<?xml version="1.0"?>
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	<id>https://laimawiki.servegame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Laima</id>
	<title>Laima - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://laimawiki.servegame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Laima"/>
	<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php/Special:Contributions/Laima"/>
	<updated>2026-05-05T23:00:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Commands&amp;diff=1630</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Commands&amp;diff=1630"/>
		<updated>2026-05-04T15:00:34Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commands ==&lt;br /&gt;
&lt;br /&gt;
The following commands are available to players. Note that every command must be preceded with either &#039;&#039;&#039;&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;/&#039;&#039;&#039;, for example &#039;&#039;&#039;/help&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command || Description&lt;br /&gt;
|-&lt;br /&gt;
| buyshop || Sets up a shop to buy items.&lt;br /&gt;
|-&lt;br /&gt;
| sellshop || Sets up a shop to sell items.&lt;br /&gt;
|-&lt;br /&gt;
|mixing&lt;br /&gt;
|Opens mixing interface.&lt;br /&gt;
|-&lt;br /&gt;
|autotrade&lt;br /&gt;
|Sets up a sellshop or buyshop for offline vending.&lt;br /&gt;
|-&lt;br /&gt;
| where || Displays current position in map.&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Displays number of online players&lt;br /&gt;
|-&lt;br /&gt;
| distance || Calculates distance between two positions.&lt;br /&gt;
|-&lt;br /&gt;
| time || Displays server and game time.&lt;br /&gt;
|- &lt;br /&gt;
| main || Displays invite for global main chat.&lt;br /&gt;
|-&lt;br /&gt;
| help || Displays help for another certain command.&lt;br /&gt;
|- &lt;br /&gt;
| iteminfo / ii || Displays information for an item.&lt;br /&gt;
|-&lt;br /&gt;
| monsterinfo / mi || Displays information for a monster.&lt;br /&gt;
|-&lt;br /&gt;
| whodrops || Displays drop information for a monster.&lt;br /&gt;
|-&lt;br /&gt;
| whereis || Displays monster spawn information for a monster.&lt;br /&gt;
|-&lt;br /&gt;
| cubeinfo || Displays possible items obtained from cube drops.&lt;br /&gt;
|-&lt;br /&gt;
|togglebell&lt;br /&gt;
|Enables/Disables the bell sound effect on daytime changes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Headgear_Quests&amp;diff=1629</id>
		<title>Headgear Quests</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Headgear_Quests&amp;diff=1629"/>
		<updated>2026-05-03T03:31:27Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Headgear Quests =&lt;br /&gt;
&lt;br /&gt;
This page lists all headgear quests available in Laima, including the NPC location, headgear reward, and required materials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! NPC !! Map Location !! Required Materials&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ancient_Crown.png|50px]] Ancient Crown || [Scholar] Sssevren || Greene Manor || 100 Lizardman Bones, 50 Tama Leaves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Angel_Wings.png|50px]] Angel Wings || [Tomb Keeper] Seraphiel || Goddess&#039; Ancient Garden || 75 Resin, 50 Infroburk Shells&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Angelic_Halo.png|50px]] Angelic Halo || [Priestess] Celestine || Goddess&#039; Ancient Garden || 75 Resin, 100 Infroburk Shells&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boeing_Sunglasses.png|50px]] Boeing Sunglasses || [Klaipeda Agent] Markas || Tiltas Valley || 50 Lauzinute Skins, 30 Hogma Tusks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Buried_Carrot.png|50px]] Buried Carrot || [Forager] Terron || Gate Route || 60 Truffle Crystals, 30 Groll Horns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Butterfly_Hat.png|50px]] Butterfly Hat || [Grandma] Nella || Gele Plateau || 150 Leafly Wings, 25 Dilgele&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat_Ears_Grey.png|50px]] [[File:Cat_Ears_Orange.png|50px]] [[File:Cat_Ears_White.png|50px]] Cat Ears Grey | Orange | White || [Fearful] Felix || Ramstis Ridge || 80 Desert Chupacabra Meat, 5 Desert Chupacabra Skin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Christmas_Tree_Snowglobe.png|50px]] Christmas Tree Snowglobe || [Tinkerer] Holvir || Vedas Plateau || 60 Groll Horns, 80 White Chains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cloud.png|50px]] Cloud || [Dreamer] Saulius || Dina Bee Farm || 120 Siaulamb Fur Leaves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cozy_Polar_Bear_Ears.png|50px]] Cozy Polar Bear Ears || [Mountain Ranger] Valdis || Ibre Plateau || 100 Blue Cronewt Leather, 30 Blue Hohen Mane&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crocus.png|50px]] Crocus || [Shrine Keeper] Velana || Septyni Glen || 50 Mantiwood Skins, 75 Pine Mushrooms&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crown_Headband.png|50px]] Crown Headband || [Noble Artisan] Coronet || Zeraha || 300 Ferret Fur&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Feather_Helmet.png|50px]] Feather Helmet || [Retired Warrior] Helena || Myrkiti Farm || 40 Ellom Bells, 25 Cronewt Leather, 60 Kepo Fluff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flarestone_Horn.png|50px]] Flarestone Horn || [Frightened Villager] Valdas || Spring Light Woods || 80 Siaulamb Masks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower_Branch.png|50px]] Flower Branch || [Forest Artist] Florina || Koru Jungle || 25 Leafnut Horns, 40 Polibu Leaves, 15 Parrot Stems&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower_Crown.png|50px]] Flower Crown || [Florist] Flora || Cobalt Forest || 50 Caro Leaves, 25 Upent Bark&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ghost_Headband.png|50px]] Ghost Headband || [Spirit] Marcus || Nefritas Cliff || 75 Banshee Spirit Matter, 3 Banshee Hoods&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Groucho_Glasses.png|50px]] Groucho Glasses || [Survivor] Berthold || Escanciu Village || 75 Hallowventer Hand Bones, 50 Gravegolem Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hair_Accessory_of_Goddess_Dahlia.png|50px]] Hair Accessory of Goddess Dahlia || [Believer] Sancti || Mage Tower 5F || 30 Minivern Skins, 10 Dimmer Marbles, 20 Black Drake Hearts, 30 Black Shaman Doll Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horned_Hat.png|50px]] Horned Hat || [Historian] Valdric || Roxona Market || 80 Moya Fragments, 40 Bavon Feathers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huckleberry_Hair_Accessory.png|50px]] Huckleberry Hair Accessory || [Farmer&#039;s Daughter] Lina || Tenants&#039; Farm || 50 Pino Stems, 25 Geppetto Leaves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imperial_Helm.png|50px]] Imperial Helm || [Archeologist] Aldric || Stele Road || 80 Ash Wood, 60 Tama Skin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jack-O-Lantern_Hair_Ornament.png|50px]] Jack-O-Lantern Hair Ornament || [Lumberjack] Garvyn || Escanciu Village || 75 Hallowventer Hand Bones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jingle_Bell_Earmuffs.png|50px]] Jingle Bell Earmuffs || [Traveling Merchant] Mirena || Sventimas Exile || 100 White Spion Fur, 75 Brown Lapasape Leaves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lotus_Leaf.png|50px]] Lotus Leaf || [Plant Enthusiast] Miri || West Siauliai Woods || 50 Leaf Bug Shells, 30 Hanaming Petals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Outdoors_Hat.png|50px]] Outdoors Hat || [Tailor] Pascal || Shaton Farm || 40 Short Timber, 25 Cyst Needles&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pancake.png|50px]] Pancake || [Cook] Morella || Dina Bee Farm || 100 Honeybean Stingers, 75 Rabbee Fur&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Party_Cone.png|50px]] Party Cone || [Party Enthusiast] Fiesta || Knidos Jungle || 5 Ponpon Branches, 45 Loktanun Feathers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Peacock_Feather.png|50px]] Peacock Feather || [Noblewoman] Isabella || Gateway of the Great King || 1 Red Cockat Crest, 75 Cockatries Feathers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Picnic_Hat.png|50px]] Picnic Hat || [Little Girl] Mila || Spring Light Woods || 50 Siaulamb Masks, 30 Dilgele&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pineapple_Hat.png|50px]] Pineapple Hat || [Eccentric Designer] Pierre || Gateway of the Great King || 75 Cockatrice Feathers, 2 Gigantic Shinbones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Polka_Dot_Ribbon.png|50px]] Polka Dot Ribbon || [Enchantress] Dotty || Viltis Forest || 10 Shaman Doll Cotton, 3 Tala Mage Staffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pudding_Hat.png|50px]] Pudding Hat || [Chef] Purin || Alemeth Forest || 100 Red Truffle Mushrooms, 50 Pungent Stems&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Purple_Ribbon_Witch_Hat.png|50px]] Purple Ribbon Witch Hat || [Witch] Morvenna || Poslinkis Forest || 50 High Vubbe Tokens, 75 Bushspider Leaves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Radishu.png|50px]] Radishu || [Farmer] Theodric || Aqueduct Bridge Area || 80 Ashrong Stems, 50 Cronewt Bones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sailor_Cap.png|50px]] Sailor Cap || [Retired Sailor] Jacques || Seir Rainforest || 250 Ferret Fur&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sea_Themed_Headband.png|50px]] Sea Themed Headband || [Shrine Keeper] Thalassa || Pelke Shrine Ruins || 60 Merog Hearts, 40 Cinnabar&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman_Mask.png|50px]] Shaman Mask || [Mystic Doll] Yagra || Overlong Bridge Valley || 45 Wendigo Teeth, 8 Wendigo Fangs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snowman_Nose.png|50px]] Snowman Nose || [Mountaineer] Bjorn || Steel Heights || 80 White Spion Fur, 30 Blue Harugal Mane&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snowy_Reindeer_Antlers.png|50px]] Snowy Reindeer Antlers || [Hunter] Valdis || Grand Yard Mesa || 100 Blue Tini Horns, 25 Blue Hohen Manes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier_Hat.png|50px]] Soldier Hat || [Adventurer] Marcus || Crystal Mine 2F || 1 Shredded Pieces of Cloth, 150 Yekubite Antennae&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spiral_Glasses.png|50px]] Spiral Glasses || [Crystal Miner] Gareth || Miners&#039; Village || 50 Vubbe Tokens, 200 Stone Orca Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprout.png|50px]] Sprout || [Botanist] Flora || Paupys Crossing || 75 Hanaming Petals, 1 Red Kepa Crystal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Square_Black_Hat.png|50px]] Square Black Hat || [Scholar] Tini || Genar Field || 120 Brown Tini Bones, 2 Brown Tini Horns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tantalizer_Feelers.png|50px]] Tantalizer Feelers || [Naturalist] Vaelen || Gate Route || 80 Velwriggler Feathers, 60 Thornball Thorns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tribal_Ornament.png|50px]] Tribal Ornament || [Tribal Craftsman] Kamu || Vieta Gorge || 120 Ultanun Feathers, 1 Loxodon Ivory&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Umbrella.png|50px]] Umbrella || [Traveler] Pluvis || Letas Stream || 50 Large Hooks, 75 Kitchen Knives&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unicorn_Horn.png|50px]] Unicorn Horn || [Researcher] Dr. Hornsby || Srautas Gorge || 250 Panto Horns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:White_Bunny_Hairband.png|50px]] White Bunny Hairband || [Seamstress] Mirela || Mesafasla || 60 Lepusbunny Hair, 8 White Chains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:White_Flower_Headgear.png|50px]] White Flower Headgear || [Ex-Refugee] Ohla || Mishekan Forest || 30 Flowlevi Downs, 30 Flowlon Leaves, 30 Bloom Leaves, 30 Virdney Leaves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood_Owl_Hat.png|50px]] Wood Owl Hat || [Wooden Owl] Nocturnus || Grynas Training Camp || 45 Blue Ridimed Stems, 30 Red Straw Sheaves, 8 Black Old Kepa Skins&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Chronomancer&amp;diff=1628</id>
		<title>Classes/Chronomancer</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Chronomancer&amp;diff=1628"/>
		<updated>2026-04-28T14:26:28Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chronomancer.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Chronomancers are time-manipulating wizards who control the flow of battle through powerful support and debuff skills. They can slow enemies, stop time, reduce party cooldowns, and even reincarnate fallen monsters. Their utility-focused kit makes them invaluable party members who enhance their allies while crippling their foes.&lt;br /&gt;
&lt;br /&gt;
[[File:Chronomancer_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Reincarnate &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chronomancer Samsara.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Stop &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chronomancer Stop.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Slow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chronomancer Slow.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Time Forward&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chronomancer TimeForward.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Backmasking &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chronomancer BackMasking.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Quick Cast&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chronomancer QuickCast.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Pass&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chronomancer Pass.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || None || None || None || None || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Manipulate time to reincarnate dead monsters near the targeted area. Each monster has a chance to be reincarnated. Reincarnated monsters cannot be reincarnated again.  Use right after monsters are killed. || Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. || Controls time to decrease the movement speed of enemies. || Increases the cooldown of all skills belonging to enemies within range. Against monsters, this makes their attacks slower. || Rewind time in an area, resetting the duration of allied magic circles within range. || Reduces casting time for yourself and nearby party members. The effect is consumed on the first skill cast with a cast time. || Reduces the cooldown of your skills and those of nearby party members. Applies [Time Travel Sickness] which prevents further cooldown reduction after use.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Reincarnate Chance&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Reincarnated Monster HP&amp;lt;/b&amp;gt;: 100% - 3% * SkillLv || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 9 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 4 + 0.4 * SkillLv seconds || &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: -8 - 1.5 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 9 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magic Circle Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Slow] Duration&amp;lt;/b&amp;gt;: 10 + 1 * SkillLv seconds || &amp;lt;b&amp;gt;Cooldown Increase&amp;lt;/b&amp;gt;: +2 + 0.2 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Debuff Duration&amp;lt;/b&amp;gt;: 10 + 1 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 || &amp;lt;b&amp;gt;Maximum Affected Magic Circles&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;: 40 - 2 * SkillLv seconds || &amp;lt;b&amp;gt;Cast Time Reduction&amp;lt;/b&amp;gt;: -30% - 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies to caster and nearby party members&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Consumed on first casted skill&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Cooldown Reduction&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv  &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies [Time Travel Sickness]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 15 Seconds || 16 Seconds || 9 Seconds || 15 Seconds || 40 Seconds || 10 Seconds || 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Pyromancer&amp;diff=1627</id>
		<title>Classes/Pyromancer</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Pyromancer&amp;diff=1627"/>
		<updated>2026-04-21T12:29:57Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pyromancer.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
Pyromancers are masters of fire magic, capable of dealing devastating area damage and applying burning effects to enemies.&lt;br /&gt;
[[File:Pyromancer_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Fireball &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer Fireball.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Fire Wall &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer FireWall.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Enchant Fire&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer EnchantFire.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Fire Pillar&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer FirePillar.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Hell Breath &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer HellBreath.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Flame Ground&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer FlameGround.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Prominence&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer Prominence.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Gather powerful fire magic to launch it towards an enemy. An explosion occurs when the enemy is hit to damage nearby enemies with fire damage. || Creates a wall of flames that continuously damages approaching enemies. Burns and knocks backs enemies entering the firewall. Enemies hit by the wall decrease the wall&#039;s duration. || Enchants non elemental attacks with [Fire] Element and additionally increases damage. Applies to party members. || Summons a pillar of fire to inflict heavy damage for a short duration. || Attacks quickly by continuously fuming fire towards enemies. Consumes a heavy amount of SP to deal quick heavy damage. || Creates a magic circle of fire on the ground to deal constant damage over a long duration. || Summons fire salamanders that randomly move on the ground damaging targets. Deals heavy damage over a large area, but requires a lot of concentration to cast.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 210% + 21% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 0.8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;☃☃ || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 36% + 3.5% * SkillLv per hit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Fire Walls&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Firewall Duration&amp;lt;/b&amp;gt;: 15 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per second || &amp;lt;b&amp;gt;Damage Increase&amp;lt;/b&amp;gt;: 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enchants non elemental attacks with Fire&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 294% + 29.4% * SkillLv per 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 6 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 4.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 || &amp;lt;b&amp;gt;Channeling time&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 133% + 13.3% * SkillLv per 0.2 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor per 1 second&amp;lt;/b&amp;gt;: 119% + 11.9% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 20&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 4.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 24 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Does not damage flying enemies&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 240% + 24% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 6.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4 per salamander&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Number of Salamanders&amp;lt;/b&amp;gt;: 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamander Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamanders attack every 1 second&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 4 Seconds || 13 Seconds || 30 Seconds || 8 Seconds || 5 Seconds || 9 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || 3 || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 16 || 16 || 1 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Bokor&amp;diff=1626</id>
		<title>Classes/Bokor</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Bokor&amp;diff=1626"/>
		<updated>2026-04-21T12:29:41Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bokor.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Bokors are dark practitioners who command the forces of death and decay. They summon zombies to fight alongside them, curse their enemies to weaken them, and can detonate their undead minions for devastating explosions. Bokors excel at debuffing enemies and controlling the battlefield with their army of the dead.&lt;br /&gt;
&lt;br /&gt;
[[File:Bokor_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Curse of Debility &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bokor CurseOfDebility.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Effigy &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bokor Effigy.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Zombify&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bokor Zombify.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Samediveve&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bokor Samediveve.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Bwa Kayiman &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bokor BwaKayiman.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Mackangdal&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bokor Mackangdal.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Damballa&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bokor Damballa.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Magic - Dark || Magic - Dark || None || None || Magic - Dark || None || Magic - Dark&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Apply [Hexing] to the enemy, weakening their offensive power and ability to recover from healing spells. Zombies will attack cursed targets. || Affects cursed targets around the caster, dealing damage and causing them to flee in fear. Generates threat towards your zombies. || Summon zombies that attack enemies and grant [Dark Force] stacks to the caster. Zombies prioritize cursed targets. Switching zombie types kills all previously summoned zombies. || Install a Samedi pattern that represents death noir on the ground. Increases movement speed and damage of allied summons in range and causes buffed summons to apply [Decomposition] debuff to nearby enemies. || Zombies form a conga line behind you, causing damage and applying [Pollution] to nearby enemies. Damage increased by [Samdiveve]. || Apply buff that redirects damage received to your summons. Duration is proportional to the number of [Dark Force] stacks, and can&#039;t exceed 10 seconds. || Explode all your summons with dark energy, dealing damage to enemies around each summon. Zombies respawn after use.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hexing] Duration&amp;lt;/b&amp;gt;: 20 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 + SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Physical Attack&amp;lt;/b&amp;gt;: -20% - 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magical Attack&amp;lt;/b&amp;gt;: -20% - 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Healing Received&amp;lt;/b&amp;gt;: -30% - 3% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 80% + 8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 14 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution] Chance&amp;lt;/b&amp;gt;: 5% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution] Duration&amp;lt;/b&amp;gt;: 6 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution]&amp;lt;/b&amp;gt;: -75% movement speed &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Heals Zombies for 100% Damage Dealt&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 4 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombie Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Zombies&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombies grant [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cannot use in towns&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Movement Speed Bonus&amp;lt;/b&amp;gt;: +20 + 3 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombie Damage&amp;lt;/b&amp;gt;: +10% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Decomposition]&amp;lt;/b&amp;gt;: Increases target&#039;s threat against summon by 50% * SkillLv || &amp;lt;b&amp;gt;Requires 10 [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 28% + 2.8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Channeling Time&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution] Duration&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution]&amp;lt;/b&amp;gt;: -75% movement speed &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Damage increased by [Samdiveve]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Large summons hit further&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage Redirection&amp;lt;/b&amp;gt;: 40% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 0.5 seconds per [Dark Force] stack consumed (maximum 10 seconds) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Redirected damage is distributed among your summons&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Requires 10 [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 203% + 20.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Targets&amp;lt;/b&amp;gt;: 5 per summon &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombies respawn on killed enemies&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 6 Seconds || None || 12 Seconds || 5 Seconds || 10 Seconds || 12 Seconds || 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 16 || 16 || 31 || 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zombie Stats ==&lt;br /&gt;
&lt;br /&gt;
Zombie stats are dynamically calculated based on your character&#039;s &#039;&#039;&#039;Magic Attack&#039;&#039;&#039;, &#039;&#039;&#039;Spirit&#039;&#039;&#039;, and &#039;&#039;&#039;Character Level&#039;&#039;&#039;. The zombie type determines the stat multipliers and maximum summon count.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Default Zombie !! Wheelchair Zombie !! Large Zombie&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Count&#039;&#039;&#039; || 6 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack&#039;&#039;&#039; || MATK × (90% + 9% × SkillLv) || MATK × (70% + 7% × SkillLv) || MATK × (120% + 12% × SkillLv)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max HP&#039;&#039;&#039; || 1500 + (150 × SPR) + (Level × 10) || 1000 + (100 × SPR) + (Level × 10) || 2000 + (200 × SPR) + (Level × 10)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039; || 20 + (3 × SPR) + Level || 20 + (2 × SPR) + Level || 20 + (5 × SPR) + Level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magic Defense&#039;&#039;&#039; || 20 + (3 × SPR) + Level || 20 + (2 × SPR) + Level || 20 + (5 × SPR) + Level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accuracy&#039;&#039;&#039; || 20 + (5 × SPR) + Level/2 || 30 + (8 × SPR) + Level/2 || 20 + (5 × SPR) + Level/2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Block Penetration&#039;&#039;&#039; || 20 + (5 × SPR) + Level/2 || 20 + (5 × SPR) + Level/2 || 30 + (8 × SPR) + Level/2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Block&#039;&#039;&#039; || - || - || 20 + (5 × SPR) + Level/2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Can Block&#039;&#039;&#039; || No || No || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
* SkillLv = Level of Zombify skill&lt;br /&gt;
* Level = Character level&lt;br /&gt;
* Wheelchair Zombie requires &#039;&#039;&#039;Wheelchair Zombie&#039;&#039;&#039; ability&lt;br /&gt;
* Large Zombie requires &#039;&#039;&#039;Large Zombie&#039;&#039;&#039; ability&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Mechanics&amp;diff=1625</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Mechanics&amp;diff=1625"/>
		<updated>2026-04-21T01:01:46Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanics ==&lt;br /&gt;
Few concepts are important to know for your first time playing the game.&lt;br /&gt;
&lt;br /&gt;
=== Physical &amp;amp; Magical Attacks ===&lt;br /&gt;
&lt;br /&gt;
* Physical Attacks can be Dodged, Blocked and deal Critical Damage.&lt;br /&gt;
* Magical Attacks &#039;&#039;&#039;cannot&#039;&#039;&#039; be Dodged, Blocked, or deal Critical Damage.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[File:STR.png|50px|frameless|STR]] || &lt;br /&gt;
* Every 1 STR: +0.5 Physical Attack&lt;br /&gt;
* Every 10 STR: +20.0 Physical Attack&lt;br /&gt;
* Every 1 STR: +0.14 Block Penetration&lt;br /&gt;
* Every 10 STR: +5.6 Block Penetration&lt;br /&gt;
* Every 1 STR: +20 Weight&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CON.png|50px|frameless|CON]] || &lt;br /&gt;
* Every 1 CON: +Max HP depending on Level&lt;br /&gt;
* Every 1 CON: +0.14 Block&lt;br /&gt;
* Every 10 CON: +5.6 Block&lt;br /&gt;
* Every 10 CON: +2.0 Critical Resistance&lt;br /&gt;
* Every 1 CON: +0.5 HP Regen&lt;br /&gt;
* Every 10 CON: +21.0 HP Regen&lt;br /&gt;
* Every 10 CON: +0.5 Stamina&lt;br /&gt;
* Every 1 CON: +20 Weight&lt;br /&gt;
|-&lt;br /&gt;
| [[File:INT.png|50px|frameless|INT]] ||&lt;br /&gt;
* Every 1 INT: +0.5 Magical Attack&lt;br /&gt;
* Every 10 INT: +20.0 Magical Attack&lt;br /&gt;
* Every 1 INT: +0.26 Heal Power&lt;br /&gt;
* Every 10 INT: +10.4 Heal Power&lt;br /&gt;
* Increases summon stats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPR.png|50px|frameless|SPR]] ||&lt;br /&gt;
* Every 1 SPR: +Max SP depending on Level&lt;br /&gt;
* Every 1 SPR: +0.5 SP Regen&lt;br /&gt;
* Every 10 SPR: +21.0 SP Regen&lt;br /&gt;
* Every 1 SPR: +1 Magical Defense&lt;br /&gt;
* Every 10 SPR: +40 Magical Defense&lt;br /&gt;
* Every 1 SPR: +0.65 Heal Power&lt;br /&gt;
* Every 10 SPR: +26.0 Heal Power&lt;br /&gt;
* Increases summon stats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DEX.png|50px|frameless|DEX]] ||&lt;br /&gt;
* Every 1 DEX: +0.5 Critical Physical Attack&lt;br /&gt;
* Every 10 DEX: +20.0 Critical Physical Attack&lt;br /&gt;
* Every 10 DEX: +1.0 Critical Hit Rate&lt;br /&gt;
* Every 1 DEX: +0.14 Accuracy&lt;br /&gt;
* Every 10 DEX: +5.6 Accuracy&lt;br /&gt;
* Every 1 DEX: +0.14 Dodge Rate&lt;br /&gt;
* Every 10 DEX: +5.6 Dodge Rate&lt;br /&gt;
* Every 1 DEX: -0.4% Casting Speed (250 DEX = caps at -50% Cast Time)&lt;br /&gt;
* DEX increases Attack Speed by +(DEX / 500)^0.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Ending your stats at multiples of 10 greatly benefits your character.&lt;br /&gt;
* Critical Hit Rate and Critical Resistance receive a drastic bonus from character levels. Each is increased by +1 per level.&lt;br /&gt;
&lt;br /&gt;
=== Stat Points ===&lt;br /&gt;
&lt;br /&gt;
Characters receive stat points upon leveling up to distribute among their five stats: STR, CON, INT, SPR, and DEX. The number of stat points gained per level increases at certain level thresholds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level Range !! Stat Points Per Level !! Total Points in Range&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 29 || 3 || 84&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 59 || 4 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 60 - 79 || 5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 80 - 89 || 6 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 90 - 99 || 7 || 70&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total at Level 99&#039;&#039;&#039; !! &#039;&#039;&#039;434&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
=== Formulas ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage = Damage Multiplier × Attack × log₁₀[(Attack ÷ (Defense + 1))^0.8 + 1]&#039;&#039;&#039;&lt;br /&gt;
* Note: Attack is the sum of character&#039;s Physical or Magical Attack and Additional Attack (elemental, attack type, race, size bonuses).&lt;br /&gt;
* Note: Defense penetration is applied to Defense before the calculation.&lt;br /&gt;
* Note: The log factor is capped at 1.0 maximum.&lt;br /&gt;
* Note: After this base calculation, damage is multiplied by Skill Factor / 100, then Critical Attack is added separately on critical hits.&lt;br /&gt;
* Note: Critical Hits deal +50% damage AND add Critical Attack as flat bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge% = 80 × (Dodge Rate - Accuracy) ÷ (Dodge Rate - Accuracy + Accuracy + 40)&#039;&#039;&#039;&lt;br /&gt;
* Only applies when Dodge Rate &amp;gt; Accuracy&lt;br /&gt;
* Dodge% is 0% if Dodge Rate ≤ Accuracy&lt;br /&gt;
* Maximum Dodge% is 80%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block% = MaxBlockChance × (Block - Block Penetration) ÷ (Block - Block Penetration + Block Penetration + 35)&#039;&#039;&#039;&lt;br /&gt;
* Only applies when Block &amp;gt; Block Penetration&lt;br /&gt;
* Block% is 0% if Block ≤ Block Penetration&lt;br /&gt;
* MaxBlockChance is 90%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit% = 100 × (Crit Rate - Crit Resistance) ÷ (Crit Rate + 45)&#039;&#039;&#039;&lt;br /&gt;
* Only applies when Crit Rate &amp;gt; Crit Resistance&lt;br /&gt;
* Crit% is 0% if Crit Rate ≤ Crit Resistance&lt;br /&gt;
* Maximum Crit% is 100%&lt;br /&gt;
&lt;br /&gt;
=== Property Table ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&amp;lt;big&amp;gt;Element Property Table&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| Attack/Defense || Fire || Ice || Lightning || Earth || Poison || Holy || Dark || Soul&lt;br /&gt;
|-&lt;br /&gt;
| Fire || -50% || - || - || +50% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Ice || +50% || -50% || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Lightning || - || +75% || -50% || -25% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Earth || - || - || +50% || -50% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Poison || - || - || - || +50% || -50% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Holy || - || - || - || - || - || - || +50% || -&lt;br /&gt;
|-&lt;br /&gt;
| Dark || - || - || - || - || - || +50% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Soul || - || - || - || - || - || - || - || +50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&amp;lt;big&amp;gt;Armor Property Table&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Attack/Defense || Cloth || Leather || Plate || Ghost&lt;br /&gt;
|-&lt;br /&gt;
| Slash || +25% || - || - || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Piercing || - || +25% || - || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Strike || - || - || +25% || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || - || - || - || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Gun || - || - || - || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Cannon || - || - || - || -50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Any type of &#039;&#039;&#039;Magical&#039;&#039;&#039; damage, regardless of property, deals extra +25% Damage to Ghost.&lt;br /&gt;
* Ghost is an Armor Type, meaning a target can be &#039;&#039;&#039;both&#039;&#039;&#039; Ghost &#039;&#039;&#039;and&#039;&#039;&#039; Dark, for example.&lt;br /&gt;
&lt;br /&gt;
=== Additional Attack/Resistance===&lt;br /&gt;
&lt;br /&gt;
* Additional Element Attack (Fire Attack, Ice Attack, etc) apply to &#039;&#039;&#039;all&#039;&#039;&#039; types of damage.&lt;br /&gt;
* Additional Slash, Pierce or Strike Attack only apply to &#039;&#039;&#039;physical&#039;&#039;&#039; types of damage. This means Magic Skills, such as Fireball, will not gain any bonuses from these.&lt;br /&gt;
&lt;br /&gt;
Additional Attack applies &#039;&#039;&#039;before&#039;&#039;&#039; any calculations. They also gain additional damage according to enemies&#039; property weaknessess and contribute to your damage regardless of your skill&#039;s element. For example, a Fireball can be casted with +Ice Attack and deal both Ice and Fire damage.&lt;br /&gt;
&lt;br /&gt;
For simplicity, let&#039;s assume an &#039;&#039;&#039;Earth Property&#039;&#039;&#039; enemy with &#039;&#039;&#039;0 Magical Defense&#039;&#039;&#039; and a Fire skill with &#039;&#039;&#039;100% Skill Factor&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack deals (100 * 1.75) = 175 damage, as their normal Magical Attack is converted to Fire Attack and Fire deals +75% on Earth.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Fire Attack deals (140 * 1.75) = 245 damage.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Ice Attack deals (100 * 1.75 + 40 * 1.0) = 215 damage.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Earth Attack deals (100 * 1.75 + 40 * 0.25) = 185 damage, as the Additional Earth Attack deals less damage against Earth Property.&lt;br /&gt;
&lt;br /&gt;
If an enemy has Additional Resistance, the attacker&#039;s Attack will be subtracted before any multiplication or bonuses. Assuming the same enemy as above, but &#039;&#039;&#039;now with +30 Fire Resistance and +20 Earth Resistance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack deals ((100 - 30) * 1.75) = 122 damage.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Fire Attack deals ((140 - 30) * 1.75) = 192 damage.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Ice Attack deals ((100 - 30) * 1.75 + 40 * 1.0) = 162 damage.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Earth Attack deals ((100 - 30) * 1.75 + (40 - 20) * 0.25) = 127 damage.&lt;br /&gt;
&lt;br /&gt;
=== Monster Elemental Attack ===&lt;br /&gt;
&#039;&#039;&#039;Every monster deals 50% of its total attack damage as its own element type, while the remaining 50% is considered &amp;quot;Neutral&amp;quot; damage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For specific monster skills/spells, their damage may be 100% of a specific element.&lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
&lt;br /&gt;
* A Fire Drake deals a basic attack with 50% of it&#039;s total attack as Fire Attack and the other 50% of it&#039;s total attack as pure &#039;&#039;physical&#039;&#039; attack.  &lt;br /&gt;
* A Fire Drake deals 100% of it&#039;s Fire Pillar damage as fire element magical attack.&lt;br /&gt;
&lt;br /&gt;
=== Armor Types ===&lt;br /&gt;
Armor types have been revamped to provide more meaningful interactions and customizations.&lt;br /&gt;
&lt;br /&gt;
[[File:ClothMasteryIcon.png|50px|frameless|Cloth]] &lt;br /&gt;
&#039;&#039;&#039;[Cloth]&#039;&#039;&#039;&lt;br /&gt;
* When wearing 4 pieces of [Cloth] type armor, Magic Damage received is reduced by 20%&lt;br /&gt;
* When wearing 4 pieces of [Cloth] type armor, Max SP and SP Regen Speed is increased by 100%&lt;br /&gt;
&lt;br /&gt;
[[File:LeatherMasteryIcon.png|50px|frameless|Leather]] &lt;br /&gt;
&#039;&#039;&#039;[Leather]&#039;&#039;&#039;&lt;br /&gt;
* When wearing 4 pieces of [Leather] type armor, Evasion is increased by 60%&lt;br /&gt;
&lt;br /&gt;
[[File:PlateMasteryIcon.png|50px|frameless|Plate]]&lt;br /&gt;
&#039;&#039;&#039;[Plate]&#039;&#039;&#039;&lt;br /&gt;
* When wearing 4 pieces of [Plate] type armor, Physical Damage received is reduced by 30% and damage from Arrows or Pistols attacks are additionally reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
=== Party Experience ===&lt;br /&gt;
Party experience bonuses apply when experience is set to &#039;&#039;&#039;Equal Exp&#039;&#039;&#039; or &#039;&#039;&#039;By Level&#039;&#039;&#039;&lt;br /&gt;
* 2 Party Members: +20% Exp&lt;br /&gt;
* 3 Party Members: +50% Exp&lt;br /&gt;
* 4 Party Members: +80% Exp&lt;br /&gt;
* 5 Party Members: +120% Exp&lt;br /&gt;
&lt;br /&gt;
Players in a party receive an experience penalty if their level is significantly lower than the highest-level party member. This penalty is applied after all other party experience bonuses or modifiers, and it does not apply when Experience Distribution is set to &#039;&#039;&#039;Individual&#039;&#039;&#039;.&lt;br /&gt;
* 10 or more Levels below the Highest Level: -30% Exp&lt;br /&gt;
* 15 or more Levels below the Highest Level: -60% Exp&lt;br /&gt;
* 20 or more Levels below the Highest Level: -100% Exp (Player will not gain exp)&lt;br /&gt;
&lt;br /&gt;
=== Guarding ===&lt;br /&gt;
&lt;br /&gt;
Guarding can be done by holding the Guard button (default: &#039;C&#039;). While Guarding, your character will be unable to move or perform actions but receive increased block depending on your class:&lt;br /&gt;
* &#039;&#039;&#039;Swordsman&#039;&#039;&#039;: +550 Block&lt;br /&gt;
* &#039;&#039;&#039;Cleric&#039;&#039;&#039;: +550 Block&lt;br /&gt;
* &#039;&#039;&#039;Archer&#039;&#039;&#039;: +225 Block&lt;br /&gt;
* &#039;&#039;&#039;Scout&#039;&#039;&#039;: +225 Block&lt;br /&gt;
* &#039;&#039;&#039;Wizard&#039;&#039;&#039;: Wizards are unable to Guard.&lt;br /&gt;
=== Heal Power ===&lt;br /&gt;
&lt;br /&gt;
Heal Power is a stat that determines the effectiveness of healing skills. Unlike damage skills which use ATK and DEF, healing skills use a unique formula centered around the caster&#039;s Heal Power stat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Heal Amount = (5% of Target&#039;s Max HP × HealPowerRatio) + (Heal Power × Skill Factor / 100) + (MATK / 16)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;HealPowerRatio = min(1, Heal Power / 1000)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5% of Target&#039;s Max HP × HealPowerRatio&#039;&#039;&#039; || Base healing scaled by caster&#039;s Heal Power. Reaches the full 5% only at 1000+ Heal Power; a caster with 0 Heal Power gets 0 from this term.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Power × Skill Factor / 100&#039;&#039;&#039; || The primary healing component — Heal Power multiplied by the skill factor or heal factor percentage. This is the dominant term for dedicated supports.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MATK / 16&#039;&#039;&#039; || A minor bonus from the caster&#039;s magical attack stat. Intentionally small so raw MATK gear doesn&#039;t substitute for dedicated support stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; A caster with 500 Heal Power and 400 MATK using a healing skill with Skill Factor 200% on a target with 10,000 Max HP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;HealPowerRatio = min(1, 500 / 1000) = 0.5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Heal Amount = (10000 × 0.05 × 0.5) + (500 × 200 / 100) + (400 / 16) = 250 + 1000 + 25 = 1275&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example (full support, 1000+ Heal Power):&#039;&#039;&#039; Same skill and target, caster with 1000 Heal Power and 400 MATK:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Heal Amount = (10000 × 0.05 × 1.0) + (1000 × 200 / 100) + 25 = 500 + 2000 + 25 = 2525&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Paladin&amp;diff=1624</id>
		<title>Classes/Paladin</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Paladin&amp;diff=1624"/>
		<updated>2026-04-21T00:47:15Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Paladin.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Paladins are holy warriors who combine defensive prowess with divine healing abilities. They protect their allies through powerful damage reduction buffs, create healing auras, and erect magical barriers. Paladins excel at supporting their party while dealing solid damage through their conviction-empowered strikes.&lt;br /&gt;
&lt;br /&gt;
[[File:Paladin_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Stone Skin &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin StoneSkin.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Restoration &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin Restoration.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Resist Elements &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin ResistElements.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Conviction&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin Conviction.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Sanctuary&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin Sanctuary.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Demolition &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin Demolition.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin Barrier.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || None || None || None || Physical - Strike || None || Physical - Strike || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Strengthen your skin to reduce the damage received from physical attacks. Affects nearby party members. || Activate your aura to heal yourself and allies nearby. || Grants you and nearby party members increased resistance to Fire, Ice, Lightning, Poison and Earth properties. || Strike enemies and apply [Conviction] debuff, making them take increased damage. || Greatly increases allies&#039; Physical and Magic Defense within range. Requires a shield. || Slam your weapon into the ground repeatedly, dealing damage and stunning enemies. Deals bonus damage to enemies with [Conviction] debuff. || Push enemies away and create a barrier of protection that prevents enemies from entering. Increases magic defense of allies inside.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Physical Damage Taken&amp;lt;/b&amp;gt;: -10% - 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Heal Factor&amp;lt;/b&amp;gt;: 50% + 5.0% per 3s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Aura Duration&amp;lt;/b&amp;gt;: 300 second(s) || &amp;lt;b&amp;gt;Elemental Damage Taken&amp;lt;/b&amp;gt;: -15% - 1.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 138% + 13.8% * SkillLv x 4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Conviction] Debuff&amp;lt;/b&amp;gt;: +20% + 3% * SkillLv damage taken &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Debuff Duration&amp;lt;/b&amp;gt;: 20 seconds || &amp;lt;b&amp;gt;Physical Defense&amp;lt;/b&amp;gt;: +150% + 15% * SkillLv + (200 + 40 * SkillLv) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magic Defense&amp;lt;/b&amp;gt;: +150% + 15% * SkillLv + (200 + 40 * SkillLv) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Requires shield&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 127% + 12.7% * SkillLv x 7 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +10 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+20% Damage&amp;lt;/b&amp;gt; to [Conviction] debuffed enemies &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Stun] Chance&amp;lt;/b&amp;gt;: 5% + SkillLv || &amp;lt;b&amp;gt;Magic Defense&amp;lt;/b&amp;gt;: +40% + 4% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 + 3 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 5 Seconds || 5 Seconds || 5 Seconds || 6 Seconds || 8 Seconds || 5 Seconds || 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || 3 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 15 || 15 || 10 || 15 || 10 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Paladin&amp;diff=1623</id>
		<title>Classes/Paladin</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Paladin&amp;diff=1623"/>
		<updated>2026-04-21T00:25:32Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Paladin.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Paladins are holy warriors who combine defensive prowess with divine healing abilities. They protect their allies through powerful damage reduction buffs, create healing auras, and erect magical barriers. Paladins excel at supporting their party while dealing solid damage through their conviction-empowered strikes.&lt;br /&gt;
&lt;br /&gt;
[[File:Paladin_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Stone Skin &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin StoneSkin.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Restoration &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin Restoration.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Resist Elements &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin ResistElements.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Conviction&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin Conviction.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Sanctuary&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin Sanctuary.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Demolition &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin Demolition.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin Barrier.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || None || None || None || Physical - Strike || None || Physical - Strike || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Strengthen your skin to reduce the damage received from physical attacks. Affects nearby party members. || Activate your aura to heal yourself and allies nearby. || Grants you and nearby party members increased resistance to Fire, Ice, Lightning, Poison and Earth properties. || Strike enemies and apply [Conviction] debuff, making them take increased damage. || Greatly increases allies&#039; Physical and Magic Defense within range. Requires a shield. || Slam your weapon into the ground repeatedly, dealing damage and stunning enemies. Deals bonus damage to enemies with [Conviction] debuff. || Push enemies away and create a barrier of protection that prevents enemies from entering. Increases magic defense of allies inside.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Physical Damage Taken&amp;lt;/b&amp;gt;: -10% - 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Heal Factor&amp;lt;/b&amp;gt;: 75% + 7.5% per 3s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Aura Duration&amp;lt;/b&amp;gt;: 300 second(s) || &amp;lt;b&amp;gt;Elemental Damage Taken&amp;lt;/b&amp;gt;: -15% - 1.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 138% + 13.8% * SkillLv x 4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Conviction] Debuff&amp;lt;/b&amp;gt;: +20% + 3% * SkillLv damage taken &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Debuff Duration&amp;lt;/b&amp;gt;: 20 seconds || &amp;lt;b&amp;gt;Physical Defense&amp;lt;/b&amp;gt;: +150% + 15% * SkillLv + (200 + 40 * SkillLv) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magic Defense&amp;lt;/b&amp;gt;: +150% + 15% * SkillLv + (200 + 40 * SkillLv) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Requires shield&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 127% + 12.7% * SkillLv x 7 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +10 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+20% Damage&amp;lt;/b&amp;gt; to [Conviction] debuffed enemies &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Stun] Chance&amp;lt;/b&amp;gt;: 5% + SkillLv || &amp;lt;b&amp;gt;Magic Defense&amp;lt;/b&amp;gt;: +40% + 4% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 + 3 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 5 Seconds || 5 Seconds || 5 Seconds || 6 Seconds || 8 Seconds || 5 Seconds || 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || 3 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 15 || 15 || 10 || 15 || 10 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Paladin&amp;diff=1622</id>
		<title>Classes/Paladin</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Paladin&amp;diff=1622"/>
		<updated>2026-04-21T00:24:01Z</updated>

