Reduction&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv  &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies [Time Travel Sickness]&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60 &lt;/del&gt;Seconds || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;31 &lt;/del&gt;Seconds || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/del&gt;Seconds || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;Seconds || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60 &lt;/del&gt;Seconds || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/del&gt;Seconds || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/del&gt;Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/ins&gt;Seconds || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 &lt;/ins&gt;Seconds || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9 &lt;/ins&gt;Seconds || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/ins&gt;Seconds || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;40 &lt;/ins&gt;Seconds || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;Seconds || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/ins&gt;Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Overheats&amp;#039;&amp;#039;&amp;#039; || - || - || - || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Overheats&amp;#039;&amp;#039;&amp;#039; || - || - || - || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 28 Apr 2026 14:26:28 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Chronomancer</comments>
		</item>
		<item>
			<title>User:Diesop</title>
			<link>https://laimawiki.servegame.com/index.php/User:Diesop</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php/User:Diesop</guid>
			<description>&lt;p&gt;User account &lt;a href=&quot;/index.php?title=User:Diesop&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;mw-userlink new&quot; title=&quot;User:Diesop (page does not exist)&quot;&gt;&lt;bdi&gt;Diesop&lt;/bdi&gt;&lt;/a&gt; was created&lt;/p&gt;
</description>
			<pubDate>Sun, 26 Apr 2026 17:59:25 GMT</pubDate>
			<dc:creator>Diesop</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/User_talk:Diesop</comments>
		</item>
		<item>
			<title>User:Loser12345</title>
			<link>https://laimawiki.servegame.com/index.php/User:Loser12345</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php/User:Loser12345</guid>
			<description>&lt;p&gt;User account &lt;a href=&quot;/index.php?title=User:Loser12345&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;mw-userlink new&quot; title=&quot;User:Loser12345 (page does not exist)&quot;&gt;&lt;bdi&gt;Loser12345&lt;/bdi&gt;&lt;/a&gt; was created&lt;/p&gt;
</description>
			<pubDate>Sat, 25 Apr 2026 12:34:48 GMT</pubDate>
			<dc:creator>Loser12345</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/User_talk:Loser12345</comments>
		</item>
		<item>
			<title>Classes/Pyromancer</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Pyromancer&amp;diff=1627&amp;oldid=1621</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Pyromancer&amp;diff=1627&amp;oldid=1621</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:29, 21 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 210% + 21% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 0.8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;☃☃ || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 36% + 3.5% * SkillLv per hit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Fire Walls&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Firewall Duration&amp;lt;/b&amp;gt;: 15 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per second || &amp;lt;b&amp;gt;Damage Increase&amp;lt;/b&amp;gt;: 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enchants non elemental attacks with Fire&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 294% + 29.4% * SkillLv per 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 6 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 4.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 || &amp;lt;b&amp;gt;Channeling time&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 133% + 13.3% * SkillLv per 0.2 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor per 1 second&amp;lt;/b&amp;gt;: 119% + 11.9% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 20&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 210% + 21% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 0.8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;☃☃ || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 36% + 3.5% * SkillLv per hit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Fire Walls&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Firewall Duration&amp;lt;/b&amp;gt;: 15 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per second || &amp;lt;b&amp;gt;Damage Increase&amp;lt;/b&amp;gt;: 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enchants non elemental attacks with Fire&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 294% + 29.4% * SkillLv per 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 6 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 4.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 || &amp;lt;b&amp;gt;Channeling time&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 133% + 13.3% * SkillLv per 0.2 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor per 1 second&amp;lt;/b&amp;gt;: 119% + 11.9% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 20&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Casting Time&amp;#039;&amp;#039;&amp;#039;: 4.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 24 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Does not damage flying enemies&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Casting Time&amp;#039;&amp;#039;&amp;#039;: 4.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 24 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Does not damage flying enemies&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;180&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;18&lt;/del&gt;% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 6.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4 per salamander&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Number of Salamanders&amp;lt;/b&amp;gt;: 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamander Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamanders attack every 1 second&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;240&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;24&lt;/ins&gt;% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 6.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4 per salamander&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Number of Salamanders&amp;lt;/b&amp;gt;: 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamander Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamanders attack every 1 second&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 4 Seconds || 13 Seconds || 30 Seconds || 8 Seconds || 5 Seconds || 9 Seconds || 10 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 4 Seconds || 13 Seconds || 30 Seconds || 8 Seconds || 5 Seconds || 9 Seconds || 10 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 21 Apr 2026 12:29:57 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Pyromancer</comments>
		</item>
		<item>
			<title>Classes/Bokor</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Bokor&amp;diff=1626&amp;oldid=1610</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Bokor&amp;diff=1626&amp;oldid=1610</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:29, 21 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Apply [Hexing] to the enemy, weakening their offensive power and ability to recover from healing spells. Zombies will attack cursed targets. || Affects cursed targets around the caster, dealing damage and causing them to flee in fear. Generates threat towards your zombies. || Summon zombies that attack enemies and grant [Dark Force] stacks to the caster. Zombies prioritize cursed targets. Switching zombie types kills all previously summoned zombies. || Install a Samedi pattern that represents death noir on the ground. Increases movement speed and damage of allied summons in range and causes buffed summons to apply [Decomposition] debuff to nearby enemies. || Zombies form a conga line behind you, causing damage and applying [Pollution] to nearby enemies. Damage increased by [Samdiveve]. || Apply buff that redirects damage received to your summons. Duration is proportional to the number of [Dark Force] stacks, and can&amp;#039;t exceed 10 seconds. || Explode all your summons with dark energy, dealing damage to enemies around each summon. Zombies respawn after use.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Apply [Hexing] to the enemy, weakening their offensive power and ability to recover from healing spells. Zombies will attack cursed targets. || Affects cursed targets around the caster, dealing damage and causing them to flee in fear. Generates threat towards your zombies. || Summon zombies that attack enemies and grant [Dark Force] stacks to the caster. Zombies prioritize cursed targets. Switching zombie types kills all previously summoned zombies. || Install a Samedi pattern that represents death noir on the ground. Increases movement speed and damage of allied summons in range and causes buffed summons to apply [Decomposition] debuff to nearby enemies. || Zombies form a conga line behind you, causing damage and applying [Pollution] to nearby enemies. Damage increased by [Samdiveve]. || Apply buff that redirects damage received to your summons. Duration is proportional to the number of [Dark Force] stacks, and can&amp;#039;t exceed 10 seconds. || Explode all your summons with dark energy, dealing damage to enemies around each summon. Zombies respawn after use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hexing] Duration&amp;lt;/b&amp;gt;: 20 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 + SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Physical Attack&amp;lt;/b&amp;gt;: -20% - 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magical Attack&amp;lt;/b&amp;gt;: -20% - 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Healing Received&amp;lt;/b&amp;gt;: -30% - 3% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 80% + 8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 14 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution] Chance&amp;lt;/b&amp;gt;: 5% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution] Duration&amp;lt;/b&amp;gt;: 6 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution]&amp;lt;/b&amp;gt;: -75% movement speed &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Consumes up to 5 [Dark Force] stacks to heal zombies&lt;/del&gt;&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 4 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombie Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Zombies&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombies grant [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cannot use in towns&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Movement Speed Bonus&amp;lt;/b&amp;gt;: +20 + 3 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombie Damage&amp;lt;/b&amp;gt;: +10% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Decomposition]&amp;lt;/b&amp;gt;: Increases target&#039;s threat against summon by 50% * SkillLv || &amp;lt;b&amp;gt;Requires 10 [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 28% + 2.8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Channeling Time&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution] Duration&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution]&amp;lt;/b&amp;gt;: -75% movement speed &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Damage increased by [Samdiveve]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Large summons hit further&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage Redirection&amp;lt;/b&amp;gt;: 40% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 0.5 seconds per [Dark Force] stack consumed (maximum 10 seconds) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Redirected damage is distributed among your summons&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Requires 10 [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 203% + 20.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Targets&amp;lt;/b&amp;gt;: 5 per summon &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombies respawn on killed enemies&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hexing] Duration&amp;lt;/b&amp;gt;: 20 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 + SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Physical Attack&amp;lt;/b&amp;gt;: -20% - 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magical Attack&amp;lt;/b&amp;gt;: -20% - 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Healing Received&amp;lt;/b&amp;gt;: -30% - 3% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 80% + 8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 14 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution] Chance&amp;lt;/b&amp;gt;: 5% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution] Duration&amp;lt;/b&amp;gt;: 6 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution]&amp;lt;/b&amp;gt;: -75% movement speed &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heals Zombies for 100% Damage Dealt&lt;/ins&gt;&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 4 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombie Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Zombies&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombies grant [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cannot use in towns&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Movement Speed Bonus&amp;lt;/b&amp;gt;: +20 + 3 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombie Damage&amp;lt;/b&amp;gt;: +10% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Decomposition]&amp;lt;/b&amp;gt;: Increases target&#039;s threat against summon by 50% * SkillLv || &amp;lt;b&amp;gt;Requires 10 [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 28% + 2.8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Channeling Time&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution] Duration&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution]&amp;lt;/b&amp;gt;: -75% movement speed &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Damage increased by [Samdiveve]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Large summons hit further&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage Redirection&amp;lt;/b&amp;gt;: 40% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 0.5 seconds per [Dark Force] stack consumed (maximum 10 seconds) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Redirected damage is distributed among your summons&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Requires 10 [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 203% + 20.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Targets&amp;lt;/b&amp;gt;: 5 per summon &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombies respawn on killed enemies&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 6 Seconds || None || 12 Seconds || 5 Seconds || 10 Seconds || 12 Seconds || 15 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 6 Seconds || None || 12 Seconds || 5 Seconds || 10 Seconds || 12 Seconds || 15 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 21 Apr 2026 12:29:41 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Bokor</comments>
		</item>
		<item>
			<title>Mechanics</title>
			<link>https://laimawiki.servegame.com/index.php?title=Mechanics&amp;diff=1625&amp;oldid=1619</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Mechanics&amp;diff=1625&amp;oldid=1619</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:01, 21 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l222&quot;&gt;Line 222:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 222:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Scout&amp;#039;&amp;#039;&amp;#039;: +225 Block&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Scout&amp;#039;&amp;#039;&amp;#039;: +225 Block&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Wizard&amp;#039;&amp;#039;&amp;#039;: Wizards are unable to Guard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Wizard&amp;#039;&amp;#039;&amp;#039;: Wizards are unable to Guard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Heal Power ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Heal Power ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heal Power is a stat that determines the effectiveness of healing skills. Unlike damage skills which use ATK and DEF, healing skills use a unique formula centered around the caster&amp;#039;s Heal Power stat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heal Power is a stat that determines the effectiveness of healing skills. Unlike damage skills which use ATK and DEF, healing skills use a unique formula centered around the caster&amp;#039;s Heal Power stat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Heal Amount = 5% of Target&#039;s Max HP + (Heal Power × Skill Factor / 100) + (MATK / &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/del&gt;)&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Heal Amount = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;5% of Target&#039;s Max HP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;× HealPowerRatio) &lt;/ins&gt;+ (Heal Power × Skill Factor / 100) + (MATK / &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16)&amp;lt;/code&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;HealPowerRatio = min(1, Heal Power / 1000&lt;/ins&gt;)&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l233&quot;&gt;Line 233:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 234:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Component !! Description&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Component !! Description&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;5% of Target&#039;s Max HP&#039;&#039;&#039; || Base healing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount that scales with the target&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health pool&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;5% of Target&#039;s Max HP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;× HealPowerRatio&lt;/ins&gt;&#039;&#039;&#039; || Base healing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scaled by caster&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heal Power. Reaches the full 5% only at 1000+ Heal Power; a caster with 0 Heal Power gets 0 from this term.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Heal Power × Skill Factor / 100&#039;&#039;&#039; || The primary healing component &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;Heal Power &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;multiplied by the skill factor or heal factor percentage&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Heal Power × Skill Factor / 100&#039;&#039;&#039; || The primary healing component &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/ins&gt;Heal Power multiplied by the skill factor or heal factor percentage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This is the dominant term for dedicated supports.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;MATK / &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/del&gt;&#039;&#039;&#039; || A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small &lt;/del&gt;bonus from the caster&#039;s magical attack stat&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;MATK / &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16&lt;/ins&gt;&#039;&#039;&#039; || A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minor &lt;/ins&gt;bonus from the caster&#039;s magical attack stat&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Intentionally small so raw MATK gear doesn&#039;t substitute for dedicated support stats.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; A caster with 500 Heal Power and 400 MATK using a healing skill with Skill Factor 200% on a target with 10,000 Max HP:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; A caster with 500 Heal Power and 400 MATK using a healing skill with Skill Factor 200% on a target with 10,000 Max HP:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Heal Amount = 500 + 1000 + 100 = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1600&lt;/del&gt;&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;HealPowerRatio = min(1, 500 / 1000) = 0.5&amp;lt;/code&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Heal Amount = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(10000 × 0.05 × 0.5) + (&lt;/ins&gt;500 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;× 200 / 100) + (400 / 16) = 250 + 1000 + 25 = 1275&amp;lt;/code&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Example (full support, 1000&lt;/ins&gt;+ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heal Power):&#039;&#039;&#039; Same skill and target, caster with &lt;/ins&gt;1000 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heal Power and 400 MATK:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;Heal Amount = (10000 × 0.05 × 1.0) &lt;/ins&gt;+ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(1000 × 200 / &lt;/ins&gt;100&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) + 25 = 500 + 2000 + 25 &lt;/ins&gt;= &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2525&lt;/ins&gt;&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 21 Apr 2026 01:01:46 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Mechanics</comments>