		<summary type="html">&lt;p&gt;Laima: Updated via wiki_edit.py&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Paladin.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Paladins are holy warriors who combine defensive prowess with divine healing abilities. They protect their allies through powerful damage reduction buffs, create healing auras, and erect magical barriers. Paladins excel at supporting their party while dealing solid damage through their conviction-empowered strikes.&lt;br /&gt;
&lt;br /&gt;
[[File:Paladin_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Stone Skin &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin StoneSkin.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Restoration &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin Restoration.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Resist Elements &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin ResistElements.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Conviction&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin Conviction.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Sanctuary&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin Sanctuary.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Demolition &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin Demolition.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Paladin Barrier.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || None || None || None || Physical - Strike || None || Physical - Strike || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Strengthen your skin to reduce the damage received from physical attacks. Affects nearby party members. || Activate your aura to heal yourself and allies nearby. || Grants you and nearby party members increased resistance to Fire, Ice, Lightning, Poison and Earth properties. || Strike enemies and apply [Conviction] debuff, making them take increased damage. || Greatly increases allies&#039; Physical and Magic Defense within range. Requires a shield. || Slam your weapon into the ground repeatedly, dealing damage and stunning enemies. Deals bonus damage to enemies with [Conviction] debuff. || Push enemies away and create a barrier of protection that prevents enemies from entering. Increases magic defense of allies inside.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Physical Damage Taken&amp;lt;/b&amp;gt;: -10% - 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Heal Factor&amp;lt;/b&amp;gt;: 75% + 7.5% per 3s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Aura Duration&amp;lt;/b&amp;gt;: 300 second(s) || &amp;lt;b&amp;gt;Elemental Damage Taken&amp;lt;/b&amp;gt;: -15% - 1.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 138% + 13.8% * SkillLv x 4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Conviction] Debuff&amp;lt;/b&amp;gt;: +20% + 3% * SkillLv damage taken &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Debuff Duration&amp;lt;/b&amp;gt;: 20 seconds || &amp;lt;b&amp;gt;Physical Defense&amp;lt;/b&amp;gt;: +150% + 15% * SkillLv + (200 + 40 * SkillLv) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magic Defense&amp;lt;/b&amp;gt;: +150% + 15% * SkillLv + (200 + 40 * SkillLv) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Requires shield&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 127% + 12.7% * SkillLv x 7 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +10 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 4 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+20% Damage&amp;lt;/b&amp;gt; to [Conviction] debuffed enemies &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Stun] Chance&amp;lt;/b&amp;gt;: 5% + SkillLv || &amp;lt;b&amp;gt;Magic Defense&amp;lt;/b&amp;gt;: +40% + 4% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 + 3 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 5 Seconds || 5 Seconds || 5 Seconds || 6 Seconds || 8 Seconds || 5 Seconds || 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || 3 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 15 || 15 || 10 || 15 || 10 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Pyromancer&amp;diff=1621</id>
		<title>Classes/Pyromancer</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Pyromancer&amp;diff=1621"/>
		<updated>2026-04-21T00:23:59Z</updated>

		<summary type="html">&lt;p&gt;Laima: Updated via wiki_edit.py&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pyromancer.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
Pyromancers are masters of fire magic, capable of dealing devastating area damage and applying burning effects to enemies.&lt;br /&gt;
[[File:Pyromancer_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Fireball &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer Fireball.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Fire Wall &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer FireWall.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Enchant Fire&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer EnchantFire.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Fire Pillar&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer FirePillar.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Hell Breath &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer HellBreath.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Flame Ground&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer FlameGround.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Prominence&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer Prominence.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Gather powerful fire magic to launch it towards an enemy. An explosion occurs when the enemy is hit to damage nearby enemies with fire damage. || Creates a wall of flames that continuously damages approaching enemies. Burns and knocks backs enemies entering the firewall. Enemies hit by the wall decrease the wall&#039;s duration. || Enchants non elemental attacks with [Fire] Element and additionally increases damage. Applies to party members. || Summons a pillar of fire to inflict heavy damage for a short duration. || Attacks quickly by continuously fuming fire towards enemies. Consumes a heavy amount of SP to deal quick heavy damage. || Creates a magic circle of fire on the ground to deal constant damage over a long duration. || Summons fire salamanders that randomly move on the ground damaging targets. Deals heavy damage over a large area, but requires a lot of concentration to cast.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 210% + 21% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 0.8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;☃☃ || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 36% + 3.5% * SkillLv per hit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Fire Walls&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Firewall Duration&amp;lt;/b&amp;gt;: 15 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per second || &amp;lt;b&amp;gt;Damage Increase&amp;lt;/b&amp;gt;: 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enchants non elemental attacks with Fire&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 294% + 29.4% * SkillLv per 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 6 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 4.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 || &amp;lt;b&amp;gt;Channeling time&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 133% + 13.3% * SkillLv per 0.2 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor per 1 second&amp;lt;/b&amp;gt;: 119% + 11.9% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 20&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 4.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 24 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Does not damage flying enemies&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 180% + 18% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 6.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4 per salamander&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Number of Salamanders&amp;lt;/b&amp;gt;: 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamander Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamanders attack every 1 second&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 4 Seconds || 13 Seconds || 30 Seconds || 8 Seconds || 5 Seconds || 9 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || 3 || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 16 || 16 || 1 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Elementalist&amp;diff=1620</id>
		<title>Classes/Elementalist</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Elementalist&amp;diff=1620"/>
		<updated>2026-04-21T00:23:57Z</updated>

		<summary type="html">&lt;p&gt;Laima: Updated via wiki_edit.py&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elementalist.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Elementalists are powerful offensive wizards who harness the primal forces of fire, ice, and lightning to devastate their enemies. They specialize in large-scale area attacks with long cast times, rewarding careful positioning and timing. Their elemental spells can freeze, shock, and burn enemies, and many skills deal bonus damage against targets already afflicted by elemental debuffs.&lt;br /&gt;
&lt;br /&gt;
[[File:Elementalist_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Electrocute &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Elementalist Electrocute.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Hail &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Elementalist Hail.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Fire Claw&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Elementalist FireClaw.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Blizzard Storm&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Elementalist StormDust.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Lightning Orb &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Elementalist StoneCurse.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Meteor&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Elementalist Meteor.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Elemental Burst&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Elementalist ElementalEssence.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Magic - Lightning || Magic - Ice || Magic - Fire || Magic - Ice || Magic - Lightning || Magic - Fire || Magic - Fire/Ice/Lightning&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Release a surge of electricity to attack enemies in front of you. Applies [Shock] and deals additional damage to frozen enemies. || Drop chunks of ice to continuously inflict damage and apply [Freeze] on enemies. || Send out a wave of fire all around to attack your enemies, applying [Burn]. || Creates a snowstorm at the target area. Enemies within the skill&#039;s range receive continuous Ice property damage. || Create 14 lightning orbs while casting that seek out nearby enemies, inflicting [Shock] on hit. || Drop a meteor on a targeted area to inflict damage on enemies. || Unleash a burst of elemental energy in a line, creating explosions of fire, ice, and lightning.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 196% + 19.6% * SkillLv per bounce &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Target Bounce Limit&amp;lt;/b&amp;gt;: 20 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+100% damage to [Frozen] enemies&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Shock] Duration&amp;lt;/b&amp;gt;: 4 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 18% + 1.8% * SkillLv per icicle &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets per icicle&amp;lt;/b&amp;gt;: 3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 4 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 18 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv per hit &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 4 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 126% + 12.6% * SkillLv x 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Chance&amp;lt;/b&amp;gt;: 100% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: 10% of Skill Factor || &amp;lt;b&amp;gt;Skill Factor per 0.5s&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 5.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 12.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Knockdown/Knockback] Chance&amp;lt;/b&amp;gt;: 40% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 10% || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 273% + 27.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds (unaffected by DEX) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Targets&amp;lt;/b&amp;gt;: 5 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Shock] Chance&amp;lt;/b&amp;gt;: 100% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Shock] Duration&amp;lt;/b&amp;gt;: 4 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+100% damage to [Frozen] enemies&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 1120% + 112% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 8 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 25 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Chance&amp;lt;/b&amp;gt;: 100% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: 5% of total damage per second || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 342% + 34.2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3 Seconds || 12 Seconds || 4 Seconds || 14 Seconds || 4 Seconds || 18 Seconds || 12 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 16 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Mechanics&amp;diff=1619</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Mechanics&amp;diff=1619"/>
		<updated>2026-04-21T00:04:37Z</updated>

		<summary type="html">&lt;p&gt;Laima: Removed armor-based cast time penalties for Leather and Plate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanics ==&lt;br /&gt;
Few concepts are important to know for your first time playing the game.&lt;br /&gt;
&lt;br /&gt;
=== Physical &amp;amp; Magical Attacks ===&lt;br /&gt;
&lt;br /&gt;
* Physical Attacks can be Dodged, Blocked and deal Critical Damage.&lt;br /&gt;
* Magical Attacks &#039;&#039;&#039;cannot&#039;&#039;&#039; be Dodged, Blocked, or deal Critical Damage.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[File:STR.png|50px|frameless|STR]] || &lt;br /&gt;
* Every 1 STR: +0.5 Physical Attack&lt;br /&gt;
* Every 10 STR: +20.0 Physical Attack&lt;br /&gt;
* Every 1 STR: +0.14 Block Penetration&lt;br /&gt;
* Every 10 STR: +5.6 Block Penetration&lt;br /&gt;
* Every 1 STR: +20 Weight&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CON.png|50px|frameless|CON]] || &lt;br /&gt;
* Every 1 CON: +Max HP depending on Level&lt;br /&gt;
* Every 1 CON: +0.14 Block&lt;br /&gt;
* Every 10 CON: +5.6 Block&lt;br /&gt;
* Every 10 CON: +2.0 Critical Resistance&lt;br /&gt;
* Every 1 CON: +0.5 HP Regen&lt;br /&gt;
* Every 10 CON: +21.0 HP Regen&lt;br /&gt;
* Every 10 CON: +0.5 Stamina&lt;br /&gt;
* Every 1 CON: +20 Weight&lt;br /&gt;
|-&lt;br /&gt;
| [[File:INT.png|50px|frameless|INT]] ||&lt;br /&gt;
* Every 1 INT: +0.5 Magical Attack&lt;br /&gt;
* Every 10 INT: +20.0 Magical Attack&lt;br /&gt;
* Every 1 INT: +0.26 Heal Power&lt;br /&gt;
* Every 10 INT: +10.4 Heal Power&lt;br /&gt;
* Increases summon stats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPR.png|50px|frameless|SPR]] ||&lt;br /&gt;
* Every 1 SPR: +Max SP depending on Level&lt;br /&gt;
* Every 1 SPR: +0.5 SP Regen&lt;br /&gt;
* Every 10 SPR: +21.0 SP Regen&lt;br /&gt;
* Every 1 SPR: +1 Magical Defense&lt;br /&gt;
* Every 10 SPR: +40 Magical Defense&lt;br /&gt;
* Every 1 SPR: +0.65 Heal Power&lt;br /&gt;
* Every 10 SPR: +26.0 Heal Power&lt;br /&gt;
* Increases summon stats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DEX.png|50px|frameless|DEX]] ||&lt;br /&gt;
* Every 1 DEX: +0.5 Critical Physical Attack&lt;br /&gt;
* Every 10 DEX: +20.0 Critical Physical Attack&lt;br /&gt;
* Every 10 DEX: +1.0 Critical Hit Rate&lt;br /&gt;
* Every 1 DEX: +0.14 Accuracy&lt;br /&gt;
* Every 10 DEX: +5.6 Accuracy&lt;br /&gt;
* Every 1 DEX: +0.14 Dodge Rate&lt;br /&gt;
* Every 10 DEX: +5.6 Dodge Rate&lt;br /&gt;
* Every 1 DEX: -0.4% Casting Speed (250 DEX = caps at -50% Cast Time)&lt;br /&gt;
* DEX increases Attack Speed by +(DEX / 500)^0.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Ending your stats at multiples of 10 greatly benefits your character.&lt;br /&gt;
* Critical Hit Rate and Critical Resistance receive a drastic bonus from character levels. Each is increased by +1 per level.&lt;br /&gt;
&lt;br /&gt;
=== Stat Points ===&lt;br /&gt;
&lt;br /&gt;
Characters receive stat points upon leveling up to distribute among their five stats: STR, CON, INT, SPR, and DEX. The number of stat points gained per level increases at certain level thresholds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level Range !! Stat Points Per Level !! Total Points in Range&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 29 || 3 || 84&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 59 || 4 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 60 - 79 || 5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 80 - 89 || 6 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 90 - 99 || 7 || 70&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total at Level 99&#039;&#039;&#039; !! &#039;&#039;&#039;434&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
=== Formulas ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage = Damage Multiplier × Attack × log₁₀[(Attack ÷ (Defense + 1))^0.8 + 1]&#039;&#039;&#039;&lt;br /&gt;
* Note: Attack is the sum of character&#039;s Physical or Magical Attack and Additional Attack (elemental, attack type, race, size bonuses).&lt;br /&gt;
* Note: Defense penetration is applied to Defense before the calculation.&lt;br /&gt;
* Note: The log factor is capped at 1.0 maximum.&lt;br /&gt;
* Note: After this base calculation, damage is multiplied by Skill Factor / 100, then Critical Attack is added separately on critical hits.&lt;br /&gt;
* Note: Critical Hits deal +50% damage AND add Critical Attack as flat bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge% = 80 × (Dodge Rate - Accuracy) ÷ (Dodge Rate - Accuracy + Accuracy + 40)&#039;&#039;&#039;&lt;br /&gt;
* Only applies when Dodge Rate &amp;gt; Accuracy&lt;br /&gt;
* Dodge% is 0% if Dodge Rate ≤ Accuracy&lt;br /&gt;
* Maximum Dodge% is 80%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block% = MaxBlockChance × (Block - Block Penetration) ÷ (Block - Block Penetration + Block Penetration + 35)&#039;&#039;&#039;&lt;br /&gt;
* Only applies when Block &amp;gt; Block Penetration&lt;br /&gt;
* Block% is 0% if Block ≤ Block Penetration&lt;br /&gt;
* MaxBlockChance is 90%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit% = 100 × (Crit Rate - Crit Resistance) ÷ (Crit Rate + 45)&#039;&#039;&#039;&lt;br /&gt;
* Only applies when Crit Rate &amp;gt; Crit Resistance&lt;br /&gt;
* Crit% is 0% if Crit Rate ≤ Crit Resistance&lt;br /&gt;
* Maximum Crit% is 100%&lt;br /&gt;
&lt;br /&gt;
=== Property Table ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&amp;lt;big&amp;gt;Element Property Table&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| Attack/Defense || Fire || Ice || Lightning || Earth || Poison || Holy || Dark || Soul&lt;br /&gt;
|-&lt;br /&gt;
| Fire || -50% || - || - || +50% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Ice || +50% || -50% || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Lightning || - || +75% || -50% || -25% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Earth || - || - || +50% || -50% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Poison || - || - || - || +50% || -50% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Holy || - || - || - || - || - || - || +50% || -&lt;br /&gt;
|-&lt;br /&gt;
| Dark || - || - || - || - || - || +50% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Soul || - || - || - || - || - || - || - || +50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&amp;lt;big&amp;gt;Armor Property Table&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Attack/Defense || Cloth || Leather || Plate || Ghost&lt;br /&gt;
|-&lt;br /&gt;
| Slash || +25% || - || - || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Piercing || - || +25% || - || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Strike || - || - || +25% || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || - || - || - || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Gun || - || - || - || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Cannon || - || - || - || -50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Any type of &#039;&#039;&#039;Magical&#039;&#039;&#039; damage, regardless of property, deals extra +25% Damage to Ghost.&lt;br /&gt;
* Ghost is an Armor Type, meaning a target can be &#039;&#039;&#039;both&#039;&#039;&#039; Ghost &#039;&#039;&#039;and&#039;&#039;&#039; Dark, for example.&lt;br /&gt;
&lt;br /&gt;
=== Additional Attack/Resistance===&lt;br /&gt;
&lt;br /&gt;
* Additional Element Attack (Fire Attack, Ice Attack, etc) apply to &#039;&#039;&#039;all&#039;&#039;&#039; types of damage.&lt;br /&gt;
* Additional Slash, Pierce or Strike Attack only apply to &#039;&#039;&#039;physical&#039;&#039;&#039; types of damage. This means Magic Skills, such as Fireball, will not gain any bonuses from these.&lt;br /&gt;
&lt;br /&gt;
Additional Attack applies &#039;&#039;&#039;before&#039;&#039;&#039; any calculations. They also gain additional damage according to enemies&#039; property weaknessess and contribute to your damage regardless of your skill&#039;s element. For example, a Fireball can be casted with +Ice Attack and deal both Ice and Fire damage.&lt;br /&gt;
&lt;br /&gt;
For simplicity, let&#039;s assume an &#039;&#039;&#039;Earth Property&#039;&#039;&#039; enemy with &#039;&#039;&#039;0 Magical Defense&#039;&#039;&#039; and a Fire skill with &#039;&#039;&#039;100% Skill Factor&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack deals (100 * 1.75) = 175 damage, as their normal Magical Attack is converted to Fire Attack and Fire deals +75% on Earth.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Fire Attack deals (140 * 1.75) = 245 damage.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Ice Attack deals (100 * 1.75 + 40 * 1.0) = 215 damage.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Earth Attack deals (100 * 1.75 + 40 * 0.25) = 185 damage, as the Additional Earth Attack deals less damage against Earth Property.&lt;br /&gt;
&lt;br /&gt;
If an enemy has Additional Resistance, the attacker&#039;s Attack will be subtracted before any multiplication or bonuses. Assuming the same enemy as above, but &#039;&#039;&#039;now with +30 Fire Resistance and +20 Earth Resistance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack deals ((100 - 30) * 1.75) = 122 damage.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Fire Attack deals ((140 - 30) * 1.75) = 192 damage.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Ice Attack deals ((100 - 30) * 1.75 + 40 * 1.0) = 162 damage.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Earth Attack deals ((100 - 30) * 1.75 + (40 - 20) * 0.25) = 127 damage.&lt;br /&gt;
&lt;br /&gt;
=== Monster Elemental Attack ===&lt;br /&gt;
&#039;&#039;&#039;Every monster deals 50% of its total attack damage as its own element type, while the remaining 50% is considered &amp;quot;Neutral&amp;quot; damage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For specific monster skills/spells, their damage may be 100% of a specific element.&lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
&lt;br /&gt;
* A Fire Drake deals a basic attack with 50% of it&#039;s total attack as Fire Attack and the other 50% of it&#039;s total attack as pure &#039;&#039;physical&#039;&#039; attack.  &lt;br /&gt;
* A Fire Drake deals 100% of it&#039;s Fire Pillar damage as fire element magical attack.&lt;br /&gt;
&lt;br /&gt;
=== Armor Types ===&lt;br /&gt;
Armor types have been revamped to provide more meaningful interactions and customizations.&lt;br /&gt;
&lt;br /&gt;
[[File:ClothMasteryIcon.png|50px|frameless|Cloth]] &lt;br /&gt;
&#039;&#039;&#039;[Cloth]&#039;&#039;&#039;&lt;br /&gt;
* When wearing 4 pieces of [Cloth] type armor, Magic Damage received is reduced by 20%&lt;br /&gt;
* When wearing 4 pieces of [Cloth] type armor, Max SP and SP Regen Speed is increased by 100%&lt;br /&gt;
&lt;br /&gt;
[[File:LeatherMasteryIcon.png|50px|frameless|Leather]] &lt;br /&gt;
&#039;&#039;&#039;[Leather]&#039;&#039;&#039;&lt;br /&gt;
* When wearing 4 pieces of [Leather] type armor, Evasion is increased by 60%&lt;br /&gt;
&lt;br /&gt;
[[File:PlateMasteryIcon.png|50px|frameless|Plate]]&lt;br /&gt;
&#039;&#039;&#039;[Plate]&#039;&#039;&#039;&lt;br /&gt;
* When wearing 4 pieces of [Plate] type armor, Physical Damage received is reduced by 30% and damage from Arrows or Pistols attacks are additionally reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
=== Party Experience ===&lt;br /&gt;
Party experience bonuses apply when experience is set to &#039;&#039;&#039;Equal Exp&#039;&#039;&#039; or &#039;&#039;&#039;By Level&#039;&#039;&#039;&lt;br /&gt;
* 2 Party Members: +20% Exp&lt;br /&gt;
* 3 Party Members: +50% Exp&lt;br /&gt;
* 4 Party Members: +80% Exp&lt;br /&gt;
* 5 Party Members: +120% Exp&lt;br /&gt;
&lt;br /&gt;
Players in a party receive an experience penalty if their level is significantly lower than the highest-level party member. This penalty is applied after all other party experience bonuses or modifiers, and it does not apply when Experience Distribution is set to &#039;&#039;&#039;Individual&#039;&#039;&#039;.&lt;br /&gt;
* 10 or more Levels below the Highest Level: -30% Exp&lt;br /&gt;
* 15 or more Levels below the Highest Level: -60% Exp&lt;br /&gt;
* 20 or more Levels below the Highest Level: -100% Exp (Player will not gain exp)&lt;br /&gt;
&lt;br /&gt;
=== Guarding ===&lt;br /&gt;
&lt;br /&gt;
Guarding can be done by holding the Guard button (default: &#039;C&#039;). While Guarding, your character will be unable to move or perform actions but receive increased block depending on your class:&lt;br /&gt;
* &#039;&#039;&#039;Swordsman&#039;&#039;&#039;: +550 Block&lt;br /&gt;
* &#039;&#039;&#039;Cleric&#039;&#039;&#039;: +550 Block&lt;br /&gt;
* &#039;&#039;&#039;Archer&#039;&#039;&#039;: +225 Block&lt;br /&gt;
* &#039;&#039;&#039;Scout&#039;&#039;&#039;: +225 Block&lt;br /&gt;
* &#039;&#039;&#039;Wizard&#039;&#039;&#039;: Wizards are unable to Guard.&lt;br /&gt;
&lt;br /&gt;
=== Heal Power ===&lt;br /&gt;
&lt;br /&gt;
Heal Power is a stat that determines the effectiveness of healing skills. Unlike damage skills which use ATK and DEF, healing skills use a unique formula centered around the caster&#039;s Heal Power stat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Heal Amount = 5% of Target&#039;s Max HP + (Heal Power × Skill Factor / 100) + (MATK / 4)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5% of Target&#039;s Max HP&#039;&#039;&#039; || Base healing amount that scales with the target&#039;s health pool&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Power × Skill Factor / 100&#039;&#039;&#039; || The primary healing component - Heal Power is multiplied by the skill factor or heal factor percentage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MATK / 4&#039;&#039;&#039; || A small bonus from the caster&#039;s magical attack stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; A caster with 500 Heal Power and 400 MATK using a healing skill with Skill Factor 200% on a target with 10,000 Max HP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Heal Amount = 500 + 1000 + 100 = 1600&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Hunter&amp;diff=1618</id>
		<title>Classes/Hunter</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Hunter&amp;diff=1618"/>
		<updated>2026-04-19T00:18:00Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hunter.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Hunters are beast masters who fight alongside their loyal companion. They command their pet to attack, debuff, and control enemies while supporting it with buffs and healing. Hunters excel at sustained damage through their companion and can immobilize groups of enemies with traps and howls.&lt;br /&gt;
&lt;br /&gt;
[[File:Hunter_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Come Back! &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter ComeBack.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Attack! &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter Attack.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Growling&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter Growling.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Bolas&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter Bolas.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Bleeding Pierce &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter BleedingPierce.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Udang-tang-tang!&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter Brawl.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Howling&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter Howling.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Praise&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter Praise.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Passive || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || None || Physical - Strike || None || None || Physical - Missile || Physical - Strike || None || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Stop the companion&#039;s attack and call it back to the Hunter&#039;s side. Applies healing regeneration to the companion, followed by a movement speed boost. || Charge the companion to the designated target, causing damage to the target and its surroundings. Companions will automatically use this skill when attacking. || The companion becomes more aggressive, increasing its attack damage. In addition, the companion growls and applies fear to nearby enemies every few seconds. || Throw bolas at the target point to immobilize enemies in the area. || Fire a sharp projection in a straight line that causes bleeding to enemies. || Summon the companions you have in your companion list to the designated location. Summoned companions randomly attack enemies within range. || The Companion threatens the enemy with a howl. The stats of the threatened enemies are reduced. Companions will automatically use this skill when attacking. || Makes the companion enter a frenzied attack state, dramatically increasing its attack power. The companion&#039;s attacks inflict bleeding on enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;[Pet Heal] Duration&amp;lt;/b&amp;gt;: 8 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pet Heal] Power&amp;lt;/b&amp;gt;: 2% HP per 0.2s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pet Heal After] Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: +5 + 1 * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 84% + 8.4% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + SkillLv || &amp;lt;b&amp;gt;Companion Damage&amp;lt;/b&amp;gt;: +100% + 10% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Growling Cycle&amp;lt;/b&amp;gt;: 10 - 0.5 * SkillLv seconds (min 3s) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Fear] Duration&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1~3 || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + SkillLv / 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Shackle] Duration&amp;lt;/b&amp;gt;: 2 + 0.4 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor per tick&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding] Duration&amp;lt;/b&amp;gt;: 7 + 0.3 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 119% + 11.9% * SkillLv per 1s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 || &amp;lt;b&amp;gt;Evasion, Accuracy, Critical Defense&amp;lt;/b&amp;gt;: -10% - 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 15 seconds || &amp;lt;b&amp;gt;Companion Attack&amp;lt;/b&amp;gt;: +200 + 20% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Companion AoE Attack Ratio&amp;lt;/b&amp;gt;: +3 + SkillLv / 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding]&amp;lt;/b&amp;gt;: 100% damage over 8 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 1 Second || 4 Seconds || None || 8 Seconds || 8 Seconds || 15 Seconds || 4 Seconds || 20 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || - || 2 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Fletcher&amp;diff=1617</id>
		<title>Classes/Fletcher</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Fletcher&amp;diff=1617"/>
		<updated>2026-04-16T17:07:26Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fletcher.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Fletchers are master arrow crafters who create specialized ammunition for devastating ranged attacks. Their unique quiver system lets them craft different arrow types that are fired through their primary skill, Fletcher Arrow Shot. Each arrow type offers distinct tactical advantages, from armor-piercing bodkin points to explosive divine machine arrows, making Fletchers versatile ranged damage dealers.&lt;br /&gt;
&lt;br /&gt;
[[File:Fletcher_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Fletcher Arrow Shot &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher FletcherArrowShot.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Bodkin Point &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher BodkinPoint.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Barbed Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher BarbedArrow.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Crossfire&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher CrossFire.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Divine Machine Arrow &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher Singijeon.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Catena Chain Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher CatenaChainArrow.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Physical - Thrust || Physical - Thrust || Physical - Thrust || Physical - Thrust || Physical - Thrust || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Fire a special arrow at a single target, consuming the highest priority arrow in your quiver. Each arrow skill crafts an arrow when it enters cooldown, as long as there is space in the quiver. || Crafts armor-piercing arrows that penetrate enemy defenses. Fired via [Fletcher Arrow Shot]. || Crafts barbed arrows that cause deep wounds. Fired via [Fletcher Arrow Shot]. || Crafts explosive arrows that detonate in a cross pattern. Fired via [Fletcher Arrow Shot]. Enemies caught at the center of both lines take double damage. || Crafts explosive arrows that detonate on impact, damaging all nearby enemies. Fired via [Fletcher Arrow Shot]. || Fire a chain arrow into the ground at the designated location. The arrow draws arcane energy from the earth, imbuing your attacks with magical power and hastening your arrow crafting. The chain breaks after a certain distance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Quiver Size&amp;lt;/b&amp;gt;: 11 + 1 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;All Arrow Skill Factor&amp;lt;/b&amp;gt;: +7% + 0.7% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 60% + 6% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Defense Ignored&amp;lt;/b&amp;gt;: 10% + 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 88% + 8.8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding] Duration&amp;lt;/b&amp;gt;: 6 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleed Damage&amp;lt;/b&amp;gt;: 20% + 1% * SkillLv of skill damage per second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 3 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 172% + 17.2% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +10 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 6 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 286% + 28.6% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 4 || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Arrow craft time reduced&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Attacks become [Magic] attribute&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max Distance&amp;lt;/b&amp;gt;: 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || None || 4 Seconds || 6 Seconds || 12 Seconds || 10 Seconds || 12 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1616</id>
		<title>Classes/Ranger</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1616"/>
		<updated>2026-04-15T18:28:47Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ranger.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
Rangers are specialized archers who excel at dealing continuous damage from a distance. They excel in mobility while maintaining high damage output through their specialized archery skills.&lt;br /&gt;
[[File:Ranger_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Barrage &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger Barrage.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Double Take &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger CriticalShot.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Steady Aim&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger SteadyAim.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Spiral Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger SpiralArrow.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Scan&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger Scan.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Strafe&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger Strafe.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Blazing Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger BlazingArrow.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Missile - Arrow || Missile - Arrow || None || Missile - Arrow || Physical || Missile - Arrow || Missile - Arrow - Fire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Spiral Arrow], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&#039;s force. The push back distance depends on skill level and character&#039;s evasion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 18% + 1.8% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 34% + 3.4% * SkillLv x 3~7&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 280% + 28% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 16 || 1 || 1 || 1 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1615</id>
		<title>Classes/Ranger</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1615"/>
		<updated>2026-04-15T18:19:18Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ranger.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
Rangers are specialized archers who excel at dealing continuous damage from a distance. They excel in mobility while maintaining high damage output through their specialized archery skills.&lt;br /&gt;
[[File:Ranger_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Barrage &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger Barrage.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Double Take &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger CriticalShot.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Steady Aim&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger SteadyAim.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Spiral Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger SpiralArrow.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Scan&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger Scan.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Strafe&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger Strafe.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Blazing Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger BlazingArrow.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Missile - Arrow || Missile - Arrow || None || Missile - Arrow || Physical || Missile - Arrow || Missile - Arrow - Fire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Spiral Arrow], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&#039;s force. The push back distance depends on skill level and character&#039;s evasion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 18% + 1.8% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 34% + 3.4% * SkillLv x 3~8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 280% + 28% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 16 || 1 || 1 || 1 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Hunter&amp;diff=1614</id>
		<title>Classes/Hunter</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Hunter&amp;diff=1614"/>
		<updated>2026-04-14T03:12:16Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hunter.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Hunters are beast masters who fight alongside their loyal companion. They command their pet to attack, debuff, and control enemies while supporting it with buffs and healing. Hunters excel at sustained damage through their companion and can immobilize groups of enemies with traps and howls.&lt;br /&gt;
&lt;br /&gt;
[[File:Hunter_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Come Back! &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter ComeBack.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Attack! &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter Attack.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Growling&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter Growling.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Bolas&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter Bolas.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Bleeding Pierce &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter BleedingPierce.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Udang-tang-tang!&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter Brawl.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Howling&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter Howling.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Praise&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hunter Praise.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Passive || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || None || Physical - Strike || None || None || Physical - Missile || Physical - Strike || None || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Stop the companion&#039;s attack and call it back to the Hunter&#039;s side. Applies healing regeneration to the companion, followed by a movement speed boost. || Charge the companion to the designated target, causing damage to the target and its surroundings. Companions will automatically use this skill when attacking. || The companion becomes more aggressive, increasing its attack damage. In addition, the companion growls and applies fear to nearby enemies every few seconds. || Throw bolas at the target point to immobilize enemies in the area. || Fire a sharp projection in a straight line that causes bleeding to enemies. || Summon the companions you have in your companion list to the designated location. Summoned companions randomly attack enemies within range. || The Companion threatens the enemy with a howl. The stats of the threatened enemies are reduced. Companions will automatically use this skill when attacking. || Makes the companion enter a frenzied attack state, dramatically increasing its attack power. The companion&#039;s attacks inflict bleeding on enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;[Pet Heal] Duration&amp;lt;/b&amp;gt;: 8 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pet Heal] Power&amp;lt;/b&amp;gt;: 2% HP per 0.2s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pet Heal After] Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: +10 + 2 * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 84% + 8.4% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + SkillLv || &amp;lt;b&amp;gt;Companion Damage&amp;lt;/b&amp;gt;: +100% + 10% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Growling Cycle&amp;lt;/b&amp;gt;: 10 - 0.5 * SkillLv seconds (min 3s) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Fear] Duration&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 1~3 || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + SkillLv / 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Shackle] Duration&amp;lt;/b&amp;gt;: 2 + 0.4 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor per tick&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding] Duration&amp;lt;/b&amp;gt;: 7 + 0.3 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 119% + 11.9% * SkillLv per 1s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 || &amp;lt;b&amp;gt;Evasion, Accuracy, Critical Defense&amp;lt;/b&amp;gt;: -10% - 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 15 seconds || &amp;lt;b&amp;gt;Companion Attack&amp;lt;/b&amp;gt;: +200 + 20% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Companion AoE Attack Ratio&amp;lt;/b&amp;gt;: +3 + SkillLv / 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding]&amp;lt;/b&amp;gt;: 100% damage over 8 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 1 Second || 4 Seconds || None || 8 Seconds || 8 Seconds || 15 Seconds || 4 Seconds || 20 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || - || 2 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Cryomancer&amp;diff=1613</id>
		<title>Classes/Cryomancer</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Cryomancer&amp;diff=1613"/>
		<updated>2026-04-14T02:21:04Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cryomancer.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
Cryomancers are masters of ice magic, specializing in crowd control through freezing effects while dealing significant magical damage.&lt;br /&gt;
[[File:Cryomancer_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Ice Bolt &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer IceBolt.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Ice Pike &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer IciclePike.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Ice Wall&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer IceWall.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Gust&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer Gust.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Ice Blast &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer IceBlast.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Subzero Shield&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer SubzeroShield.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Frost Pillar&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer FrostPillar.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Magic - Ice || Magic - Ice || Magic - Ice || Magic - Ice || Magic - Ice || Magic - Ice || Magic - Ice&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Gather powerful ice magic to launch it towards an enemy. Damages and possibly [Freeze] nearby enemies. || Invokes a powerful ice pike on the ground to damage enemies and potentially apply [Freeze]. || Creates a wall of ice that blocks enemy from passing through and potentially apply [Freeze] to enemies nearby. || Unleashes a cold breeze in front of you, applying [Freeze] to enemies. || Snap your fingers to make nearby frozen enemies start shattering. Deals damage over time to enemies with [Freeze]. || Creates an ice shield that may apply [Freeze] to attacking enemies when they perform non-magical attacks. Also enchants non elemental attacks with [Ice]. Applies to party members. || Summons a tree of ice on the ground that applies [Freeze] and damages enemies nearby.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 180% + 18.0% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting time&amp;lt;/b&amp;gt;: 0.8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 50% + 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 6 second(s) || &amp;lt;b&amp;gt;Skill factor&amp;lt;/b&amp;gt;: 84% + 8.4% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting time&amp;lt;/b&amp;gt;: 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 16&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 8 second(s) || &amp;lt;b&amp;gt;Skill factor&amp;lt;/b&amp;gt;: 11% + 1.1% * SkillLv per 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 20% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration of Ice Wall&amp;lt;/b&amp;gt;: 15 second(s) || &amp;lt;b&amp;gt;Deals No Damage&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 100%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 6.0 second(s) || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 112% + 11.2% * SkillLv per 1.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting time&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: Unlimited&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Ice Blast] Debuff Duration&amp;lt;/b&amp;gt;: 20 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Ice Blast] Only deals damage to frozen targets&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 20% + 6% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration for Caster&amp;lt;/b&amp;gt;: 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration for Party Members&amp;lt;/b&amp;gt;: 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 127% + 12.7% * SkillLv per 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 6.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 60% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 4.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ice Tree Duration&amp;lt;/b&amp;gt;: 8 + 1.1 * SkillLv second(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 8 Seconds || 9 Seconds || 12 Seconds || 6 Seconds || 0.1 Seconds || 30 Seconds || 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || 3 || 3 || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Cryomancer&amp;diff=1612</id>
		<title>Classes/Cryomancer</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Cryomancer&amp;diff=1612"/>
		<updated>2026-04-14T01:38:45Z</updated>