		</item>
		<item>
			<title>Classes/Paladin</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Paladin&amp;diff=1624&amp;oldid=1574</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Paladin&amp;diff=1624&amp;oldid=1574</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:47, 21 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(2 intermediate revisions by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Strengthen your skin to reduce the damage received from physical attacks. Affects nearby party members. || Activate your aura to heal yourself and allies nearby. || Grants you and nearby party members increased resistance to Fire, Ice, Lightning, Poison and Earth properties. || Strike enemies and apply [Conviction] debuff, making them take increased damage. || Greatly increases allies&amp;#039; Physical and Magic Defense within range. Requires a shield. || Slam your weapon into the ground repeatedly, dealing damage and stunning enemies. Deals bonus damage to enemies with [Conviction] debuff. || Push enemies away and create a barrier of protection that prevents enemies from entering. Increases magic defense of allies inside.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Strengthen your skin to reduce the damage received from physical attacks. Affects nearby party members. || Activate your aura to heal yourself and allies nearby. || Grants you and nearby party members increased resistance to Fire, Ice, Lightning, Poison and Earth properties. || Strike enemies and apply [Conviction] debuff, making them take increased damage. || Greatly increases allies&amp;#039; Physical and Magic Defense within range. Requires a shield. || Slam your weapon into the ground repeatedly, dealing damage and stunning enemies. Deals bonus damage to enemies with [Conviction] debuff. || Push enemies away and create a barrier of protection that prevents enemies from entering. Increases magic defense of allies inside.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Physical Damage Taken&amp;lt;/b&amp;gt;: -10% - 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Heal Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;107&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* (SkillLv - 1) &lt;/del&gt;per 3s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Aura Duration&amp;lt;/b&amp;gt;: 300 second(s) || &amp;lt;b&amp;gt;Elemental Damage Taken&amp;lt;/b&amp;gt;: -15% - 1.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 138% + 13.8% * SkillLv x 4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Conviction] Debuff&amp;lt;/b&amp;gt;: +20% + 3% * SkillLv damage taken &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Debuff Duration&amp;lt;/b&amp;gt;: 20 seconds || &amp;lt;b&amp;gt;Physical Defense&amp;lt;/b&amp;gt;: +150% + 15% * SkillLv + (200 + 40 * SkillLv) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magic Defense&amp;lt;/b&amp;gt;: +150% + 15% * SkillLv + (200 + 40 * SkillLv) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Requires shield&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 127% + 12.7% * SkillLv x 7 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +10 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/del&gt;seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+20% Damage&amp;lt;/b&amp;gt; to [Conviction] debuffed enemies &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Stun] Chance&amp;lt;/b&amp;gt;: 5% + SkillLv || &amp;lt;b&amp;gt;Magic Defense&amp;lt;/b&amp;gt;: +40% + 4% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 + 3 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Physical Damage Taken&amp;lt;/b&amp;gt;: -10% - 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Heal Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0&lt;/ins&gt;% per 3s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Aura Duration&amp;lt;/b&amp;gt;: 300 second(s) || &amp;lt;b&amp;gt;Elemental Damage Taken&amp;lt;/b&amp;gt;: -15% - 1.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 138% + 13.8% * SkillLv x 4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Conviction] Debuff&amp;lt;/b&amp;gt;: +20% + 3% * SkillLv damage taken &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Debuff Duration&amp;lt;/b&amp;gt;: 20 seconds || &amp;lt;b&amp;gt;Physical Defense&amp;lt;/b&amp;gt;: +150% + 15% * SkillLv + (200 + 40 * SkillLv) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magic Defense&amp;lt;/b&amp;gt;: +150% + 15% * SkillLv + (200 + 40 * SkillLv) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Requires shield&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 127% + 12.7% * SkillLv x 7 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +10 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2.5 &lt;/ins&gt;seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+20% Damage&amp;lt;/b&amp;gt; to [Conviction] debuffed enemies &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Stun] Chance&amp;lt;/b&amp;gt;: 5% + SkillLv || &amp;lt;b&amp;gt;Magic Defense&amp;lt;/b&amp;gt;: +40% + 4% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 + 3 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 5 Seconds || 5 Seconds || 5 Seconds || 6 Seconds || 8 Seconds || 5 Seconds || 15 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 5 Seconds || 5 Seconds || 5 Seconds || 6 Seconds || 8 Seconds || 5 Seconds || 15 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 21 Apr 2026 00:47:15 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Paladin</comments>
		</item>
		<item>
			<title>Classes/Pyromancer</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Pyromancer&amp;diff=1621&amp;oldid=1608</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Pyromancer&amp;diff=1621&amp;oldid=1608</guid>
			<description>&lt;p&gt;Updated via wiki_edit.py&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:23, 21 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Property&amp;#039;&amp;#039;&amp;#039; || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Property&amp;#039;&amp;#039;&amp;#039; || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Description&#039;&#039;&#039; || Gather powerful fire magic to launch it towards an enemy. An explosion occurs when the enemy is hit to damage nearby enemies with fire damage. || Creates a wall of flames that continuously damages approaching enemies. Burns and knocks backs enemies entering the firewall. Enemies hit by the wall decrease the wall&#039;s duration. || Enchants non elemental attacks with [Fire] Element and additionally increases damage. Applies to party members. || Summons a pillar of fire to inflict heavy damage for a short duration. || Attacks quickly by continuously fuming fire towards enemies. Consumes a heavy amount of SP to deal quick heavy damage. || Creates a magic circle of fire on the ground to deal constant damage over a long duration. || Summons fire salamanders that randomly move on the ground damaging targets &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and applying [Burn]&lt;/del&gt;. Deals heavy damage over a large area, but requires a lot of concentration to cast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Description&#039;&#039;&#039; || Gather powerful fire magic to launch it towards an enemy. An explosion occurs when the enemy is hit to damage nearby enemies with fire damage. || Creates a wall of flames that continuously damages approaching enemies. Burns and knocks backs enemies entering the firewall. Enemies hit by the wall decrease the wall&#039;s duration. || Enchants non elemental attacks with [Fire] Element and additionally increases damage. Applies to party members. || Summons a pillar of fire to inflict heavy damage for a short duration. || Attacks quickly by continuously fuming fire towards enemies. Consumes a heavy amount of SP to deal quick heavy damage. || Creates a magic circle of fire on the ground to deal constant damage over a long duration. || Summons fire salamanders that randomly move on the ground damaging targets. Deals heavy damage over a large area, but requires a lot of concentration to cast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 210% + 21% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 0.8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;☃☃ || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 36% + 3.5% * SkillLv per hit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Fire Walls&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Firewall Duration&amp;lt;/b&amp;gt;: 15 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per second || &amp;lt;b&amp;gt;Damage Increase&amp;lt;/b&amp;gt;: 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enchants non elemental attacks with Fire&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 294% + 29.4% * SkillLv per 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 6 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 4.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 || &amp;lt;b&amp;gt;Channeling time&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 133% + 13.3% * SkillLv per 0.2 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor per 1 second&amp;lt;/b&amp;gt;: 119% + 11.9% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 20&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 210% + 21% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 0.8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;☃☃ || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 36% + 3.5% * SkillLv per hit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Fire Walls&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Firewall Duration&amp;lt;/b&amp;gt;: 15 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per second || &amp;lt;b&amp;gt;Damage Increase&amp;lt;/b&amp;gt;: 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enchants non elemental attacks with Fire&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 294% + 29.4% * SkillLv per 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 6 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 4.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 || &amp;lt;b&amp;gt;Channeling time&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 133% + 13.3% * SkillLv per 0.2 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor per 1 second&amp;lt;/b&amp;gt;: 119% + 11.9% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 20&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Casting Time&amp;#039;&amp;#039;&amp;#039;: 4.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 24 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Does not damage flying enemies&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Casting Time&amp;#039;&amp;#039;&amp;#039;: 4.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 24 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Does not damage flying enemies&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;245&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;24.5&lt;/del&gt;% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 6.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4 per salamander&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Number of Salamanders&amp;lt;/b&amp;gt;: 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamander Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamanders attack every 1 second&amp;lt;/b&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies [Burn] on hit&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per second for 3 second(s)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;180&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;18&lt;/ins&gt;% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 6.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4 per salamander&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Number of Salamanders&amp;lt;/b&amp;gt;: 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamander Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamanders attack every 1 second&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 4 Seconds || 13 Seconds || 30 Seconds || 8 Seconds || 5 Seconds || 9 Seconds || 10 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 4 Seconds || 13 Seconds || 30 Seconds || 8 Seconds || 5 Seconds || 9 Seconds || 10 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 21 Apr 2026 00:23:59 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Pyromancer</comments>
		</item>
		<item>
			<title>Classes/Elementalist</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Elementalist&amp;diff=1620&amp;oldid=1564</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Elementalist&amp;diff=1620&amp;oldid=1564</guid>
			<description>&lt;p&gt;Updated via wiki_edit.py&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:23, 21 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Release a surge of electricity to attack enemies in front of you. Applies [Shock] and deals additional damage to frozen enemies. || Drop chunks of ice to continuously inflict damage and apply [Freeze] on enemies. || Send out a wave of fire all around to attack your enemies, applying [Burn]. || Creates a snowstorm at the target area. Enemies within the skill&amp;#039;s range receive continuous Ice property damage. || Create 14 lightning orbs while casting that seek out nearby enemies, inflicting [Shock] on hit. || Drop a meteor on a targeted area to inflict damage on enemies. || Unleash a burst of elemental energy in a line, creating explosions of fire, ice, and lightning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Release a surge of electricity to attack enemies in front of you. Applies [Shock] and deals additional damage to frozen enemies. || Drop chunks of ice to continuously inflict damage and apply [Freeze] on enemies. || Send out a wave of fire all around to attack your enemies, applying [Burn]. || Creates a snowstorm at the target area. Enemies within the skill&amp;#039;s range receive continuous Ice property damage. || Create 14 lightning orbs while casting that seek out nearby enemies, inflicting [Shock] on hit. || Drop a meteor on a targeted area to inflict damage on enemies. || Unleash a burst of elemental energy in a line, creating explosions of fire, ice, and lightning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 196% + 19.6% * SkillLv per bounce &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Target Bounce Limit&amp;lt;/b&amp;gt;: 20 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+100% damage to [Frozen] enemies&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Shock] Duration&amp;lt;/b&amp;gt;: 4 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 18% + 1.8% * SkillLv per icicle &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets per icicle&amp;lt;/b&amp;gt;: 3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 4 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 18 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv per hit &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 4 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 126% + 12.6% * SkillLv x 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Chance&amp;lt;/b&amp;gt;: 100% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: 10% of Skill Factor || &amp;lt;b&amp;gt;Skill Factor per 0.5s&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 5.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 12.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Knockdown/Knockback] Chance&amp;lt;/b&amp;gt;: 40% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 10% || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 273% + 27.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Targets&amp;lt;/b&amp;gt;: 5 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Shock] Chance&amp;lt;/b&amp;gt;: 100% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Shock] Duration&amp;lt;/b&amp;gt;: 4 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+100% damage to [Frozen] enemies&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1680&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;168&lt;/del&gt;% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7 &lt;/del&gt;seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50 &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Chance&amp;lt;/b&amp;gt;: 100% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt;% of total damage per second || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;427&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;42&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/del&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +3&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 196% + 19.6% * SkillLv per bounce &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Target Bounce Limit&amp;lt;/b&amp;gt;: 20 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+100% damage to [Frozen] enemies&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Shock] Duration&amp;lt;/b&amp;gt;: 4 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 18% + 1.8% * SkillLv per icicle &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets per icicle&amp;lt;/b&amp;gt;: 3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 4 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 18 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv per hit &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 4 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 126% + 12.6% * SkillLv x 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Chance&amp;lt;/b&amp;gt;: 100% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: 10% of Skill Factor || &amp;lt;b&amp;gt;Skill Factor per 0.5s&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 5.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 12.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Knockdown/Knockback] Chance&amp;lt;/b&amp;gt;: 40% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 10% || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 273% + 27.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Targets&amp;lt;/b&amp;gt;: 5 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Shock] Chance&amp;lt;/b&amp;gt;: 100% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Shock] Duration&amp;lt;/b&amp;gt;: 4 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+100% damage to [Frozen] enemies&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1120&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;112&lt;/ins&gt;% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/ins&gt;seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Chance&amp;lt;/b&amp;gt;: 100% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% of total damage per second || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;342&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;34&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 3 Seconds || 12 Seconds || 4 Seconds || 14 Seconds || 4 Seconds || 18 Seconds || 12 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 3 Seconds || 12 Seconds || 4 Seconds || 14 Seconds || 4 Seconds || 18 Seconds || 12 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 21 Apr 2026 00:23:57 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Elementalist</comments>