		<summary type="html">&lt;p&gt;Laima: Frost Pillar: +30% damage, freeze chance 60% + 4% * SkillLv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cryomancer.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
Cryomancers are masters of ice magic, specializing in crowd control through freezing effects while dealing significant magical damage.&lt;br /&gt;
[[File:Cryomancer_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Ice Bolt &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer IceBolt.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Ice Pike &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer IciclePike.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Ice Wall&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer IceWall.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Gust&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer Gust.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Ice Blast &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer IceBlast.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Subzero Shield&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer SubzeroShield.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Frost Pillar&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer FrostPillar.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Magic - Ice || Magic - Ice || Magic - Ice || Magic - Ice || Magic - Ice || Magic - Ice || Magic - Ice&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Gather powerful ice magic to launch it towards an enemy. Damages and possibly [Freeze] nearby enemies. || Invokes a powerful ice pike on the ground to damage enemies and potentially apply [Freeze]. || Creates a wall of ice that blocks enemy from passing through and potentially apply [Freeze] to enemies nearby. || Unleashes a cold breeze in front of you, applying [Freeze] to enemies. || Snap your fingers to make nearby frozen enemies start shattering. Deals damage over time to enemies with [Freeze]. || Creates an ice shield that may apply [Freeze] to attacking enemies when they perform non-magical attacks. Also enchants non elemental attacks with [Ice]. Applies to party members. || Summons a tree of ice on the ground that applies [Freeze] and damages enemies nearby.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 98% + 9.8% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting time&amp;lt;/b&amp;gt;: 0.8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 50% + 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 6 second(s) || &amp;lt;b&amp;gt;Skill factor&amp;lt;/b&amp;gt;: 84% + 8.4% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting time&amp;lt;/b&amp;gt;: 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 16&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 8 second(s) || &amp;lt;b&amp;gt;Skill factor&amp;lt;/b&amp;gt;: 11% + 1.1% * SkillLv per 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 20% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration of Ice Wall&amp;lt;/b&amp;gt;: 15 second(s) || &amp;lt;b&amp;gt;Deals No Damage&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 100%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 6.0 second(s) || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 112% + 11.2% * SkillLv per 1.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting time&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: Unlimited&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Ice Blast] Debuff Duration&amp;lt;/b&amp;gt;: 20 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Ice Blast] Only deals damage to frozen targets&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 20% + 6% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration for Caster&amp;lt;/b&amp;gt;: 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration for Party Members&amp;lt;/b&amp;gt;: 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 127% + 12.7% * SkillLv per 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 6.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 60% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 4.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ice Tree Duration&amp;lt;/b&amp;gt;: 8 + 1.1 * SkillLv second(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 8 Seconds || 9 Seconds || 12 Seconds || 6 Seconds || 0.1 Seconds || 30 Seconds || 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || 3 || 3 || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Cryomancer&amp;diff=1611</id>
		<title>Classes/Cryomancer</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Cryomancer&amp;diff=1611"/>
		<updated>2026-04-14T01:32:38Z</updated>

		<summary type="html">&lt;p&gt;Laima: Ice Pike cast time reduced to 1.5 seconds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cryomancer.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
Cryomancers are masters of ice magic, specializing in crowd control through freezing effects while dealing significant magical damage.&lt;br /&gt;
[[File:Cryomancer_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Ice Bolt &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer IceBolt.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Ice Pike &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer IciclePike.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Ice Wall&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer IceWall.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Gust&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer Gust.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Ice Blast &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer IceBlast.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Subzero Shield&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer SubzeroShield.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Frost Pillar&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cryomancer FrostPillar.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Magic - Ice || Magic - Ice || Magic - Ice || Magic - Ice || Magic - Ice || Magic - Ice || Magic - Ice&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Gather powerful ice magic to launch it towards an enemy. Damages and possibly [Freeze] nearby enemies. || Invokes a powerful ice pike on the ground to damage enemies and potentially apply [Freeze]. || Creates a wall of ice that blocks enemy from passing through and potentially apply [Freeze] to enemies nearby. || Unleashes a cold breeze in front of you, applying [Freeze] to enemies. || Snap your fingers to make nearby frozen enemies start shattering. Deals damage over time to enemies with [Freeze]. || Creates an ice shield that may apply [Freeze] to attacking enemies when they perform non-magical attacks. Also enchants non elemental attacks with [Ice]. Applies to party members. || Summons a tree of ice on the ground that applies [Freeze] and damages enemies nearby.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 98% + 9.8% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting time&amp;lt;/b&amp;gt;: 0.8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 50% + 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 6 second(s) || &amp;lt;b&amp;gt;Skill factor&amp;lt;/b&amp;gt;: 84% + 8.4% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting time&amp;lt;/b&amp;gt;: 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 16&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 8 second(s) || &amp;lt;b&amp;gt;Skill factor&amp;lt;/b&amp;gt;: 11% + 1.1% * SkillLv per 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 20% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration of Ice Wall&amp;lt;/b&amp;gt;: 15 second(s) || &amp;lt;b&amp;gt;Deals No Damage&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 100%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 6.0 second(s) || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 112% + 11.2% * SkillLv per 1.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting time&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: Unlimited&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Ice Blast] Debuff Duration&amp;lt;/b&amp;gt;: 20 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Ice Blast] Only deals damage to frozen targets&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 20% + 6% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration for Caster&amp;lt;/b&amp;gt;: 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration for Party Members&amp;lt;/b&amp;gt;: 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 98% + 9.8% * SkillLv per 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 6.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Chance&amp;lt;/b&amp;gt;: 100%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Freeze] Duration&amp;lt;/b&amp;gt;: 4.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ice Tree Duration&amp;lt;/b&amp;gt;: 8 + 1.1 * SkillLv second(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 8 Seconds || 9 Seconds || 12 Seconds || 6 Seconds || 0.1 Seconds || 30 Seconds || 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || 3 || 3 || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Bokor&amp;diff=1610</id>
		<title>Classes/Bokor</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Bokor&amp;diff=1610"/>
		<updated>2026-04-14T01:26:09Z</updated>

		<summary type="html">&lt;p&gt;Laima: Updated Bokor skills: Effigy 14 targets/5% pollution/no CD, Samdiveve +10% zombie damage, Bwa Kayiman conga line, Damballa zombie respawn, Hexing target count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bokor.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Bokors are dark practitioners who command the forces of death and decay. They summon zombies to fight alongside them, curse their enemies to weaken them, and can detonate their undead minions for devastating explosions. Bokors excel at debuffing enemies and controlling the battlefield with their army of the dead.&lt;br /&gt;
&lt;br /&gt;
[[File:Bokor_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Curse of Debility &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bokor CurseOfDebility.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Effigy &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bokor Effigy.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Zombify&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bokor Zombify.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Samediveve&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bokor Samediveve.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Bwa Kayiman &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bokor BwaKayiman.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Mackangdal&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bokor Mackangdal.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Damballa&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bokor Damballa.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Magic - Dark || Magic - Dark || None || None || Magic - Dark || None || Magic - Dark&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Apply [Hexing] to the enemy, weakening their offensive power and ability to recover from healing spells. Zombies will attack cursed targets. || Affects cursed targets around the caster, dealing damage and causing them to flee in fear. Generates threat towards your zombies. || Summon zombies that attack enemies and grant [Dark Force] stacks to the caster. Zombies prioritize cursed targets. Switching zombie types kills all previously summoned zombies. || Install a Samedi pattern that represents death noir on the ground. Increases movement speed and damage of allied summons in range and causes buffed summons to apply [Decomposition] debuff to nearby enemies. || Zombies form a conga line behind you, causing damage and applying [Pollution] to nearby enemies. Damage increased by [Samdiveve]. || Apply buff that redirects damage received to your summons. Duration is proportional to the number of [Dark Force] stacks, and can&#039;t exceed 10 seconds. || Explode all your summons with dark energy, dealing damage to enemies around each summon. Zombies respawn after use.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Hexing] Duration&amp;lt;/b&amp;gt;: 20 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 + SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Physical Attack&amp;lt;/b&amp;gt;: -20% - 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magical Attack&amp;lt;/b&amp;gt;: -20% - 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Healing Received&amp;lt;/b&amp;gt;: -30% - 3% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 80% + 8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 14 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution] Chance&amp;lt;/b&amp;gt;: 5% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution] Duration&amp;lt;/b&amp;gt;: 6 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution]&amp;lt;/b&amp;gt;: -75% movement speed &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Consumes up to 5 [Dark Force] stacks to heal zombies&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 4 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombie Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Zombies&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombies grant [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cannot use in towns&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Movement Speed Bonus&amp;lt;/b&amp;gt;: +20 + 3 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombie Damage&amp;lt;/b&amp;gt;: +10% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Decomposition]&amp;lt;/b&amp;gt;: Increases target&#039;s threat against summon by 50% * SkillLv || &amp;lt;b&amp;gt;Requires 10 [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 28% + 2.8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Channeling Time&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution] Duration&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Pollution]&amp;lt;/b&amp;gt;: -75% movement speed &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Damage increased by [Samdiveve]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Large summons hit further&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage Redirection&amp;lt;/b&amp;gt;: 40% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 0.5 seconds per [Dark Force] stack consumed (maximum 10 seconds) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Redirected damage is distributed among your summons&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Requires 10 [Dark Force] stacks&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 203% + 20.3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Targets&amp;lt;/b&amp;gt;: 5 per summon &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Zombies respawn on killed enemies&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 6 Seconds || None || 12 Seconds || 5 Seconds || 10 Seconds || 12 Seconds || 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 16 || 16 || 31 || 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zombie Stats ==&lt;br /&gt;
&lt;br /&gt;
Zombie stats are dynamically calculated based on your character&#039;s &#039;&#039;&#039;Magic Attack&#039;&#039;&#039;, &#039;&#039;&#039;Spirit&#039;&#039;&#039;, and &#039;&#039;&#039;Character Level&#039;&#039;&#039;. The zombie type determines the stat multipliers and maximum summon count.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Default Zombie !! Wheelchair Zombie !! Large Zombie&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Count&#039;&#039;&#039; || 6 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack&#039;&#039;&#039; || MATK × (90% + 9% × SkillLv) || MATK × (70% + 7% × SkillLv) || MATK × (120% + 12% × SkillLv)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max HP&#039;&#039;&#039; || 1500 + (150 × SPR) + (Level × 10) || 1000 + (100 × SPR) + (Level × 10) || 2000 + (200 × SPR) + (Level × 10)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039; || 20 + (3 × SPR) + Level || 20 + (2 × SPR) + Level || 20 + (5 × SPR) + Level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magic Defense&#039;&#039;&#039; || 20 + (3 × SPR) + Level || 20 + (2 × SPR) + Level || 20 + (5 × SPR) + Level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accuracy&#039;&#039;&#039; || 20 + (5 × SPR) + Level/2 || 30 + (8 × SPR) + Level/2 || 20 + (5 × SPR) + Level/2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Block Penetration&#039;&#039;&#039; || 20 + (5 × SPR) + Level/2 || 20 + (5 × SPR) + Level/2 || 30 + (8 × SPR) + Level/2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Block&#039;&#039;&#039; || - || - || 20 + (5 × SPR) + Level/2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Can Block&#039;&#039;&#039; || No || No || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
* SkillLv = Level of Zombify skill&lt;br /&gt;
* Level = Character level&lt;br /&gt;
* Wheelchair Zombie requires &#039;&#039;&#039;Wheelchair Zombie&#039;&#039;&#039; ability&lt;br /&gt;
* Large Zombie requires &#039;&#039;&#039;Large Zombie&#039;&#039;&#039; ability&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Krivis&amp;diff=1609</id>
		<title>Classes/Krivis</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Krivis&amp;diff=1609"/>
		<updated>2026-04-14T00:08:01Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Krivis ==&lt;br /&gt;
[[File:Krivis.png|frameless|left]]&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Krivis are priests devoted to harnessing spiritual energy, channeling the power of ancient Baltic deities to heal allies and smite enemies. Their skills consume and scale with SP, rewarding builds that invest in spiritual power.&lt;br /&gt;
[[File:Krivis_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Aukuras&amp;lt;br&amp;gt;[[File:Kriwi Aukuras.png|frameless]] !! Zalciai&amp;lt;br&amp;gt;[[File:Kriwi Zalciai.png|frameless]] !! Daino&amp;lt;br&amp;gt;[[File:Kriwi Daino.png|frameless]] !! Zaibas&amp;lt;br&amp;gt;[[File:Kriwi Zaibas.png|frameless]] !! Divine Stigma&amp;lt;br&amp;gt;[[File:Kriwi DivineStigma.png|frameless]] !! Piety&amp;lt;br&amp;gt;[[File:Kriwi Melstis.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || None || None || None || Magic - Holy || Magic - Holy || Magic - Holy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Invokes Auseklis&#039; Radiance to increase HP/SP Regeneration of you and nearby allies, Heal Factor is converted to extra HP Regen for allies. || Channels Žaltys&#039; Embrace to extend your spiritual power forward onto the ground. The Krivis will consume SP to heal allies inside the area every second. If the Krivis runs out of SP, the effect will stop. || Invokes Saules&#039; Blessing to increase the healing received of nearby party members. Affects skills that use Heal Factor. || Invokes Perkūnas&#039; Wrath to strike down lightning bolts to enemies in front of you. The skill has a maximum amount of hits it can deal. Consumes additional SP to deal extra damage. || Invoke Skalvija&#039;s Eye to engrave a stigma on the enemy and continuously deal burning damage. Enemies affected with the stigma take increased damage. Consumes additional SP to deal extra damage. || Invokes Vėlių&#039; Vortex to regenerate the spiritual power (SP) of nearby allies. The amount of SP regenerated is based on the Krivis&#039; maximum SP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Heal Factor&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Heal Cycle&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;HP Regen Speed&amp;lt;/b&amp;gt;: +100% &lt;br /&gt;
&amp;lt;b&amp;gt;SP Regen Speed&amp;lt;/b&amp;gt;: +100%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&lt;br /&gt;
| &amp;lt;b&amp;gt;Heal Factor&amp;lt;/b&amp;gt;: 90% + 9% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 1.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Buff Duration&amp;lt;/b&amp;gt;: 8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Blessed Ground Duration&amp;lt;/b&amp;gt;: 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;SP Cost for 1 HP&amp;lt;/b&amp;gt;: 0.5 - 0.025 * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 5 || &amp;lt;b&amp;gt;Healing&amp;lt;/b&amp;gt;: +30% + 3% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 41% + 4.1% * SkillLv per 0.15 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 1.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Hits&amp;lt;/b&amp;gt;: 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Magic Circle Duration&amp;lt;/b&amp;gt;: 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Extra Magical Attack&amp;lt;/b&amp;gt;: 10% of Current SP || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 39% + 3.9% * SkillLv per 1 second&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 1.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: (SkillLv / 2) + 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration of Stigma&amp;lt;/b&amp;gt;: 8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stigma Damage Bonus&amp;lt;/b&amp;gt;: +30%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Extra Magical Attack&amp;lt;/b&amp;gt;: 10% of Current SP || &amp;lt;b&amp;gt;SP Regenerated over 25 seconds&amp;lt;/b&amp;gt;: 20% + 4% * SkillLv&lt;br /&gt;
&#039;&#039;&#039;Buff Duration&#039;&#039;&#039;: 20 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 25 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 10 Seconds || 12 Seconds || 5 Seconds || 4 Seconds || 6 Seconds || 12 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || 2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 16 || 1 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Pyromancer&amp;diff=1608</id>
		<title>Classes/Pyromancer</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Pyromancer&amp;diff=1608"/>
		<updated>2026-04-13T14:23:08Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pyromancer.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
Pyromancers are masters of fire magic, capable of dealing devastating area damage and applying burning effects to enemies.&lt;br /&gt;
[[File:Pyromancer_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Fireball &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer Fireball.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Fire Wall &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer FireWall.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Enchant Fire&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer EnchantFire.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Fire Pillar&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer FirePillar.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Hell Breath &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer HellBreath.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Flame Ground&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer FlameGround.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Prominence&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pyromancer Prominence.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire || Magic - Fire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Gather powerful fire magic to launch it towards an enemy. An explosion occurs when the enemy is hit to damage nearby enemies with fire damage. || Creates a wall of flames that continuously damages approaching enemies. Burns and knocks backs enemies entering the firewall. Enemies hit by the wall decrease the wall&#039;s duration. || Enchants non elemental attacks with [Fire] Element and additionally increases damage. Applies to party members. || Summons a pillar of fire to inflict heavy damage for a short duration. || Attacks quickly by continuously fuming fire towards enemies. Consumes a heavy amount of SP to deal quick heavy damage. || Creates a magic circle of fire on the ground to deal constant damage over a long duration. || Summons fire salamanders that randomly move on the ground damaging targets and applying [Burn]. Deals heavy damage over a large area, but requires a lot of concentration to cast.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 210% + 21% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 0.8 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;☃☃ || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 36% + 3.5% * SkillLv per hit&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Fire Walls&amp;lt;/b&amp;gt;: 2 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Firewall Duration&amp;lt;/b&amp;gt;: 15 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Firewall Debuff] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per second || &amp;lt;b&amp;gt;Damage Increase&amp;lt;/b&amp;gt;: 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 3.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enchants non elemental attacks with Fire&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 294% + 29.4% * SkillLv per 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 6 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 4.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 || &amp;lt;b&amp;gt;Channeling time&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 133% + 13.3% * SkillLv per 0.2 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor per 1 second&amp;lt;/b&amp;gt;: 119% + 11.9% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 20&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 4.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 24 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Does not damage flying enemies&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 245% + 24.5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 6.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4 per salamander&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Number of Salamanders&amp;lt;/b&amp;gt;: 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamander Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Salamanders attack every 1 second&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Applies [Burn] on hit&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per second for 3 second(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 4 Seconds || 13 Seconds || 30 Seconds || 8 Seconds || 5 Seconds || 9 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || 3 || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 16 || 16 || 1 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Headgear_Quests&amp;diff=1607</id>
		<title>Headgear Quests</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Headgear_Quests&amp;diff=1607"/>
		<updated>2026-04-12T22:28:26Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Headgear Quests =&lt;br /&gt;
&lt;br /&gt;
This page lists all headgear quests available in Laima, including the NPC location, headgear reward, and required materials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! NPC !! Map Location !! Required Materials&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ancient_Crown.png|50px]] Ancient Crown || [Scholar] Sssevren || Greene Manor || 100 Lizardman Bones, 50 Tama Leaves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Angel_Wings.png|50px]] Angel Wings || [Tomb Keeper] Seraphiel || Goddess&#039; Ancient Garden || 75 Resin, 50 Infroburk Shells&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Angelic_Halo.png|50px]] Angelic Halo || [Priestess] Celestine || Goddess&#039; Ancient Garden || 75 Resin, 100 Infroburk Shells&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boeing_Sunglasses.png|50px]] Boeing Sunglasses || [Klaipeda Agent] Markas || Tiltas Valley || 50 Lauzinute Skins, 30 Hogma Tusks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Buried_Carrot.png|50px]] Buried Carrot || [Forager] Terron || Gate Route || 60 Truffle Crystals, 30 Groll Horns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Butterfly_Hat.png|50px]] Butterfly Hat || [Grandma] Nella || Gele Plateau || 150 Leafly Wings, 25 Dilgele&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat_Ears_Grey.png|50px]] [[File:Cat_Ears_Orange.png|50px]] [[File:Cat_Ears_White.png|50px]] Cat Ears Grey | Orange | White || [Fearful] Felix || Ramstis Ridge || 80 Desert Chupacabra Meat, 5 Desert Chupacabra Skin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Christmas_Tree_Snowglobe.png|50px]] Christmas Tree Snowglobe || [Tinkerer] Holvir || Vedas Plateau || 60 Groll Horns, 80 White Chains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cloud.png|50px]] Cloud || [Dreamer] Tomas || Dina Bee Farm || 120 Siaulamb Fur Leaves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cozy_Polar_Bear_Ears.png|50px]] Cozy Polar Bear Ears || [Mountain Ranger] Valdis || Ibre Plateau || 100 Blue Cronewt Leather, 30 Blue Hohen Mane&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crocus.png|50px]] Crocus || [Shrine Keeper] Velana || Septyni Glen || 50 Mantiwood Skins, 75 Pine Mushrooms&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crown_Headband.png|50px]] Crown Headband || [Noble Artisan] Coronet || Zeraha || 300 Ferret Fur&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Feather_Helmet.png|50px]] Feather Helmet || [Retired Warrior] Helena || Myrkiti Farm || 40 Ellom Bells, 25 Cronewt Leather, 60 Kepo Fluff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flarestone_Horn.png|50px]] Flarestone Horn || [Frightened Villager] Valdas || Spring Light Woods || 80 Siaulamb Masks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower_Branch.png|50px]] Flower Branch || [Forest Artist] Florina || Koru Jungle || 25 Leafnut Horns, 40 Polibu Leaves, 15 Parrot Stems&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower_Crown.png|50px]] Flower Crown || [Florist] Flora || Cobalt Forest || 50 Caro Leaves, 25 Upent Bark&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ghost_Headband.png|50px]] Ghost Headband || [Spirit] Marcus || Nefritas Cliff || 75 Banshee Spirit Matter, 3 Banshee Hoods&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Groucho_Glasses.png|50px]] Groucho Glasses || [Survivor] Berthold || Escanciu Village || 75 Hallowventer Hand Bones, 50 Gravegolem Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hair_Accessory_of_Goddess_Dahlia.png|50px]] Hair Accessory of Goddess Dahlia || [Believer] Sancti || Mage Tower 5F || 30 Minivern Skins, 10 Dimmer Marbles, 20 Black Drake Hearts, 30 Black Shaman Doll Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horned_Hat.png|50px]] Horned Hat || [Historian] Valdric || Roxona Market || 80 Moya Fragments, 40 Bavon Feathers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huckleberry_Hair_Accessory.png|50px]] Huckleberry Hair Accessory || [Farmer&#039;s Daughter] Lina || Tenants&#039; Farm || 50 Pino Stems, 25 Geppetto Leaves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Imperial_Helm.png|50px]] Imperial Helm || [Archeologist] Aldric || Stele Road || 80 Ash Wood, 60 Tama Skin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jack-O-Lantern_Hair_Ornament.png|50px]] Jack-O-Lantern Hair Ornament || [Lumberjack] Garvyn || Escanciu Village || 75 Hallowventer Hand Bones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jingle_Bell_Earmuffs.png|50px]] Jingle Bell Earmuffs || [Traveling Merchant] Mirena || Sventimas Exile || 100 White Spion Fur, 75 Brown Lapasape Leaves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lotus_Leaf.png|50px]] Lotus Leaf || [Plant Enthusiast] Miri || West Siauliai Woods || 50 Leaf Bug Shells, 30 Hanaming Petals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Outdoors_Hat.png|50px]] Outdoors Hat || [Tailor] Pascal || Shaton Farm || 40 Short Timber, 25 Cyst Needles&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pancake.png|50px]] Pancake || [Cook] Morella || Dina Bee Farm || 100 Honeybean Stingers, 75 Rabbee Fur&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Party_Cone.png|50px]] Party Cone || [Party Enthusiast] Fiesta || Knidos Jungle || 5 Ponpon Branches, 45 Loktanun Feathers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Peacock_Feather.png|50px]] Peacock Feather || [Noblewoman] Isabella || Gateway of the Great King || 1 Red Cockat Crest, 75 Cockatries Feathers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Picnic_Hat.png|50px]] Picnic Hat || [Little Girl] Mila || Spring Light Woods || 50 Siaulamb Masks, 30 Dilgele&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pineapple_Hat.png|50px]] Pineapple Hat || [Eccentric Designer] Pierre || Gateway of the Great King || 75 Cockatrice Feathers, 2 Gigantic Shinbones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Polka_Dot_Ribbon.png|50px]] Polka Dot Ribbon || [Enchantress] Dotty || Viltis Forest || 10 Shaman Doll Cotton, 3 Tala Mage Staffs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pudding_Hat.png|50px]] Pudding Hat || [Chef] Purin || Alemeth Forest || 100 Red Truffle Mushrooms, 50 Pungent Stems&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Purple_Ribbon_Witch_Hat.png|50px]] Purple Ribbon Witch Hat || [Witch] Morvenna || Poslinkis Forest || 50 High Vubbe Tokens, 75 Bushspider Leaves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Radishu.png|50px]] Radishu || [Farmer] Theodric || Aqueduct Bridge Area || 80 Ashrong Stems, 50 Cronewt Bones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sailor_Cap.png|50px]] Sailor Cap || [Retired Sailor] Jacques || Seir Rainforest || 250 Ferret Fur&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sea_Themed_Headband.png|50px]] Sea Themed Headband || [Shrine Keeper] Thalassa || Pelke Shrine Ruins || 60 Merog Hearts, 40 Cinnabar&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shaman_Mask.png|50px]] Shaman Mask || [Mystic Doll] Yagra || Overlong Bridge Valley || 45 Wendigo Teeth, 8 Wendigo Fangs&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snowman_Nose.png|50px]] Snowman Nose || [Mountaineer] Bjorn || Steel Heights || 80 White Spion Fur, 30 Blue Harugal Mane&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snowy_Reindeer_Antlers.png|50px]] Snowy Reindeer Antlers || [Hunter] Valdis || Grand Yard Mesa || 100 Blue Tini Horns, 25 Blue Hohen Manes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soldier_Hat.png|50px]] Soldier Hat || [Adventurer] Marcus || Crystal Mine 2F || 1 Shredded Pieces of Cloth, 150 Yekubite Antennae&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spiral_Glasses.png|50px]] Spiral Glasses || [Crystal Miner] Gareth || Miners&#039; Village || 50 Vubbe Tokens, 200 Stone Orca Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprout.png|50px]] Sprout || [Botanist] Flora || Paupys Crossing || 75 Hanaming Petals, 1 Red Kepa Crystal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Square_Black_Hat.png|50px]] Square Black Hat || [Scholar] Tini || Genar Field || 120 Brown Tini Bones, 2 Brown Tini Horns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tantalizer_Feelers.png|50px]] Tantalizer Feelers || [Naturalist] Vaelen || Gate Route || 80 Velwriggler Feathers, 60 Thornball Thorns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tribal_Ornament.png|50px]] Tribal Ornament || [Tribal Craftsman] Kamu || Vieta Gorge || 120 Ultanun Feathers, 1 Loxodon Ivory&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Umbrella.png|50px]] Umbrella || [Traveler] Pluvis || Letas Stream || 50 Large Hooks, 75 Kitchen Knives&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unicorn_Horn.png|50px]] Unicorn Horn || [Researcher] Dr. Hornsby || Srautas Gorge || 250 Panto Horns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:White_Bunny_Hairband.png|50px]] White Bunny Hairband || [Seamstress] Mirela || Mesafasla || 60 Lepusbunny Hair, 8 White Chains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:White_Flower_Headgear.png|50px]] White Flower Headgear || [Ex-Refugee] Ohla || Mishekan Forest || 30 Flowlevi Downs, 30 Flowlon Leaves, 30 Bloom Leaves, 30 Virdney Leaves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood_Owl_Hat.png|50px]] Wood Owl Hat || [Wooden Owl] Nocturnus || Grynas Training Camp || 45 Blue Ridimed Stems, 30 Red Straw Sheaves, 8 Black Old Kepa Skins&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=File:White_Flower_Headgear.png&amp;diff=1606</id>
		<title>File:White Flower Headgear.png</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=File:White_Flower_Headgear.png&amp;diff=1606"/>
		<updated>2026-04-12T22:28:22Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=File:Hair_Accessory_of_Goddess_Dahlia.png&amp;diff=1605</id>
		<title>File:Hair Accessory of Goddess Dahlia.png</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=File:Hair_Accessory_of_Goddess_Dahlia.png&amp;diff=1605"/>
		<updated>2026-04-12T22:28:13Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Wugushi&amp;diff=1604</id>
		<title>Classes/Wugushi</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Wugushi&amp;diff=1604"/>
		<updated>2026-04-10T12:01:55Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wugushi.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Wugushi are poison specialists who coat their weapons and arrows with deadly toxins. They excel at applying powerful damage-over-time effects that stack and spread between enemies. Their poison-based gameplay rewards patience and strategic application, as multiple poison debuffs compound over time to deal devastating sustained damage across groups of enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Wugushi_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Wugong Gu &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wugushi WugongGu.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Zhendu &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wugushi Zhendu.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Latent Venom&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wugushi LatentVenom.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Poison Pot&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wugushi ThrowGuPot.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Golden Frog &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wugushi JincanGu.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Wide Miasma&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wugushi WideMiasma.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Crescendo Bane&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wugushi CrescendoBane.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Physical - Thrust || None || Physical - Thrust || None || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Fire a contagious poison dart. The initial hit damage is applied as [Poison] damage over time. Poison can spread to nearby enemies when the target is struck. || Apply deadly poison to the weapons of you and your party. Changes the default attack element to [Poison] and empowers all poison effects. || Blows a deadly dart that deals continuous [Poison] damage for a long period of time. || Throws a pot that creates a poison puddle and applies [Poison] to enemies that enter it. || Summons Tutu the Golden Frog, poisoning nearby enemies. || Throw a vial of poison to the ground, poisoning nearby enemies and hiding in the toxic cloud. While poisoned, enemies struck have a 20% chance per [Poison] to spread it to a nearby enemy. || Accelerates all [Poison] debuffs on nearby enemies, reducing their tick interval and remaining duration. While the self-buff is active, newly applied poisons are also accelerated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 29% + 2.9% * SkillLv per 1 second&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 15 + 1 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Spread Chance on Hit&amp;lt;/b&amp;gt;: 20% (1 nearby enemy) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison spreads with remaining duration&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;On death: spreads to 2 nearby enemies&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 300 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Enchants non-elemental attacks with [Poison]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison Damage&amp;lt;/b&amp;gt;: +5% + 0.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison Debuff Duration&amp;lt;/b&amp;gt;: +5 + SkillLv/2 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 39% + 3.9% * SkillLv per 1 second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 40 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 25% + 2.5% * SkillLv per 1 second&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Tile Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison only applies once&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 92% + 9.2% * SkillLv per 3 seconds&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Golden Frog Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 60 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 15% + 1.5% * SkillLv per 1 second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Stealth] Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Spread Range&amp;lt;/b&amp;gt;: 50 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Acceleration&amp;lt;/b&amp;gt;: 20% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Self-Buff Duration&amp;lt;/b&amp;gt;: 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3 Seconds || 30 Seconds || 4 Seconds || 11 Seconds || 14 Seconds || 10 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || 2 || - || 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Mechanics&amp;diff=1603</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Mechanics&amp;diff=1603"/>
		<updated>2026-04-10T02:36:22Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanics ==&lt;br /&gt;
Few concepts are important to know for your first time playing the game.&lt;br /&gt;
&lt;br /&gt;
=== Physical &amp;amp; Magical Attacks ===&lt;br /&gt;
&lt;br /&gt;
* Physical Attacks can be Dodged, Blocked and deal Critical Damage.&lt;br /&gt;
* Magical Attacks &#039;&#039;&#039;cannot&#039;&#039;&#039; be Dodged, Blocked, or deal Critical Damage.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[File:STR.png|50px|frameless|STR]] || &lt;br /&gt;
* Every 1 STR: +0.5 Physical Attack&lt;br /&gt;
* Every 10 STR: +20.0 Physical Attack&lt;br /&gt;
* Every 1 STR: +0.14 Block Penetration&lt;br /&gt;
* Every 10 STR: +5.6 Block Penetration&lt;br /&gt;
* Every 1 STR: +20 Weight&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CON.png|50px|frameless|CON]] || &lt;br /&gt;
* Every 1 CON: +Max HP depending on Level&lt;br /&gt;
* Every 1 CON: +0.14 Block&lt;br /&gt;
* Every 10 CON: +5.6 Block&lt;br /&gt;
* Every 10 CON: +2.0 Critical Resistance&lt;br /&gt;
* Every 1 CON: +0.5 HP Regen&lt;br /&gt;
* Every 10 CON: +21.0 HP Regen&lt;br /&gt;
* Every 10 CON: +0.5 Stamina&lt;br /&gt;
* Every 1 CON: +20 Weight&lt;br /&gt;
|-&lt;br /&gt;
| [[File:INT.png|50px|frameless|INT]] ||&lt;br /&gt;
* Every 1 INT: +0.5 Magical Attack&lt;br /&gt;
* Every 10 INT: +20.0 Magical Attack&lt;br /&gt;
* Every 1 INT: +0.26 Heal Power&lt;br /&gt;
* Every 10 INT: +10.4 Heal Power&lt;br /&gt;
* Increases summon stats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPR.png|50px|frameless|SPR]] ||&lt;br /&gt;
* Every 1 SPR: +Max SP depending on Level&lt;br /&gt;
* Every 1 SPR: +0.5 SP Regen&lt;br /&gt;
* Every 10 SPR: +21.0 SP Regen&lt;br /&gt;
* Every 1 SPR: +1 Magical Defense&lt;br /&gt;
* Every 10 SPR: +40 Magical Defense&lt;br /&gt;
* Every 1 SPR: +0.65 Heal Power&lt;br /&gt;
* Every 10 SPR: +26.0 Heal Power&lt;br /&gt;
* Increases summon stats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DEX.png|50px|frameless|DEX]] ||&lt;br /&gt;
* Every 1 DEX: +0.5 Critical Physical Attack&lt;br /&gt;
* Every 10 DEX: +20.0 Critical Physical Attack&lt;br /&gt;
* Every 10 DEX: +1.0 Critical Hit Rate&lt;br /&gt;
* Every 1 DEX: +0.14 Accuracy&lt;br /&gt;
* Every 10 DEX: +5.6 Accuracy&lt;br /&gt;
* Every 1 DEX: +0.14 Dodge Rate&lt;br /&gt;
* Every 10 DEX: +5.6 Dodge Rate&lt;br /&gt;
* Every 1 DEX: -0.4% Casting Speed (250 DEX = caps at -50% Cast Time)&lt;br /&gt;
* DEX increases Attack Speed by +(DEX / 500)^0.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Ending your stats at multiples of 10 greatly benefits your character.&lt;br /&gt;
* Critical Hit Rate and Critical Resistance receive a drastic bonus from character levels. Each is increased by +1 per level.&lt;br /&gt;
&lt;br /&gt;
=== Stat Points ===&lt;br /&gt;
&lt;br /&gt;
Characters receive stat points upon leveling up to distribute among their five stats: STR, CON, INT, SPR, and DEX. The number of stat points gained per level increases at certain level thresholds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level Range !! Stat Points Per Level !! Total Points in Range&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 29 || 3 || 84&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 59 || 4 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 60 - 79 || 5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 80 - 89 || 6 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 90 - 99 || 7 || 70&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total at Level 99&#039;&#039;&#039; !! &#039;&#039;&#039;434&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
=== Formulas ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage = Damage Multiplier × Attack × log₁₀[(Attack ÷ (Defense + 1))^0.8 + 1]&#039;&#039;&#039;&lt;br /&gt;
* Note: Attack is the sum of character&#039;s Physical or Magical Attack and Additional Attack (elemental, attack type, race, size bonuses).&lt;br /&gt;
* Note: Defense penetration is applied to Defense before the calculation.&lt;br /&gt;
* Note: The log factor is capped at 1.0 maximum.&lt;br /&gt;
* Note: After this base calculation, damage is multiplied by Skill Factor / 100, then Critical Attack is added separately on critical hits.&lt;br /&gt;
* Note: Critical Hits deal +50% damage AND add Critical Attack as flat bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge% = 80 × (Dodge Rate - Accuracy) ÷ (Dodge Rate - Accuracy + Accuracy + 40)&#039;&#039;&#039;&lt;br /&gt;
* Only applies when Dodge Rate &amp;gt; Accuracy&lt;br /&gt;
* Dodge% is 0% if Dodge Rate ≤ Accuracy&lt;br /&gt;
* Maximum Dodge% is 80%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block% = MaxBlockChance × (Block - Block Penetration) ÷ (Block - Block Penetration + Block Penetration + 35)&#039;&#039;&#039;&lt;br /&gt;
* Only applies when Block &amp;gt; Block Penetration&lt;br /&gt;
* Block% is 0% if Block ≤ Block Penetration&lt;br /&gt;
* MaxBlockChance is 90%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit% = 100 × (Crit Rate - Crit Resistance) ÷ (Crit Rate + 45)&#039;&#039;&#039;&lt;br /&gt;
* Only applies when Crit Rate &amp;gt; Crit Resistance&lt;br /&gt;
* Crit% is 0% if Crit Rate ≤ Crit Resistance&lt;br /&gt;
* Maximum Crit% is 100%&lt;br /&gt;
&lt;br /&gt;
=== Property Table ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&amp;lt;big&amp;gt;Element Property Table&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| Attack/Defense || Fire || Ice || Lightning || Earth || Poison || Holy || Dark || Soul&lt;br /&gt;
|-&lt;br /&gt;
| Fire || -50% || - || - || +50% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Ice || +50% || -50% || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Lightning || - || +75% || -50% || -25% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Earth || - || - || +50% || -50% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Poison || - || - || - || +50% || -50% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Holy || - || - || - || - || - || - || +50% || -&lt;br /&gt;
|-&lt;br /&gt;
| Dark || - || - || - || - || - || +50% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Soul || - || - || - || - || - || - || - || +50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;&amp;lt;big&amp;gt;Armor Property Table&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Attack/Defense || Cloth || Leather || Plate || Ghost&lt;br /&gt;
|-&lt;br /&gt;
| Slash || +25% || - || - || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Piercing || - || +25% || - || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Strike || - || - || +25% || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || - || - || - || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Gun || - || - || - || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Cannon || - || - || - || -50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Any type of &#039;&#039;&#039;Magical&#039;&#039;&#039; damage, regardless of property, deals extra +25% Damage to Ghost.&lt;br /&gt;
* Ghost is an Armor Type, meaning a target can be &#039;&#039;&#039;both&#039;&#039;&#039; Ghost &#039;&#039;&#039;and&#039;&#039;&#039; Dark, for example.&lt;br /&gt;
&lt;br /&gt;
=== Additional Attack/Resistance===&lt;br /&gt;
&lt;br /&gt;
* Additional Element Attack (Fire Attack, Ice Attack, etc) apply to &#039;&#039;&#039;all&#039;&#039;&#039; types of damage.&lt;br /&gt;
* Additional Slash, Pierce or Strike Attack only apply to &#039;&#039;&#039;physical&#039;&#039;&#039; types of damage. This means Magic Skills, such as Fireball, will not gain any bonuses from these.&lt;br /&gt;
&lt;br /&gt;
Additional Attack applies &#039;&#039;&#039;before&#039;&#039;&#039; any calculations. They also gain additional damage according to enemies&#039; property weaknessess and contribute to your damage regardless of your skill&#039;s element. For example, a Fireball can be casted with +Ice Attack and deal both Ice and Fire damage.&lt;br /&gt;
&lt;br /&gt;
For simplicity, let&#039;s assume an &#039;&#039;&#039;Earth Property&#039;&#039;&#039; enemy with &#039;&#039;&#039;0 Magical Defense&#039;&#039;&#039; and a Fire skill with &#039;&#039;&#039;100% Skill Factor&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack deals (100 * 1.75) = 175 damage, as their normal Magical Attack is converted to Fire Attack and Fire deals +75% on Earth.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Fire Attack deals (140 * 1.75) = 245 damage.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Ice Attack deals (100 * 1.75 + 40 * 1.0) = 215 damage.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Earth Attack deals (100 * 1.75 + 40 * 0.25) = 185 damage, as the Additional Earth Attack deals less damage against Earth Property.&lt;br /&gt;
&lt;br /&gt;
If an enemy has Additional Resistance, the attacker&#039;s Attack will be subtracted before any multiplication or bonuses. Assuming the same enemy as above, but &#039;&#039;&#039;now with +30 Fire Resistance and +20 Earth Resistance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack deals ((100 - 30) * 1.75) = 122 damage.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Fire Attack deals ((140 - 30) * 1.75) = 192 damage.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Ice Attack deals ((100 - 30) * 1.75 + 40 * 1.0) = 162 damage.&lt;br /&gt;
&lt;br /&gt;
* Pyromancer with 100 Magical Attack and +40 Earth Attack deals ((100 - 30) * 1.75 + (40 - 20) * 0.25) = 127 damage.&lt;br /&gt;
&lt;br /&gt;
=== Monster Elemental Attack ===&lt;br /&gt;
&#039;&#039;&#039;Every monster deals 50% of its total attack damage as its own element type, while the remaining 50% is considered &amp;quot;Neutral&amp;quot; damage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For specific monster skills/spells, their damage may be 100% of a specific element.&lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
&lt;br /&gt;
* A Fire Drake deals a basic attack with 50% of it&#039;s total attack as Fire Attack and the other 50% of it&#039;s total attack as pure &#039;&#039;physical&#039;&#039; attack.  &lt;br /&gt;
* A Fire Drake deals 100% of it&#039;s Fire Pillar damage as fire element magical attack.&lt;br /&gt;
&lt;br /&gt;
=== Armor Types ===&lt;br /&gt;
Armor types have been revamped to provide more meaningful interactions and customizations.&lt;br /&gt;
&lt;br /&gt;
[[File:ClothMasteryIcon.png|50px|frameless|Cloth]] &lt;br /&gt;
&#039;&#039;&#039;[Cloth]&#039;&#039;&#039;&lt;br /&gt;
* When wearing 4 pieces of [Cloth] type armor, Magic Damage received is reduced by 20%&lt;br /&gt;
* When wearing 4 pieces of [Cloth] type armor, Max SP and SP Regen Speed is increased by 100%&lt;br /&gt;
&lt;br /&gt;
[[File:LeatherMasteryIcon.png|50px|frameless|Leather]] &lt;br /&gt;
&#039;&#039;&#039;[Leather]&#039;&#039;&#039;&lt;br /&gt;
* When wearing any [Leather] type armor, Cast Time increases by 20%.&lt;br /&gt;
* When wearing 4 pieces of [Leather] type armor, Evasion is increased by 60%&lt;br /&gt;
&lt;br /&gt;
[[File:PlateMasteryIcon.png|50px|frameless|Plate]] &lt;br /&gt;
&#039;&#039;&#039;[Plate]&#039;&#039;&#039;&lt;br /&gt;
* When wearing any [Plate] type armor, Cast Time increases by 50%.&lt;br /&gt;
* When wearing 4 pieces of [Plate] type armor, Physical Damage received is reduced by 30% and damage from Arrows or Pistols attacks are additionally reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
=== Party Experience ===&lt;br /&gt;
Party experience bonuses apply when experience is set to &#039;&#039;&#039;Equal Exp&#039;&#039;&#039; or &#039;&#039;&#039;By Level&#039;&#039;&#039;&lt;br /&gt;
* 2 Party Members: +20% Exp&lt;br /&gt;
* 3 Party Members: +50% Exp&lt;br /&gt;
* 4 Party Members: +80% Exp&lt;br /&gt;
* 5 Party Members: +120% Exp&lt;br /&gt;
&lt;br /&gt;
Players in a party receive an experience penalty if their level is significantly lower than the highest-level party member. This penalty is applied after all other party experience bonuses or modifiers, and it does not apply when Experience Distribution is set to &#039;&#039;&#039;Individual&#039;&#039;&#039;.&lt;br /&gt;
* 10 or more Levels below the Highest Level: -30% Exp&lt;br /&gt;
* 15 or more Levels below the Highest Level: -60% Exp&lt;br /&gt;
* 20 or more Levels below the Highest Level: -100% Exp (Player will not gain exp)&lt;br /&gt;
&lt;br /&gt;
=== Guarding ===&lt;br /&gt;
&lt;br /&gt;
Guarding can be done by holding the Guard button (default: &#039;C&#039;). While Guarding, your character will be unable to move or perform actions but receive increased block depending on your class:&lt;br /&gt;
* &#039;&#039;&#039;Swordsman&#039;&#039;&#039;: +550 Block&lt;br /&gt;
* &#039;&#039;&#039;Cleric&#039;&#039;&#039;: +550 Block&lt;br /&gt;
* &#039;&#039;&#039;Archer&#039;&#039;&#039;: +225 Block&lt;br /&gt;
* &#039;&#039;&#039;Scout&#039;&#039;&#039;: +225 Block&lt;br /&gt;
* &#039;&#039;&#039;Wizard&#039;&#039;&#039;: Wizards are unable to Guard.&lt;br /&gt;
&lt;br /&gt;
=== Heal Power ===&lt;br /&gt;
&lt;br /&gt;
Heal Power is a stat that determines the effectiveness of healing skills. Unlike damage skills which use ATK and DEF, healing skills use a unique formula centered around the caster&#039;s Heal Power stat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Heal Amount = 5% of Target&#039;s Max HP + (Heal Power × Skill Factor / 100) + (MATK / 4)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5% of Target&#039;s Max HP&#039;&#039;&#039; || Base healing amount that scales with the target&#039;s health pool&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Power × Skill Factor / 100&#039;&#039;&#039; || The primary healing component - Heal Power is multiplied by the skill factor or heal factor percentage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MATK / 4&#039;&#039;&#039; || A small bonus from the caster&#039;s magical attack stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; A caster with 500 Heal Power and 400 MATK using a healing skill with Skill Factor 200% on a target with 10,000 Max HP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Heal Amount = 500 + 1000 + 100 = 1600&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Items/Mixing&amp;diff=1602</id>
		<title>Items/Mixing</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Items/Mixing&amp;diff=1602"/>
		<updated>2026-04-08T22:07:19Z</updated>