		</item>
		<item>
			<title>Mechanics</title>
			<link>https://laimawiki.servegame.com/index.php?title=Mechanics&amp;diff=1619&amp;oldid=1603</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Mechanics&amp;diff=1619&amp;oldid=1603</guid>
			<description>&lt;p&gt;Removed armor-based cast time penalties for Leather and Plate&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:04, 21 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l196&quot;&gt;Line 196:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 196:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:LeatherMasteryIcon.png|50px|frameless|Leather]]  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:LeatherMasteryIcon.png|50px|frameless|Leather]]  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[Leather]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[Leather]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* When wearing any [Leather] type armor, Cast Time increases by 20%.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When wearing 4 pieces of [Leather] type armor, Evasion is increased by 60%&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When wearing 4 pieces of [Leather] type armor, Evasion is increased by 60%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:PlateMasteryIcon.png|50px|frameless|Plate]]  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:PlateMasteryIcon.png|50px|frameless|Plate]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[Plate]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[Plate]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* When wearing any [Plate] type armor, Cast Time increases by 50%.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When wearing 4 pieces of [Plate] type armor, Physical Damage received is reduced by 30% and damage from Arrows or Pistols attacks are additionally reduced by 30%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When wearing 4 pieces of [Plate] type armor, Physical Damage received is reduced by 30% and damage from Arrows or Pistols attacks are additionally reduced by 30%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 21 Apr 2026 00:04:37 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Mechanics</comments>
		</item>
		<item>
			<title>Classes/Hunter</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Hunter&amp;diff=1618&amp;oldid=1614</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Hunter&amp;diff=1618&amp;oldid=1614</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:18, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Stop the companion&amp;#039;s attack and call it back to the Hunter&amp;#039;s side. Applies healing regeneration to the companion, followed by a movement speed boost. || Charge the companion to the designated target, causing damage to the target and its surroundings. Companions will automatically use this skill when attacking. || The companion becomes more aggressive, increasing its attack damage. In addition, the companion growls and applies fear to nearby enemies every few seconds. || Throw bolas at the target point to immobilize enemies in the area. || Fire a sharp projection in a straight line that causes bleeding to enemies. || Summon the companions you have in your companion list to the designated location. Summoned companions randomly attack enemies within range. || The Companion threatens the enemy with a howl. The stats of the threatened enemies are reduced. Companions will automatically use this skill when attacking. || Makes the companion enter a frenzied attack state, dramatically increasing its attack power. The companion&amp;#039;s attacks inflict bleeding on enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Stop the companion&amp;#039;s attack and call it back to the Hunter&amp;#039;s side. Applies healing regeneration to the companion, followed by a movement speed boost. || Charge the companion to the designated target, causing damage to the target and its surroundings. Companions will automatically use this skill when attacking. || The companion becomes more aggressive, increasing its attack damage. In addition, the companion growls and applies fear to nearby enemies every few seconds. || Throw bolas at the target point to immobilize enemies in the area. || Fire a sharp projection in a straight line that causes bleeding to enemies. || Summon the companions you have in your companion list to the designated location. Summoned companions randomly attack enemies within range. || The Companion threatens the enemy with a howl. The stats of the threatened enemies are reduced. Companions will automatically use this skill when attacking. || Makes the companion enter a frenzied attack state, dramatically increasing its attack power. The companion&amp;#039;s attacks inflict bleeding on enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;[Pet Heal] Duration&amp;lt;/b&amp;gt;: 8 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pet Heal] Power&amp;lt;/b&amp;gt;: 2% HP per 0.2s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pet Heal After] Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;+ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/del&gt;* SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 84% + 8.4% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + SkillLv || &amp;lt;b&amp;gt;Companion Damage&amp;lt;/b&amp;gt;: +100% + 10% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Growling Cycle&amp;lt;/b&amp;gt;: 10 - 0.5 * SkillLv seconds (min 3s) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Fear] Duration&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1~3 || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + SkillLv / 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Shackle] Duration&amp;lt;/b&amp;gt;: 2 + 0.4 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor per tick&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding] Duration&amp;lt;/b&amp;gt;: 7 + 0.3 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 119% + 11.9% * SkillLv per 1s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 || &amp;lt;b&amp;gt;Evasion, Accuracy, Critical Defense&amp;lt;/b&amp;gt;: -10% - 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 15 seconds || &amp;lt;b&amp;gt;Companion Attack&amp;lt;/b&amp;gt;: +200 + 20% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Companion AoE Attack Ratio&amp;lt;/b&amp;gt;: +3 + SkillLv / 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding]&amp;lt;/b&amp;gt;: 100% damage over 8 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;[Pet Heal] Duration&amp;lt;/b&amp;gt;: 8 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pet Heal] Power&amp;lt;/b&amp;gt;: 2% HP per 0.2s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pet Heal After] Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/ins&gt;+ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/ins&gt;* SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 84% + 8.4% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + SkillLv || &amp;lt;b&amp;gt;Companion Damage&amp;lt;/b&amp;gt;: +100% + 10% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Growling Cycle&amp;lt;/b&amp;gt;: 10 - 0.5 * SkillLv seconds (min 3s) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Fear] Duration&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1~3 || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + SkillLv / 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Shackle] Duration&amp;lt;/b&amp;gt;: 2 + 0.4 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor per tick&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding] Duration&amp;lt;/b&amp;gt;: 7 + 0.3 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 119% + 11.9% * SkillLv per 1s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 || &amp;lt;b&amp;gt;Evasion, Accuracy, Critical Defense&amp;lt;/b&amp;gt;: -10% - 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 15 seconds || &amp;lt;b&amp;gt;Companion Attack&amp;lt;/b&amp;gt;: +200 + 20% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Companion AoE Attack Ratio&amp;lt;/b&amp;gt;: +3 + SkillLv / 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding]&amp;lt;/b&amp;gt;: 100% damage over 8 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 1 Second || 4 Seconds || None || 8 Seconds || 8 Seconds || 15 Seconds || 4 Seconds || 20 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 1 Second || 4 Seconds || None || 8 Seconds || 8 Seconds || 15 Seconds || 4 Seconds || 20 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 19 Apr 2026 00:18:00 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Hunter</comments>
		</item>
		<item>
			<title>User:Ezos</title>
			<link>https://laimawiki.servegame.com/index.php/User:Ezos</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php/User:Ezos</guid>
			<description>&lt;p&gt;User account &lt;a href=&quot;/index.php?title=User:Ezos&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;mw-userlink new&quot; title=&quot;User:Ezos (page does not exist)&quot;&gt;&lt;bdi&gt;Ezos&lt;/bdi&gt;&lt;/a&gt; was created&lt;/p&gt;
</description>
			<pubDate>Sat, 18 Apr 2026 21:25:53 GMT</pubDate>
			<dc:creator>Ezos</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/User_talk:Ezos</comments>
		</item>
		<item>
			<title>Classes/Fletcher</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Fletcher&amp;diff=1617&amp;oldid=1599</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Fletcher&amp;diff=1617&amp;oldid=1599</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:07, 16 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Fire a special arrow at a single target, consuming the highest priority arrow in your quiver. Each arrow skill crafts an arrow when it enters cooldown, as long as there is space in the quiver. || Crafts armor-piercing arrows that penetrate enemy defenses. Fired via [Fletcher Arrow Shot]. || Crafts barbed arrows that cause deep wounds. Fired via [Fletcher Arrow Shot]. || Crafts explosive arrows that detonate in a cross pattern. Fired via [Fletcher Arrow Shot]. Enemies caught at the center of both lines take double damage. || Crafts explosive arrows that detonate on impact, damaging all nearby enemies. Fired via [Fletcher Arrow Shot]. || Fire a chain arrow into the ground at the designated location. The arrow draws arcane energy from the earth, imbuing your attacks with magical power and hastening your arrow crafting. The chain breaks after a certain distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Fire a special arrow at a single target, consuming the highest priority arrow in your quiver. Each arrow skill crafts an arrow when it enters cooldown, as long as there is space in the quiver. || Crafts armor-piercing arrows that penetrate enemy defenses. Fired via [Fletcher Arrow Shot]. || Crafts barbed arrows that cause deep wounds. Fired via [Fletcher Arrow Shot]. || Crafts explosive arrows that detonate in a cross pattern. Fired via [Fletcher Arrow Shot]. Enemies caught at the center of both lines take double damage. || Crafts explosive arrows that detonate on impact, damaging all nearby enemies. Fired via [Fletcher Arrow Shot]. || Fire a chain arrow into the ground at the designated location. The arrow draws arcane energy from the earth, imbuing your attacks with magical power and hastening your arrow crafting. The chain breaks after a certain distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Quiver Size&amp;lt;/b&amp;gt;: 11 + 1 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;All Arrow Skill Factor&amp;lt;/b&amp;gt;: +7% + 0.7% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 60% + 6% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Defense Ignored&amp;lt;/b&amp;gt;: 10% + 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 88% + 8.8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding] Duration&amp;lt;/b&amp;gt;: 6 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleed Damage&amp;lt;/b&amp;gt;: 20% + 1% * SkillLv of skill damage per second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 3 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 172% + 17.2% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +10 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 6 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 286% + 28.6% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 4 || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Arrow craft time reduced&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;40&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/del&gt;% * SkillLv&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Attacks become [Magic] attribute&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max Distance&amp;lt;/b&amp;gt;: 150&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Quiver Size&amp;lt;/b&amp;gt;: 11 + 1 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;All Arrow Skill Factor&amp;lt;/b&amp;gt;: +7% + 0.7% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 60% + 6% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Defense Ignored&amp;lt;/b&amp;gt;: 10% + 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 88% + 8.8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding] Duration&amp;lt;/b&amp;gt;: 6 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleed Damage&amp;lt;/b&amp;gt;: 20% + 1% * SkillLv of skill damage per second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 3 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 172% + 17.2% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +10 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 6 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 286% + 28.6% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 4 || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Arrow craft time reduced&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt;% * SkillLv&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Attacks become [Magic] attribute&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max Distance&amp;lt;/b&amp;gt;: 150&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 4 Seconds || 6 Seconds || 12 Seconds || 10 Seconds || 12 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 4 Seconds || 6 Seconds || 12 Seconds || 10 Seconds || 12 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 16 Apr 2026 17:07:26 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Fletcher</comments>
		</item>
		<item>
			<title>Classes/Ranger</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1616&amp;oldid=1593</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1616&amp;oldid=1593</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:28, 15 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Property&amp;#039;&amp;#039;&amp;#039; || Missile - Arrow || Missile - Arrow || None || Missile - Arrow || Physical || Missile - Arrow || Missile - Arrow - Fire&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Property&amp;#039;&amp;#039;&amp;#039; || Missile - Arrow || Missile - Arrow || None || Missile - Arrow || Physical || Missile - Arrow || Missile - Arrow - Fire&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Description&#039;&#039;&#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&#039;s force. The push back distance depends on skill level and character&#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Description&#039;&#039;&#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&#039;s accuracy. || Can be used once during 3 seconds after [Barrage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;], [Spiral Arrow&lt;/ins&gt;], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&#039;s force. The push back distance depends on skill level and character&#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 18% + 1.8% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 34% + 3.4% * SkillLv x 3~&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 280% + 28% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 18% + 1.8% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 34% + 3.4% * SkillLv x 3~&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 280% + 28% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 15 Apr 2026 18:28:47 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Ranger</comments>
		</item>
		<item>
			<title>Classes/Hunter</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Hunter&amp;diff=1614&amp;oldid=1569</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Hunter&amp;diff=1614&amp;oldid=1569</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:12, 14 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Property&amp;#039;&amp;#039;&amp;#039; || None || Physical - Strike || None || None || Physical - Missile || Physical - Strike || None || None&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Property&amp;#039;&amp;#039;&amp;#039; || None || Physical - Strike || None || None || Physical - Missile || Physical - Strike || None || None&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Description&#039;&#039;&#039; || Stop the companion&#039;s attack and call it back to the Hunter&#039;s side. Applies healing regeneration to the companion, followed by a movement speed boost. || Charge the companion to the designated target, causing damage to the target and its surroundings. Companions will automatically use this skill when attacking. || The companion becomes more aggressive, increasing its attack damage. In addition, the companion growls and applies fear to nearby enemies every few seconds. || Throw bolas at the target point to immobilize enemies in the area. || Fire a sharp projection in a straight line that causes bleeding to enemies. || Summon the companions you have in your companion list to the designated location. Summoned companions randomly attack enemies within range. || The Companion threatens the enemy with a howl. The stats of the threatened enemies are reduced. || Makes the companion enter a frenzied attack state, dramatically increasing its attack power. The companion&#039;s attacks inflict bleeding on enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Description&#039;&#039;&#039; || Stop the companion&#039;s attack and call it back to the Hunter&#039;s side. Applies healing regeneration to the companion, followed by a movement speed boost. || Charge the companion to the designated target, causing damage to the target and its surroundings. Companions will automatically use this skill when attacking. || The companion becomes more aggressive, increasing its attack damage. In addition, the companion growls and applies fear to nearby enemies every few seconds. || Throw bolas at the target point to immobilize enemies in the area. || Fire a sharp projection in a straight line that causes bleeding to enemies. || Summon the companions you have in your companion list to the designated location. Summoned companions randomly attack enemies within range. || The Companion threatens the enemy with a howl. The stats of the threatened enemies are reduced&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Companions will automatically use this skill when attacking&lt;/ins&gt;. || Makes the companion enter a frenzied attack state, dramatically increasing its attack power. The companion&#039;s attacks inflict bleeding on enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;[Pet Heal] Duration&amp;lt;/b&amp;gt;: 8 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pet Heal] Power&amp;lt;/b&amp;gt;: 2% HP per 0.2s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pet Heal After] Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: +10 + 2 * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 84% + 8.4% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + SkillLv || &amp;lt;b&amp;gt;Companion Damage&amp;lt;/b&amp;gt;: +100% + 10% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Growling Cycle&amp;lt;/b&amp;gt;: 10 - 0.5 * SkillLv seconds (min 3s) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Fear] Duration&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1~3 || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + SkillLv / 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Shackle] Duration&amp;lt;/b&amp;gt;: 2 + 0.4 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor per tick&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding] Duration&amp;lt;/b&amp;gt;: 7 + 0.3 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 119% + 11.9% * SkillLv per 1s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 || &amp;lt;b&amp;gt;Evasion, Accuracy, Critical Defense&amp;lt;/b&amp;gt;: -10% - 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 15 seconds || &amp;lt;b&amp;gt;Companion Attack&amp;lt;/b&amp;gt;: +200 + 20% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Companion AoE Attack Ratio&amp;lt;/b&amp;gt;: +3 + SkillLv / 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding]&amp;lt;/b&amp;gt;: 100% damage over 8 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;[Pet Heal] Duration&amp;lt;/b&amp;gt;: 8 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pet Heal] Power&amp;lt;/b&amp;gt;: 2% HP per 0.2s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pet Heal After] Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: +10 + 2 * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 84% + 8.4% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + SkillLv || &amp;lt;b&amp;gt;Companion Damage&amp;lt;/b&amp;gt;: +100% + 10% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Growling Cycle&amp;lt;/b&amp;gt;: 10 - 0.5 * SkillLv seconds (min 3s) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Fear] Duration&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1~3 || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + SkillLv / 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Shackle] Duration&amp;lt;/b&amp;gt;: 2 + 0.4 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor per tick&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding] Duration&amp;lt;/b&amp;gt;: 7 + 0.3 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 119% + 11.9% * SkillLv per 1s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 || &amp;lt;b&amp;gt;Evasion, Accuracy, Critical Defense&amp;lt;/b&amp;gt;: -10% - 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 15 seconds || &amp;lt;b&amp;gt;Companion Attack&amp;lt;/b&amp;gt;: +200 + 20% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Companion AoE Attack Ratio&amp;lt;/b&amp;gt;: +3 + SkillLv / 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding]&amp;lt;/b&amp;gt;: 100% damage over 8 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 1 Second || 4 Seconds || None || 8 Seconds || 8 Seconds || 15 Seconds || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;Seconds || 20 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 1 Second || 4 Seconds || None || 8 Seconds || 8 Seconds || 15 Seconds || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/ins&gt;Seconds || 20 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Overheats&amp;#039;&amp;#039;&amp;#039; || - || - || - || - || 2 || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Overheats&amp;#039;&amp;#039;&amp;#039; || - || - || - || - || 2 || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 14 Apr 2026 03:12:16 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Hunter</comments>
		</item>
		<item>
			<title>Classes/Cryomancer</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Cryomancer&amp;diff=1613&amp;oldid=1562</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Cryomancer&amp;diff=1613&amp;oldid=1562</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:21, 14 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(2 intermediate revisions by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Gather powerful ice magic to launch it towards an enemy. Damages and possibly [Freeze] nearby enemies. || Invokes a powerful ice pike on the ground to damage enemies and potentially apply [Freeze]. || Creates a wall of ice that blocks enemy from passing through and potentially apply [Freeze] to enemies nearby. || Unleashes a cold breeze in front of you, applying [Freeze] to enemies. || Snap your fingers to make nearby frozen enemies start shattering. Deals damage over time to enemies with [Freeze]. || Creates an ice shield that may apply [Freeze] to attacking enemies when they perform non-magical attacks. Also enchants non elemental attacks with [Ice]. Applies to party members. || Summons a tree of ice on the ground that applies [Freeze] and damages enemies nearby.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Gather powerful ice magic to launch it towards an enemy. Damages and possibly [Freeze] nearby enemies. || Invokes a powerful ice pike on the ground to damage enemies and potentially apply [Freeze]. || Creates a wall of ice that blocks enemy from passing through and potentially apply [Freeze] to enemies nearby. || Unleashes a cold breeze in front of you, applying [Freeze] to enemies. || Snap your fingers to make nearby frozen enemies start shattering. Deals damage over time to enemies with [Freeze]. || Creates an ice shield that may apply [Freeze] to attacking enemies when they perform non-magical attacks. Also enchants non elemental attacks with [Ice]. Applies to party members. || Summons a tree of ice on the ground that applies [Freeze] and damages enemies nearby.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;98&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/del&gt;% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting time&amp;lt;/b&amp;gt;: 0.8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 50% + 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 6 second(s) || &amp;lt;b&amp;gt;Skill factor&amp;lt;/b&amp;gt;: 84% + 8.4% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting time&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0 &lt;/del&gt;second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 16&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 8 second(s) || &amp;lt;b&amp;gt;Skill factor&amp;lt;/b&amp;gt;: 11% + 1.1% * SkillLv per 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 20% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration of Ice Wall&amp;lt;/b&amp;gt;: 15 second(s) || &amp;lt;b&amp;gt;Deals No Damage&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 100%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 6.0 second(s) || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 112% + 11.2% * SkillLv per 1.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting time&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: Unlimited&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Ice Blast] Debuff Duration&amp;lt;/b&amp;gt;: 20 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Ice Blast] Only deals damage to frozen targets&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 20% + 6% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration for Caster&amp;lt;/b&amp;gt;: 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration for Party Members&amp;lt;/b&amp;gt;: 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;98&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/del&gt;% * SkillLv per 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 6.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/del&gt;%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 4.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ice Tree Duration&amp;lt;/b&amp;gt;: 8 + 1.1 * SkillLv second(s)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;180&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;18&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0&lt;/ins&gt;% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting time&amp;lt;/b&amp;gt;: 0.8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 50% + 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 6 second(s) || &amp;lt;b&amp;gt;Skill factor&amp;lt;/b&amp;gt;: 84% + 8.4% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting time&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/ins&gt;second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 16&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 8 second(s) || &amp;lt;b&amp;gt;Skill factor&amp;lt;/b&amp;gt;: 11% + 1.1% * SkillLv per 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 20% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration of Ice Wall&amp;lt;/b&amp;gt;: 15 second(s) || &amp;lt;b&amp;gt;Deals No Damage&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 100%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 6.0 second(s) || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 112% + 11.2% * SkillLv per 1.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting time&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: Unlimited&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Ice Blast] Debuff Duration&amp;lt;/b&amp;gt;: 20 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Ice Blast] Only deals damage to frozen targets&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 20% + 6% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration for Caster&amp;lt;/b&amp;gt;: 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration for Party Members&amp;lt;/b&amp;gt;: 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;127&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/ins&gt;% * SkillLv per 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 6.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60% + 4&lt;/ins&gt;% &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* SkillLv&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 4.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ice Tree Duration&amp;lt;/b&amp;gt;: 8 + 1.1 * SkillLv second(s)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 8 Seconds || 9 Seconds || 12 Seconds || 6 Seconds || 0.1 Seconds || 30 Seconds || 15 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 8 Seconds || 9 Seconds || 12 Seconds || 6 Seconds || 0.1 Seconds || 30 Seconds || 15 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 14 Apr 2026 02:21:04 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Cryomancer</comments>
		</item>
		<item>
			<title>Classes/Bokor</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Bokor&amp;diff=1610&amp;oldid=1565</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Bokor&amp;diff=1610&amp;oldid=1565</guid>
			<description>&lt;p&gt;Updated Bokor skills: Effigy 14 targets/5% pollution/no CD, Samdiveve +10% zombie damage, Bwa Kayiman conga line, Damballa zombie respawn, Hexing target count&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:26, 14 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Property&amp;#039;&amp;#039;&amp;#039; || Magic - Dark || Magic - Dark || None || None || Magic - Dark || None || Magic - Dark&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Property&amp;#039;&amp;#039;&amp;#039; || Magic - Dark || Magic - Dark || None || None || Magic - Dark || None || Magic - Dark&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Description&#039;&#039;&#039; || Apply [Hexing] to the enemy, weakening their offensive power and ability to recover from healing spells. Zombies will attack cursed targets. || Affects cursed targets around the caster, dealing damage and causing them to flee in fear. Generates threat towards your zombies. || Summon zombies that attack enemies and grant [Dark Force] stacks to the caster. Zombies prioritize cursed targets. Switching zombie types kills all previously summoned zombies. || Install a Samedi pattern that represents death noir on the ground. Increases movement speed of allied summons in range and causes buffed summons to apply [Decomposition] debuff to nearby enemies. || Zombies form a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;circular pattern around &lt;/del&gt;you, causing damage and applying [Pollution] to nearby enemies. || Apply buff that redirects damage received to your summons. Duration is proportional to the number of [Dark Force] stacks, and can&#039;t exceed 10 seconds. || Explode all your summons with dark energy, dealing damage to enemies around each summon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Description&#039;&#039;&#039; || Apply [Hexing] to the enemy, weakening their offensive power and ability to recover from healing spells. Zombies will attack cursed targets. || Affects cursed targets around the caster, dealing damage and causing them to flee in fear. Generates threat towards your zombies. || Summon zombies that attack enemies and grant [Dark Force] stacks to the caster. Zombies prioritize cursed targets. Switching zombie types kills all previously summoned zombies. || Install a Samedi pattern that represents death noir on the ground. Increases movement speed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and damage &lt;/ins&gt;of allied summons in range and causes buffed summons to apply [Decomposition] debuff to nearby enemies. || Zombies form a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conga line behind &lt;/ins&gt;you, causing damage and applying [Pollution] to nearby enemies&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Damage increased by [Samdiveve]&lt;/ins&gt;. || Apply buff that redirects damage received to your summons. Duration is proportional to the number of [Dark Force] stacks, and can&#039;t exceed 10 seconds. || Explode all your summons with dark energy, dealing damage to enemies around each summon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Zombies respawn after use&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hexing] Duration&amp;lt;/b&amp;gt;: 20 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Physical Attack&amp;lt;/b&amp;gt;: -20% - 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magical Attack&amp;lt;/b&amp;gt;: -20% - 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Healing Received&amp;lt;/b&amp;gt;: -30% - 3% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;336&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;33.6&lt;/del&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fear&lt;/del&gt;] Duration&amp;lt;/b&amp;gt;: 6 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution]&amp;lt;/b&amp;gt;: -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% movement speed || &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 4 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombie Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Zombies&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombies grant [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cannot use in towns&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Movement Speed Bonus&amp;lt;/b&amp;gt;: +20 + 3 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Decomposition]&amp;lt;/b&amp;gt;: Increases target&#039;s threat against summon by 50% * SkillLv || &amp;lt;b&amp;gt;Requires 10 [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 28% + 2.8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Channeling Time&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution] Duration&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution]&amp;lt;/b&amp;gt;: -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% movement speed || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 0.5 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;&lt;/del&gt;[Dark Force]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; stacks &lt;/del&gt;seconds &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Damage Redirection&#039;&#039;&#039;: 40% + 3% * SkillLv &lt;/del&gt;|| &amp;lt;b&amp;gt;Requires 10 [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 203% + 20.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Targets&amp;lt;/b&amp;gt;: 5 per summon &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All summons are destroyed&lt;/del&gt;&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hexing] Duration&amp;lt;/b&amp;gt;: 20 seconds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 + SkillLv &lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Physical Attack&amp;lt;/b&amp;gt;: -20% - 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magical Attack&amp;lt;/b&amp;gt;: -20% - 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Healing Received&amp;lt;/b&amp;gt;: -30% - 3% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;80&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/ins&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution] Chance&amp;lt;/b&amp;gt;: 5% &lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pollution&lt;/ins&gt;] Duration&amp;lt;/b&amp;gt;: 6 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution]&amp;lt;/b&amp;gt;: -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/ins&gt;% movement speed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Consumes up to 5 [Dark Force] stacks to heal zombies&amp;lt;/b&amp;gt; &lt;/ins&gt;|| &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 4 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombie Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Zombies&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombies grant [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cannot use in towns&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Movement Speed Bonus&amp;lt;/b&amp;gt;: +20 + 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombie Damage&amp;lt;/b&amp;gt;: +10% &lt;/ins&gt;* SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Decomposition]&amp;lt;/b&amp;gt;: Increases target&#039;s threat against summon by 50% * SkillLv || &amp;lt;b&amp;gt;Requires 10 [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 28% + 2.8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Channeling Time&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution] Duration&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution]&amp;lt;/b&amp;gt;: -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/ins&gt;% movement speed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Damage increased by [Samdiveve]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Large summons hit further&amp;lt;/b&amp;gt; &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;Damage Redirection&amp;lt;/b&amp;gt;: 40% + 3% * SkillLv &amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 0.5 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seconds per &lt;/ins&gt;[Dark Force] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stack consumed (maximum 10 &lt;/ins&gt;seconds&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;Redirected damage is distributed among your summons&amp;lt;/b&amp;gt; &lt;/ins&gt;|| &amp;lt;b&amp;gt;Requires 10 [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 203% + 20.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Targets&amp;lt;/b&amp;gt;: 5 per summon &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zombies respawn on killed enemies&lt;/ins&gt;&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 6 Seconds || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 Seconds &lt;/del&gt;|| 12 Seconds || 5 Seconds || 10 Seconds || 12 Seconds || 15 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 6 Seconds || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;None &lt;/ins&gt;|| 12 Seconds || 5 Seconds || 10 Seconds || 12 Seconds || 15 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/del&gt;|| - || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;|| - || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Max Level&amp;#039;&amp;#039;&amp;#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Max Level&amp;#039;&amp;#039;&amp;#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 14 Apr 2026 01:26:09 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Bokor</comments>