		<summary type="html">&lt;p&gt;Laima: Update key materials: Nucle/Sierra Powder now from Demon Hunter NPC in Demon Prison 2F&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Mixing Table&#039;&#039;&#039; is a custom crafting system that allows players to combine items to produce new results. It features a 3x3 grid where items can be placed from your inventory.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
# Open the Mixing Table by typing &#039;&#039;&#039;/mixing&#039;&#039;&#039; in the chat, or by clicking the [[File:Sysmenu_alchemist.png|20px]] Mixing Table icon in the system menu.&lt;br /&gt;
# Drag items from your inventory into the 3x3 grid, or right-click items in your inventory to add them to the first available slot.&lt;br /&gt;
# Item placement order does not matter — only the type and quantity of items in the grid are checked.&lt;br /&gt;
# When a valid recipe is detected, the result will be previewed in the output slot below the grid.&lt;br /&gt;
# Click &#039;&#039;&#039;Mix&#039;&#039;&#039; to execute the recipe.&lt;br /&gt;
&lt;br /&gt;
== Key Materials ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_item_breakpowder_1.png|20px]] &#039;&#039;&#039;Nucle Powder&#039;&#039;&#039; and [[File:Icon_item_breakpowder_2.png|20px]] &#039;&#039;&#039;Sierra Powder&#039;&#039;&#039; are used in many mixing recipes. They can be purchased from the &#039;&#039;&#039;Demon Hunter&#039;&#039;&#039; NPC in &#039;&#039;&#039;Demon Prison 2nd Floor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Important ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red; font-size:120%;&amp;quot;&amp;gt;&#039;&#039;&#039;All recipes that use Nucle or Sierra Powder and an equipment will consume 1 potential from the equipment. Items with 0 potential cannot be used in these recipes.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Recipe !! Ingredients !! Result !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Colored Gem Reroll&#039;&#039;&#039; || 3x Colored Gems (same level) || 1x Random Colored Gem || Any 3 colored gems of the same level can be combined (colors can be mixed). The result is a random colored gem.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skill Gem Reroll&#039;&#039;&#039; || 3x Skill Gems (same level) || 1x Random Skill Gem || Any 3 skill gems of the same level can be combined. The result is a random different skill gem.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Colored Card Combine&#039;&#039;&#039; || 3x Monster Cards (same color, same level) || 1x Random Card of same color and level || All 3 cards must be the same card color and same level. The result is a random card from the same color and level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Card Combine&#039;&#039;&#039; || 3x Monster Cards (any color, same level) || 1x Random Card || Any 3 cards of the same level can be combined regardless of color. The result is a random card of the same level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class Skill Gem Reroll&#039;&#039;&#039; || 1x Skill Gem + 5x Sierra Powder || 1x Random Skill Gem (same class) || Transforms a skill gem into a random different skill gem from the same job class (e.g. a Highlander gem becomes another Highlander skill gem).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Improve Quality&#039;&#039;&#039; || 1x Equipment + 10x Nucle Powder || Upgraded Equipment || Increases the item&#039;s grade by 1 tier. Generates new random options based on the new grade. Maximum grade is &#039;&#039;&#039;Rare&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reroll Modifiers&#039;&#039;&#039; || 1x Equipment + 5x Sierra Powder || Rerolled Equipment || Re-randomizes the item&#039;s random options (modifiers) without changing the grade. Useful for getting better stat rolls on your gear.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guaranteed Stat Reroll&#039;&#039;&#039; || 1x Equipment + 10x Sierra Powder + 1x Catalyst || Stat Rerolled Equipment || Re-randomizes the item&#039;s random options with a &#039;&#039;&#039;guaranteed&#039;&#039;&#039; stat determined by the catalyst. The catalyst is consumed. See catalyst table below for details.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anvil Crafting ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Recipe !! Ingredients !! Result !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golden Anvil&#039;&#039;&#039; || 1x Gold Bar + 10x Nucle Powder || 1x Golden Anvil || Crafts a Golden Anvil for equipment enhancement.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver Anvil&#039;&#039;&#039; || 1x Silver Bar + 1x Nucle Powder || 1x Silver Anvil || Crafts a Silver Anvil for equipment enhancement.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ruby Anvil&#039;&#039;&#039; || 1x Ruby + 20x Nucle Powder || 1x Ruby Anvil || Crafts a Ruby Anvil for equipment enhancement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed Stat Reroll Catalysts ===&lt;br /&gt;
&lt;br /&gt;
Colored gems require &amp;lt;span style=&amp;quot;color:red; font-size:100%;&amp;quot;&amp;gt;&#039;&#039;&#039;Lv5&#039;&#039;&#039;&amp;lt;/span&amp;gt; to be used as catalysts. All other catalysts have no level requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Colored Gems&#039;&#039;&#039; (Lv5 required)&lt;br /&gt;
|-&lt;br /&gt;
! Catalyst !! Stat&lt;br /&gt;
|-&lt;br /&gt;
| Red Gem || STR&lt;br /&gt;
|-&lt;br /&gt;
| Blue Gem || INT&lt;br /&gt;
|-&lt;br /&gt;
| Green Gem || CON&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Gem || DEX&lt;br /&gt;
|-&lt;br /&gt;
| White Gem || SPR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Elemental Catalysts&#039;&#039;&#039; (weapon gives elemental attack, armor gives elemental resistance)&lt;br /&gt;
|-&lt;br /&gt;
! Catalyst !! Weapon Stat !! Armor/Shield Stat&lt;br /&gt;
|-&lt;br /&gt;
| Pyranium || Fire Property Attack || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Cryonium || Ice Property Attack || Ice Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Topaz || Lightning Property Attack || Lightning Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Peridot || Poison Property Attack || Poison Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian || Earth Property Attack || Earth Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || Holy Property Attack || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone || Dark Property Attack || Dark Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Physical Catalysts&#039;&#039;&#039; (weapon gives attack type, armor gives defense type)&lt;br /&gt;
|-&lt;br /&gt;
! Catalyst !! Weapon Stat !! Armor/Shield Stat&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ore || Slash Attack || Slash Defense&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ore || Pierce Attack || Pierce Defense&lt;br /&gt;
|-&lt;br /&gt;
| Steel Ore || Strike Attack || Strike Defense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Substat Catalysts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Catalyst !! Stat&lt;br /&gt;
|-&lt;br /&gt;
| Ruby || Critical Rate&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire || Critical Defense&lt;br /&gt;
|-&lt;br /&gt;
| Zircon || Critical Attack&lt;br /&gt;
|-&lt;br /&gt;
| Opal || Block&lt;br /&gt;
|-&lt;br /&gt;
| Garnet || Block Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Fossilized Lizard Amber || Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Amber || Evasion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* You cannot mix items that are locked.&lt;br /&gt;
* You cannot mix items that are unidentified&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Items&amp;diff=1601</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Items&amp;diff=1601"/>
		<updated>2026-04-08T22:07:18Z</updated>

		<summary type="html">&lt;p&gt;Laima: Update dungeon themed drops: Mage Tower, Demon Prison, Royal Mausoleum changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Global Drops ===&lt;br /&gt;
&lt;br /&gt;
The game uses a Global Drop System &#039;&#039;&#039;in addition&#039;&#039;&#039; to normal drops for &#039;&#039;&#039;Equipment, Gems, and Recipes which are not tied to specific monsters&#039;&#039;&#039;. These Global Drops are rarer but can provide almost any item (within mentioned categories) in the game.&lt;br /&gt;
&lt;br /&gt;
* Monsters will not provide Global Drop items higher than their own level.&lt;br /&gt;
* Higher level monsters will drop rarer items more often.&lt;br /&gt;
&lt;br /&gt;
=== Equipment Grade ===&lt;br /&gt;
&lt;br /&gt;
Equipment have 6 different grades:&lt;br /&gt;
* Normal&lt;br /&gt;
* Magic&lt;br /&gt;
* Rare&lt;br /&gt;
* Unique&lt;br /&gt;
* Legendary&lt;br /&gt;
* Goddess&lt;br /&gt;
&lt;br /&gt;
Grades affects the item&#039;s attack/defense, the value of random stats upon Item Identification, and how many random stats a single item can have at once.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Grade || Max number of Random Stats || Attack/Defense Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Normal || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Magic || 2 || +5%&lt;br /&gt;
|-&lt;br /&gt;
| Rare || 2 || +10%&lt;br /&gt;
|-&lt;br /&gt;
| Unique || 3 || +15%&lt;br /&gt;
|-&lt;br /&gt;
| Legend || 4 || +20%&lt;br /&gt;
|-&lt;br /&gt;
| Goddess || 4 || +25%&lt;br /&gt;
|}&lt;br /&gt;
Dropped equipment may also receive a random Equipment Grade.&lt;br /&gt;
&lt;br /&gt;
=== Monster Drop Grade Chances ===&lt;br /&gt;
&lt;br /&gt;
When equipment drops from monsters, it has a chance to be upgraded to a higher grade. The system rolls from highest grade (Goddess) to lowest (Normal), and the first successful roll determines the final grade.&lt;br /&gt;
&lt;br /&gt;
==== Base Grade Chances ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Grade || Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 100% (default)&lt;br /&gt;
|-&lt;br /&gt;
| Magic || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Rare || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Unique || 1%&lt;br /&gt;
|-&lt;br /&gt;
| Legend || 0.2%&lt;br /&gt;
|-&lt;br /&gt;
| Goddess || 0.04%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monster Level Multiplier ====&lt;br /&gt;
&lt;br /&gt;
Higher level monsters have increased chances to drop higher grade equipment. The multiplier only begins increasing after level 40.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formula:&#039;&#039;&#039; &amp;lt;code&amp;gt;multiplier = 1 + (max(0, monsterLevel - 40))^1.4 / 200&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Monster Level || Multiplier || Magic || Rare || Unique || Legend || Goddess&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1.00x || 25.00% || 5.00% || 1.000% || 0.200% || 0.040%&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 1.00x || 25.00% || 5.00% || 1.000% || 0.200% || 0.040%&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 1.33x || 33.25% || 6.65% || 1.330% || 0.266% || 0.053%&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 2.03x || 50.75% || 10.15% || 2.030% || 0.405% || 0.080%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 2.97x || 74.25% || 14.85% || 2.970% || 0.595% || 0.120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Random Stats on Drops ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039; grade equipment dropped from monsters will &#039;&#039;&#039;never&#039;&#039;&#039; receive random stats.&lt;br /&gt;
* &#039;&#039;&#039;Magic&#039;&#039;&#039; grade and above will &#039;&#039;&#039;always&#039;&#039;&#039; receive at least 1 random stat.&lt;br /&gt;
* The number of random stats depends on the grade (see Equipment Grade table above).&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
&lt;br /&gt;
[[File:RecipeIcon.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Crafting an item has the following bonuses:&lt;br /&gt;
* Crafted items may receive Random Stats normally.&lt;br /&gt;
* Crafted items will never be &#039;&#039;&#039;lower&#039;&#039;&#039; grade than their recipe.&lt;br /&gt;
* Crafted items have a chance to have their grade increased, as defined by the table below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Grade || Chance to Increase Grade&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Magic || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Rare || 16.6%&lt;br /&gt;
|-&lt;br /&gt;
| Unique || 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| Legend || 10.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goddess || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: A recipe for a Normal Grade item will have:&lt;br /&gt;
* 0.5 = &#039;&#039;&#039;50%&#039;&#039;&#039; to become Magic Grade&lt;br /&gt;
* 0.5 * 0.25 = &#039;&#039;&#039;12.5%&#039;&#039;&#039; to become Rare Grade&lt;br /&gt;
* 0.5 * 0.25 * 0.166 = &#039;&#039;&#039;2.0%&#039;&#039;&#039; to become Unique Grade&lt;br /&gt;
* 0.5 * 0.25 * 0.166 * 0.125 = &#039;&#039;&#039;0.259%&#039;&#039;&#039; to become Legend Grade&lt;br /&gt;
&lt;br /&gt;
=== Random Stats ===&lt;br /&gt;
&lt;br /&gt;
The equipment type defines what random stats they can get. Please see the page below for more information on Item Random Stats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Item_Random_Stats|Item Random Stats Information]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
&lt;br /&gt;
There is no restriction to what items can be traded and trading does &#039;&#039;&#039;not&#039;&#039;&#039; lower an equipment&#039;s potential value.&lt;br /&gt;
&lt;br /&gt;
=== Skill Gems ===&lt;br /&gt;
&lt;br /&gt;
[[File:SkillGemIcon.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Skill Gems can be used to either enhance the level of an existing skill or learn a completely new skill. When equipping a Skill Gem for a skill you do not normally have, you can find the new skill under the &#039;Common&#039; class tab in your skill window.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skill Gems can only provide skills from your own class tree.&#039;&#039;&#039; As an example, a Peltasta can gain skills from Peltasta, Highlander or Swordsman but not from Pyromancer, Cryomancer or Wizard.&lt;br /&gt;
* There is no limit to how many Skill Gems you can stack on a single skill. Each Skill Gem will provide +1 Skill Level. Certain Skills do have limits to the effects they can provide, however.&lt;br /&gt;
&lt;br /&gt;
=== Mixing ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sysmenu_alchemist.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mixing Table&#039;&#039;&#039; is a custom crafting system that allows players to combine items using a 3x3 grid to produce new results. Recipes include gem rerolling, card combining, equipment quality upgrades, modifier rerolls, guaranteed stat rerolls, and anvil crafting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Items/Mixing|Mixing Table Information]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Themed Drops ===&lt;br /&gt;
&lt;br /&gt;
Certain dungeons have themed bonus drops that provide additional rewards when defeating monsters. These drops are independent of normal monster loot tables.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dungeon !! Theme !! Items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crystal Mine&#039;&#039;&#039; || Precious Jewels || Amber, Fossilized Lizard Amber, Topaz, Opal, Garnet, Obsidian, Peridot, Zircon, Pyrite, Bloodstone, Cryorite, Pyrostone, Cryostone, Pyranium, Cryonium, Diamond, Sapphire, Ruby&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Royal Mausoleum&#039;&#039;&#039; || Attribute Points || Attribute Point Scroll (500), Attribute Point Scroll (1,000), Attribute Point Scroll (10,000) &#039;&#039;(last 2 floors only)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tenet Church&#039;&#039;&#039; || Headgear Enchant || Enchant Scroll&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mage Tower&#039;&#039;&#039; || Monster Albums || Monster Card Album: Red, Monster Card Album: Blue, Monster Card Album: Green, Monster Card Album: Purple&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Demon Prison&#039;&#039;&#039; || Card Enhancement || Enhancement Card: 100, Enhancement Card: 500, Enhancement Card Lv1 (2000) &#039;&#039;(last 2 floors only)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tevhrin Stalactite Cave&#039;&#039;&#039; || Rare Ores || Phydecium, Ferinium, Portium, Chromite, Absidium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kalejimas Detention Camp&#039;&#039;&#039; || Status Potions || Status Increase Potion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Monasteries&#039;&#039;&#039; || Skill Gems || Skill Gem Fragment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Underfortress&#039;&#039;&#039; || Gem Abrasives || 2-Star Gem Abrasive, 3-Star Gem Abrasive, 4-Star Gem Abrasive, 5-Star Gem Abrasive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ashaq Underground Prison&#039;&#039;&#039; || Metal Ores || Copper Ore, Iron Ore, Steel Ore, Titanium Ore, Mithril Ore, Orichalcum Ore&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Graveyards&#039;&#039;&#039; || Elemental Resistance || Fire Property Resistance Potion, Ice Property Resistance Potion, Poison Property Resistance Potion, Earth Property Resistance Potion, Lightning Property Resistance Potion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rancid Labyrinth&#039;&#039;&#039; || HP Increase || HP Increase Potion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Novaha Abbey&#039;&#039;&#039; || SP Increase || SP Increase Potion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Drop rates increase with higher dungeon floors&lt;br /&gt;
* Status Increase Potion is capped at 100 total stat points&lt;br /&gt;
* HP Increase Potion is capped at 20 uses (+1000 HP total)&lt;br /&gt;
* SP Increase Potion is capped at 20 uses (+400 SP total)&lt;br /&gt;
* Drops only apply to Non-Boss monsters&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Highlander&amp;diff=1600</id>
		<title>Classes/Highlander</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Highlander&amp;diff=1600"/>
		<updated>2026-04-08T17:43:28Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Highlander.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Highlanders can parry attacks with their 2h-handed swords while causing ferocious bleeding on the targets. They are well balanced between offensive and defensive power, focusing on their natural agility and martial skills.&lt;br /&gt;
&lt;br /&gt;
[[File:Highlander_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Wagon Wheel &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Highlander WagonWheel.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Cross Cut &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Highlander CrossCut.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Skyline&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Highlander Skyline.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Cartar Stroke&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Highlander CartarStroke.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Cross Guard &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Highlander CrossGuard.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Defiance&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Highlander Defiance.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Moulinet&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Highlander Moulinet.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Passive || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Physical - Slash || Physical - Slash || Physical - Slash || Physical - Slash || None || None || Physical - Slash&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Lifts and knockdowns enemies with a slash, causing a short Bleeding. Damage is increased under effect of Cross Guard - Detect Weakness || Slashes twice with the sword causing a long lasting Bleeding. || Continuously casts double slashes. Casts faster the more DEX you have. Deals additional damage to Bleeding targets. || Charges a powerful attack striking with your sword after a few seconds. Applies [Stun] to enemies. || Parries with weapon while using the skill, converting Evasion into Blocking. After blocking damage, will provide Cross Guard - Detect Weakness buff to user. || Defies the laws of nature. Makes the Highlander take less damage the less health it has. || Deals focused slashes with the sword. Deals additional damage to Bleeding targets.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 221% + 22.1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleeding Damage&amp;lt;/b&amp;gt;: 20% of Total Damage &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleeding Duration&amp;lt;/b&amp;gt;: 5 Seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Extra Damage under Cross Guard - Detect Weakness&amp;lt;/b&amp;gt;: 50% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +6 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 95% + 9.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleeding Damage&amp;lt;/b&amp;gt;: 20% + 1% * SkillLv of Total Damage &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleeding Duration&amp;lt;/b&amp;gt;: 15 Seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +4 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 76% + 7.6% * SkillLv * 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 Seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Extra Damage to Bleeding Targets&amp;lt;/b&amp;gt;: +100%  &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 171% + 17.1% x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 2.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Stun] Chance&amp;lt;/b&amp;gt;: 100%&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +10 || &amp;lt;b&amp;gt;Block&amp;lt;/b&amp;gt;: 200 + 50 * SkillLv + Evasion Conversion &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;% of Evasion Converted to Block&amp;lt;/b&amp;gt;: 5% * SkillLv of Total Evasion &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cross Guard - Detect Weakness&amp;lt;/b&amp;gt;: +5% Damage per SkillLv || &amp;lt;b&amp;gt;Damage Reduction Per 1% Hp Lost&amp;lt;/b&amp;gt;: 0.06% * SkillLv of Total Damage Taken || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 147% + 14.7% * SkillLv * 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Extra Damage to Bleeding Targets&amp;lt;/b&amp;gt;: +50% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 8 Seconds || 7 Second || 3 Seconds || 8 Seconds || None || None || 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || 2 || - || - || - || - || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Fletcher&amp;diff=1599</id>
		<title>Classes/Fletcher</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Fletcher&amp;diff=1599"/>
		<updated>2026-04-08T03:20:42Z</updated>

		<summary type="html">&lt;p&gt;Laima: Fixed skill factors, AoE ratios, and cooldowns to match skills_overrides.txt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fletcher.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Fletchers are master arrow crafters who create specialized ammunition for devastating ranged attacks. Their unique quiver system lets them craft different arrow types that are fired through their primary skill, Fletcher Arrow Shot. Each arrow type offers distinct tactical advantages, from armor-piercing bodkin points to explosive divine machine arrows, making Fletchers versatile ranged damage dealers.&lt;br /&gt;
&lt;br /&gt;
[[File:Fletcher_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Fletcher Arrow Shot &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher FletcherArrowShot.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Bodkin Point &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher BodkinPoint.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Barbed Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher BarbedArrow.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Crossfire&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher CrossFire.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Divine Machine Arrow &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher Singijeon.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Catena Chain Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher CatenaChainArrow.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Physical - Thrust || Physical - Thrust || Physical - Thrust || Physical - Thrust || Physical - Thrust || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Fire a special arrow at a single target, consuming the highest priority arrow in your quiver. Each arrow skill crafts an arrow when it enters cooldown, as long as there is space in the quiver. || Crafts armor-piercing arrows that penetrate enemy defenses. Fired via [Fletcher Arrow Shot]. || Crafts barbed arrows that cause deep wounds. Fired via [Fletcher Arrow Shot]. || Crafts explosive arrows that detonate in a cross pattern. Fired via [Fletcher Arrow Shot]. Enemies caught at the center of both lines take double damage. || Crafts explosive arrows that detonate on impact, damaging all nearby enemies. Fired via [Fletcher Arrow Shot]. || Fire a chain arrow into the ground at the designated location. The arrow draws arcane energy from the earth, imbuing your attacks with magical power and hastening your arrow crafting. The chain breaks after a certain distance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Quiver Size&amp;lt;/b&amp;gt;: 11 + 1 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;All Arrow Skill Factor&amp;lt;/b&amp;gt;: +7% + 0.7% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 60% + 6% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Defense Ignored&amp;lt;/b&amp;gt;: 10% + 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 88% + 8.8% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding] Duration&amp;lt;/b&amp;gt;: 6 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleed Damage&amp;lt;/b&amp;gt;: 20% + 1% * SkillLv of skill damage per second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 3 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 172% + 17.2% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +10 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 6 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 286% + 28.6% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +8 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 4 || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Arrow craft time reduced&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Attacks become [Magic] attribute&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max Distance&amp;lt;/b&amp;gt;: 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || None || 4 Seconds || 6 Seconds || 12 Seconds || 10 Seconds || 12 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Fletcher&amp;diff=1598</id>
		<title>Classes/Fletcher</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Fletcher&amp;diff=1598"/>
		<updated>2026-04-08T03:18:28Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fletcher.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Fletchers are master arrow crafters who create specialized ammunition for devastating ranged attacks. Their unique quiver system lets them craft different arrow types that are fired through their primary skill, Fletcher Arrow Shot. Each arrow type offers distinct tactical advantages, from armor-piercing bodkin points to explosive divine machine arrows, making Fletchers versatile ranged damage dealers.&lt;br /&gt;
&lt;br /&gt;
[[File:Fletcher_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Fletcher Arrow Shot &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher FletcherArrowShot.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Bodkin Point &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher BodkinPoint.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Barbed Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher BarbedArrow.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Crossfire&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher CrossFire.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Divine Machine Arrow &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher Singijeon.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Catena Chain Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher CatenaChainArrow.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Physical - Thrust || Physical - Thrust || Physical - Thrust || Physical - Thrust || Physical - Thrust || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Fire a special arrow at a single target, consuming the highest priority arrow in your quiver. Each arrow skill crafts an arrow when it enters cooldown, as long as there is space in the quiver. || Crafts armor-piercing arrows that penetrate enemy defenses. Fired via [Fletcher Arrow Shot]. || Crafts barbed arrows that cause deep wounds. Fired via [Fletcher Arrow Shot]. || Crafts explosive arrows that detonate in a cross pattern. Fired via [Fletcher Arrow Shot]. Enemies caught at the center of both lines take double damage. || Crafts explosive arrows that detonate on impact, damaging all nearby enemies. Fired via [Fletcher Arrow Shot]. || Fire a chain arrow into the ground at the designated location. The arrow draws arcane energy from the earth, imbuing your attacks with magical power and hastening your arrow crafting. The chain breaks after a certain distance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Quiver Size&amp;lt;/b&amp;gt;: 11 + 1 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;All Arrow Skill Factor&amp;lt;/b&amp;gt;: +5% + 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 146% + 24% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Defense Ignored&amp;lt;/b&amp;gt;: 10% + 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 51% + 84% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding] Duration&amp;lt;/b&amp;gt;: 6 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleed Damage&amp;lt;/b&amp;gt;: 20% + 1% * SkillLv of skill damage per second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 3 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 124% + 29% * SkillLv x 2&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +0 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 6 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 145% + 33% * SkillLv&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 4 || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Arrow craft time reduced&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Attacks become [Magic] attribute&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max Distance&amp;lt;/b&amp;gt;: 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || None || 15 Seconds || 10 Seconds || 12 Seconds || 10 Seconds || 12 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Fletcher&amp;diff=1597</id>
		<title>Classes/Fletcher</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Fletcher&amp;diff=1597"/>
		<updated>2026-04-07T21:44:57Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fletcher.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Fletchers are master arrow crafters who create specialized ammunition for devastating ranged attacks. Their unique quiver system lets them craft different arrow types that are fired through their primary skill, Fletcher Arrow Shot. Each arrow type offers distinct tactical advantages, from armor-piercing bodkin points to explosive divine machine arrows, making Fletchers versatile ranged damage dealers.&lt;br /&gt;
&lt;br /&gt;
[[File:Fletcher_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Fletcher Arrow Shot &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher FletcherArrowShot.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Bodkin Point &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher BodkinPoint.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Barbed Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher BarbedArrow.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Crossfire&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher CrossFire.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Divine Machine Arrow &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher Singijeon.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Catena Chain Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher CatenaChainArrow.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Physical - Thrust || Physical - Thrust || Physical - Thrust || Physical - Thrust || Physical - Thrust || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Fire a special arrow at a single target, consuming the highest priority arrow in your quiver. Each arrow skill crafts an arrow when it enters cooldown, as long as there is space in the quiver. || Crafts armor-piercing arrows that penetrate enemy defenses. Fired via [Fletcher Arrow Shot]. || Crafts barbed arrows that cause deep wounds. Fired via [Fletcher Arrow Shot]. || Crafts explosive arrows that detonate in a cross pattern. Fired via [Fletcher Arrow Shot]. Enemies caught at the center of both lines take double damage. || Crafts explosive arrows that detonate on impact, damaging all nearby enemies. Fired via [Fletcher Arrow Shot]. || Fire a chain arrow into the ground at the designated location. The arrow draws arcane energy from the earth, imbuing your attacks with magical power and hastening your arrow crafting. The chain breaks after a certain distance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Quiver Size&amp;lt;/b&amp;gt;: 11 + 1 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;All Arrow Skill Factor&amp;lt;/b&amp;gt;: +5% + 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 146% + 24% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Defense Ignored&amp;lt;/b&amp;gt;: 10% + 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 51% + 84% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding] Duration&amp;lt;/b&amp;gt;: 6 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleed Damage&amp;lt;/b&amp;gt;: 20% + 1% * SkillLv of skill damage per second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 3 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 124% + 29% * SkillLv x 4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +0 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 6 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 145% + 33% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 4 || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Arrow craft time reduced&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Attacks become [Magic] attribute&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max Distance&amp;lt;/b&amp;gt;: 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || None || 15 Seconds || 10 Seconds || 12 Seconds || 10 Seconds || 12 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Fletcher&amp;diff=1596</id>
		<title>Classes/Fletcher</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Fletcher&amp;diff=1596"/>
		<updated>2026-04-07T21:12:11Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fletcher.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Fletchers are master arrow crafters who create specialized ammunition for devastating ranged attacks. Their unique quiver system lets them craft different arrow types that are fired through their primary skill, Fletcher Arrow Shot. Each arrow type offers distinct tactical advantages, from armor-piercing bodkin points to explosive divine machine arrows, making Fletchers versatile ranged damage dealers.&lt;br /&gt;
&lt;br /&gt;
[[File:Fletcher_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Fletcher Arrow Shot &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher FletcherArrowShot.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Bodkin Point &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher BodkinPoint.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Barbed Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher BarbedArrow.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Crossfire&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher CrossFire.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Divine Machine Arrow &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher Singijeon.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Catena Chain Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fletcher CatenaChainArrow.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Physical - Thrust || Physical - Thrust || Physical - Thrust || Physical - Thrust || Physical - Thrust || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Fire a special arrow at a single target, consuming the highest priority arrow in your quiver. Each arrow skill crafts an arrow when it enters cooldown, as long as there is space in the quiver. || Crafts armor-piercing arrows that penetrate enemy defenses. Fired via [Fletcher Arrow Shot]. || Crafts barbed arrows that cause deep wounds. Fired via [Fletcher Arrow Shot]. || Crafts explosive arrows that detonate in a cross pattern. Fired via [Fletcher Arrow Shot]. Enemies caught at the center of both lines take double damage. || Crafts explosive arrows that detonate on impact, damaging all nearby enemies. Fired via [Fletcher Arrow Shot]. || Fire a chain arrow into the ground at the designated location. The arrow draws arcane energy from the earth, imbuing your attacks with magical power and hastening your arrow crafting. The chain breaks after a certain distance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Quiver Size&amp;lt;/b&amp;gt;: 11 + 1 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;All Arrow Skill Factor&amp;lt;/b&amp;gt;: +5% + 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 146% + 24% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Defense Ignored&amp;lt;/b&amp;gt;: 10% + 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 2 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 51% + 84% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bleeding] Duration&amp;lt;/b&amp;gt;: 6 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bleed Damage&amp;lt;/b&amp;gt;: 20% + 1% * SkillLv of skill damage per second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 3 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 124% + 29% * SkillLv x 4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +0 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 6 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 145% + 33% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Quiver Cost&amp;lt;/b&amp;gt;: 4 || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Arrow craft time reduced&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Attacks become [Magic] attribute&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max Distance&amp;lt;/b&amp;gt;: 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || None || 15 Seconds || 10 Seconds || 12 Seconds || 10 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Monk&amp;diff=1595</id>
		<title>Classes/Monk</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Monk&amp;diff=1595"/>
		<updated>2026-04-07T20:12:04Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Monk.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Monks are martial artist clerics who channel divine energy through their fists. They specialize in powerful strike-type melee attacks that excel against single targets and enemies with knockdown status. Their combat style combines rapid punches with devastating finishing blows, enhanced by their Iron Skin defensive stance and Golden Bell Shield energy absorption techniques.&lt;br /&gt;
&lt;br /&gt;
[[File:Monk_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Iron Skin &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Monk IronSkin.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Double Punch &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Monk DoublePunch.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Palm Strike&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Monk PalmStrike.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Hand Knife&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Monk HandKnife.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
One Inch Punch &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Monk 1InchPunch.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
God Finger Flick&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Monk GodFingerFlicking.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Energy Blast&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Monk EnergyBlast.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Golden Bell Shield&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Monk GoldenBellShield.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || None || Physical - Strike || Physical - Strike || Physical - Strike || Physical - Strike || Physical - Strike || Physical - Strike || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Temper your skin to become hard as steel, greatly increasing Physical Defense and granting immunity to Knockback/Knockdown. Drains SP while active. || Use your trained fists to attack an enemy in quick succession. Each use increases your damage for 10 seconds, stacking up to 10 times. || Use your trained fingertips to attack the enemy by inflicting an internal injury. Knocks down enemies on hit. || Strike with a powerful hand knife to deal damage on an enemy. Hand Knife can be used after Palm Strike. || Extend your fist from a close distance, disrupting the enemy&#039;s internal energy flow. Deals extra damage according to the enemy&#039;s SP or SPR stat. || Throw a coin by using the tip of your finger to inflict damage and knock back an enemy. Increases the damage of your next attack. || Gather force then shoot forward a continuous blast of energy for 6 seconds. || Channel your inner energy into a protective golden bell. Drains SP over time to protect you from damage and empower your next [Energy Blast].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Physical Defense&amp;lt;/b&amp;gt;: +100 + 10 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Physical Defense&amp;lt;/b&amp;gt;: +50% + 5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Immune to Knockback/Knockdown&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Drains SP every second&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Restriction&amp;lt;/b&amp;gt;: [Cloth] armor only || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 28% + 2.8% * SkillLv x 2 per 0.3s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Duration&amp;lt;/b&amp;gt;: 3.5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Drains SP every 0.2 seconds&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Damage per stack&amp;lt;/b&amp;gt;: +2% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Maximum Stacks&amp;lt;/b&amp;gt;: 10 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 308% + 30.8% * SkillLv&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Knockdown] on hit&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 259% + 25.9% * SkillLv x 3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+100% damage to [Knockdown] targets&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Ignores Defense&amp;lt;/b&amp;gt;: 10% + 1% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 392% + 39.2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Depletes 25% of target&#039;s SP as extra damage&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Bonus damage vs monsters&amp;lt;/b&amp;gt;: +100 per SPR &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[SP Recovery Block]&amp;lt;/b&amp;gt;: 15 + 1 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 476% + 47.6% * SkillLv&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next Attack Damage&amp;lt;/b&amp;gt;: +20% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;+100% damage to [One Inch Punch] targets&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv x 60 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;SP Drain&amp;lt;/b&amp;gt;: 65 per second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Damage Reduction&amp;lt;/b&amp;gt;: 40% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Energy Blast] Bonus Damage&amp;lt;/b&amp;gt;: Total SP consumed x 150% + 15% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Buff consumed when [Energy Blast] is used&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 5 Seconds || None || 7 Seconds || 6 Seconds || 8 Seconds || 9 Seconds || 15 Seconds || 25 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || 2 || 2 || 2 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 16 || 16 || 16 || 31 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Linker&amp;diff=1594</id>
		<title>Classes/Linker</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Linker&amp;diff=1594"/>
		<updated>2026-04-07T13:37:02Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Linker.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Linkers are support specialists who create magical links between allies and enemies. They share damage among party members for survivability, link enemies together to spread damage, and can share the highest stats among linked party members. Linkers excel at amplifying party damage through their Joint Penalty skill while providing unique utility through their linking abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:Linker_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Unbind &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Linker Unbind.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Physical Link &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Linker PhysicalLink.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Joint Penalty&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Linker JointPenalty.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Hangman&#039;s Knot&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Linker HangmansKnot.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Electric Shock &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Linker ElectricShock.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Lifeline&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Linker Lifeline.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || None || None || None || None || Physical - Strike - Lightning || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Removes all ally links created by you (Physical Link, Lifeline). || Link the caster and nearby party members to share damage received. Can be removed with [Unbind]. || Links enemies together. Damage dealt to any linked enemy is shared among all linked enemies. || Gathers the targets linked with Joint Penalty into one area by tightening the link, and damages them. Damage increases per linked target. Does not affect stationary or boss monsters. || Connect to a single target to deal constant Lightning damage. || Shares the highest stats among linked party members. Does not stack with Physical Link. Can be removed with [Unbind].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || Removes [Physical Link], [Lifeline] links from party || &amp;lt;b&amp;gt;Damage Taken&amp;lt;/b&amp;gt;: 130% - 3% * SkillLv&amp;lt;br&amp;gt; Shared among linked members &amp;lt;br&amp;gt; Link breaks if member drops below 25% HP || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 105% + 10.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 12 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Linked Damage&amp;lt;/b&amp;gt;: 70% + 3% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 140% + 14% * SkillLv per Linked Target &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bind] Duration&amp;lt;/b&amp;gt;: 1 + 0.2 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 49% + 4.9% * SkillLv per 0.5s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 12 seconds || &amp;lt;b&amp;gt;Stats Shared&amp;lt;/b&amp;gt;: STR, DEX, CON, INT, MNA &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Stat Share Rate&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || None || 8 Seconds || 8 Seconds || 8 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || 2 || 2 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 1 || 15 || 15 || 10 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1593</id>
		<title>Classes/Ranger</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Ranger&amp;diff=1593"/>
		<updated>2026-04-07T12:40:04Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ranger.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
Rangers are specialized archers who excel at dealing continuous damage from a distance. They excel in mobility while maintaining high damage output through their specialized archery skills.&lt;br /&gt;
[[File:Ranger_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Barrage &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger Barrage.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Double Take &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger CriticalShot.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Steady Aim&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger SteadyAim.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Spiral Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger SpiralArrow.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Scan&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger Scan.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Strafe&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger Strafe.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Blazing Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ranger BlazingArrow.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Missile - Arrow || Missile - Arrow || None || Missile - Arrow || Physical || Missile - Arrow || Missile - Arrow - Fire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Shoot 3 arrows at once onto a single target. If there are targets behind the main target, they will take additional hits. || When using Ranger skills, Double Take will activate automatically and deal additional hits. Double Take damage has increased critical chance. || Focuses your aim to increases Critical Damage. || Fires a spiraling arrow that deals more hits the more you repeat the skill. Using the skill provides a self-buff that increases the amount of hits the skill deals by 1 per stack (Maximum 5 stacks). Spiral Arrow also ignores part of the target&#039;s defense. || Applies [Scan] debuff to the target, which removes their critical resistance. The amount of critical resistance removed is increased by caster&#039;s accuracy. || Can be used once during 3 seconds after [Barrage], [Blazing Arrow] is accurately hit. Strafe to moving direction while firing an arrow at the target. The strafing distance depends on skill level and character&#039;s evasion. || Fires a powerful burning projectile at the target, applying [Burn] on them for a few seconds. Character may be pushed back with the projectile&#039;s force. The push back distance depends on skill level and character&#039;s evasion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 18% + 1.8% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 7 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 63% + 6.3% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bonus Critical Chance&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Critical Damage Increase&amp;lt;/b&amp;gt;: +10% * 2% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 34% + 3.4% * SkillLv x 3~8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Ignores enemy Defense by 50%&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Increase Hits Buff Duration&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enemy Critical Resistance&amp;lt;/b&amp;gt;: 20 + 0.05 * SkillLv * Accuracy || &amp;lt;b&amp;gt;Strafe Range&amp;lt;/b&amp;gt;: 40 + 4 * SkillLv + 0.04 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 70% + 7% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 280% + 28% * SkillLv x 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Damage&amp;lt;/b&amp;gt;: Same as Skill Factor per 1 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Burn] Duration&amp;lt;/b&amp;gt;: 4 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Push Back Distance&amp;lt;/b&amp;gt;: 30 + 3 * SkillLv + 0.02 * Evasion * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Will not be pushed back when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || None || 3 Seconds || 10 Seconds || 8 Seconds || None || 3 Seconds || 9 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 16 || 1 || 1 || 1 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Items/Mixing&amp;diff=1592</id>
		<title>Items/Mixing</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Items/Mixing&amp;diff=1592"/>
		<updated>2026-04-07T09:42:12Z</updated>

		<summary type="html">&lt;p&gt;Laima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Mixing Table&#039;&#039;&#039; is a custom crafting system that allows players to combine items to produce new results. It features a 3x3 grid where items can be placed from your inventory.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
# Open the Mixing Table by typing &#039;&#039;&#039;/mixing&#039;&#039;&#039; in the chat, or by clicking the [[File:Sysmenu_alchemist.png|20px]] Mixing Table icon in the system menu.&lt;br /&gt;
# Drag items from your inventory into the 3x3 grid, or right-click items in your inventory to add them to the first available slot.&lt;br /&gt;
# Item placement order does not matter — only the type and quantity of items in the grid are checked.&lt;br /&gt;
# When a valid recipe is detected, the result will be previewed in the output slot below the grid.&lt;br /&gt;
# Click &#039;&#039;&#039;Mix&#039;&#039;&#039; to execute the recipe.&lt;br /&gt;
&lt;br /&gt;
== Key Materials ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_item_breakpowder_1.png|20px]] &#039;&#039;&#039;Nucle Powder&#039;&#039;&#039; and [[File:Icon_item_breakpowder_2.png|20px]] &#039;&#039;&#039;Sierra Powder&#039;&#039;&#039; are used in many mixing recipes. They can be found in &#039;&#039;&#039;Demon Prison&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Important ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red; font-size:120%;&amp;quot;&amp;gt;&#039;&#039;&#039;All recipes that use Nucle or Sierra Powder and an equipment will consume 1 potential from the equipment. Items with 0 potential cannot be used in these recipes.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Recipe !! Ingredients !! Result !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Colored Gem Reroll&#039;&#039;&#039; || 3x Colored Gems (same level) || 1x Random Colored Gem || Any 3 colored gems of the same level can be combined (colors can be mixed). The result is a random colored gem.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skill Gem Reroll&#039;&#039;&#039; || 3x Skill Gems (same level) || 1x Random Skill Gem || Any 3 skill gems of the same level can be combined. The result is a random different skill gem.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Colored Card Combine&#039;&#039;&#039; || 3x Monster Cards (same color, same level) || 1x Random Card of same color and level || All 3 cards must be the same card color and same level. The result is a random card from the same color and level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Card Combine&#039;&#039;&#039; || 3x Monster Cards (any color, same level) || 1x Random Card || Any 3 cards of the same level can be combined regardless of color. The result is a random card of the same level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class Skill Gem Reroll&#039;&#039;&#039; || 1x Skill Gem + 5x Sierra Powder || 1x Random Skill Gem (same class) || Transforms a skill gem into a random different skill gem from the same job class (e.g. a Highlander gem becomes another Highlander skill gem).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Improve Quality&#039;&#039;&#039; || 1x Equipment + 10x Nucle Powder || Upgraded Equipment || Increases the item&#039;s grade by 1 tier. Generates new random options based on the new grade. Maximum grade is &#039;&#039;&#039;Rare&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reroll Modifiers&#039;&#039;&#039; || 1x Equipment + 5x Sierra Powder || Rerolled Equipment || Re-randomizes the item&#039;s random options (modifiers) without changing the grade. Useful for getting better stat rolls on your gear.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guaranteed Stat Reroll&#039;&#039;&#039; || 1x Equipment + 10x Sierra Powder + 1x Catalyst || Stat Rerolled Equipment || Re-randomizes the item&#039;s random options with a &#039;&#039;&#039;guaranteed&#039;&#039;&#039; stat determined by the catalyst. The catalyst is consumed. See catalyst table below for details.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anvil Crafting ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Recipe !! Ingredients !! Result !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golden Anvil&#039;&#039;&#039; || 1x Gold Bar + 10x Nucle Powder || 1x Golden Anvil || Crafts a Golden Anvil for equipment enhancement.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver Anvil&#039;&#039;&#039; || 1x Silver Bar + 1x Nucle Powder || 1x Silver Anvil || Crafts a Silver Anvil for equipment enhancement.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ruby Anvil&#039;&#039;&#039; || 1x Ruby + 20x Nucle Powder || 1x Ruby Anvil || Crafts a Ruby Anvil for equipment enhancement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed Stat Reroll Catalysts ===&lt;br /&gt;
&lt;br /&gt;
Colored gems require &amp;lt;span style=&amp;quot;color:red; font-size:100%;&amp;quot;&amp;gt;&#039;&#039;&#039;Lv5&#039;&#039;&#039;&amp;lt;/span&amp;gt; to be used as catalysts. All other catalysts have no level requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Colored Gems&#039;&#039;&#039; (Lv5 required)&lt;br /&gt;
|-&lt;br /&gt;
! Catalyst !! Stat&lt;br /&gt;
|-&lt;br /&gt;
| Red Gem || STR&lt;br /&gt;
|-&lt;br /&gt;
| Blue Gem || INT&lt;br /&gt;
|-&lt;br /&gt;
| Green Gem || CON&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Gem || DEX&lt;br /&gt;
|-&lt;br /&gt;
| White Gem || SPR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Elemental Catalysts&#039;&#039;&#039; (weapon gives elemental attack, armor gives elemental resistance)&lt;br /&gt;
|-&lt;br /&gt;
! Catalyst !! Weapon Stat !! Armor/Shield Stat&lt;br /&gt;
|-&lt;br /&gt;
| Pyranium || Fire Property Attack || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Cryonium || Ice Property Attack || Ice Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Topaz || Lightning Property Attack || Lightning Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Peridot || Poison Property Attack || Poison Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian || Earth Property Attack || Earth Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || Holy Property Attack || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone || Dark Property Attack || Dark Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Physical Catalysts&#039;&#039;&#039; (weapon gives attack type, armor gives defense type)&lt;br /&gt;
|-&lt;br /&gt;
! Catalyst !! Weapon Stat !! Armor/Shield Stat&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ore || Slash Attack || Slash Defense&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ore || Pierce Attack || Pierce Defense&lt;br /&gt;
|-&lt;br /&gt;
| Steel Ore || Strike Attack || Strike Defense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Substat Catalysts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Catalyst !! Stat&lt;br /&gt;
|-&lt;br /&gt;
| Ruby || Critical Rate&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire || Critical Defense&lt;br /&gt;
|-&lt;br /&gt;
| Zircon || Critical Attack&lt;br /&gt;
|-&lt;br /&gt;
| Opal || Block&lt;br /&gt;
|-&lt;br /&gt;
| Garnet || Block Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Fossilized Lizard Amber || Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Amber || Evasion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* You cannot mix items that are locked.&lt;br /&gt;
* You cannot mix items that are unidentified&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Swordsman&amp;diff=1591</id>
		<title>Classes/Swordsman</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Swordsman&amp;diff=1591"/>
		<updated>2026-04-07T03:14:39Z</updated>

		<summary type="html">&lt;p&gt;Laima: Added Hit Rate bonus to Bash skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Swordsman.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Swordsmen are notorious for their bulky physique and great constitution. They are masters of melee combat balanced around dealing the most damage to one or few enemies while having great survivability.&lt;br /&gt;
&lt;br /&gt;
[[File:Swordsman_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Thrust &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Swordsman Thrust.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Bash &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Swordsman Bash.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Gung Ho&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Swordsman GungHo.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Pain Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Swordsman PainBarrier.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Bear&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Swordsman Bear.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Liberate&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Swordsman Liberate.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Physical - Thrust || Physical - Slash || None || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Performs a precise attack with the point of your weapon, causing intense [Bleeding]. || Inflict damage on an enemy with a slash attack. Applies [Stun] with a low chance. || Increases physical attack damage. || Grants immunity from Knockdowns, Knockbacks and being Staggered. Grants temporary immunity to all removable status ailments except stuns, binds, immobility, curse, freeze and petrification after use. || Reduces incoming damage. || Unleashes your power within to draw nearby enemies. You gain increased Threat from monsters around you and monsters you attack.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 15% + 1.5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bleeding Damage&amp;lt;/b&amp;gt;: 100% + 20% * SkillLv of Total Damage&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bleeding Duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +3 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 115% + 22.4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Hit Rate&amp;lt;/b&amp;gt;: +25% + 5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Stun Chance&amp;lt;/b&amp;gt;: 30% || &amp;lt;b&amp;gt;Physical Attack Damage&amp;lt;/b&amp;gt;: +3% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Pain Barrier duration&amp;lt;/b&amp;gt;: 10 + SkillLv * 4 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Immunity to status ailments&amp;lt;/b&amp;gt;: 3 second(s) || &amp;lt;b&amp;gt;Damage Reduction&amp;lt;/b&amp;gt;: 7.5% + 1.5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Threat increase&amp;lt;/b&amp;gt;: +100% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 30 * SkillLv second(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3 Seconds || 4 Seconds || 30 Seconds || 30 Seconds || 30 Seconds || 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Chronomancer&amp;diff=1590</id>
		<title>Classes/Chronomancer</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Chronomancer&amp;diff=1590"/>
		<updated>2026-04-07T02:23:43Z</updated>

		<summary type="html">&lt;p&gt;Laima: Removed min/max cap values from formulas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chronomancer.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Chronomancers are time-manipulating wizards who control the flow of battle through powerful support and debuff skills. They can slow enemies, stop time, reduce party cooldowns, and even reincarnate fallen monsters. Their utility-focused kit makes them invaluable party members who enhance their allies while crippling their foes.&lt;br /&gt;
&lt;br /&gt;
[[File:Chronomancer_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Reincarnate &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chronomancer Samsara.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Stop &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chronomancer Stop.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Slow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chronomancer Slow.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Time Forward&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chronomancer TimeForward.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Backmasking &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chronomancer BackMasking.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Quick Cast&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chronomancer QuickCast.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Pass&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chronomancer Pass.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || None || None || None || None || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Manipulate time to reincarnate dead monsters near the targeted area. Each monster has a chance to be reincarnated. Reincarnated monsters cannot be reincarnated again.  Use right after monsters are killed. || Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. || Controls time to decrease the movement speed of enemies. || Increases the cooldown of all skills belonging to enemies within range. Against monsters, this makes their attacks slower. || Rewind time in an area, resetting the duration of allied magic circles within range. || Reduces casting time for yourself and nearby party members. The effect is consumed on the first skill cast with a cast time. || Reduces the cooldown of your skills and those of nearby party members. Applies [Time Travel Sickness] which prevents further cooldown reduction after use.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Reincarnate Chance&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Reincarnated Monster HP&amp;lt;/b&amp;gt;: 100% - 3% * SkillLv || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 9 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 4 + 0.4 * SkillLv seconds || &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: -8 - 1.5 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 9 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Magic Circle Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Slow] Duration&amp;lt;/b&amp;gt;: 10 + 1 * SkillLv seconds || &amp;lt;b&amp;gt;Cooldown Increase&amp;lt;/b&amp;gt;: +2 + 0.2 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Debuff Duration&amp;lt;/b&amp;gt;: 10 + 1 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 8 || &amp;lt;b&amp;gt;Maximum Affected Magic Circles&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;: 40 - 2 * SkillLv seconds || &amp;lt;b&amp;gt;Cast Time Reduction&amp;lt;/b&amp;gt;: -30% - 3% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies to caster and nearby party members&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Consumed on first casted skill&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Cooldown Reduction&amp;lt;/b&amp;gt;: 30% + 3% * SkillLv  &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies [Time Travel Sickness]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 60 Seconds || 31 Seconds || 15 Seconds || 25 Seconds || 60 Seconds || 30 Seconds || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Wugushi&amp;diff=1589</id>
		<title>Classes/Wugushi</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Wugushi&amp;diff=1589"/>
		<updated>2026-04-07T02:23:41Z</updated>