		</item>
		<item>
			<title>User:Ecobits</title>
			<link>https://laimawiki.servegame.com/index.php/User:Ecobits</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php/User:Ecobits</guid>
			<description>&lt;p&gt;User account &lt;a href=&quot;/index.php?title=User:Ecobits&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;mw-userlink new&quot; title=&quot;User:Ecobits (page does not exist)&quot;&gt;&lt;bdi&gt;Ecobits&lt;/bdi&gt;&lt;/a&gt; was created&lt;/p&gt;
</description>
			<pubDate>Tue, 14 Apr 2026 01:20:44 GMT</pubDate>
			<dc:creator>Ecobits</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/User_talk:Ecobits</comments>
		</item>
		<item>
			<title>Classes/Krivis</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Krivis&amp;diff=1609&amp;oldid=1572</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Krivis&amp;diff=1609&amp;oldid=1572</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:08, 14 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;Heal Factor&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Heal Cycle&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;HP Regen Speed&amp;lt;/b&amp;gt;: +100%  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;lt;b&amp;gt;Heal Factor&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Heal Cycle&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;HP Regen Speed&amp;lt;/b&amp;gt;: +100%  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;SP Regen Speed&amp;lt;/b&amp;gt;: +100%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;SP Regen Speed&amp;lt;/b&amp;gt;: +100%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Heal Factor&amp;lt;/b&amp;gt;: 90% + 9% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Buff Duration&amp;lt;/b&amp;gt;: 8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Blessed Ground Duration&amp;lt;/b&amp;gt;: 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;SP Cost for 1 HP&amp;lt;/b&amp;gt;: 0.5 - 0.025 * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 5 || &amp;lt;b&amp;gt;Healing&amp;lt;/b&amp;gt;: +30% + 3% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;31&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;.1% * SkillLv per 0.15 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 1.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Hits&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Magic Circle Duration&amp;lt;/b&amp;gt;: 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Extra Magical Attack&amp;lt;/b&amp;gt;: 10% of Current SP || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;28&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/del&gt;% * SkillLv per 1 second&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 1.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: (SkillLv / 2) + 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration of Stigma&amp;lt;/b&amp;gt;: 8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stigma Damage Bonus&amp;lt;/b&amp;gt;: +30%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Extra Magical Attack&amp;lt;/b&amp;gt;: 10% of Current SP || &amp;lt;b&amp;gt;SP Regenerated over 25 seconds&amp;lt;/b&amp;gt;: 20% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 25 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Heal Factor&amp;lt;/b&amp;gt;: 90% + 9% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Buff Duration&amp;lt;/b&amp;gt;: 8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Blessed Ground Duration&amp;lt;/b&amp;gt;: 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;SP Cost for 1 HP&amp;lt;/b&amp;gt;: 0.5 - 0.025 * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 5 || &amp;lt;b&amp;gt;Healing&amp;lt;/b&amp;gt;: +30% + 3% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;41&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/ins&gt;.1% * SkillLv per 0.15 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 1.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Hits&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Magic Circle Duration&amp;lt;/b&amp;gt;: 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Extra Magical Attack&amp;lt;/b&amp;gt;: 10% of Current SP || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;39&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/ins&gt;% * SkillLv per 1 second&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 1.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: (SkillLv / 2) + 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration of Stigma&amp;lt;/b&amp;gt;: 8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stigma Damage Bonus&amp;lt;/b&amp;gt;: +30%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Extra Magical Attack&amp;lt;/b&amp;gt;: 10% of Current SP || &amp;lt;b&amp;gt;SP Regenerated over 25 seconds&amp;lt;/b&amp;gt;: 20% + 4% * SkillLv&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Buff Duration&#039;&#039;&#039;: 20 second(s)&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 25 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 10 Seconds || 12 Seconds || 5 Seconds || 4 Seconds || 6 Seconds || 12 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 10 Seconds || 12 Seconds || 5 Seconds || 4 Seconds || 6 Seconds || 12 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 14 Apr 2026 00:08:01 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Krivis</comments>
		</item>
		<item>
			<title>Classes/Pyromancer</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Pyromancer&amp;diff=1608&amp;oldid=1561</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Pyromancer&amp;diff=1608&amp;oldid=1561</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:23, 13 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Gather powerful fire magic to launch it towards an enemy. An explosion occurs when the enemy is hit to damage nearby enemies with fire damage. || Creates a wall of flames that continuously damages approaching enemies. Burns and knocks backs enemies entering the firewall. Enemies hit by the wall decrease the wall&amp;#039;s duration. || Enchants non elemental attacks with [Fire] Element and additionally increases damage. Applies to party members. || Summons a pillar of fire to inflict heavy damage for a short duration. || Attacks quickly by continuously fuming fire towards enemies. Consumes a heavy amount of SP to deal quick heavy damage. || Creates a magic circle of fire on the ground to deal constant damage over a long duration. || Summons fire salamanders that randomly move on the ground damaging targets and applying [Burn]. Deals heavy damage over a large area, but requires a lot of concentration to cast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Gather powerful fire magic to launch it towards an enemy. An explosion occurs when the enemy is hit to damage nearby enemies with fire damage. || Creates a wall of flames that continuously damages approaching enemies. Burns and knocks backs enemies entering the firewall. Enemies hit by the wall decrease the wall&amp;#039;s duration. || Enchants non elemental attacks with [Fire] Element and additionally increases damage. Applies to party members. || Summons a pillar of fire to inflict heavy damage for a short duration. || Attacks quickly by continuously fuming fire towards enemies. Consumes a heavy amount of SP to deal quick heavy damage. || Creates a magic circle of fire on the ground to deal constant damage over a long duration. || Summons fire salamanders that randomly move on the ground damaging targets and applying [Burn]. Deals heavy damage over a large area, but requires a lot of concentration to cast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 210% + 21% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 0.8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;☃☃ || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 36% + 3.5% * SkillLv per hit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Fire Walls&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Firewall Duration&amp;lt;/b&amp;gt;: 15 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per second || &amp;lt;b&amp;gt;Damage Increase&amp;lt;/b&amp;gt;: 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enchants non elemental attacks with Fire&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 294% + 29.4% * SkillLv per 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 6 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 4.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 || &amp;lt;b&amp;gt;Channeling time&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 133% + 13.3% * SkillLv per 0.2 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor per 1 second&amp;lt;/b&amp;gt;: 119% + 11.9% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 24 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Does not damage flying enemies&amp;lt;/b&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 245% + 24.5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 6.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4 per salamander&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Number of Salamanders&amp;lt;/b&amp;gt;: 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamander Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamanders attack every 1 second&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies [Burn] on hit&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per second for 3 second(s)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 210% + 21% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 0.8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;☃☃ || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 36% + 3.5% * SkillLv per hit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Fire Walls&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Firewall Duration&amp;lt;/b&amp;gt;: 15 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per second || &amp;lt;b&amp;gt;Damage Increase&amp;lt;/b&amp;gt;: 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enchants non elemental attacks with Fire&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 294% + 29.4% * SkillLv per 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 6 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 4.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 || &amp;lt;b&amp;gt;Channeling time&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 133% + 13.3% * SkillLv per 0.2 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor per 1 second&amp;lt;/b&amp;gt;: 119% + 11.9% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 20&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 4.5 second(s)&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 24 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Does not damage flying enemies&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 245% + 24.5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 6.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4 per salamander&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Number of Salamanders&amp;lt;/b&amp;gt;: 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamander Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamanders attack every 1 second&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies [Burn] on hit&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per second for 3 second(s)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 4 Seconds || 13 Seconds || 30 Seconds || 8 Seconds || 5 Seconds || 9 Seconds || 10 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 4 Seconds || 13 Seconds || 30 Seconds || 8 Seconds || 5 Seconds || 9 Seconds || 10 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 13 Apr 2026 14:23:08 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Pyromancer</comments>
		</item>
		<item>
			<title>Headgear Quests</title>
			<link>https://laimawiki.servegame.com/index.php?title=Headgear_Quests&amp;diff=1607&amp;oldid=1495</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Headgear_Quests&amp;diff=1607&amp;oldid=1495</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:28, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Groucho_Glasses.png|50px]] Groucho Glasses || [Survivor] Berthold || Escanciu Village || 75 Hallowventer Hand Bones, 50 Gravegolem Cores&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Groucho_Glasses.png|50px]] Groucho Glasses || [Survivor] Berthold || Escanciu Village || 75 Hallowventer Hand Bones, 50 Gravegolem Cores&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [[File:Hair_Accessory_of_Goddess_Dahlia.png|50px]] Hair Accessory of Goddess Dahlia || [Believer] Sancti || Mage Tower 5F || 30 Minivern Skins, 10 Dimmer Marbles, 20 Black Drake Hearts, 30 Black Shaman Doll Cores&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Horned_Hat.png|50px]] Horned Hat || [Historian] Valdric || Roxona Market || 80 Moya Fragments, 40 Bavon Feathers&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Horned_Hat.png|50px]] Horned Hat || [Historian] Valdric || Roxona Market || 80 Moya Fragments, 40 Bavon Feathers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot;&gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:White_Bunny_Hairband.png|50px]] White Bunny Hairband || [Seamstress] Mirela || Mesafasla || 60 Lepusbunny Hair, 8 White Chains&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:White_Bunny_Hairband.png|50px]] White Bunny Hairband || [Seamstress] Mirela || Mesafasla || 60 Lepusbunny Hair, 8 White Chains&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [[File:White_Flower_Headgear.png|50px]] White Flower Headgear || [Ex-Refugee] Ohla || Mishekan Forest || 30 Flowlevi Downs, 30 Flowlon Leaves, 30 Bloom Leaves, 30 Virdney Leaves&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Wood_Owl_Hat.png|50px]] Wood Owl Hat || [Wooden Owl] Nocturnus || Grynas Training Camp || 45 Blue Ridimed Stems, 30 Red Straw Sheaves, 8 Black Old Kepa Skins&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Wood_Owl_Hat.png|50px]] Wood Owl Hat || [Wooden Owl] Nocturnus || Grynas Training Camp || 45 Blue Ridimed Stems, 30 Red Straw Sheaves, 8 Black Old Kepa Skins&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 12 Apr 2026 22:28:26 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Headgear_Quests</comments>
		</item>
		<item>
			<title>File:White Flower Headgear.png</title>
			<link>https://laimawiki.servegame.com/index.php?title=File:White_Flower_Headgear.png&amp;diff=1606&amp;oldid=0</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=File:White_Flower_Headgear.png&amp;diff=1606&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Laima&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;mw-userlink new&quot; title=&quot;User:Laima (page does not exist)&quot;&gt;&lt;bdi&gt;Laima&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/index.php/File:White_Flower_Headgear.png&quot; title=&quot;File:White Flower Headgear.png&quot;&gt;File:White Flower Headgear.png&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Sun, 12 Apr 2026 22:28:22 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/File_talk:White_Flower_Headgear.png</comments>
		</item>
		<item>
			<title>File:Hair Accessory of Goddess Dahlia.png</title>
			<link>https://laimawiki.servegame.com/index.php?title=File:Hair_Accessory_of_Goddess_Dahlia.png&amp;diff=1605&amp;oldid=0</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=File:Hair_Accessory_of_Goddess_Dahlia.png&amp;diff=1605&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Laima&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;mw-userlink new&quot; title=&quot;User:Laima (page does not exist)&quot;&gt;&lt;bdi&gt;Laima&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/index.php/File:Hair_Accessory_of_Goddess_Dahlia.png&quot; title=&quot;File:Hair Accessory of Goddess Dahlia.png&quot;&gt;File:Hair Accessory of Goddess Dahlia.png&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Sun, 12 Apr 2026 22:28:13 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/File_talk:Hair_Accessory_of_Goddess_Dahlia.png</comments>
		</item>
		<item>