		<summary type="html">&lt;p&gt;Laima: Removed min/max cap values from formulas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wugushi.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Wugushi are poison specialists who coat their weapons and arrows with deadly toxins. They excel at applying powerful damage-over-time effects that stack and spread between enemies. Their poison-based gameplay rewards patience and strategic application, as multiple poison debuffs compound over time to deal devastating sustained damage across groups of enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Wugushi_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Wugong Gu &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wugushi WugongGu.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Zhendu &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wugushi Zhendu.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Latent Venom&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wugushi LatentVenom.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Poison Pot&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wugushi ThrowGuPot.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Golden Frog &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wugushi JincanGu.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Wide Miasma&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wugushi WideMiasma.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Crescendo Bane&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wugushi CrescendoBane.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Physical - Thrust || None || Physical - Thrust || None || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Fire a contagious poison dart. The initial hit damage is applied as [Poison] damage over time. Poison can spread to nearby enemies when the target is struck. || Apply deadly poison to the weapons of you and your party. Changes the default attack element to [Poison] and empowers all poison effects. || Blows a deadly dart that deals continuous [Poison] damage for a long period of time. || Throws a pot that creates a poison puddle and applies [Poison] to enemies that enter it. || Summons Tutu the Golden Frog, poisoning nearby enemies. || Throw a vial of poison to the ground, poisoning nearby enemies and hiding in the toxic cloud. While poisoned, enemies struck have a 20% chance per [Poison] to spread it to a nearby enemy. || Accelerates all [Poison] debuffs on nearby enemies, reducing their tick interval and remaining duration. While the self-buff is active, newly applied poisons are also accelerated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 29% + 2.9% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 15 + 1 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Spread Chance on Hit&amp;lt;/b&amp;gt;: 20% (1 nearby enemy) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison spreads with remaining duration&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;On death: spreads to 2 nearby enemies&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 300 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Enchants non-elemental attacks with [Poison]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Applies to nearby party members&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison Damage&amp;lt;/b&amp;gt;: +5% + 0.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison Debuff Duration&amp;lt;/b&amp;gt;: +5 + SkillLv/2 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 39% + 3.9% * SkillLv per 1 second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 40 seconds || &amp;lt;b&amp;gt;Skill Factor per 1s&amp;lt;/b&amp;gt;: 25% + 2.5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 6 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Tile Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison only applies once&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 92% + 9.2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Golden Frog Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 60 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Poison ticks every 3 seconds&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 15% + 1.5% * SkillLv per 1 second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Stealth] Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Spread Range&amp;lt;/b&amp;gt;: 50 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 10 || &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Poison] Acceleration&amp;lt;/b&amp;gt;: 20% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Self-Buff Duration&amp;lt;/b&amp;gt;: 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3 Seconds || 30 Seconds || 8 Seconds || 11 Seconds || 14 Seconds || 10 Seconds || 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || 2 || - || 2 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Thaumaturge&amp;diff=1588</id>
		<title>Classes/Thaumaturge</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Thaumaturge&amp;diff=1588"/>
		<updated>2026-04-07T02:23:39Z</updated>

		<summary type="html">&lt;p&gt;Laima: Removed min/max cap values from formulas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thaumaturge.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Thaumaturges are support-focused magic users who manipulate the size and properties of allies and enemies. They excel at buffing party members by enlarging their bodies, hands, and brains to increase stats, while shrinking enemies to weaken them. Their unique size-altering magic scales with INT, making them powerful support characters that grow stronger alongside their intelligence stat.&lt;br /&gt;
&lt;br /&gt;
[[File:Thaumaturge_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Transmute &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thaumaturge Transmute.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Shrink Body &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thaumaturge ShrinkBody.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Swell Body&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thaumaturge SwellBody.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Transpose&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thaumaturge Transpose.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Quicken &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thaumaturge Quicken.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Swell Hands&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thaumaturge SwellHands.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Swell Brain&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thaumaturge SwellBrain.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Magic || None || None || None || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Temporarily transmute enemies in front, warping their bodies into random creatures and silencing them. || Shrink the size of monsters in front, weakening them. Increases effectiveness with caster&#039;s INT. || Enlarges the body of nearby party members. Increases their size category and Maximum HP. Increases effectiveness with caster&#039;s INT. || Swaps your INT and STR values. Higher skill levels increase the conversion rate. || Temporarily increases basic attack speed for yourself and nearby party members. Increases effectiveness with caster&#039;s INT. || Enlarges the hands of you and your party members, increasing Physical Attack. Increases effectiveness with caster&#039;s INT. || Enlarge the heads of you and your nearby party members, increasing their INT.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 336% + 33.6% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + 0.5 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Silence] Duration&amp;lt;/b&amp;gt;: 5 seconds || &amp;lt;b&amp;gt;Size Category&amp;lt;/b&amp;gt;: Large-&amp;gt;Medium-&amp;gt;Small &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + 0.5 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max HP&amp;lt;/b&amp;gt;: -10% + 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max HP&amp;lt;/b&amp;gt;: -INT x 4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Physical/Magical Attack&amp;lt;/b&amp;gt;: -20% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: -10 || &amp;lt;b&amp;gt;Size Category&amp;lt;/b&amp;gt;: Small-&amp;gt;Medium-&amp;gt;Large &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max HP&amp;lt;/b&amp;gt;: +10% + 1% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max HP&amp;lt;/b&amp;gt;: +INT x 4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Conversion Rate&amp;lt;/b&amp;gt;: 40% + 4% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Attack Speed&amp;lt;/b&amp;gt;: +100 + 10 * SkillLv + 0.5 * INT &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Physical Attack&amp;lt;/b&amp;gt;: +10% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Physical Attack&amp;lt;/b&amp;gt;: +INT x 0.5 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;INT&amp;lt;/b&amp;gt;: +20% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;INT&amp;lt;/b&amp;gt;: +25 + 2.5 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 8 Seconds || 12 Seconds || 15 Seconds || None || 15 Seconds || 15 Seconds || 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || 2 || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Rogue&amp;diff=1587</id>
		<title>Classes/Rogue</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Rogue&amp;diff=1587"/>
		<updated>2026-04-07T02:23:37Z</updated>

		<summary type="html">&lt;p&gt;Laima: Removed min/max cap values from formulas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rogue.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Rogues are stealthy assassins who strike from the shadows with deadly precision. They specialize in back attacks, cloaking mechanics, and debilitating enemies with tear gas and feints. Their hit-and-run playstyle rewards positioning and timing, with massive damage bonuses for attacking from behind. Rogues excel at single-target burst damage and evasive maneuvers.&lt;br /&gt;
&lt;br /&gt;
[[File:Rogue_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Feint &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rogue Feint.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Lachrymator &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rogue Lachrymator.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Backstab&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rogue Backstab.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Burrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rogue Burrow.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Sneak Hit &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rogue SneakHit.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Evasion&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rogue Evasion.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Knife Throw&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rogue KnifeThrowing.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Passive || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || None || Physical - Strike || Physical - Slash || Physical - Strike || None || None || Physical - Thrust&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Perform a feinting maneuver to confuse enemies in front, exposing their weaknesses. || Throw tear gas at a targeted area, blinding enemies. Affected enemies lose all aggro and cannot move. The effect is removed when the enemy takes any hit. || Strike the enemy with your dagger. Attacking the target in the back deals additional damage. || Hide underground, becoming invisible and untargetable while [Cloaking]. Move at a fixed speed while burrowed. Use the skill again to emerge. Nearby enemies are silenced when you emerge. || When a [Cloaking] effect ends, grants additional damage to back attacks for a few seconds. || Significantly increases your evasion and movement speed for a short duration. || Throw a concealed knife at enemies, dealing additional damage when striking from behind and putting yourself in a short cloaked state. Damaged enemies are marked with [Bull&#039;s-eye].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +5 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Feint] Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Critical Rate&amp;lt;/b&amp;gt;: +150 + 15 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Minimum Critical Chance&amp;lt;/b&amp;gt;: +30% + 3% * SkillLv || &amp;lt;b&amp;gt;Lachrymator Duration&amp;lt;/b&amp;gt;: 3.5 + 0.5 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 11 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 224% + 22.4% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Only hits a single target&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Back Attack Damage Bonus&amp;lt;/b&amp;gt;: +200% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Extra Critical Damage Bonus&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;HP Recovery&amp;lt;/b&amp;gt;: 5% + 0.5% * SkillLv per second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Silence] on emerge&amp;lt;/b&amp;gt;: 3 seconds || &amp;lt;b&amp;gt;Back Attack Damage&amp;lt;/b&amp;gt;: +50% + 5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 3 seconds || &amp;lt;b&amp;gt;Evasion&amp;lt;/b&amp;gt;: +100% + 10% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: +10 + 2 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 6 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 157% + 15.4% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Back Attack Damage Bonus&amp;lt;/b&amp;gt;: +100% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bull&#039;s-eye] Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Critical Damage Taken&amp;lt;/b&amp;gt;: +20% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Cloaking] Duration&amp;lt;/b&amp;gt;: 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || None || 15 Seconds || 2 Seconds || 4 Seconds || None || 12 Seconds || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || 2 || - || - || - || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Scout&amp;diff=1586</id>
		<title>Classes/Scout</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Scout&amp;diff=1586"/>
		<updated>2026-04-07T02:21:02Z</updated>

		<summary type="html">&lt;p&gt;Laima: Reduced all damage skill factors by 30%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scout.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
Scouts are masters of stealth and subterfuge, utilizing daggers and guns for close and mid-range combat while maintaining high mobility and evasion.&lt;br /&gt;
[[File:Scout_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Cloaking &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scout Cloaking.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Dagger Slash &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scout DaggerSlash.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Oblique Fire&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scout ObliqueFire.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Double Attack&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scout DoubleAttack.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Free Step&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scout FreeStep.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || None || Physical - Slash || Missile - Pistol || None || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Temporarily hides from the enemy&#039;s vision. While cloaked, you receive reduced damage, but taking damage will remove Cloaking. Cloaking is also removed when you attack. || Quickly slash with your dagger from side to side to deal damage. [Dagger Slash: Sharpened Blade] buff is applied for a short duration which increases character&#039;s movement speed. The buff will only be applied if the attack hits a target. || Shoots a bullet that hits a target and potentially bounces on up to one additional adjacent target. Apply [Oblique Fire: Slug] buff, which increases your damage for a short duration per buff stack. || Temporarily increases your critical rate and makes basic attacks have a chance of applying twice. || Make your movements quick and nimble, temporarily increasing evasion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Decreases damage received by&amp;lt;/b&amp;gt;: 30% + 6% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 10 + 3 * SkillLv seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 147% + 29.4% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +1&amp;lt;br&amp;gt;[Dagger Slash: Sharpened Blade]&amp;lt;br&amp;gt;- Movement Speed: +4 per stack&amp;lt;br&amp;gt;- Max Stacks: 3&amp;lt;br&amp;gt;- Duration: 10 second(s) || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 88% + 17.5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 180&amp;lt;br&amp;gt;[Oblique Fire: Slug]&amp;lt;br&amp;gt;- Damage Increase per stack: +4%&amp;lt;br&amp;gt;- Max stacks: 5&amp;lt;br&amp;gt;- Duration: 10 second(s) || &amp;lt;b&amp;gt;Critical Rate&amp;lt;/b&amp;gt;: +10% + 2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Multi-hit Chance&amp;lt;/b&amp;gt;: 25% + 5% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Evasion&amp;lt;/b&amp;gt;: 5% + 3% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 10 Seconds || 3 Seconds || None || 30 Seconds || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || 3 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Cleric&amp;diff=1585</id>
		<title>Classes/Cleric</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Cleric&amp;diff=1585"/>
		<updated>2026-04-07T02:21:00Z</updated>

		<summary type="html">&lt;p&gt;Laima: Reduced all damage skill factors by 30%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cleric.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
Clerics are holy spellcasters who excel at supporting allies through healing and protective magic while also being capable of dealing holy damage to enemies.&lt;br /&gt;
[[File:Cleric_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Heal &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cleric Heal.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Cure &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cleric Cure.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Safety Zone&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cleric SafetyZone.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Fade&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cleric Fade.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Guardian Saint&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cleric PatronSaint.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Smite&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cleric Smite.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Magical - Holy || None || None || None || None || Physical - Strike&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Creates pads on the floor that restores life of allies or damage enemies when stepped on. || Removes all removable debuffs affecting the designated party member. Applies a short duration of debuff immunity to target. || Invokes a magic zone that protects you and allies from damage by blocking a fixed number of hits. || Decreases the threat of nearby monsters towards you and increases your magic defense. || Increases the caster&#039;s Healing ability. || Strongly smackdown enemy. Deals 50% additional damage to Demon type enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Heal Factor&amp;lt;/b&amp;gt;: 100% + 20% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt;: 50% of Heal Factor&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Heal Pad Duration&amp;lt;/b&amp;gt;: 15 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Casting Time&amp;lt;/b&amp;gt;: 1.0 second(s) || &amp;lt;b&amp;gt;[Cure: Overload] Duration&amp;lt;/b&amp;gt;: 5 + 1 * SkillLv second(s) || &#039;&#039;&#039;Hits Absorbed&#039;&#039;&#039;: 6 + SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Magic Circle Duration&amp;lt;/b&amp;gt;: 30 seconds || &amp;lt;b&amp;gt;Threat decrease&amp;lt;/b&amp;gt;: -20% + 10% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Magic Defense&amp;lt;/b&amp;gt;: +10% + 4% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Guardian Saint Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Healing&amp;lt;/b&amp;gt;: 15% + 3% * SkillLv || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 126% + 25.2% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE Attack Ratio&amp;lt;/b&amp;gt;: +3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 5 Seconds || 10 Seconds || 12 Seconds || 30 Seconds || 30 Seconds || 3 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || - || - || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Archer&amp;diff=1584</id>
		<title>Classes/Archer</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Archer&amp;diff=1584"/>
		<updated>2026-04-07T02:20:58Z</updated>

		<summary type="html">&lt;p&gt;Laima: Reduced all damage skill factors by 30%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Archer.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
Archers are ranged specialists who excel at dealing sustained damage from a distance. They combine precise shooting skills with mobility and utility abilities.&lt;br /&gt;
[[File:Archer_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Multi Shot &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archer Multishot.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Swift Step &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archer SwiftStep.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Oblique Shot&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archer ObliqueShot.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Twin Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archer TwinArrows.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Concentration&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archer Concentration.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Leap&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archer Jump.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Missile - Arrow || None || Missile - Arrow || Missile - Arrow || None || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Quickly fires a number of arrows at the targeted area. || Allows you to attack while moving quickly and slightly increasing evasion. Character&#039;s evasion will affect how fast they can move while attacking. || Fires an arrow that bounces off of the target to hit up to 3 adjacent enemies. The arrow only bounces if it deals damage to the target. || Shoot 2 arrows to enemy at once. || Concentrate to momentarily increase your accuracy. While active, will detect [Cloaked] enemies nearby. || Perform a backward leap. You are immune to damage while leaping. Jump distance depends on skill level and character&#039;s evasion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 46% + 9.1% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Evasion&amp;lt;/b&amp;gt;: +5% + 1% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Speed Multiplier while Attacking&amp;lt;/b&amp;gt;: 0.2 + 0.1 * SkillLv * Evasion/100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds&amp;lt;br&amp;gt;Cannot use skill when wearing [Plate] type armor. || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 35% + 7% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bounce Range&amp;lt;/b&amp;gt;: 100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 49% + 9.8% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range&amp;lt;/b&amp;gt;: 250 || &amp;lt;b&amp;gt;Accuracy&amp;lt;/b&amp;gt;: +10% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Detection Range&amp;lt;/b&amp;gt;: 100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 30 minutes || &amp;lt;b&amp;gt;Base Leap Range&amp;lt;/b&amp;gt;: 60&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;% of Evasion added to Leap Range&amp;lt;/b&amp;gt;: 20% + 4% * SkillLv&amp;lt;br&amp;gt;Cannot use skill when wearing [Plate] type armor.&amp;lt;br&amp;gt;Jump range cannot exceed 240.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 4 Seconds || 30 Seconds || None || None || 15 Seconds || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Wizard&amp;diff=1583</id>
		<title>Classes/Wizard</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Wizard&amp;diff=1583"/>
		<updated>2026-04-07T02:20:56Z</updated>

		<summary type="html">&lt;p&gt;Laima: Reduced all damage skill factors by 30%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wizard.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Wizards are masters of elemental magic, specializing in dealing magical damage from a distance. They excel at controlling the battlefield with various spells and can deal high burst damage to both single targets and groups of enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Wizard_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Energy Bolt &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wizard EnergyBolt.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Lethargy &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wizard Lethargy.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Magic Shield&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wizard ReflectShield.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Earthquake&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wizard Earthquake.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Magic Missile&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wizard MagicMissile.png|frameless]]&lt;br /&gt;
!&lt;br /&gt;
Teleportation&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wizard Teleportation.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Magical || None || None || Magical - Earth || Magical || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Shoots a powerful magical bolt towards a single enemy. || Decreases enemies movement speed, physical and magical attack applying [Lethargy]. || Creates a protective shield that absorbs enemy attacks and drains SP. || Inflicts damage by creating a powerful earthquake. Knocks Down targets. Applies two hits to targets under [Lethargy]. || Attack continuously with magic bullets. New bullets are shot per enemy hit. || Teleport to location in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 168% + 33.6% * SkillLv x 2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Physical Attack&amp;lt;/b&amp;gt;: -3% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Magical Attack&amp;lt;/b&amp;gt;: -3% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: -4 * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[Lethargy] duration&amp;lt;/b&amp;gt;: 10 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.5 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Reduces 25% + SkillLv * 2.5% of the incoming damage&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Consumes 6% + SkillLv * 0.2% of the maximum SP for every attack defended against&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 3.0 second(s) || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 420% + 84% * SkillLv&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 12&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 1.0 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 53% + 10.5% * SkillLv x 3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bullet Count&amp;lt;/b&amp;gt;: 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.6 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast uninterruptible&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Teleportation distance&amp;lt;/b&amp;gt;: 150&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cast Time&amp;lt;/b&amp;gt;: 0.3 second(s)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can move while casting&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cannot use skill when wearing [Plate] type armor&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3 Seconds || 5 Seconds || 15 Seconds || 8 Seconds || 8 Seconds || 3 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || 3 || - || - || - || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Rogue&amp;diff=1582</id>
		<title>Classes/Rogue</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Rogue&amp;diff=1582"/>
		<updated>2026-04-07T02:20:55Z</updated>

		<summary type="html">&lt;p&gt;Laima: Reduced all damage skill factors by 30%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rogue.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Rogues are stealthy assassins who strike from the shadows with deadly precision. They specialize in back attacks, cloaking mechanics, and debilitating enemies with tear gas and feints. Their hit-and-run playstyle rewards positioning and timing, with massive damage bonuses for attacking from behind. Rogues excel at single-target burst damage and evasive maneuvers.&lt;br /&gt;
&lt;br /&gt;
[[File:Rogue_m.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Feint &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rogue Feint.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Lachrymator &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rogue Lachrymator.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Backstab&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rogue Backstab.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Burrow&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rogue Burrow.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Sneak Hit &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rogue SneakHit.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Evasion&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rogue Evasion.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Knife Throw&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rogue KnifeThrowing.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Passive || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || None || Physical - Strike || Physical - Slash || Physical - Strike || None || None || Physical - Thrust&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Perform a feinting maneuver to confuse enemies in front, exposing their weaknesses. || Throw tear gas at a targeted area, blinding enemies. Affected enemies lose all aggro and cannot move. The effect is removed when the enemy takes any hit. || Strike the enemy with your dagger. Attacking the target in the back deals additional damage. || Hide underground, becoming invisible and untargetable while [Cloaking]. Move at a fixed speed while burrowed. Use the skill again to emerge. Nearby enemies are silenced when you emerge. || When a [Cloaking] effect ends, grants additional damage to back attacks for a few seconds. || Significantly increases your evasion and movement speed for a short duration. || Throw a concealed knife at enemies, dealing additional damage when striking from behind and putting yourself in a short cloaked state. Damaged enemies are marked with [Bull&#039;s-eye].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +5 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Feint] Duration&amp;lt;/b&amp;gt;: 5 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Critical Rate&amp;lt;/b&amp;gt;: +150 + 15 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Minimum Critical Chance&amp;lt;/b&amp;gt;: +30% + 3% * SkillLv || &amp;lt;b&amp;gt;Lachrymator Duration&amp;lt;/b&amp;gt;: 3.5 + 0.5 * SkillLv seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 11 || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 224% + 22.4% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Only hits a single target&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Back Attack Damage Bonus&amp;lt;/b&amp;gt;: +200% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Extra Critical Damage Bonus&amp;lt;/b&amp;gt;: +50% || &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 60 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: 15 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;HP Recovery&amp;lt;/b&amp;gt;: 5% + 0.5% * SkillLv per second &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Silence] on emerge&amp;lt;/b&amp;gt;: 3 seconds || &amp;lt;b&amp;gt;Back Attack Damage&amp;lt;/b&amp;gt;: +50% + 5% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 3 seconds || &amp;lt;b&amp;gt;Evasion&amp;lt;/b&amp;gt;: +100% + 10% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: +min(50, 10 + 2 * SkillLv) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 6 seconds || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 157% + 15.4% * SkillLv x 2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;AoE Atk Ratio&amp;lt;/b&amp;gt;: +2 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Back Attack Damage Bonus&amp;lt;/b&amp;gt;: +100% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Bull&#039;s-eye] Duration&amp;lt;/b&amp;gt;: 10 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Critical Damage Taken&amp;lt;/b&amp;gt;: +20% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Cloaking] Duration&amp;lt;/b&amp;gt;: 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || None || 15 Seconds || 2 Seconds || 4 Seconds || None || 12 Seconds || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || - || 2 || - || - || - || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
	<entry>
		<id>https://laimawiki.servegame.com/index.php?title=Classes/Thaumaturge&amp;diff=1581</id>
		<title>Classes/Thaumaturge</title>
		<link rel="alternate" type="text/html" href="https://laimawiki.servegame.com/index.php?title=Classes/Thaumaturge&amp;diff=1581"/>
		<updated>2026-04-07T02:20:53Z</updated>

		<summary type="html">&lt;p&gt;Laima: Reduced all damage skill factors by 30%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thaumaturge.png|frameless|left]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Thaumaturges are support-focused magic users who manipulate the size and properties of allies and enemies. They excel at buffing party members by enlarging their bodies, hands, and brains to increase stats, while shrinking enemies to weaken them. Their unique size-altering magic scales with INT, making them powerful support characters that grow stronger alongside their intelligence stat.&lt;br /&gt;
&lt;br /&gt;
[[File:Thaumaturge_f.gif|frameless|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!&lt;br /&gt;
Transmute &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thaumaturge Transmute.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Shrink Body &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thaumaturge ShrinkBody.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Swell Body&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thaumaturge SwellBody.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Transpose&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thaumaturge Transpose.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Quicken &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thaumaturge Quicken.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Swell Hands&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thaumaturge SwellHands.png|frameless]]&lt;br /&gt;
 !&lt;br /&gt;
Swell Brain&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thaumaturge SwellBrain.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Active || Active || Active || Active || Active || Active || Active&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Property&#039;&#039;&#039; || Magic || None || None || None || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || Temporarily transmute enemies in front, warping their bodies into random creatures and silencing them. || Shrink the size of monsters in front, weakening them. Increases effectiveness with caster&#039;s INT. || Enlarges the body of nearby party members. Increases their size category and Maximum HP. Increases effectiveness with caster&#039;s INT. || Swaps your INT and STR values. Higher skill levels increase the conversion rate. || Temporarily increases basic attack speed for yourself and nearby party members. Increases effectiveness with caster&#039;s INT. || Enlarges the hands of you and your party members, increasing Physical Attack. Increases effectiveness with caster&#039;s INT. || Enlarge the heads of you and your nearby party members, increasing their INT.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effects&#039;&#039;&#039; || &amp;lt;b&amp;gt;Skill Factor&amp;lt;/b&amp;gt;: 336% + 33.6% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + 0.5 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[Silence] Duration&amp;lt;/b&amp;gt;: 5 seconds || &amp;lt;b&amp;gt;Size Category&amp;lt;/b&amp;gt;: Large-&amp;gt;Medium-&amp;gt;Small &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Targets&amp;lt;/b&amp;gt;: 3 + 0.5 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 15 seconds &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max HP&amp;lt;/b&amp;gt;: -min(30%, 10% + 1% * SkillLv) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max HP&amp;lt;/b&amp;gt;: -INT x 4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Physical/Magical Attack&amp;lt;/b&amp;gt;: -20% &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Movement Speed&amp;lt;/b&amp;gt;: -10 || &amp;lt;b&amp;gt;Size Category&amp;lt;/b&amp;gt;: Small-&amp;gt;Medium-&amp;gt;Large &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max HP&amp;lt;/b&amp;gt;: +min(30%, 10% + 1% * SkillLv) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Max HP&amp;lt;/b&amp;gt;: +INT x 4 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Conversion Rate&amp;lt;/b&amp;gt;: min(100%, 40% + 4% * SkillLv) &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Attack Speed&amp;lt;/b&amp;gt;: +100 + 10 * SkillLv + 0.5 * INT &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;Physical Attack&amp;lt;/b&amp;gt;: +10% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Physical Attack&amp;lt;/b&amp;gt;: +INT x 0.5 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes || &amp;lt;b&amp;gt;INT&amp;lt;/b&amp;gt;: +20% + 2% * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;INT&amp;lt;/b&amp;gt;: +25 + 2.5 * SkillLv &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 8 Seconds || 12 Seconds || 15 Seconds || None || 15 Seconds || 15 Seconds || 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overheats&#039;&#039;&#039; || - || 2 || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max Level&#039;&#039;&#039; || 10 || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Level&#039;&#039;&#039; || 1 || 1 || 1 || 1 || 16 || 16 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laima</name></author>
	</entry>
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