			<title>Classes/Wugushi</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Wugushi&amp;diff=1604&amp;oldid=1589</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Wugushi&amp;diff=1604&amp;oldid=1589</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:01, 10 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Fire a contagious poison dart. The initial hit damage is applied as [Poison] damage over time. Poison can spread to nearby enemies when the target is struck. || Apply deadly poison to the weapons of you and your party. Changes the default attack element to [Poison] and empowers all poison effects. || Blows a deadly dart that deals continuous [Poison] damage for a long period of time. || Throws a pot that creates a poison puddle and applies [Poison] to enemies that enter it. || Summons Tutu the Golden Frog, poisoning nearby enemies. || Throw a vial of poison to the ground, poisoning nearby enemies and hiding in the toxic cloud. While poisoned, enemies struck have a 20% chance per [Poison] to spread it to a nearby enemy. || Accelerates all [Poison] debuffs on nearby enemies, reducing their tick interval and remaining duration. While the self-buff is active, newly applied poisons are also accelerated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Fire a contagious poison dart. The initial hit damage is applied as [Poison] damage over time. Poison can spread to nearby enemies when the target is struck. || Apply deadly poison to the weapons of you and your party. Changes the default attack element to [Poison] and empowers all poison effects. || Blows a deadly dart that deals continuous [Poison] damage for a long period of time. || Throws a pot that creates a poison puddle and applies [Poison] to enemies that enter it. || Summons Tutu the Golden Frog, poisoning nearby enemies. || Throw a vial of poison to the ground, poisoning nearby enemies and hiding in the toxic cloud. While poisoned, enemies struck have a 20% chance per [Poison] to spread it to a nearby enemy. || Accelerates all [Poison] debuffs on nearby enemies, reducing their tick interval and remaining duration. While the self-buff is active, newly applied poisons are also accelerated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 29% + 2.9% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 15 + 1 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Spread Chance on Hit&amp;lt;/b&amp;gt;: 20% (1 nearby enemy) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison spreads with remaining duration&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;On death: spreads to 2 nearby enemies&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 300 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Enchants non-elemental attacks with [Poison]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison Damage&amp;lt;/b&amp;gt;: +5% + 0.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison Debuff Duration&amp;lt;/b&amp;gt;: +5 + SkillLv/2 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 39% + 3.9% * SkillLv per 1 second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 40 seconds || &amp;lt;b&amp;gt;Skill Factor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per 1s&lt;/del&gt;&amp;lt;/b&amp;gt;: 25% + 2.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Tile Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison only applies once&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 92% + 9.2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Golden Frog Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 60 seconds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison ticks every 3 seconds&amp;lt;/b&amp;gt; &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 15% + 1.5% * SkillLv per 1 second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Stealth] Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Spread Range&amp;lt;/b&amp;gt;: 50 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Acceleration&amp;lt;/b&amp;gt;: 20% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Self-Buff Duration&amp;lt;/b&amp;gt;: 8 seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 29% + 2.9% * SkillLv &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per 1 second&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 15 + 1 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Spread Chance on Hit&amp;lt;/b&amp;gt;: 20% (1 nearby enemy) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison spreads with remaining duration&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;On death: spreads to 2 nearby enemies&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 300 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Enchants non-elemental attacks with [Poison]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison Damage&amp;lt;/b&amp;gt;: +5% + 0.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison Debuff Duration&amp;lt;/b&amp;gt;: +5 + SkillLv/2 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 39% + 3.9% * SkillLv per 1 second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 40 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 25% + 2.5% * SkillLv &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per 1 second&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Tile Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison only applies once&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 92% + 9.2% * SkillLv &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per 3 seconds&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Golden Frog Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 60 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 15% + 1.5% * SkillLv per 1 second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Stealth] Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Spread Range&amp;lt;/b&amp;gt;: 50 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Acceleration&amp;lt;/b&amp;gt;: 20% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Self-Buff Duration&amp;lt;/b&amp;gt;: 8 seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3 Seconds || 30 Seconds || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/del&gt;Seconds || 11 Seconds || 14 Seconds || 10 Seconds || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/del&gt;Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3 Seconds || 30 Seconds || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/ins&gt;Seconds || 11 Seconds || 14 Seconds || 10 Seconds || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/ins&gt;Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Overheats&amp;#039;&amp;#039;&amp;#039; || 2 || - || 2 || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Overheats&amp;#039;&amp;#039;&amp;#039; || 2 || - || 2 || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 10 Apr 2026 12:01:55 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Wugushi</comments>
		</item>
		<item>
			<title>Mechanics</title>
			<link>https://laimawiki.servegame.com/index.php?title=Mechanics&amp;diff=1603&amp;oldid=1516</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Mechanics&amp;diff=1603&amp;oldid=1516</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:36, 10 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot;&gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Attack/Defense || Fire || Ice || Lightning || Earth || Poison || Holy || Dark || Soul&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Attack/Defense || Fire || Ice || Lightning || Earth || Poison || Holy || Dark || Soul&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Fire || -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/del&gt;% || - || - || +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/del&gt;% || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Fire || -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% || - || - || +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Ice || +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/del&gt;% || -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/del&gt;% || - || - || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Ice || +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% || -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% || - || - || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Lightning || - || +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/del&gt;% || -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/del&gt;% || -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Lightning || - || +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/ins&gt;% || -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% || -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25&lt;/ins&gt;% || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Earth || - || - || +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/del&gt;% || -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/del&gt;% || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Earth || - || - || +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% || -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Poison || - || - || - || +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/del&gt;% || -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/del&gt;% || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Poison || - || - || - || +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% || -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Holy || - || - || - || - || - || -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75% &lt;/del&gt;|| +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/del&gt;% || -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Holy || - || - || - || - || - || - || +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% || -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Dark || - || - || - || - || - || +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/del&gt;% || -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75% &lt;/del&gt;|| -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Dark || - || - || - || - || - || +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% || - || -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Soul || - || - || - || - || - || - || - || +50%&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Soul || - || - || - || - || - || - || - || +50%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 10 Apr 2026 02:36:22 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Mechanics</comments>
		</item>
		<item>
			<title>Items/Mixing</title>
			<link>https://laimawiki.servegame.com/index.php?title=Items/Mixing&amp;diff=1602&amp;oldid=1592</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Items/Mixing&amp;diff=1602&amp;oldid=1592</guid>
			<description>&lt;p&gt;Update key materials: Nucle/Sierra Powder now from Demon Hunter NPC in Demon Prison 2F&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:07, 8 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Key Materials ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Key Materials ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Icon_item_breakpowder_1.png|20px]] &#039;&#039;&#039;Nucle Powder&#039;&#039;&#039; and [[File:Icon_item_breakpowder_2.png|20px]] &#039;&#039;&#039;Sierra Powder&#039;&#039;&#039; are used in many mixing recipes. They can be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;found &lt;/del&gt;in &#039;&#039;&#039;Demon Prison&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Icon_item_breakpowder_1.png|20px]] &#039;&#039;&#039;Nucle Powder&#039;&#039;&#039; and [[File:Icon_item_breakpowder_2.png|20px]] &#039;&#039;&#039;Sierra Powder&#039;&#039;&#039; are used in many mixing recipes. They can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchased from the &#039;&#039;&#039;Demon Hunter&#039;&#039;&#039; NPC &lt;/ins&gt;in &#039;&#039;&#039;Demon Prison &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2nd Floor&lt;/ins&gt;&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Important ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Important ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 08 Apr 2026 22:07:19 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Items/Mixing</comments>
		</item>
		<item>
			<title>Items</title>
			<link>https://laimawiki.servegame.com/index.php?title=Items&amp;diff=1601&amp;oldid=1524</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Items&amp;diff=1601&amp;oldid=1524</guid>
			<description>&lt;p&gt;Update dungeon themed drops: Mage Tower, Demon Prison, Royal Mausoleum changes&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:07, 8 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l151&quot;&gt;Line 151:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 151:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Crystal Mine&amp;#039;&amp;#039;&amp;#039; || Precious Jewels || Amber, Fossilized Lizard Amber, Topaz, Opal, Garnet, Obsidian, Peridot, Zircon, Pyrite, Bloodstone, Cryorite, Pyrostone, Cryostone, Pyranium, Cryonium, Diamond, Sapphire, Ruby&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Crystal Mine&amp;#039;&amp;#039;&amp;#039; || Precious Jewels || Amber, Fossilized Lizard Amber, Topaz, Opal, Garnet, Obsidian, Peridot, Zircon, Pyrite, Bloodstone, Cryorite, Pyrostone, Cryostone, Pyranium, Cryonium, Diamond, Sapphire, Ruby&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Royal Mausoleum&#039;&#039;&#039; || Attribute Points || Attribute Point Scroll (500), Attribute Point Scroll (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1000&lt;/del&gt;), Attribute Point Scroll (10,000)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Royal Mausoleum&#039;&#039;&#039; || Attribute Points || Attribute Point Scroll (500), Attribute Point Scroll (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1,000&lt;/ins&gt;), Attribute Point Scroll (10,000) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;(last 2 floors only)&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Tenet Church&amp;#039;&amp;#039;&amp;#039; || Headgear Enchant || Enchant Scroll&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Tenet Church&amp;#039;&amp;#039;&amp;#039; || Headgear Enchant || Enchant Scroll&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Mage Tower&#039;&#039;&#039; || Monster &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cards &lt;/del&gt;|| Monster Card Album: Red, Monster Card Album: Blue, Monster Card Album: Green, Monster Card Album: Purple&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Enhancement Card Lv1&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Mage Tower&#039;&#039;&#039; || Monster &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Albums &lt;/ins&gt;|| Monster Card Album: Red, Monster Card Album: Blue, Monster Card Album: Green, Monster Card Album: Purple&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Demon Prison&#039;&#039;&#039; || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crafting Powder &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nucle Powder&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sierra Powder&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Demon Prison&#039;&#039;&#039; || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Card Enhancement &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enhancement Card: 100&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enhancement Card: 500, Enhancement Card Lv1 (2000) &#039;&#039;(last 2 floors only)&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Tevhrin Stalactite Cave&amp;#039;&amp;#039;&amp;#039; || Rare Ores || Phydecium, Ferinium, Portium, Chromite, Absidium&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Tevhrin Stalactite Cave&amp;#039;&amp;#039;&amp;#039; || Rare Ores || Phydecium, Ferinium, Portium, Chromite, Absidium&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 08 Apr 2026 22:07:18 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Items</comments>
		</item>
		<item>
			<title>Classes/Highlander</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Highlander&amp;diff=1600&amp;oldid=1555</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Highlander&amp;diff=1600&amp;oldid=1555</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:43, 8 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Lifts and knockdowns enemies with a slash, causing a short Bleeding. Damage is increased under effect of Cross Guard - Detect Weakness || Slashes twice with the sword causing a long lasting Bleeding. || Continuously casts double slashes. Casts faster the more DEX you have. Deals additional damage to Bleeding targets. || Charges a powerful attack striking with your sword after a few seconds. Applies [Stun] to enemies. || Parries with weapon while using the skill, converting Evasion into Blocking. After blocking damage, will provide Cross Guard - Detect Weakness buff to user. || Defies the laws of nature. Makes the Highlander take less damage the less health it has. || Deals focused slashes with the sword. Deals additional damage to Bleeding targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Lifts and knockdowns enemies with a slash, causing a short Bleeding. Damage is increased under effect of Cross Guard - Detect Weakness || Slashes twice with the sword causing a long lasting Bleeding. || Continuously casts double slashes. Casts faster the more DEX you have. Deals additional damage to Bleeding targets. || Charges a powerful attack striking with your sword after a few seconds. Applies [Stun] to enemies. || Parries with weapon while using the skill, converting Evasion into Blocking. After blocking damage, will provide Cross Guard - Detect Weakness buff to user. || Defies the laws of nature. Makes the Highlander take less damage the less health it has. || Deals focused slashes with the sword. Deals additional damage to Bleeding targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 221% + 22.1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleeding Damage&amp;lt;/b&amp;gt;: 20% of Total Damage &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleeding Duration&amp;lt;/b&amp;gt;: 5 Seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Extra Damage under Cross Guard - Detect Weakness&amp;lt;/b&amp;gt;: 50% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +6 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 95% + 9.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleeding Damage&amp;lt;/b&amp;gt;: 20% + 1% * SkillLv of Total Damage &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleeding Duration&amp;lt;/b&amp;gt;: 15 Seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +4 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 76% + 7.6% * SkillLv * 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 Seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Extra Damage to Bleeding Targets&amp;lt;/b&amp;gt;: +100%  &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 171% + 17.1% x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Stun] Chance&amp;lt;/b&amp;gt;: 100%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +10 || &amp;lt;b&amp;gt;Block&amp;lt;/b&amp;gt;: 200 + 50 * SkillLv + Evasion Conversion &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;% of Evasion Converted to Block&amp;lt;/b&amp;gt;: 5% * SkillLv of Total Evasion &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cross Guard - Detect Weakness&amp;lt;/b&amp;gt;: +5% Damage per SkillLv || &amp;lt;b&amp;gt;Damage Reduction Per 1% Hp Lost&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/del&gt;% * SkillLv of Total Damage Taken || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 147% + 14.7% * SkillLv * 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Extra Damage to Bleeding Targets&amp;lt;/b&amp;gt;: +50% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +0&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 221% + 22.1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleeding Damage&amp;lt;/b&amp;gt;: 20% of Total Damage &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleeding Duration&amp;lt;/b&amp;gt;: 5 Seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Extra Damage under Cross Guard - Detect Weakness&amp;lt;/b&amp;gt;: 50% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +6 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 95% + 9.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleeding Damage&amp;lt;/b&amp;gt;: 20% + 1% * SkillLv of Total Damage &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleeding Duration&amp;lt;/b&amp;gt;: 15 Seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +4 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 76% + 7.6% * SkillLv * 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 Seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Extra Damage to Bleeding Targets&amp;lt;/b&amp;gt;: +100%  &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 171% + 17.1% x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Stun] Chance&amp;lt;/b&amp;gt;: 100%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +10 || &amp;lt;b&amp;gt;Block&amp;lt;/b&amp;gt;: 200 + 50 * SkillLv + Evasion Conversion &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;% of Evasion Converted to Block&amp;lt;/b&amp;gt;: 5% * SkillLv of Total Evasion &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cross Guard - Detect Weakness&amp;lt;/b&amp;gt;: +5% Damage per SkillLv || &amp;lt;b&amp;gt;Damage Reduction Per 1% Hp Lost&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0.06&lt;/ins&gt;% * SkillLv of Total Damage Taken || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 147% + 14.7% * SkillLv * 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Extra Damage to Bleeding Targets&amp;lt;/b&amp;gt;: +50% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 8 Seconds || 7 Second || 3 Seconds || 8 Seconds || None || None || 15 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 8 Seconds || 7 Second || 3 Seconds || 8 Seconds || None || None || 15 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 08 Apr 2026 17:43:28 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Highlander</comments>
		</item>
		<item>
			<title>Classes/Fletcher</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Fletcher&amp;diff=1599&amp;oldid=1436</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Fletcher&amp;diff=1599&amp;oldid=1436</guid>
			<description>&lt;p&gt;Fixed skill factors, AoE ratios, and cooldowns to match skills_overrides.txt&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:20, 8 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(3 intermediate revisions by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Fire a special arrow at a single target, consuming the highest priority arrow in your quiver. Each arrow skill crafts an arrow when it enters cooldown, as long as there is space in the quiver. || Crafts armor-piercing arrows that penetrate enemy defenses. Fired via [Fletcher Arrow Shot]. || Crafts barbed arrows that cause deep wounds. Fired via [Fletcher Arrow Shot]. || Crafts explosive arrows that detonate in a cross pattern. Fired via [Fletcher Arrow Shot]. Enemies caught at the center of both lines take double damage. || Crafts explosive arrows that detonate on impact, damaging all nearby enemies. Fired via [Fletcher Arrow Shot]. || Fire a chain arrow into the ground at the designated location. The arrow draws arcane energy from the earth, imbuing your attacks with magical power and hastening your arrow crafting. The chain breaks after a certain distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Fire a special arrow at a single target, consuming the highest priority arrow in your quiver. Each arrow skill crafts an arrow when it enters cooldown, as long as there is space in the quiver. || Crafts armor-piercing arrows that penetrate enemy defenses. Fired via [Fletcher Arrow Shot]. || Crafts barbed arrows that cause deep wounds. Fired via [Fletcher Arrow Shot]. || Crafts explosive arrows that detonate in a cross pattern. Fired via [Fletcher Arrow Shot]. Enemies caught at the center of both lines take double damage. || Crafts explosive arrows that detonate on impact, damaging all nearby enemies. Fired via [Fletcher Arrow Shot]. || Fire a chain arrow into the ground at the designated location. The arrow draws arcane energy from the earth, imbuing your attacks with magical power and hastening your arrow crafting. The chain breaks after a certain distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Quiver Size&amp;lt;/b&amp;gt;: 11 + 1 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;All Arrow Skill Factor&amp;lt;/b&amp;gt;: +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;146&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;24&lt;/del&gt;% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Defense Ignored&amp;lt;/b&amp;gt;: 10% + 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;51&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;84&lt;/del&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding] Duration&amp;lt;/b&amp;gt;: 6 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleed Damage&amp;lt;/b&amp;gt;: 20% + 1% * SkillLv of skill damage per second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 3 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;124&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;29&lt;/del&gt;% * SkillLv x &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0 &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 6 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;145&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;33&lt;/del&gt;% * SkillLv &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x 2 &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 4 || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/del&gt;seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Arrow craft time reduced&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25&lt;/del&gt;% + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2.5&lt;/del&gt;% * SkillLv &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(max 75%) &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Attacks become [Magic] attribute&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max Distance&amp;lt;/b&amp;gt;: 150&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Quiver Size&amp;lt;/b&amp;gt;: 11 + 1 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;All Arrow Skill Factor&amp;lt;/b&amp;gt;: +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0.7&lt;/ins&gt;% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/ins&gt;% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Defense Ignored&amp;lt;/b&amp;gt;: 10% + 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;88&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8.8&lt;/ins&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding] Duration&amp;lt;/b&amp;gt;: 6 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleed Damage&amp;lt;/b&amp;gt;: 20% + 1% * SkillLv of skill damage per second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 3 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;172&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;17.2&lt;/ins&gt;% * SkillLv x &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 6 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;286&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;28.6&lt;/ins&gt;% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 4 || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/ins&gt;seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Arrow craft time reduced&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;40&lt;/ins&gt;% + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/ins&gt;% * SkillLv&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Attacks become [Magic] attribute&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max Distance&amp;lt;/b&amp;gt;: 150&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || None || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/del&gt;Seconds || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;Seconds || 12 Seconds || 10 Seconds || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/del&gt;Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || None || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/ins&gt;Seconds || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/ins&gt;Seconds || 12 Seconds || 10 Seconds || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 &lt;/ins&gt;Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Overheats&amp;#039;&amp;#039;&amp;#039; || - || - || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Overheats&amp;#039;&amp;#039;&amp;#039; || - || - || - || - || - || -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 08 Apr 2026 03:20:42 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Fletcher</comments>
		</item>
		<item>
			<title>Classes/Monk</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Monk&amp;diff=1595&amp;oldid=1576</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Monk&amp;diff=1595&amp;oldid=1576</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:12, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Temper your skin to become hard as steel, greatly increasing Physical Defense and granting immunity to Knockback/Knockdown. Drains SP while active. || Use your trained fists to attack an enemy in quick succession. Each use increases your damage for 10 seconds, stacking up to 10 times. || Use your trained fingertips to attack the enemy by inflicting an internal injury. Knocks down enemies on hit. || Strike with a powerful hand knife to deal damage on an enemy. Hand Knife can be used after Palm Strike. || Extend your fist from a close distance, disrupting the enemy&amp;#039;s internal energy flow. Deals extra damage according to the enemy&amp;#039;s SP or SPR stat. || Throw a coin by using the tip of your finger to inflict damage and knock back an enemy. Increases the damage of your next attack. || Gather force then shoot forward a continuous blast of energy for 6 seconds. || Channel your inner energy into a protective golden bell. Drains SP over time to protect you from damage and empower your next [Energy Blast].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Temper your skin to become hard as steel, greatly increasing Physical Defense and granting immunity to Knockback/Knockdown. Drains SP while active. || Use your trained fists to attack an enemy in quick succession. Each use increases your damage for 10 seconds, stacking up to 10 times. || Use your trained fingertips to attack the enemy by inflicting an internal injury. Knocks down enemies on hit. || Strike with a powerful hand knife to deal damage on an enemy. Hand Knife can be used after Palm Strike. || Extend your fist from a close distance, disrupting the enemy&amp;#039;s internal energy flow. Deals extra damage according to the enemy&amp;#039;s SP or SPR stat. || Throw a coin by using the tip of your finger to inflict damage and knock back an enemy. Increases the damage of your next attack. || Gather force then shoot forward a continuous blast of energy for 6 seconds. || Channel your inner energy into a protective golden bell. Drains SP over time to protect you from damage and empower your next [Energy Blast].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Physical Defense&amp;lt;/b&amp;gt;: +100 + 10 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Physical Defense&amp;lt;/b&amp;gt;: +50% + 5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Immune to Knockback/Knockdown&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Drains SP every second&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Restriction&amp;lt;/b&amp;gt;: [Cloth] armor only || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 28% + 2.8% * SkillLv x 2 per 0.3s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Duration&amp;lt;/b&amp;gt;: 3.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Drains SP every 0.2 seconds&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Damage per stack&amp;lt;/b&amp;gt;: +2% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Stacks&amp;lt;/b&amp;gt;: 10 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 308% + 30.8% * SkillLv &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x 3 &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Knockdown] on hit&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 259% + 25.9% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+100% damage to [Knockdown] targets&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Ignores Defense&amp;lt;/b&amp;gt;: 10% + 1% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 392% + 39.2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Depletes 25% of target&#039;s SP as extra damage&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bonus damage vs monsters&amp;lt;/b&amp;gt;: +100 per SPR &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[SP Recovery Block]&amp;lt;/b&amp;gt;: 15 + 1 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 476% + 47.6% * SkillLv &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x 4 &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next Attack Damage&amp;lt;/b&amp;gt;: +20% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+100% damage to [One Inch Punch] targets&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv x 60 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;SP Drain&amp;lt;/b&amp;gt;: 65 per second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Damage Reduction&amp;lt;/b&amp;gt;: 40% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Energy Blast] Bonus Damage&amp;lt;/b&amp;gt;: Total SP consumed x 150% + 15% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Buff consumed when [Energy Blast] is used&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Physical Defense&amp;lt;/b&amp;gt;: +100 + 10 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Physical Defense&amp;lt;/b&amp;gt;: +50% + 5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Immune to Knockback/Knockdown&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Drains SP every second&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Restriction&amp;lt;/b&amp;gt;: [Cloth] armor only || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 28% + 2.8% * SkillLv x 2 per 0.3s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Duration&amp;lt;/b&amp;gt;: 3.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Drains SP every 0.2 seconds&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Damage per stack&amp;lt;/b&amp;gt;: +2% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Stacks&amp;lt;/b&amp;gt;: 10 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 308% + 30.8% * SkillLv&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Knockdown] on hit&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 259% + 25.9% * SkillLv &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x 3&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+100% damage to [Knockdown] targets&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Ignores Defense&amp;lt;/b&amp;gt;: 10% + 1% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 392% + 39.2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Depletes 25% of target&#039;s SP as extra damage&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bonus damage vs monsters&amp;lt;/b&amp;gt;: +100 per SPR &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[SP Recovery Block]&amp;lt;/b&amp;gt;: 15 + 1 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 476% + 47.6% * SkillLv&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next Attack Damage&amp;lt;/b&amp;gt;: +20% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+100% damage to [One Inch Punch] targets&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv x 60 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;SP Drain&amp;lt;/b&amp;gt;: 65 per second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Damage Reduction&amp;lt;/b&amp;gt;: 40% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Energy Blast] Bonus Damage&amp;lt;/b&amp;gt;: Total SP consumed x 150% + 15% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Buff consumed when [Energy Blast] is used&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 5 Seconds || None || 7 Seconds || 6 Seconds || 8 Seconds || 9 Seconds || 15 Seconds || 25 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 5 Seconds || None || 7 Seconds || 6 Seconds || 8 Seconds || 9 Seconds || 15 Seconds || 25 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 07 Apr 2026 20:12:04 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Monk</comments>
		</item>
		<item>
			<title>User:Xentomon</title>
			<link>https://laimawiki.servegame.com/index.php/User:Xentomon</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php/User:Xentomon</guid>
			<description>&lt;p&gt;User account &lt;a href=&quot;/index.php?title=User:Xentomon&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;mw-userlink new&quot; title=&quot;User:Xentomon (page does not exist)&quot;&gt;&lt;bdi&gt;Xentomon&lt;/bdi&gt;&lt;/a&gt; was created&lt;/p&gt;
</description>
			<pubDate>Tue, 07 Apr 2026 16:28:23 GMT</pubDate>
			<dc:creator>Xentomon</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/User_talk:Xentomon</comments>
		</item>
		<item>
			<title>Classes/Linker</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Linker&amp;diff=1594&amp;oldid=1580</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Linker&amp;diff=1594&amp;oldid=1580</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:37, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Active || Active || Active || Active || Active || Active&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Active || Active || Active || Active || Active || Active&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Property&#039;&#039;&#039; || None || None || None || None || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic &lt;/del&gt;- Lightning || None&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Property&#039;&#039;&#039; || None || None || None || None || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physical - Strike &lt;/ins&gt;- Lightning || None&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Removes all ally links created by you (Physical Link, Lifeline). || Link the caster and nearby party members to share damage received. Can be removed with [Unbind]. || Links enemies together. Damage dealt to any linked enemy is shared among all linked enemies. || Gathers the targets linked with Joint Penalty into one area by tightening the link, and damages them. Damage increases per linked target. Does not affect stationary or boss monsters. || Connect to a single target to deal constant Lightning damage. || Shares the highest stats among linked party members. Does not stack with Physical Link. Can be removed with [Unbind].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Removes all ally links created by you (Physical Link, Lifeline). || Link the caster and nearby party members to share damage received. Can be removed with [Unbind]. || Links enemies together. Damage dealt to any linked enemy is shared among all linked enemies. || Gathers the targets linked with Joint Penalty into one area by tightening the link, and damages them. Damage increases per linked target. Does not affect stationary or boss monsters. || Connect to a single target to deal constant Lightning damage. || Shares the highest stats among linked party members. Does not stack with Physical Link. Can be removed with [Unbind].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 07 Apr 2026 13:37:02 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Linker</comments>
		</item>
		<item>
			<title>Classes/Ranger</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1593&amp;oldid=1566</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1593&amp;oldid=1566</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:40, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&amp;#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&amp;#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&amp;#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&amp;#039;s force. The push back distance depends on skill level and character&amp;#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&amp;#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&amp;#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&amp;#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&amp;#039;s force. The push back distance depends on skill level and character&amp;#039;s evasion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13&lt;/del&gt;% + 1.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 34% + 3.4% * SkillLv x 3~8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 280% + 28% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;18&lt;/ins&gt;% + 1.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/ins&gt;% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 34% + 3.4% * SkillLv x 3~8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 280% + 28% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 07 Apr 2026 12:40:04 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Ranger</comments>
		</item>
		<item>
			<title>Items/Mixing</title>
			<link>https://laimawiki.servegame.com/index.php?title=Items/Mixing&amp;diff=1592&amp;oldid=1535</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Items/Mixing&amp;diff=1592&amp;oldid=1535</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:42, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l116&quot;&gt;Line 116:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 116:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Ruby || Critical Rate&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Ruby || Critical Rate&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sapphire || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Evasion&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sapphire || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Critical Defense&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Zircon || Critical Attack&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Zircon || Critical Attack&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Fossilized Lizard Amber || Accuracy&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Fossilized Lizard Amber || Accuracy&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Amber || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dodge&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Amber || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Evasion&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 07 Apr 2026 09:42:12 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Items/Mixing</comments>
		</item>
		<item>
			<title>Classes/Swordsman</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Swordsman&amp;diff=1591&amp;oldid=1554</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Swordsman&amp;diff=1591&amp;oldid=1554</guid>
			<description>&lt;p&gt;Added Hit Rate bonus to Bash skill&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:14, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Performs a precise attack with the point of your weapon, causing intense [Bleeding]. || Inflict damage on an enemy with a slash attack. Applies [Stun] with a low chance. || Increases physical attack damage. || Grants immunity from Knockdowns, Knockbacks and being Staggered. Grants temporary immunity to all removable status ailments except stuns, binds, immobility, curse, freeze and petrification after use. || Reduces incoming damage. || Unleashes your power within to draw nearby enemies. You gain increased Threat from monsters around you and monsters you attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Performs a precise attack with the point of your weapon, causing intense [Bleeding]. || Inflict damage on an enemy with a slash attack. Applies [Stun] with a low chance. || Increases physical attack damage. || Grants immunity from Knockdowns, Knockbacks and being Staggered. Grants temporary immunity to all removable status ailments except stuns, binds, immobility, curse, freeze and petrification after use. || Reduces incoming damage. || Unleashes your power within to draw nearby enemies. You gain increased Threat from monsters around you and monsters you attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 15% + 1.5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bleeding Damage&amp;lt;/b&amp;gt;: 100% + 20% * SkillLv of Total Damage&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bleeding Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +3 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 115% + 22.4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stun Chance&amp;lt;/b&amp;gt;: 30% || &amp;lt;b&amp;gt;Physical Attack Damage&amp;lt;/b&amp;gt;: +3% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Pain Barrier duration&amp;lt;/b&amp;gt;: 10 + SkillLv * 4 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Immunity to status ailments&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Damage Reduction&amp;lt;/b&amp;gt;: 7.5% + 1.5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Threat increase&amp;lt;/b&amp;gt;: +100% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 30 * SkillLv second(s)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 15% + 1.5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bleeding Damage&amp;lt;/b&amp;gt;: 100% + 20% * SkillLv of Total Damage&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bleeding Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +3 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 115% + 22.4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +10&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Hit Rate&amp;lt;/b&amp;gt;: +25% + 5% * SkillLv&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stun Chance&amp;lt;/b&amp;gt;: 30% || &amp;lt;b&amp;gt;Physical Attack Damage&amp;lt;/b&amp;gt;: +3% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Pain Barrier duration&amp;lt;/b&amp;gt;: 10 + SkillLv * 4 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Immunity to status ailments&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Damage Reduction&amp;lt;/b&amp;gt;: 7.5% + 1.5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Threat increase&amp;lt;/b&amp;gt;: +100% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 30 * SkillLv second(s)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 3 Seconds || 4 Seconds || 30 Seconds || 30 Seconds || 30 Seconds || 60 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 3 Seconds || 4 Seconds || 30 Seconds || 30 Seconds || 30 Seconds || 60 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 07 Apr 2026 03:14:39 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Swordsman</comments>
		</item>
		<item>
			<title>Classes/Chronomancer</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Chronomancer&amp;diff=1590&amp;oldid=1504</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Chronomancer&amp;diff=1590&amp;oldid=1504</guid>
			<description>&lt;p&gt;Removed min/max cap values from formulas&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:23, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Manipulate time to reincarnate dead monsters near the targeted area. Each monster has a chance to be reincarnated. Reincarnated monsters cannot be reincarnated again.  Use right after monsters are killed. || Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. || Controls time to decrease the movement speed of enemies. || Increases the cooldown of all skills belonging to enemies within range. Against monsters, this makes their attacks slower. || Rewind time in an area, resetting the duration of allied magic circles within range. || Reduces casting time for yourself and nearby party members. The effect is consumed on the first skill cast with a cast time. || Reduces the cooldown of your skills and those of nearby party members. Applies [Time Travel Sickness] which prevents further cooldown reduction after use.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Manipulate time to reincarnate dead monsters near the targeted area. Each monster has a chance to be reincarnated. Reincarnated monsters cannot be reincarnated again.  Use right after monsters are killed. || Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. || Controls time to decrease the movement speed of enemies. || Increases the cooldown of all skills belonging to enemies within range. Against monsters, this makes their attacks slower. || Rewind time in an area, resetting the duration of allied magic circles within range. || Reduces casting time for yourself and nearby party members. The effect is consumed on the first skill cast with a cast time. || Reduces the cooldown of your skills and those of nearby party members. Applies [Time Travel Sickness] which prevents further cooldown reduction after use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Reincarnate Chance&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Reincarnated Monster HP&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;max(50%, &lt;/del&gt;100% - 3% * SkillLv&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/del&gt;|| &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 9 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 4 + 0.4 * SkillLv seconds || &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: -8 - 1.5 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 9 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magic Circle Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Slow] Duration&amp;lt;/b&amp;gt;: 10 + 1 * SkillLv seconds || &amp;lt;b&amp;gt;Cooldown Increase&amp;lt;/b&amp;gt;: +2 + 0.2 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Debuff Duration&amp;lt;/b&amp;gt;: 10 + 1 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 || &amp;lt;b&amp;gt;Maximum Affected Magic Circles&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;max(10, &lt;/del&gt;40 - 2 * SkillLv&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/del&gt;seconds || &amp;lt;b&amp;gt;Cast Time Reduction&amp;lt;/b&amp;gt;: -30% - 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies to caster and nearby party members&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Consumed on first casted skill&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Cooldown Reduction&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(max 80%) &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies [Time Travel Sickness]&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Reincarnate Chance&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Reincarnated Monster HP&amp;lt;/b&amp;gt;: 100% - 3% * SkillLv || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 9 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 4 + 0.4 * SkillLv seconds || &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: -8 - 1.5 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 9 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magic Circle Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Slow] Duration&amp;lt;/b&amp;gt;: 10 + 1 * SkillLv seconds || &amp;lt;b&amp;gt;Cooldown Increase&amp;lt;/b&amp;gt;: +2 + 0.2 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Debuff Duration&amp;lt;/b&amp;gt;: 10 + 1 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 || &amp;lt;b&amp;gt;Maximum Affected Magic Circles&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;: 40 - 2 * SkillLv seconds || &amp;lt;b&amp;gt;Cast Time Reduction&amp;lt;/b&amp;gt;: -30% - 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies to caster and nearby party members&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Consumed on first casted skill&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Cooldown Reduction&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies [Time Travel Sickness]&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 60 Seconds || 31 Seconds || 15 Seconds || 25 Seconds || 60 Seconds || 30 Seconds || 30 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 60 Seconds || 31 Seconds || 15 Seconds || 25 Seconds || 60 Seconds || 30 Seconds || 30 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 07 Apr 2026 02:23:43 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Chronomancer</comments>
		</item>
		<item>
			<title>Classes/Wugushi</title>
			<link>https://laimawiki.servegame.com/index.php?title=Classes/Wugushi&amp;diff=1589&amp;oldid=1570</link>
			<guid isPermaLink="false">https://laimawiki.servegame.com/index.php?title=Classes/Wugushi&amp;diff=1589&amp;oldid=1570</guid>
			<description>&lt;p&gt;Removed min/max cap values from formulas&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:23, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Fire a contagious poison dart. The initial hit damage is applied as [Poison] damage over time. Poison can spread to nearby enemies when the target is struck. || Apply deadly poison to the weapons of you and your party. Changes the default attack element to [Poison] and empowers all poison effects. || Blows a deadly dart that deals continuous [Poison] damage for a long period of time. || Throws a pot that creates a poison puddle and applies [Poison] to enemies that enter it. || Summons Tutu the Golden Frog, poisoning nearby enemies. || Throw a vial of poison to the ground, poisoning nearby enemies and hiding in the toxic cloud. While poisoned, enemies struck have a 20% chance per [Poison] to spread it to a nearby enemy. || Accelerates all [Poison] debuffs on nearby enemies, reducing their tick interval and remaining duration. While the self-buff is active, newly applied poisons are also accelerated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || Fire a contagious poison dart. The initial hit damage is applied as [Poison] damage over time. Poison can spread to nearby enemies when the target is struck. || Apply deadly poison to the weapons of you and your party. Changes the default attack element to [Poison] and empowers all poison effects. || Blows a deadly dart that deals continuous [Poison] damage for a long period of time. || Throws a pot that creates a poison puddle and applies [Poison] to enemies that enter it. || Summons Tutu the Golden Frog, poisoning nearby enemies. || Throw a vial of poison to the ground, poisoning nearby enemies and hiding in the toxic cloud. While poisoned, enemies struck have a 20% chance per [Poison] to spread it to a nearby enemy. || Accelerates all [Poison] debuffs on nearby enemies, reducing their tick interval and remaining duration. While the self-buff is active, newly applied poisons are also accelerated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 29% + 2.9% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 15 + 1 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Spread Chance on Hit&amp;lt;/b&amp;gt;: 20% (1 nearby enemy) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison spreads with remaining duration&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;On death: spreads to 2 nearby enemies&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 300 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Enchants non-elemental attacks with [Poison]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison Damage&amp;lt;/b&amp;gt;: +5% + 0.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison Debuff Duration&amp;lt;/b&amp;gt;: +5 + SkillLv/2 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 39% + 3.9% * SkillLv per 1 second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 40 seconds || &amp;lt;b&amp;gt;Skill Factor per 1s&amp;lt;/b&amp;gt;: 25% + 2.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Tile Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison only applies once&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 92% + 9.2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Golden Frog Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 60 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison ticks every 3 seconds&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 15% + 1.5% * SkillLv per 1 second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Stealth] Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Spread Range&amp;lt;/b&amp;gt;: 50 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Acceleration&amp;lt;/b&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;min(60%, &lt;/del&gt;20% + 2% * SkillLv&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Self-Buff Duration&amp;lt;/b&amp;gt;: 8 seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 29% + 2.9% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 15 + 1 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Spread Chance on Hit&amp;lt;/b&amp;gt;: 20% (1 nearby enemy) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison spreads with remaining duration&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;On death: spreads to 2 nearby enemies&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 300 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Enchants non-elemental attacks with [Poison]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison Damage&amp;lt;/b&amp;gt;: +5% + 0.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison Debuff Duration&amp;lt;/b&amp;gt;: +5 + SkillLv/2 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 39% + 3.9% * SkillLv per 1 second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 40 seconds || &amp;lt;b&amp;gt;Skill Factor per 1s&amp;lt;/b&amp;gt;: 25% + 2.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Tile Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison only applies once&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 92% + 9.2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Golden Frog Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 60 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison ticks every 3 seconds&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 15% + 1.5% * SkillLv per 1 second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Stealth] Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Spread Range&amp;lt;/b&amp;gt;: 50 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Acceleration&amp;lt;/b&amp;gt;: 20% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Self-Buff Duration&amp;lt;/b&amp;gt;: 8 seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 3 Seconds || 30 Seconds || 8 Seconds || 11 Seconds || 14 Seconds || 10 Seconds || 15 Seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 3 Seconds || 30 Seconds || 8 Seconds || 11 Seconds || 14 Seconds || 10 Seconds || 15 Seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 07 Apr 2026 02:23:41 GMT</pubDate>
			<dc:creator>Laima</dc:creator>
			<comments>https://laimawiki.servegame.com/index.php/Talk:Classes/Wugushi</comments>
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